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  #1    
Old November 25th, 2007, 12:59 PM
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This will teach you how to use Advance map.

Open Advance map and open your rom (r/s/e or fr/lg)
(in this guide, I'm going to use Ruby)
Look to the left and you will see-By Header
By INI
Map Files

Double click By Header and you will see a list of numbers. Let's start with the first town, in r/s/e, Littleroot town.
To get there, double click 0 and then look for Littleroot town.
(in fr/lg, pallet town is located in the number 3)

You will then see Littleroot town.
Now, look right above the picture and you will see 5 bars

Map view, Movement permissions view, Events view, Wild Pokemon view, and Header view.
Right now we're in map view, which is what edits the maps. Look to the right in Mapview and you will see pictures of the things you can add to the game.
The thing as a whole is called the pallete and each picture is called a tile.

Find the big tree on the pallete and click on it (you may have to scroll down to find it). Click on it and place it anywhere in the map you would like.
You should relize that only a part of it shows up. The big tree is usually made up of 6 tiles. Just keep putting in different parts until it makes the whole tree.

Most are only 1 tile like plain grass, or flowers, and some house are made up of many, many tiles. That is why mapping can take a long time.

Now, click the bar movement permissions view and you will see the whole town covered in numbers/letters. And instead of the pallete, you will see numbers an letters. I know it looks very confusing, but it's actually not that hard.
What movement permissions view does is let you change what you can walk through and what you can't (e.g. - Can't walk through trees, can walk through grass.)
I'll tell you the most important ones.

1=not passable
C=passable
4=not passable unless you use surf
D=signpost
0=climbing ladders
If you don't know what number to put on a certain tile, look at other maps and copy what is on there.
Like the tips of trees count as a passable tile.
So, put 1 on the tree you put on the map except the tip of it.
Congratulations, you just edited the map! Now remeber, you can insert wayyyyyyyyyyy more than just a tree, so make your maps look good!

Now We'll talk about events:
Click the events view bar and you will either see people or wierd tiles that say things like S and W.
Well each of those weird tiles don't show up like that in the game.
The green S represents scripts
The orange S represents a sign
The purple W represents a warp
The light green P represents a person
The red F represent the flight position (where you land when you fly to that place).
Well since I don't script well at all, we will skip that part.
The orange S can be placed on any sign post and will say the message when you press A on it.
Wait..... What message?
Look on the bar to the right and you will see script offset with a $ and numbers.
You can change what it says in Advance text or script it, but once again, I can't script!
Each W you will find will either be on a door, a cave entrance, or stairs/ladders. They warp you to a certain place. Look at the one on your house. It says Map bank and map somewhere on those are the maps that on the left. Littleroot town is mapbank 0 map 9 (0.9). Click on the warp on your house and click follow warp. Then when inside, check the warp(s) at the doorway out. It will say Mapbank 0 map 9. Change it or move the warp around to change where you go.

Go to settings at the top of advance map (next to file) and select "show sprites"
You will see only sprites of people. You can change what they say in Advance text............or script it...I wish I could script *sob*
Each person has a list of things on the right. Sprite # changes the sprite, move type picks how that person moves, movement says how much steps he/she moves. To edit how much a trainer can see you from, change it's view range.
The flight position is as simple as moving it to where you want.
(Note... to make another warp on the map or a person or whatever you want, click one and look at the bottom of the list on the right. Change the numbers to the amount you want then press change events. You can't make another flight position. Then a pop up will come up that looks confusing. All you have to do is click the OK bar and another popup will come up saying
"five results found" Just click OK and double click the first set of numbers. then Click repoint. Go back and in the top left corner you will see what you want)


Next is wildpokemon view. This is the easiest of them all.
It's pretty much self explanatory. First off, if there is no wild pokemon in the area you wan't wild pokemon in, click the large button
Create New Wild Pokemon.
Check off where you wan't the pokemon to be (grass, water, fishing, etc...)
(If there already is pokemon in the area and you wan't to add water pokemon, click expand and do the same thing you did with adding a sprite).
The rest is really easy. Type tells you what pokemon go where (grass, water, etc...) Frequency index is the chances of running into a wild pokemon (the bigger the number, the bigger the chance of you running into a pokemon)

Then just add the pokemon you want, but make sure you fill in all the spaces. If you don't, missingno will appear. An easy way to fill it all in is the way the regular game does it. Look at route 1 and see that the same pokemon is listed twice or even three times just with a different level in the min/max.

Header view is the last part. Here you can change the name of the town, the music, the weather etc...

