I felt rather bored one day so I began to think of some game concept that has not been done yet. After many hours of planing and thinking I felt I hand found something that was a fairly unused idea, this idea lead me to begin development on Cubed. I have to admit, I like puzzle games, like Zelda and Portal, in fact, its where most of my inspiration came from. Theres just something about a game that is challenging on a mental level, yet makes you feel like an adventure that attracts me to a game. That is widely what Cubed is. A puzzle adventure game, and go figure, the setting is a cube.
The concept behind Cubed is that the entire game takes place on and in one cube. Every cube has six sides, the ability to travel to all six sides and have them work together to meet your goal is vital in the game. But moreover, this cube is not just comprised of six sides, but also multiple layers of six sides. There are no levels to beat in Cubed, for every side has the ability to effect another side, and every layer, another layer. Being able to master this labyrinth will take much time and thought.
NEW SPRITES TO BE SHOWN SOON!
Door to get to another side
closed door on a side
What you see to the far right in this screen shot is the map radar, it will allow you figure out much more easily, what side you are on, and what sides are to all sides of you.
A much updated screen shot of version 1.
Layer one in early beta stages of development.
Please note this is still in the very early stages of the game.
I now have a small development team, of which I will introduce later. Before the set back, I had updated this thread with much more recent screen shots, and I will repost them as soon as I get home.
In the mean time I have a question for everyone. Would you like a demo of version 1 of Cubed?
I have completely halted production on version 1 and have started fresh with version 2 for many reasons. Mainly to set things up correctly and get rid of some annoyances from version 1.
Version 1 includes all the things mentioned above in the first post, but it in no way represents a final or even close to final output of the game. It has a pretty cool puzzle that you could get annoyed/frustrated with, and if you play around with the keys you can get a glimpse of some concept features that did not work to well, but will be in version 2.
I have updated the first post with additional pictures for everyone's viewing pleasure. The sprites have since changed though. So I believe that with a few tweaks, Ill release version 1 for a limited time.
It will be attached in the first post, please comment on it. Note that Death is not implemented and it contains a few glitches.