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Reload this Page Ruby hack: POKéMON Ruby Destiny - Rescue Rangers [Hack of the Month July 2008]

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  #76    
Old March 16th, 2008 (08:07 AM).
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Is Aqua Swamp another mission place?

btw, I noticed that it writes BOQUET FIELD. It's BOUQUET.

And the Pikachu you are is a little too big. I understand that you can't be small if you celebrate 12th birthday, but...
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  #77    
Old March 16th, 2008 (08:09 AM).
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Like most people are saying.. You might want to size down the Pikachu a bit, I didn't get the whole story (I downloaded the beta, But when I played, The maps were glitchy, And the Pikachu was pink o______o Bad rom perhaps) But what I've seen so far, Look like another impressing hack by you.
Can't wait to see more of this, Keep it up^^
  #78    
Old March 16th, 2008 (08:52 AM).
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zel 2.0 zel 2.0 is offline
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And, isnt that the way it's working now, anyway?

It's simple to make that more realistic. Just increase the stats of the "poke team" to make it stronger than one poke. Talk about "team strength", if the "team strength" is 0, team is over... It makes sense to me.
And again, it's not like always battling with one poke (team in this case) will be boring. As the leveling up while doing combinations is what'll give some excitment to the game (Man... If we only could add more than 4 attacks the idea would be even better)

Well, it's up to you. I just got interested in the concept and wanted to put some of my creativity into it
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  #79    
Old March 16th, 2008 (09:29 AM). Edited March 16th, 2008 by Teh Baro.
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Quote originally posted by zel:
Yeah, that's the idea. I dont know how many combinations would be possible
Hmmmm

BEHOLD, PURE MATHEMATICS TIME! COMBINATORICS!

Let n be the number of pokemon that he's going to put in teams of 3.
Since ABC != CBA (order matters) and elements can't be repeated, the number of total possible teams is variations of n elements taken in groups of 3, V(n,3)=n!/(n-3)!
Which is a large number unless n is a small number. For example, if you're putting 10 pokemon in teams, the total possible teams would be 10!/7!=10*9*8=720.

Without the "leading pokemon" thing (ABC=ACB=BAC=BCA=CAB=CBA, it'd be C(n,3)= n over 3 = n! / (3! * (n-3)!), which is a smaller number. For 10 pokemon, there'd be 10! / (3! * 7!) = (10*9*8*7*6*5*4*3*2*1)/(3*2*7*6*5*4*3*2*1)=(10*9*8)/(3*2)=10*3*4=120


Here's some wikipedia support
http://en.wikipedia.org/wiki/Combinatorics
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what the fudge
  #80    
Old March 16th, 2008 (09:54 AM).
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Did I screw up? xD

Somehow I found an ultraball while playing (In the second mission area...somehwere.) and caught a Bellsprout to teach it cut. But hearing that we will get three other partners through events...erm, ya. O.o So first, why was there an ultraball on the ground if we're not supposed to use it? And second, how can I get rid of the bellsprout? xD
  #81    
Old March 16th, 2008 (10:01 AM).
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Quote originally posted by digitelanimefan:
Did I screw up? xD

Somehow I found an ultraball while playing (In the second mission area...somehwere.) and caught a Bellsprout to teach it cut. But hearing that we will get three other partners through events...erm, ya. O.o So first, why was there an ultraball on the ground if we're not supposed to use it? And second, how can I get rid of the bellsprout? xD
Well, The Ultraball was probably a glitch. Without the computers around, you can't get rid of the bellsprout.
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  #82    
Old March 16th, 2008 (10:13 AM).
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Crap...oh well, it IS a beta.
  #83    
Old March 16th, 2008 (01:55 PM).
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Quote originally posted by zel:
And, isnt that the way it's working now, anyway?

It's simple to make that more realistic. Just increase the stats of the "poke team" to make it stronger than one poke. Talk about "team strength", if the "team strength" is 0, team is over... It makes sense to me.
And again, it's not like always battling with one poke (team in this case) will be boring. As the leveling up while doing combinations is what'll give some excitment to the game (Man... If we only could add more than 4 attacks the idea would be even better)

Well, it's up to you. I just got interested in the concept and wanted to put some of my creativity into it
No, it is not. The PLAYER has a CHIKORITA, PIKACHU and a TORCHIC to begin with... :\
Hm... Now that you mention it... I guess it could be nice.
Then again, I need to think of it further more. xD

Quote originally posted by Teh Baro:
Hmmmm

BEHOLD, PURE MATHEMATICS TIME! COMBINATORICS!

Let n be the number of pokemon that he's going to put in teams of 3.
Since ABC != CBA (order matters) and elements can't be repeated, the number of total possible teams is variations of n elements taken in groups of 3, V(n,3)=n!/(n-3)!
Which is a large number unless n is a small number. For example, if you're putting 10 pokemon in teams, the total possible teams would be 10!/7!=10*9*8=720.

Without the "leading pokemon" thing (ABC=ACB=BAC=BCA=CAB=CBA, it'd be C(n,3)= n over 3 = n! / (3! * (n-3)!), which is a smaller number. For 10 pokemon, there'd be 10! / (3! * 7!) = (10*9*8*7*6*5*4*3*2*1)/(3*2*7*6*5*4*3*2*1)=(10*9*8)/(3*2)=10*3*4=120


Here's some wikipedia support
http://en.wikipedia.org/wiki/Combinatorics
LOL! I understood merely half of the equation...
I love math, but I tend to forget things. xD

Quote originally posted by digitelanimefan:
Did I screw up? xD

Somehow I found an ultraball while playing (In the second mission area...somehwere.) and caught a Bellsprout to teach it cut. But hearing that we will get three other partners through events...erm, ya. O.o So first, why was there an ultraball on the ground if we're not supposed to use it? And second, how can I get rid of the bellsprout? xD
Wenks... *goes to check*
Wow... There was... Thanks for the report!

