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  #76    
Old April 23rd, 2008, 10:04 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
I few small features for the game have just been added.

With the help of a friend on the spherical forums, you can now have multiple save files, with the ability to delete them from the main screen.



{Showing the delete save game menu]




[Showing the in game save menu]

These save files aren't basic text files being loaded anymore, they a raw files. which makes the content harder to hack into.

So you can't change that level 30 pikachu into a level 100 as easily anymore lol.


I'm going to add in the time played as well as soon as I have finished off the scripting for it.
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~Credit to Kyledove for the tiles.

Last edited by Waudby; April 23rd, 2008 at 10:10 AM.
  #77    
Old April 23rd, 2008, 10:14 AM
Virtual Chatot's Avatar
Virtual Chatot
Himmelreich
 
Join Date: Mar 2005
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Your work is coming along great!

The new screenshots look awesome my friend!
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  #78    
Old April 23rd, 2008, 10:30 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
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Quote:
Originally Posted by Heatran View Post
Your work is coming along great!

The new screenshots look awesome my friend!
Thanks alot, i'm glad someone still posts in here.

The more people post the more inspired I am to work faster.

I've now added the first steps of the trainer encounter



Ignore the other lucas sprite he is just a place holder til I get the rest of the sprites sorted out. I just need to convert them into the right formats and place them correctly.

Note: I do have the little [!] above the heads, but I can't get a screenshot of it as Sphere's built in screenshot taker won't do it for me lol.
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  #79    
Old April 23rd, 2008, 10:32 AM
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Virtual Chatot
Himmelreich
 
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Quote:
Originally Posted by Waudby View Post
Note: I do have the little [!] above the heads, but I can't get a screenshot of it as Sphere's built in screenshot taker won't do it for me lol.
You could simply press the ALT + PRNT Screen buttons
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  #80    
Old April 23rd, 2008, 10:36 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
Quote:
Originally Posted by Heatran View Post
You could simply press the ALT + PRNT Screen buttons
I know. I just like them to be done in the sphere engine as it saves them under a name based around the date and time so everything is kept chronilogically.

Another update is, the trading system is being updated to the new secure files as well, so no more being able to cheat your way to better Pokémon.
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  #81    
Old April 23rd, 2008, 10:46 AM
simplynaruto
Booted out - don't be like me!
 
Join Date: Apr 2008
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So you can save between files like lost world? Cool now its getting better.
  #82    
Old April 23rd, 2008, 10:49 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
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Quote:
Originally Posted by simplynaruto View Post
So you can save between files like lost world? Cool now its getting better.
That wouldn't work, because we don't use the same save system, but technically if we did then yes you could.

But I was actually thinking more along the lines of trading In a forum I set up, or sending opening some sort of way to swap the trade files.
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  #83    
Old April 23rd, 2008, 11:02 AM
simplynaruto
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Join Date: Apr 2008
Location: travelling to azengard
Oh ok but is there trade only pokemon
  #84    
Old April 23rd, 2008, 11:05 AM
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Virtual Chatot
Himmelreich
 
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I think it would be kinda obvious in a game with a trading function to include Pokemon that evolve through trading.
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  #85    
Old April 23rd, 2008, 11:14 AM
simplynaruto
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Join Date: Apr 2008
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OS howwould you trade pokemon? Like trade through file computers or online I am confused.
  #86    
Old April 23rd, 2008, 11:25 AM
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Virtual Chatot
Himmelreich
 
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Quote:
Originally Posted by simplynaruto View Post
OS howwould you trade pokemon? Like trade through file computers or online I am confused.
Well, he could simply make a server so people could trade online. He could include friend codes that way....

But, you should wait to see what Waudby has to say, I'm only speculating x3
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  #87    
Old April 23rd, 2008, 11:27 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Okay.

Let me explain the trading system a bit more thoroughly:

1. First of all, you select the trade option in game.
2. The person behind the counter then explains where to find the file whihc has been created, (i.e: the Save/Trade directory)
3.You can then upload that file or send it via IM and exchange it for another pokemon.
4.Then put the received file into your Save/Trade directory.
5. Then when you next go into the Pokémon Center, speak to the person behind the counter again and if there's a new Pokémon waiting to be imported it will tell you.

The way it knows if you need to import a pokemon is by one of the settings in the file being called, "ready?", if ready equals true then when you next speak to the person it finds out if "ready?" is set to true. If it is then the pokemon is imported if not then it won't be.

"ready?" is then set to false to stop multiple importing.
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  #88    
Old April 23rd, 2008, 11:36 AM
simplynaruto
Booted out - don't be like me!
 
Join Date: Apr 2008
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Ok thanx I am bit confused but thanx. I understand algorithms cause we jsut got into it.
  #89    
Old April 23rd, 2008, 11:40 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
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Quote:
Originally Posted by simplynaruto View Post
Ok thanx I am bit confused but thanx. I understand algorithms cause we jsut got into it.
It shouldn't be that confusing. In the simplest form, it just involves swapping a file with a friend and then putting that file into ur game and selecting yes in a menu.