There is also a way to change the tile set. Take a look at the bottom of your pallete in Littleroot town. You will see a different bottom for every town. Go to Evergrand city and look at the bottom. It looks like the pokemon league doesn't it? To have that tileset, Check the header view of Evergrand city and look what the numbers are in "used tilesets"
Copy the numbers onto Littleroot town's "used tilesets" and go to the bottom of the pallete and there it is! some of the map may get messed up though, so do this before editing a map.

The map height and the map width are the size of the map. You can change it to as big or small as you like.

I hope this guide helped!
I also hope I can learn how to script soon...lol

Edit: Just thought i'd say this, i now can script very well :)!

Last edited by +Sneasel™; February 17th, 2008 at 07:18 AM.
  #2    
Old November 27th, 2007, 04:10 PM
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Offtopic: Scripting isn't hard. I learned in 2 days(GSC), and I learned in 1 month(Very advanced scripting for GBA).

Well, a mapping tutorial with no screens...... This will be good for Noobs, very good. When you get 15 posts, you might want to post screens.


D = Signpost
0 = Climbing ladders
14 = mountains(requires "0" for getting off)
F = sideways( \ )
|
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Last edited by cooley; November 27th, 2007 at 04:32 PM.
  #3    
Old November 27th, 2007, 09:17 PM
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Quote:
Originally Posted by cooley View Post
D = Signpost
0 = Climbing ladders
14 = mountains(requires "0" for getting off)
F = sideways( \ )
|
What do you mean by that? Does that mean signposts have to be D? What are climbing ladders? why do mountains on all other maps I have seen use 1? What is sideways?
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  #4    
Old November 27th, 2007, 11:04 PM
Dan13x
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Quote:
Originally Posted by axlefoley View Post
What do you mean by that? Does that mean signposts have to be D? What are climbing ladders? why do mountains on all other maps I have seen use 1? What is sideways?
cooley IS right, D is a sign. I've seen 0 on stairs and some other parts of the map. With 14, you won't be able to pass it. But if you cross with a 0, you will be on a higher height. Finally, I never tried F before. But I should give it a try! :)
  #5    
Old November 28th, 2007, 12:20 PM
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I looked at some of the maps and cooley is right. I'll edit it but I don't know what you mean by sideways. I also don't know what you mean by 14 for a mountain and 0 to get off.
  #6    
Old December 3rd, 2007, 07:10 AM
MegaPunch80
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Hi!
I am MegaPunch80,
In Header View, the "Create New Name" is always cann't use. How I create a new map name?
  #7    
Old December 11th, 2007, 01:46 AM
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it would be cool if someone could list all known movement permission squares
1,2,c,d etc with an explanation on how to use them .....

it would certainly benefit more then 10,000 scripting tutorials...
~just a thought~ :tired:
  #8    
Old December 17th, 2007, 06:19 PM
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I would do that but I have no clue what most of them mean.
I don't even think the game itself uses every movement permission.
  #9    
Old January 25th, 2008, 09:39 AM
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hey,

i got a problem with the program, it doesnt show the map border but strange things, like in my avater.
  #10    
Old January 25th, 2008, 02:32 PM
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hi sir tomato my password is syvniti
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The boader is in the top a four scrure (firkant)
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  #11    
Old January 25th, 2008, 02:44 PM
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yeah i know where it is, but look at my avatar, at advance maps i made it look like black but in-game it looks like my avater, all kind of tiles, does someone know how to get rid of this?

greets loratus
  #12    
Old January 26th, 2008, 04:07 PM
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to the thread starter...
you have given information that seems helpful but what about when people need to open maps and they don't open like my emerald. In advance map 97% of the time(approximately) the map won't open and it will say file not specified(my map for mauville) than when I look in my game which was ok everything in mauville turns into all gray squares and the building and warps and roads, everything but ppl sprites are gone. can you help in any way???:\
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  #13    
Old January 26th, 2008, 05:58 PM
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Quote:
Originally Posted by KanouKono View Post
to the thread starter...
you have given information that seems helpful but what about when people need to open maps and they don't open like my emerald. In advance map 97% of the time(approximately) the map won't open and it will say file not specified(my map for mauville) than when I look in my game which was ok everything in mauville turns into all gray squares and the building and warps and roads, everything but ppl sprites are gone. can you help in any way???:\
All i can say is this: You have a bugged Emerald ROM

But, why did you hack emerald? Its the worst ROM to hack being incredibly unstable, i suggest FR/LG
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  #14    
Old January 26th, 2008, 06:39 PM
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well it does have the most events and its the longest game in the r/s/e games along with the fact it has renewed crystal poke movement.

I am also doing a ruby hack because my emerald is as you say 'bugged'. If someone can tell me how to create a thread I can put up screenies and info on it.
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Let's play a requiem for reality, the most beautiful melody, for reality is dead like what you used to be...

