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  #101    
Old March 19th, 2008, 05:07 PM
Guardian1239's Avatar
Guardian1239
I have much to learn.
 
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Ugh, I finally finished reading all the posts in this thread. Anyway, I'd be very happy to help with a few things you said you needed.

*Side Quests - I'll need descriptions of places and the general storyline to help with side quests. It's kind of strange, but Pokemon never really has many side quests.

*Team Necros Admins - I'm very good with creating evil characters. I'm not sure why, perhaps because I embrace my dark side? Anyway, I'll need a description of what Team Necros believes as to why they have this twisted, messed up idea of releasing a huge Pokemon.

*Pokemon - I was thinking about ideas for Pokemon, but surprisingly, I couldn't come up with any. You said you didn't really need any more people for this, but I'll inform you if I have a revelation at some point. I have no idea how to sprite Pokemon, but I'm looking forward to your tutorial to see if I'd be interested.

*Moves, Abilities, Items - For this I'll need to know the descriptions of the Pokemon you'll want them to relate to, but I'm sure I'll slowly come up with these on my own. It looks like there are plenty of ideas already, but I'd be happy to help.

I'll check this forum every now and then, but I'm much more active through e-mail ([email protected]) or via the RMVX forums. Tell me what you still need so I can begin working on it.
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  #102    
Old March 19th, 2008, 05:34 PM
adamb241's Avatar
adamb241
Pokémon Raging Fury
 
Join Date: Jan 2008
Location: New York
Age: 21
Nature: Brave
I don't know if you want theses but here that are......
MOVES!!!

Erosion
TYPE: GRD
PWR: 10
PP: 15
This attack traps the the foe in the crumbling rocks of earth....(Attack gets stronger every use)
Cosmic Jewel
TYPE: PSY
PWR: --
PP: 15
Raises Attack, defence and speed using an enchanted gem.
Magma Headbutt
TYPE: FIR
DMG: 95
PP: 10
Rams the foe with a heat of magma. May burn.
Dark Jab
TYPE: DRK
DMG: 85
PP: 20
Jabs the foe with the power of darkness.
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  #103    
Old March 19th, 2008, 06:37 PM
Guardian1239's Avatar
Guardian1239
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I'm not even sure if it's possible to make moves like this, but . . .

[Type] Advancement
Type: [Type]
Power: --
PP: 5
This move increases the power of all [Type] type moves.

Just put a Pokemon type in for all the [Type].
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  #104    
Old March 19th, 2008, 08:47 PM
Tetsu's Avatar
Tetsu
Eevee
 
Join Date: Mar 2005
Location: Wandering the earth in search of myself.
Age: 27
Nature: Brave
Thought of another idea last night just as I was about to fall asleep. I do not take credit for this idea, but credit instead Pokemon Mystery Dungeon: Blue Rescue Team as it was what I was playing beforehand:

For Pokemon with 2 different abilities ( or even some that don't) Allow the Pokemon to have BOTH at the same time.

@Bakuphoon: I like them both, but here's an idea for Shaymin: everyone's seen a sprite of it just standing there. How about a sprite with it verbing, such as running, jumping, standing on 2 feet? Just my thoughts on it.
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  #105    
Old March 20th, 2008, 06:28 AM
Skele's Avatar
Skele
Idea Maker
 
Join Date: Sep 2007
Can you seperate attack's to Physical, Special and Other like in D/P games?
  #106    
Old March 20th, 2008, 06:30 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Yeah, it's like that already - if you look at this screen, you can see that each attack has a Physical/Special/Other sign.
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  #107    
Old March 20th, 2008, 06:37 AM
Skele's Avatar
Skele
Idea Maker
 
Join Date: Sep 2007
Very nice game. I hope that, you complete your project.

My new attack's idea:

SHADOW ESCAPE <like for most ghost pokemons> <Other>
Type: Ghost
PWR: --
PP: 10
Switches opponent with another random one from their team, always attack last.

FIRE REBIRTH <like for Moltres, Ho-oh, Charizard, maybe another fire/flying pokemons> <Other>
Type: Fire
PWR: --
PP: 5
Restores 1/2 of user's max HP.

WILDVINE <like for Bellsprout, Carnivine, maybe another grass pokemons> <Other>
Type: Grass
PWR: --
PP: 15
Opponent cannot switch while user is in battle; can be Batton Passed by user.

COLDNESS <like for most ice pokemons> <Other>
Type: Ice
PWR: --
PP: 20
Lower opponent's Speed by 1 stage and raises user's Speed by 1 stage.

MYSTIC FIRE <like for most dragon pokemon and maybe Charizard> <Special>
Type: Dragon
PWR: 50
PP: 25
10% chance to burning or paralyze the opponent.

