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  #226    
Old March 29th, 2008 (09:34 AM). Edited March 29th, 2008 by Wichu.
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Yeah, thanks everyone for the move ideas. I really need to make a list of what people have suggested...
I'll edit this post with comments about the moves later. Why? I have an update!

UPDATE: The Mystery Gift system is 90% finished. I tested it by reproducing the PBR Electivire and Magmortar gifts (I haven't actually got them, so the description is different). Here's the screens:


I haven't mapped any Marts yet, so I stuck the guy in a Pokémon Centre for now.


The Pokémon's stats (I haven't made custom sprites for Electivire or Magmortar yet):



And collecting the gifts again after resetting:


Notice that the Pokémon's characteristic and stats are different, while their gender and nature are the same. This is the case for the real gifts too. And the gifts aren't coded into the game - they're stored as external files. This means I can create a brand new gift whenever I want, without having to release a patch/new release. For the record, I got lucky the second time with IVs:
Adamant #466 Electivire: 14 - 15 / 31 / 0 - 1 / 6 - 7 / 16 - 17 / 28 - 29
Modest #467 Magmortar: 6 - 7 / 6 - 7 / 14 - 15 / 31 / 20 - 21 / 26 - 27
Max Attack/Special Attack ftw!

Oh, and ignore the fact that the player seems to have changed gender. The old save file got corrupted, so I started again.

More updates soon!

EDIT: Oh whoops, I forgot to set the default font to FRLG. That's why some of the writing on the summary goes off the edge.
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  #227    
Old March 29th, 2008 (09:43 AM).
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I think i have a move idea, not a very good one

Electric Reel
ATK: 70
ACC: 95
PP: 20
DES: a fast electric attack which hits the foe first. can lower the foe's speed. (Quick attack effect)
Learned by: most electric pokemon
  #228    
Old March 29th, 2008 (09:58 AM).
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It's a bit overpowered. Lower the power to 30-40ish, and you have yourself a nice move.
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  #229    
Old March 29th, 2008 (10:01 AM).
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Wow nice. I really like to see some maps or maps in action
keep up the great work.
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  #230    
Old March 29th, 2008 (10:02 AM).
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Wichu, am I accepted as musician?
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  #231    
Old March 29th, 2008 (10:06 AM).
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Yeah, you're on the team.

EDIT: I changed the default font to FRLG, and made it so you can't change it. This is due to the other fonts being too large, and making the text overflow occasionally, like in this screen:
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  #232    
Old March 29th, 2008 (10:22 AM).
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Looking really excellent as always. More than impressed with the implementation of Mystery Gift!
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  #233    
Old March 29th, 2008 (10:28 AM).
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So, Wichu, I have to ask. Did any of my moves make it in? If not, that's cool too.

Anyway, I really want to fill this post with something else to divert attention from the fact that that was the only thing I wanted, but, I couldn't think of anything to distract with... Ooh! Shiny! Look! ->
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  #234    
Old March 29th, 2008 (10:29 AM).
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Thanks Wichu. I PMed you about it.

So, until again, b-- WHOA

Those screenshots look INCREDIBLE. I am glad that I work for this game, they look like they have come right out of a Pokémon game :O
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  #235    
Old March 29th, 2008 (12:04 PM).
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Awesome, the way you did that is awesome! I hope I get one! XD!
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  #236    
Old March 29th, 2008 (12:08 PM).
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ok, lowered attack to 40.

Electric Reel
ATK: 40
ACC: 95
PP: 20
DES: a fast electric attack which hits the foe first. can lower the foe's speed. (Quick attack effect)
Learned by: most electric pokemon

and a new attack to go along with it.

Scramble
atk: ---
acc: 100
pp: 15
Des: can make the enemy pokemon attack with random moves. lasts for 3-6 turns.
learned by: most psychic pokemon
  #237    
Old March 29th, 2008 (12:40 PM).
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Adding the Mystery Gift option is a neat feature. Don't worry about the font. It isn't that big of a deal. :)
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  #238    
Old March 29th, 2008 (12:41 PM).
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If you could reply to my PM, Wichu, it would be much appreciated.
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  #239    
Old March 29th, 2008 (01:03 PM).
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wow looks great cant wait to play it
  #240    
Old March 29th, 2008 (02:10 PM). Edited March 30th, 2008 by Zeta Patchouli.
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Even more ideas for dragons and dragon-like pokemon.

Name: Fierce Pride
Type: Dragon
Power: 80
Accuracy: 80
PP: 15
Can be learned by: Any dragon except Bagon
Description: Attacks the foe while trying to recover its dignity


And a move for Aerodactyl

Name: Ancient Claw
Type: Rock
Power: 120
Accuracy: 90
PP: 5
Can be learned by: Aerodactyl
Description: Gathers power for 1 turn then attacks on the second.


And... finally

Name: DraconicWing
Type: Dragon
Power: 75
Accuracy: 100
PP: 15
Can be learned by: Any Dragon type, and Charizard
Description: Slams the opponent with powerful wings

That's it... for now
  #241    
Old March 29th, 2008 (08:26 PM).
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I think he has enough moves now...We must of submitted at least 200 moves!
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  #242    
Old March 29th, 2008 (08:27 PM).
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Quote originally posted by adamb241:
I think he has enough moves now...We must of submitted at least 200 moves!
I really don't want to be the guy who has to make all those attack animations, lol
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  #243    
Old March 29th, 2008 (10:04 PM).
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I have two moves that kinda go together! :]

Chivalry:
attack: --
acc: 100
description: The user is kind and attacks last for the next 2-5 turns. Their attacks' power is doubled.

