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  #126    
Old March 21st, 2008, 03:07 PM
.houndoomed
Trainer
 
Join Date: Apr 2006
@Wichu, yeah, those colours looks better. And they make it look more Advance generation. But I think the difference between the shades is too little.

@KageX, looks great! A few problems though:

Too much black outline.
Ears need to be more smooth.
Shading on the stomach needs editing.
  #127    
Old March 21st, 2008, 03:08 PM
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Tyrantrum
none pizza with left beef
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I think it's really cool!
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  #128    
Old March 21st, 2008, 04:59 PM
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BurstX
What happened to the old days?
 
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is this any better
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  #129    
Old March 21st, 2008, 07:27 PM
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Guardian1239
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It looks good, but the flame on its tail is a little bright. Also, the flame needs to be curving in more by the time it disappears behind his back.
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  #130    
Old March 22nd, 2008, 01:35 AM
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Jynx Middata
a.k.a houndoomrulz
 
Join Date: Mar 2008
Location: In the centre of a pokemon game creation centre
Age: 21
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I think that this game is absaloutley fantastic!
  #131    
Old March 22nd, 2008, 06:35 AM
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wahwa
Pokemon Revolution Creator
 
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This Is AMAZING GAMES AND VERY GREAT GAME...
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Skynight Hacking team


My hack :


Poke
mon Revolution : The revenge

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http://www.prizerebel.com/index.php?r=463013

go to that ^ ^ ^ link and complete the survey until u have enough point.then choose ur prize.Have fun!


  #132    
Old March 22nd, 2008, 10:02 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
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The Smell: Until I can be bothered to do a smaller repose (it looks a bit big - compare with Mew and Celebi), yes, it's accepted. The Pachirisu is accepted anyway.
KageX: That's pretty cool! Keep up the good work!

I'm currently redoing the Pokémon Summary in FRLG style:


And, I added another page for the Trainer Memo, hence the (incomplete) Information section at the bottom.

And I implemented the Characteristics feature from DP, which is helpful when calculating a Pokémon's IVs:


Any comments?
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  #133    
Old March 22nd, 2008, 10:05 AM
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...if you want ill finish off the sinnoh starters
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  #134    
Old March 22nd, 2008, 11:16 AM
The Smell's Avatar
The Smell
Doof-Man
 
Join Date: Sep 2006
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Thanks, Wichu! ^^

That FRLG summary is awesome! I can't wait!

~Smell
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  #135    
Old March 23rd, 2008, 06:50 AM
Wichu's Avatar
Wichu
Project Amethyst
 
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KageX: Go on, why not?
I've been working on the summary screen a bit more. I changed the bar at the top, and added some more info to the 1st and 2nd pages.

What should I put in the empty gap above the HP? Any suggestions?

Until catch locations/dates are implemented, I can't really add to this (except for a new bit of info I have planned, giving the Pokémon's battle style). However, if there's a good suggestion for something else to put here, I might try adding it.
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  #136    
Old March 23rd, 2008, 07:22 AM
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Oh, I remember what goes above HP! The item it's holding usually goes there.
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  #137    
Old March 23rd, 2008, 08:19 AM
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Wichu
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Yeah, but in this case, it's above the Exp. Anyway, I added some more info to the second page:

This tells you what the Pokémon's preferred battle style[s] are. These, unlike its characteristic, change depending on how you train it. When the Pokémon is born, it has "no preferred style".

EDIT: I think I'll change the text colours

EDIT 2: I've pretty much finished page 3:
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Last edited by Wichu; March 23rd, 2008 at 09:14 AM.
  #138    
Old March 23rd, 2008, 01:29 PM
The Smell's Avatar
The Smell
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Level it was met? If that's possible. Or where it was met? That would fill the gap... :)

Looks good! ^^

~Smell
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  #139    
Old March 23rd, 2008, 02:17 PM
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Wichu, how about moving the HP remaining up, and making a PP remaining (for all moves) under it?
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  #140    
Old March 23rd, 2008, 02:33 PM
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New Age Retro Hippie
No matter where I am, I...
 
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Wow, Wichu, you've seriously gone all-out on this. It's starting to reek of awesomeness. All my Pokémon will probably have the same fighting style as that Mudkip >.>

Sorry I haven't been able to contribute much as of late, creativity block <.< I can not wait to have a go at that beta...