NEVER <like for some dark pokemons> <Other>
Type: Dark
PWR: --
PP: 30
Prevents stat reduction; can be Batton Passed by user.

DISASTER <like for Absol, Murkrow, Honchkrow and maybe another dark pokemons> <Special>
Type: Dark
PWR: 115
PP: 5
25% change of making the opponent flinch. Attack on first turn, recharge on second.

TOXIC WATER <like for Tentacool, Tentracruel, Qwilifish and maybe another water pokemons> <Special>
Type: Water
PWR: 55
PP: 20
15% chance for inflict Poison on opponent.

YOGA <like for Gallade, Meditite, Medicham and maybe another fighting/psychic pokemons> <Other>
Type: Psychic
PWR: --
PP: 20
Raises user's Attack and Sp. Attack by 1 stage.

WILDFIRE <like for aggresive fire/dragon pokemons> <Special>
Type: Fire
PWR: 80
PP: 10
Raises user's Sp. Attack by 2 stages.

ECTOBOMB <like for Gastly, Haunter, Gengar and maybe another ghost pokemons> <Special>
Type: Ghost
PWR: 200
PP: 5
Opponent's sp. defense is halved againts this attack, essentialy doubling move's base power; causes user to faint.

Last edited by Skele; March 25th, 2008 at 11:40 PM.
  #108    
Old March 20th, 2008, 10:21 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Thanks for the move ideas. I've finished v1 of my scratch spriting tutorial. It's pretty long, so its in the spoiler tags.
Spoiler:

Try it out! And tell me what you think of it if you use it.
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  #109    
Old March 20th, 2008, 10:32 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
I'm definitely going to give it a shot. Great tutorial btw. My scanner's broke, so I guess I'll have to find a pic of the Pokemon.. I think I'll start with something easy like Bidoof. Or Buneary.
  #110    
Old March 20th, 2008, 11:17 AM
More4Life's Avatar
More4Life
Advanced Mapper
 
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Location: New York
Age: 20
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Very nice! I'm going to try that!
  #111    
Old March 20th, 2008, 11:31 AM
Skele's Avatar
Skele
Idea Maker
 
Join Date: Sep 2007
More moves ;P

BRAVE SOUL <like for most fighting pokemons and another "brave" pokemons> <Physical>
Type: Ghost
PWR: 70
PP: 15
Raises user's Attack by 1 stage but confuse user.

NATURAL ARMOR <like for some fighting and normal pokemons> <Other>
Type: Normal
PWR: --
PP: 10
Raises user's Defense by 2 stages and Sp.Defense by 1 stage.

HUNT <like for predators pokemons> <Other>
Type: Dark
PWR: --
PP: 15
Raises user's Speed and Accuracy for 1 stage, but decreases Defense and Sp. Defense for 1 stage.

INTERNAL EYE <like for most psychic pokemons> <Other>
Type: Psychic
PWR: --
PP: 15
Raises user's Accuracy for 1 stage.

MENTAL CHILL <like for some psychics pokemon> <Other>
Type: Psychic
PWR: --
PP: 15
65% chance for freezing opponent.

GLACIAL SABER <like for some humanshape pokemons> <Physical>
Type: Ice
PWR: 90
PP: 5
Always attack last, but never misses.

And some abilities:

ANXIOUS DNA - Randomly raise or lower user's stats. <like for Eevee, Mew, Deoxys>
SOUL ESSENCE - All moves know by the pokemon turn into Psychic-type but moves power increases to 1,5 times. <like for Abra, Kadabra, Alakazam and maybe another psychic pokemons>
RESPECT - Disabled one randomly opponent move. <like for some legendary pokemons>
IMITATOR - Change user type to opponent type. <like for Smeargle, Chatot, Ditto>
SURVIVE WISH - When HP is below 1/3rd, moves power increases to 1,5 times. <like for Magikarp, Feebas, Caterpie, Weedle, Wurmple and maybe another very weak pokemons>

That's all.

Last edited by Skele; March 25th, 2008 at 11:42 PM.
  #112    
Old March 20th, 2008, 11:58 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
Well, here it is.. I actually decided to use Drifloon. This is my first time to use Paint.net and to rescratch a sprite, so it probably isn't that good.



Does it matter that it's tilting to one side too much?

EDIT: I forgot to change the black and right to the official colours, so I just did.

