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  #1    
Old January 26th, 2008, 05:00 PM
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Ok, we (Hylian Lemon & me) started this project several years ago, mostly just recoloring GB graphics and music to start out. Some months ago last year, we re-announced the project and continued working on it. After that, we had a problem because the file was lost with all the stuff on it (except a VERY old back-up on my flash drive), so we got set back far to the old version. Now we've come back, with A LOT more than we had to show last year, and we are taking every step to improve the game. We started improving the graphics, then I started improving the engine. It all worked out :).

Controls
Z: Z-Button (Confirm, Select on File Selection)
X: X-Button (Cancel, Cancel on File Selection)
A: A-Button
S: Action-Button (Roll, Talk, etc.)
Enter: Open/Close Menu (Go past title screen)
Space: Will be for opening the maps when we get there

Story
Link is wandering through the forest outside Termina, trying to find his way back to Hyrule. It is late at night, and he thinks he sees lights up ahead. Heading through the trees, he is suddenly attacked by a dark shape.

"I'm impressed that you figured out where I was hiding. Still, there's nothing you can do about it; my plans are already in motion. Get out of here."

Just before he is knocked unconscious, Link catches a glimpse of his attacker's face. It is a shadowy version of his own. The next day, Link wakes up in a strange village, determined to find out what his dark clone is plotting.

Screenshots


Download
TLoZ: Pearl of Darkness Demo #1 (Link #1)
TLoZ: Pearl of Darkness Demo #1 (Link #2)


Credits
Programmer (Coder): Dlbrooks33 (Dlbrooks34 for PureZC)
Sprites: Hylian Lemon, Dlbrooks33 (Dlbrooks34 for PureZC)
Maps: Hylian Lemon
Music: Hylian Lemon
Tiles: Gashin, Hylian Lemon, Dlbrooks33 (Dlbrooks34 for PureZC)

Disclaimer: "The Legend of Zelda" is a trademark of Nintendo, this game is not sold for profit!
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Last edited by dlbrooks33; March 29th, 2008 at 01:53 PM.
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  #2    
Old January 26th, 2008, 05:40 PM
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this looks really good.
the story is interesting.
the screens are amazing.
it's overall appearance is great.
keep it up!
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  #3    
Old January 27th, 2008, 07:59 AM
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Thank you =).

BTW, if you download it now, you can get the fixed version. Link no longer continuously drowns =).

I'm adding a few things to make the game more LA style, oracle style, and just plain better. I did fix a few bugs, but I also added the Piece of Power. Take a look =):

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Last edited by dlbrooks33; January 27th, 2008 at 06:42 PM. Reason: Your double post has been automatically merged.
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  #4    
Old January 28th, 2008, 04:57 PM
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lol good i was going to pm u about the drowning.
its really good dude, keep it up.

EDIT: o btw, what did you make this with?
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  #5    
Old January 28th, 2008, 05:05 PM
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Made it with Game Maker 7 Pro Edition. Glad you like it ;)
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  #6    
Old January 28th, 2008, 05:47 PM
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yeah. its great. no errors that i could find. (except for the drowning lol)
but yeah. i hope you finish it. the demo is fun though.
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  #7    
Old February 1st, 2008, 04:12 PM
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we are currently working on dungeon 1. I have implemented the darkness:



and some of the caves in the wastelands will be dark now =)
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  #8    
Old February 2nd, 2008, 08:30 AM
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The game is looking great, man I always get addicted to the older classic looking games. Thsi appears to appel to me. :) Keep the good work up, I will give the demo a try soon. :)
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  #9    
Old February 11th, 2008, 03:58 AM
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wow, I'm impressed man, I played this and I had a lot of fun. I actually felt like I was playing an old Zelda game. *sigh* brings back memories.

I can't wait for more updates, I'll be looking out for this game. Keep up the good work.
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  #10    
Old February 14th, 2008, 05:14 PM
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Well, its time to fill you guys in again =).

-We fixed a lot of bugs.
-Several engine improvements.
-We are still working on the first dungeon, we are near the miniboss.
-Cuccos!
-The major thing is we have the maps done, here's a screenshot:

Any suggestions/comments?
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  #11    
Old February 14th, 2008, 10:44 PM
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Looks good.Is it made in RPGMXP??or 2K3??
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  #12    
Old February 15th, 2008, 02:50 AM
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Its made in Game Maker 7 Pro Edition.
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  #13    
Old February 15th, 2008, 05:19 PM
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someone at Pure ZC said that we should have some kind of background for the map stuff. So I used my frame from my old Zelda classic quest "Hero of the Past," which I may end up making in GM sometime =). Any comments?