Anarchy:
attack: --
acc: 100
description: The opponent Pokemon disobeys it's trainer for 2-5 turns. Attack fails against wild Pokemon.
  #244    
Old March 29th, 2008 (10:39 PM).
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Thanks!

You think making animations will be hard? Try scripting at least 50 new move effects! :D

Hmm... Scramble is a bit overpowered - it's basically 3-6 free turns, unless it can be got rid of by switching. I like the idea of Anarchy more, though they have similar effects.

Rubii: Good moves as usual. I'd suggest raising Ancient Wing's accuracy if it has to recharge. And DragonicWing should be DraconicWing.

Kwwa4: As I said, Anarchy is good. Chivalry, I'm not sure of - it would still go last in Trick Room, right? It's a nice idea, as it would encourage people to use slower, bulkier Pokémon instead of fast sweepers, which are currently monopolizing the metagame (compared to slower ones).
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  #245    
Old March 30th, 2008 (01:35 AM).
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So since with all the moves, I decided to make abilities for Dialga and Palkia (I might do Ho-oh and Lugia soon.)

Dialga
Ability: Time Warp
Time Warp: This Pokemon has a 20% chance of going first no matter the speed of the opponent pokemon.

Palkia
Ability: Spatial Boost
Spatial Boost: Increases the power of Water and Dragon type moves.

Also Dialga's other ability which goes along with Palkia

Dialga
Ability: Temporal Boost
Temporal Boost: Increases the power of steel and dragon type moves.
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  #246    
Old March 30th, 2008 (07:50 AM).
Minorthreat0987 Minorthreat0987 is offline
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I really like the Mystery Gift System, it looks excellent. I love it. You did a very good job scripting it and the Pokemon Status Screen aswell.

Good luck with this project.
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  #247    
Old March 30th, 2008 (08:34 AM).
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Here's a couple of bug-type moves...

Name: Mercy Cutter
Type: Bug
PP: 5
Power: 95
Accuracy: 95
Can be learned by: Scyther, Scizor, Heracross, & Beedrill
Description: Uses Blades/Horns to deal damage

A move for Scizor...

Name: Metal Sting
Type: Steel
PP: 10
Power: 70
Accuracy: 100
Can be learned by: Scizor
Description: User strikes opponent with sharp claws. 15 % Chance of paralyzing opponent

And finally...

Name: Inch Strike
Type: Bug
PP: 20
Power: 45
Accuracy: 80
Can be learned by: Any small bug type.
Description: Stings opponent with tiny spines/Stingers. 2x damage to Fire, Rock, and Flying types.

And that's it for now.
  #248    
Old March 30th, 2008 (08:46 AM). Edited March 30th, 2008 by Skele.
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Wichu what you think about my moves ideas in 9 page and about "underground caves" idea? They're new ideas:

WEIGHT SMASH <Physical> <like for some fighting pokemons>
Type: Steel
PWR: 90
PP: 5
If user's have 110 Attack or low, must recharge after use that move. For each next 20 Attack points more like 110, raise base power of that move by 10 damage. This move can't have more like 150 base power.

TELECOMBO <Physical> <like for Gallade, Deoxys and Claydol>
Type: Psychic
PWR: 85
PP: 10
Can be only use if user have in him moveset move Teleport. Always attack first, never miss.

MOVES SWAP <like for Aipom/Ambipom, Porygon/Porygon 2/Porygon-Z, Mime Jr./Mr. Mime>
Type: Psychic
PWR: --
PP: 10
Swap user's moves with opponent moves for 5 turns. When opponent have now user's this move, they can't use that.

MYSTIC COAT <like for Burmy and Castform>
PWR: Normal
PWR: --
PP: 10
If user have now any acquired type or user's preevolution have any acquired type in time when he evolve into present user form, they have now immunity for that type.

COAT BLOW <Physical> <like for Burmy and Castform>
Type: --
PWR: 65
PP: 20
If user have now any acquired type or user's preevolution have any acquired type in time when he evolve into present user form, this move have now that type.

COMBINATION <Special> <like for Porygon/Porygon 2/Porygon-Z, Togetic, Xatu, Mew, Arceus>
Type: --
PWR: --
PP: 5
Can be use when user have in him moveset 2 or 3 other Special moves. Does combined damage and effects of 2 selected, Special moves with types of both moves (combined moves can have 2 types). They use one PP of both moves. They can't be used if at least one of that moves don't have now any PP. If opponent have weakness, resistances and immunities for types of used moves, this move can't do more damage like for 4x Weakness, less like for 4x Resistance and does nothing if opponent have immunity for both types (but still can do damage if move have at least one type for which opponent don't have immunity). User can't use whichever of combined moves in next turn and can't use now Combined Attack.
  #249    
Old March 30th, 2008 (10:12 AM).
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I really love the Mystery Gift system, and ouch, all of those moves.... ouch..... You have a lot of work ahead of you. Good luck with it, I want to see this succeed.
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  #250    
Old March 30th, 2008 (06:39 PM).
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Ah, I thought of a new move:

Weakling
Type: Normal
PP: 10
Power: --
Description: Make your opponent feel bad, greatly reducing their attack and special attack.
Pokemon to learn it: Magikarp, Caterpie, Weedle, Cleffa, Pichu, all the weaker/stage 1 Pokemon.
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