Last edited by .houndoomed; March 20th, 2008 at 12:33 PM.
  #113    
Old March 20th, 2008, 02:00 PM
adamb241's Avatar
adamb241
Pokémon Raging Fury
 
Join Date: Jan 2008
Location: New York
Age: 21
Nature: Brave
That is very good! It looks awesome!
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  #114    
Old March 20th, 2008, 02:05 PM
Guardian1239's Avatar
Guardian1239
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I think I'd be better off just sticking to design. My hand's shaky a lot, and it makes detailed things really hard. The program is really cool, though. Perhaps some day I'll try spriting.
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  #115    
Old March 20th, 2008, 03:41 PM
Angel Haru
Beginning Trainer
 
Join Date: Mar 2008
Gender:
cool!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
  #116    
Old March 20th, 2008, 06:43 PM
The Smell's Avatar
The Smell
Doof-Man
 
Join Date: Sep 2006
Location: Melbourne, Australia
Age: 20
Gender: Male
Nature: Adamant
Angel, is that really necessary?

~Smell

I made this, Wichu, using your guide! It's Uxie! The art was found on Google.



Tell me what you think and whether to use another palette.
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Last edited by The Smell; March 20th, 2008 at 09:06 PM.
  #117    
Old March 21st, 2008, 12:26 AM
Glacier's Avatar
Glacier
Mayzz Lover
 
Join Date: Oct 2007
Location: Doing May.
Age: 24
Gender:
Nature: Naughty
Here is my move that i have inserted in my game but you're free to use it

Doomsday
Type ELECTRIC
Power --- Accuracy ---
Deals an instant KO to all pokemon that are currently in battle including yours
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  #118    
Old March 21st, 2008, 05:03 AM
Skele's Avatar
Skele
Idea Maker
 
Join Date: Sep 2007
RUST <like for most steel pokemons> <Other>
Type: Steel
PWR: --
PP: 20
Raises user's Attack by 2 stages, but decreases user's Defense and Sp.Defense by 1 stage.

RUST RAGE <like for most steel pokemons> <Physical>
Type: Steel
PWR: 120
PP:15
Can be used only when user used Rust; 1/4 damage recoil.
  #119    
Old March 21st, 2008, 08:14 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
No offense, Glacier, but that's a bit overpowered - like Explosion, but OHKOs everything, never misses, and isn't resisted by Ghost.
Skele, those are some cool ideas you have, but remember that there is a 12-letter limit on move, ability and item names.
Houndoomed, that is awesome! The shading on its body needs to be a bit more rounded though.
The Smell - I modified your sprite a bit :P

Anyway, I've decided I'm going to recolour the Pokémon sprites to the Sugimori art colours. Here's some examples of what I mean:
->
->

Any comments?
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Last edited by Wichu; March 21st, 2008 at 08:22 AM.
  #120    
Old March 21st, 2008, 08:26 AM
MR.GLITCH_KING's Avatar
MR.GLITCH_KING
~ThaEmbacy~
 
Join Date: Oct 2005
Nature: Adamant
pretty pretty mr wichu

sugimora stuff uses a lot of colors cuz they r usually fadint into each other adding about 10 colors right there
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  #121    
Old March 21st, 2008, 08:30 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
I only take the main colours though. You'll notice that the art uses two or three main tones - these are what I use, not the colours in between. See below.

The only colour I added which didn't have a corresponding shade on the sprite was the darkest shade of blue on Lombre.
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  #122    
Old March 21st, 2008, 08:41 AM
.houndoomed
Trainer
 
Join Date: Apr 2006
Yeah, I noticed that too. I fixed that along with a few other things. If it still needs editing, just tell me.



How are the colours?
  #123    
Old March 21st, 2008, 09:16 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
The colours are good - it would be hard to tell apart from the DP sprite.
Here's an edited version with colours taken from the Sugimori art:

I don't know whether you like those colours better, but I've decided I'm going to use Sugimori art colours - the DP colours (and to a lesser extent, the Advance colours) are too bright in my opinion. Besides, it fits better with the current OW palette. (I'm probably going to have several different OW palettes, used in different parts of the region.)

Also, I've realised I've got the region's geographical location wrong, because I misinterpreted the shape of Johto, and therefore my region overlaps with Johto.

To fix it, I'm just going to modify Johto. I have a sketch of the modified Johto map, which I'm going to scan and go over in the same way as the Shika map.
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  #124    
Old March 21st, 2008, 01:31 PM
The Smell's Avatar
The Smell
Doof-Man
 
Join Date: Sep 2006
Location: Melbourne, Australia
Age: 20
Gender: Male
Nature: Adamant
They look great! And the new Uxie I like too. ^^

The Sugimori colours will look better in my opinion. :)

Does this mean my Uxie is accepted? The one that has been edited?

~Smell
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  #125    
Old March 21st, 2008, 02:33 PM
BurstX's Avatar
BurstX
What happened to the old days?
 
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this took me like 45 minutes i really hope you like it
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