Well, actually, I have a few Charcub substitutes. Sorry if you've already programmed the name into the game: Boncub (Bonfire), Coacub (Coal), Kincub (Kindle), Pircub (Pyre misspelt). Hope you like any of these~
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Last edited by New Age Retro Hippie; March 23rd, 2008 at 02:50 PM.
  #141    
Old March 23rd, 2008, 03:09 PM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Thanks for the feedback, everyone!

Kincub sounds nice, as would Coalcub. (Coacub doesn't sound right.) I have another name possibility - Cubburn. I don't really like it though. By the way, it's very easy to change the name, so you don't have to worry about me changing it.

Anyway, I'll post some more details about the fighting styles.
There are six styles (not including no preference). They are: persistent, all-out, careful, tactical, instinctive, and calm. The first four have an effectiveness square - persistent beats all-out, which beats careful, which beats tactical, which beats persistent, returning to the start. The other two are supportive, with calm being more of an asset to defensive Pokémon, and instinctive to offensive.
The styles are relative to the average Pokémon of that species, so a calm Primeape is possible, as is an all-out Shuckle or a tactical Bibarel. Just don't expect them to be any good.

Also, the styles aren't exactly a new mechanic, just a different view on an older one. It might help to know that a trainer wanting a specific style should fight species using that style so their Pokémon can learn it, for example fighting an Alakazam to improve your Pokémon's tactics, or a Gyarados to improve "all-out"-ness.

No prizes for guessing what mechanic it describes
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  #142    
Old March 23rd, 2008, 04:01 PM
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RayRay
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Nice I love the graphics btw Wichu if you need any help with names for moves items,ect. pm me
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  #143    
Old March 23rd, 2008, 06:00 PM
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Guardian1239
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Whoops! Hehe, didn't see the item slot. This is just an idea, but the area above health could give the name of the Pokeball used in addition to the graphic above it.
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  #144    
Old March 24th, 2008, 12:45 AM
Wichu's Avatar
Wichu
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I've decided to go with Myzou's suggestion, as it would be the most useful thing to put there.

And I've been working on the 4th page too -

What do you think?

I'm working on the page that comes up when you press A (or spacebar/C/Enter in RMXP).
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  #145    
Old March 24th, 2008, 01:01 AM
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O.G. Duke
a.k.a OmegaGroudon
 
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Look great!!
AMAZING game!
I'll support the game anyway.
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  #146    
Old March 24th, 2008, 02:21 AM
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Guardian1239
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Hm . . . remaining PP. I guess that would be useful when determining whether to take a break to head to a Pokemon Center or keep going. It's better than my idea.
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  #147    
Old March 24th, 2008, 02:37 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
I've basically finished the summary screen now, with the move info page. Here it is:


And also, the little icons which appear under certain conditions:

PokéRus/Status


Non-infectious PokéRus


And shiny.

If anyone knows where I can find a text file with all of the DP move descriptions, could they please tell me? The Advance ones are a bit short, so the Desc. box looks empty.

EDIT: Finished the Egg summary screen:
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Last edited by Wichu; March 24th, 2008 at 07:58 AM.
  #148    
Old March 24th, 2008, 08:14 AM
Minorthreat0987
Pokemon Tellurium
 
Join Date: Oct 2005
Nature: Adamant
Screens look really nice mate. Good luck with this.

Looks like we kinda think alike with the FR/LG status menu, yours is very very well done, very unique I like it. It has that DP flare to it. But if poccil ever does the Met at whatever level at what ever place...where will you put that lol Theres so much other vital info on the status screens. Anyway great game. Good luck with it.
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  #149    
Old March 24th, 2008, 08:18 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
There's a large gap under the picture on the Trainer Memo page (page 2). That's where it will go. I'm glad you like it!

EDIT: I've made the Pokémon animate like on FRLG (jump up and down) when you view their summary. I also fixed the bug where if you pressed up or down on you first or last Pokémon's summary respectively, you'd still hear their cry. Animation coming tomorrow!
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Last edited by Wichu; March 24th, 2008 at 10:05 AM.
  #150    
Old March 24th, 2008, 12:00 PM
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The Smell
Doof-Man
 
Join Date: Sep 2006
Location: Melbourne, Australia
Age: 20
Gender: Male
Nature: Adamant
Wow! That's so great! I'm with ya all the way Wichu! ;)

~Smell
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