That's all the player will see.
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Last edited by Waudby; April 23rd, 2008 at 11:46 AM.
  #90    
Old April 23rd, 2008, 11:58 AM
simplynaruto
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Ok simple enoguh can you do that with your own files?
  #91    
Old April 23rd, 2008, 12:04 PM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
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Quote:
Originally Posted by simplynaruto View Post
Ok simple enoguh can you do that with your own files?
What do you mean, your own files?

if you mean save files, I think it should be possible to play on another pc with them aslong as all the files are there, I can't see why it would cause an error.

If you don't mean save files, i'm not sure what you mean :S
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  #92    
Old April 23rd, 2008, 12:33 PM
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Wichu
Project Amethyst
 
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You could still cheat, either by copying the file, and importing it twice, or copying your save file, and making two files of the same Pokémon.
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  #93    
Old April 23rd, 2008, 12:43 PM
Lady Berlitz's Avatar
Lady Berlitz
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Join Date: May 2007
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This is pretty good, Waudby! I just noticed this in the Games Showcase, since I don't come over here so often, but I'm very impressed! Having Kyledove's graphics add a new look to the game, even though it doesn't quite look so good with the indoor tiles and the hero.

At first, I thought my eyes were messed up when I saw the really dark screenshots, but I was wrong. This is a very good game, and I hope that you keep up the good work. Good Gaming! xD
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  #94    
Old April 23rd, 2008, 12:48 PM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
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Quote:
Originally Posted by Wichu View Post
You could still cheat, either by copying the file, and importing it twice, or copying your save file, and making two files of the same Pokémon.
I did think about that already and thats why each file is going to have a code attached to it, and when you import it into the game, it adds that code into an array, and when importing files it check the code against any codes already in the array.

If the code is in there, it will bring up an error telling the player that they have already used that file :)
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  #95    
Old April 23rd, 2008, 01:53 PM
Virtual Chatot's Avatar
Virtual Chatot
Himmelreich
 
Join Date: Mar 2005
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Quote:
Originally Posted by Waudby View Post
I did think about that already and thats why each file is going to have a code attached to it, and when you import it into the game, it adds that code into an array, and when importing files it check the code against any codes already in the array.

If the code is in there, it will bring up an error telling the player that they have already used that file
Well, it seems as though you have trading pretty much figured out x3

Can't wait to see the next update!
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  #96    
Old April 24th, 2008, 12:59 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
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Age: 21
Gender: Male
Nature: Naive
Doesn't stop a player from copying their save file and making two different files of the same Pokémon...

I've got a similar system in my own game. The only thing I could come up with to solve this was to have the game connect to a server, create the file, and make the server record how many times you've made a trade file.

Then, if you tried to do it again with a copy of the save, the number wouldn't match, and it would stop you from making it.

The only problem with this is that I don't know how to code a server that can do that :S
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  #97    
Old April 24th, 2008, 01:21 AM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
My system will stop people from copying the traded pokemon so they can have two of the same, as like I said;

1. Chooses the pokemon to trade.
2.Creates Pokemon file + id code.
3.Player imports pokemon;

if the id code hasn't been used, add it to the list of codes.
if the id code has been used, tell the player they cannot import.

And people can't just hack into their files as the aren't saved as text files anymore, they are .dot raw files. so that when the user opens the file in a text editor.

All that he will see if random jargon which cannot be decyphered.
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  #98    
Old April 24th, 2008, 03:06 AM
jaysonic1991
Sphere Scripter
 
Join Date: Mar 2008
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Quote:
Originally Posted by Waudby View Post
I'm going to add in the time played as well as soon as I have finished off the scripting for it.
Don't bother coding your own, just grab the one in the Systems Scripts folder called "clock.js". Works really well.
  #99    
Old April 24th, 2008, 01:38 PM
Waudby's Avatar
Waudby
Pokémon Odyssey!
 
Join Date: Aug 2005
Location: England
Age: 23
Nature: Calm
I have just coded into the battle system, weaknesses and resistance. I have also added in most of the stats increases and decreases. The only extra i have to add to the battle damage is the bonus you get for you using the same type attack as your pokemon.

Then other than coding in the enemy A.I mostly graphically work is left, and then the status changes etc.

so all in all, it's getting done.
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  #100    
Old April 24th, 2008, 01:52 PM
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Lady Berlitz
Cinnamon ♪
 
Join Date: May 2007
Location: An igloo in Canada
Nature: Adamant
Sounds like this game is progressing very well. This was a good choice of program because most people use RPG Maker XP, and this proves that you can code everything yourself. I'll keep a sharp eye for this. Good luck.
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