Quote originally posted by mitchman_93:
Lol catch the boss of the area and then were talking
Ahahah! LOL!
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  #84    
Old March 16th, 2008 (03:52 PM).
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Evil
I so wanted to catch Regirock, Aerodactyl and Bulbasaur
Anyway completed the beta
It was good except I think i remember a couple (But not many tile areas), one in Sinister woods.
And like I mentioned earlier the sprites
Anyway good luck
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  #85    
Old March 16th, 2008 (09:54 PM).
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Quote originally posted by destinedjagold:

Wenks... *goes to check*
Wow... There was... Thanks for the report!
Heh, no problem. The words "How did THAT get there?" Come to mind though. xD
  #86    
Old March 17th, 2008 (02:31 AM).
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I love it how you still move in the truck even though it isn't there. Like your going to missingNo. island. LOL. Maybe I might find a level 130 poke.
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  #87    
Old March 17th, 2008 (04:46 AM).
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Quote originally posted by digitelanimefan:
Heh, no problem. The words "How did THAT get there?" Come to mind though. xD
well, the lack of beta testing is the cause of that Ultra Ball there...

anyways, it seems I can't update you guys for anything if my internet connection is so damn slow and in a stop-and-go system... it needs to be fixed...

Well, a few updates... I am still mapping Aqua Swamp. Yet, the name will be changed though, depends of the suitable name for the plot...

Also, new OverWorlds inserted.
And expect one of the player's real-life friend to have an event to join you.

zel... I still haven't decided yet...

That will be all for now...
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  #88    
Old March 17th, 2008 (07:57 AM).
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are you going to get all the pokemon i want a treeko.
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  #89    
Old March 17th, 2008 (08:40 AM).
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It's kind of not very C00L because you can't get more Pokemon.

There could be (a Pokemon, doesn't matter who it is, a Porygon, for example) in Pokemon Square that can store your Pokemon in Virtual Space (Porygon has the script of computer in Pokecenters). You can catch Pokemon with Apricorns of something (of course you must catch a Pokemon in a mission). And when you catch it, it goes to the Virtual Space in Porygon's (the box in the PC).

I wrote this idea of mine. You can say it's good or you can say it's bad.

btw. I love the Abra you made and its script!!!
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  #90    
Old March 17th, 2008 (08:45 AM).
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He already said I think a post back that u can get certain pokemon through script, he just hasn't told anyone which ones.
In other words, it's a secret.
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  #91    
Old March 17th, 2008 (09:29 AM). Edited March 17th, 2008 by Tropical Sunlight.
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oh sorry :shame:

I just had an idea... ROSE!

btw - We also need a move deleter, name rater and a move relearner in Pokemon Square

destinedjagold a si slovenc? če nisi itak ne bi razumeu
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  #92    
Old March 17th, 2008 (12:19 PM).
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Awesome DJG hope u finish the hack soon can't wait for the full version
  #93    
Old March 17th, 2008 (02:40 PM).
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Quote originally posted by sparda_200_8:
Awesome DJG hope u finish the hack soon can't wait for the full version
well be patient because i don't think this hack is that old yet.
anyways i'm going to download it right after i get a clean ruby rom.
i will like this because of the amazing game you made and finished.
you know what i mean.
  #94    
Old March 17th, 2008 (06:56 PM). Edited March 17th, 2008 by aaronburnsyou.
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Well I've only played through the 2nd mission, but as of what I've played so far, I loved everything, except....

The beginning dungeon (Sinister Woods) lacks a way to heal poison. I know that there are healing plants occasionally, but I still almost died from Wurmple-induced poisoning, so that may be something to think about.
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  #95    
Old March 17th, 2008 (07:14 PM).
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Just finished the beta. All I wanted to say the beta is great although it's a bit short though.
Found another glitch. If you go to B.F, and keep going left, I end up ina desert full Ruby trainers and ruby texts.
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  #96    
Old March 17th, 2008 (07:56 PM).
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We already covered that...
DJG is I think finished with that area or is getting to it.
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  #97    
Old March 17th, 2008 (08:46 PM).
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yeah, thanks for backing me up, shinypkmnfan...
And as he stated, I am done fixing that area... though it was weird 'caus ebefore I made a patch, Silver Desert was already done...
Oh well... There weren't any events there, anyways.
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  #98    
Old March 18th, 2008 (01:11 AM).
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Great hack you got here, i played through the hole Beta but i did see some errors, the 1 error was the Rock at Regirock and i also comed to a Desert with ruby Trainers and they battled me lol, but anyway keep up the good work
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  #99    
Old March 19th, 2008 (02:40 AM).
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hey has there been any thoughts on double or triple battles

But like imagine a triple battle....man that would be cool
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  #100    
Old March 19th, 2008 (03:57 AM). Edited March 19th, 2008 by Tropical Sunlight.
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how would you make a triple battle?

you can't make a triple battle, destinedjagold, can't you?????
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