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  #14    
Old February 16th, 2008, 08:06 AM
Mitchman
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Wooh much better (breaks open champane bottle and shoots cork in marios eye)
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  #15    
Old February 17th, 2008, 06:34 PM
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dlbrooks was it?
Well i haven't played it yet but i am soon.
It will be hard to qualify a homebrewed(or fangame) LOZ game to be qualified because all Zelda games are puzzling yet adventurous.
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  #16    
Old March 2nd, 2008, 05:06 PM
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Ok time to fill you guys in after a LONG TIME!

-We improved the engine alot.
-Fixed several reported and non-reported bugs.
-We finished everything in Level-1 except the boss.
-We recolored and updated some things.
-Some areas look a bit different.
-I did the drawing distance thing, so the lag has been reduced.
-We updated the maps and menus, and this is a preview of what the new menu looks like:

Any suggestions/comments?
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  #17    
Old March 4th, 2008, 08:09 AM
Mitchman
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Quote:
Originally Posted by dlbrooks33 View Post
Ok time to fill you guys in after a LONG TIME!

-We improved the engine alot.
-Fixed several reported and non-reported bugs.
-We finished everything in Level-1 except the boss.
-We recolored and updated some things.
-Some areas look a bit different.
-I did the drawing distance thing, so the lag has been reduced.
-We updated the maps and menus, and this is a preview of what the new menu looks like:

Any suggestions/comments?
Like I said before woooh
bommmm
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  #18    
Old March 16th, 2008, 01:49 AM
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I have finished the demo. =)
So far it looks really good... some puzzles (like the rocks you need to push), appear in every Zelda game, so they are quite familiar. But that's the Zelda spirit. ^_^

I can't wait to see more of this game. Good luck with it.
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  #19    
Old March 29th, 2008, 01:54 PM
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WOW, IT'S BEEN FOREVER SINCE WE'VE UPDATED YOU GUYS O.o. (I'll give you an I owe you ^.^).

Let's just cut to the chase by saying, for those who have played the first demo, YOU WILL BE BLOWN AWAY WHEN YOU PLAY YHE SECOND ONE WE PLAN TO RELEASE AFTER THE SECOND DUNGEON IS COMPLETE, which we will get to soon, but we have to finish up the areas that lead to Level-2 so we can do the dungeon O.O.

Here's a new screenshot of the second new area:
PRETTY ISN'T IT >=).

List of updates:
-Engine Changes/Tweaks/Improvements/Edits/Revisements.
-MEGA LOAD of bugs fixed.
-Many suggestions have been done, and we have some new enemies, new techniques for Link, and a special item you will collect throughout the game =).
-New areas.
-Improved some graphics.
-Saving updates.
-INTRO, THE STORYLINE IS IN!!!!!!
-MUCH, MUCH MORE.

The trailer we talked about earlier is still comin' soon, so hang tight =).
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  #20    
Old March 30th, 2008, 02:58 AM
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Oh, a second demo is coming? That's nice to hear. And the screenshot looks really neat. But I think Link is going to get it hot...
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  #21    
Old April 2nd, 2008, 04:09 PM
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Well I don't know how to put the poll in tht topic here O.O, but, we need you guys to vote on wheter or not we should make whatever outlined text is in the game to normal text.

1. Keep the text the same.
2. De-outline the text.
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  #22    
Old April 3rd, 2008, 04:05 AM
Mitchman
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De-outline it. It will make it better. Also I forgot to re post this. have you ever tried doing a game on the zelda classic engine? It is great
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  #23    
Old April 3rd, 2008, 04:59 AM
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Eh what? Can you tell me what the difference is? I don't get it... "

Uhm, can't you add a poll when you edit the first post?
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  #24    
Old April 3rd, 2008, 05:40 PM
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The difference is, de-outlined text will look like the text in the textbox, the outlined text looks like the area name in the screenshot with "Southern Wasteland"
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  #25    
Old April 4th, 2008, 01:56 AM
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Ah yes, I'd de-outline it. I think that in a textbox, it'll be easier to read.
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