Still spriting behind the curtains. I've tried splicing, I've tried scratching, I've tried pixel overs, I've tried revamps and am 90%+ awesome at it. Now its time for the devamps
  #15    
Old January 26th, 2008, 06:42 PM
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Quote:
Originally Posted by KanouKono View Post
well it does have the most events and its the longest game in the r/s/e games along with the fact it has renewed crystal poke movement.

I am also doing a ruby hack because my emerald is as you say 'bugged'. If someone can tell me how to create a thread I can put up screenies and info on it.
???? You don't know how to create a thread? Go to the button new thread and press it, and for your hack, put it in the scrapbox.

Emerald may be the longest game, but its so unstable, its (almost) not even worth hacking.
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  #16    
Old January 26th, 2008, 06:48 PM
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What I meant by Sideways is the houses that have a side top edge Like on most Triangle shaped houses.

I found out what everything was when A map got glitched and I looked into Movement permissions, ans It told me everything. Too bad I didn't bother to write it down.

3c = Going under a bridge
5 = (Look at Fuschia City)
10 = Height 3 [You use it in Caves or outsides, but mostly caves](EX. = You are the solid ground, that is height 2, You go up a stair, height 3) That is when you use 10 instead of 14.
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Old January 31st, 2008, 03:54 PM
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You know those ledges that you can't climb up but can jump down from on top? What do you mark them with in movement permission view?
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  #18    
Old January 31st, 2008, 03:59 PM
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Quote:
Originally Posted by CA_AB View Post
You know those ledges that you can't climb up but can jump down from on top? What do you mark them with in movement permission view?
1 should do it.
The jumping in the game happenes automatically.
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Old January 31st, 2008, 05:20 PM
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Thanks, itman1234. We were having trouble with that.
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  #20    
Old January 31st, 2008, 05:26 PM
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How do you insert new maps?

I tried to insert a new map, it seems to work fine on advance map, but once you play the rom, the warp leads to a black screen.

Before you ask, yes the warps are correct, I'm sure, I've been having the same problem since forever...
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Old February 1st, 2008, 08:13 AM
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I tried putting 1 on the ledge but for som reason it only worked in some places when I tested it.
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  #22    
Old February 2nd, 2008, 02:46 PM
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Umm..okay, I need to know a couple things.

1. How do you change where a map goes? For example, when you leave Pallet Town you go to Route 1, but how is this done? Can I change it so that a player can go from Pallet Town to somewhere like Celadon City? Warp?
2. How do you add more people/warps/signs to a map. In Pallet Town there are three people. How can I change that to six people, for example? Or 7 warps if only 3 are given?
  #23    
Old February 2nd, 2008, 03:08 PM
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Quote:
Originally Posted by PlasticPokeball View Post
Umm..okay, I need to know a couple things.

1. How do you change where a map goes? For example, when you leave Pallet Town you go to Route 1, but how is this done? Can I change it so that a player can go from Pallet Town to somewhere like Celadon City? Warp?
2. How do you add more people/warps/signs to a map. In Pallet Town there are three people. How can I change that to six people, for example? Or 7 warps if only 3 are given?
1. just make another warp, and fill in the map + bank.

2. go to events view, and select a person (or anything)
look on the right and on the bottom, it should say the numbers of what you have (person, script, etc...)
Change or lower the number to change it.
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  #24    
Old February 2nd, 2008, 03:37 PM
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Quote:
Originally Posted by itman1234 View Post
2. go to events view, and select a person (or anything)
look on the right and on the bottom, it should say the numbers of what you have (person, script, etc...)
Change or lower the number to change it.
Yeah, I thought so, but I tried that. Every time I would change it, it would show a pop-up asking me for some kind of offset, and several offsets would be listed. I picked a few different ones and every time nothing would happen. Any advice on this?

Another thing. I think this is a real easy one, but because I'm already asking you, how do add maps? I know there's an insert map button. Do I make one, save it, open the ROM and import it back into the ROM so there's two?

Thanks for the help.

Last edited by PlasticPokeball; February 2nd, 2008 at 03:46 PM.
  #25    
Old February 2nd, 2008, 06:01 PM
+Sneasel™'s Avatar
+Sneasel™
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Quote:
Originally Posted by PlasticPokeball View Post
Yeah, I thought so, but I tried that. Every time I would change it, it would show a pop-up asking me for some kind of offset, and several offsets would be listed. I picked a few different ones and every time nothing would happen. Any advice on this?

Another thing. I think this is a real easy one, but because I'm already asking you, how do add maps? I know there's an insert map button. Do I make one, save it, open the ROM and import it back into the ROM so there's two?

Thanks for the help.
when that thing pops up, double click the first one, and then press ok (or whatever it says)

Then, go to the top left corner.
It should be there.

(if you don't see it, set it to no-show sprites.)
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