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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2476  
Unread July 4th, 2008, 05:13 AM
ali madan
Beginning Trainer
 
Join Date: Oct 2007
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Thanx Man!!! That really helped me!
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  #2477  
Unread July 4th, 2008, 05:33 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by partyghoul2000 View Post
i would be able to crank some out, but i would need the battle sfx and the animation frames in rpgmxp format.
Well, I don't really know how to make rpg maker format frames though. You may grasp sprites from this website if you're good at using PS:
http://www.spriters-resource.com/nin...lg_effects.png

Hope my advice helps...
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  #2478  
Unread July 4th, 2008, 09:14 AM
poccil
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I have finished making a command line program for generating RPGXP compatible animations from sprites. It is to be run from the command line. See this address:

http://upokecenter.com/projects/animmaker.exe
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  #2479  
Unread July 4th, 2008, 11:08 AM
Hall Of Famer's Avatar
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Quote:
Originally Posted by poccil View Post
I have finished making a command line program for generating RPGXP compatible animations from sprites. It is to be run from the command line. See this address:

http://upokecenter.com/projects/animmaker.exe
Have you read my post ever? I mean, can you please add all the Pokemon Moves animations in the next starterkit release?
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My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
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Mysidian's board: www.pokemonmysidia.com/forum

Quote:
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  #2480  
Unread July 4th, 2008, 01:13 PM
Exiled~Shadow's Avatar
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Once, JJMcay Now Exiled~Shadow
 
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OMG!! I'm finally back!! sup guys, i was having some trouble... every time i visited the forum id get an error and it would crash! just thought id say hi...

P.S. my game isn't called POKèMON TURQUOISE any more... its POKèMON: DAWN OF THE DINOSAURS
TOTALLY AWESOME!!!!
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  #2481  
Unread July 4th, 2008, 07:42 PM
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InMooseWeTrust
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How do you fix the "Area" thing on the Pokedex so it shows the location of the Pokemon on your custom map instead of saying "AREA UNKNOWN" for everyone?
  #2482  
Unread July 5th, 2008, 12:52 AM
mad.array's Avatar
mad.array
Eeveelutions... need more...
 
Join Date: Nov 2007
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Heya guys, long time no visit. I've been wondering for some time how it would be possible to only show reflections on specific parts of a tile. I know poccil fixed the reflections so that they don't overlap onto the tile below if they are larger than the tile but what about them showing on the corners of the tile (ie the mud/rock on the edge of the water.

I came up with an idea, but I'm no scripter. Would it be possible (and system resource friendly) to create something akin to an alpha mask for the tiesets that would have reflections showing on them? If you've used other engines (I'm thinking specifically of source but there are others) then you may know that different masks can apply shininess, bumps or transparency to a surface dependant on their colour value. What if a mask was created where, for instance, black pixels meant no reflection and white meant full, with any other value being taken as black. This would mean there would be no reflection except for in the water.

As I said, I don't know how feasible this is but is it an idea worth considering? I leave it to those more experienced than myself.

@>Hall of Famer

poccil is concentrating on bringing the mechanics of the Pokemon games to us, which is no mean feat. Imagine yourself doing that... weaker people would probably be robbed of the magic of Pokémon, having to know how every little detail works. If he were to add all of the battle animations (which if he were to do properly he would have to add all of the D/P moves, look at all the animations in some form and then convert them from the pokemons 30 (???) FPS to RMXPs 20. There was a project to create the battle animations within the community but I haven't seen it's progress. If it were to be done it would require participation and organisation from a large group of people, as well as the acquisition of sprites that just aren't out there at the moment. This stuff doesn't realise itself, so be glad we have what we have. I'm sorry if that sounded like a rant but I think we should be immensely grateful for what has been created so far.

@>InMooseWeTrust

I haven't tried the Area thing in the dex myself yet, but you may want to check out the townmapgen.html file in the root folder and the townmap.txt in the pbs folder. These will hold the information to give the areas names on the custom maps, though whether that will relate to or solve your problem I'm not sure.
  #2483  
Unread July 5th, 2008, 04:00 AM
InMooseWeTrust's Avatar
InMooseWeTrust
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No, that really doesn't help at all. I think adding that feature in would take a really complicated script that somebody's a n00b in game development (like myself) would never be able to do.

Also, how do you program particular maps within the game so if your character is in a region (like Orange Islands), the Orange Islands map shows instead of the default Kanto map?
  #2484  
Unread July 5th, 2008, 06:02 AM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by InMooseWeTrust View Post
No, that really doesn't help at all. I think adding that feature in would take a really complicated script that somebody's a n00b in game development (like myself) would never be able to do.

Also, how do you program particular maps within the game so if your character is in a region (like Orange Islands), the Orange Islands map shows instead of the default Kanto map?
please read the notes.html. i do believe that it was answered in there. if not, it's been answered at least twice within the last five pages of the thread.

the town maps actomatically change as long as the map you're on is coorndinated to that certain town map through the visual editor in the debug menu or the seperate editor app.
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My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2485  
Unread July 5th, 2008, 06:47 AM
blueguy's Avatar
blueguy
No capitalization required. ;D
 
Join Date: Feb 2005
Age: 22
Nature: Quirky
I have a very silly cosmetic questions. How can I change the way gender is displayed? I want it to be a sprite rather than a font. Thanks to whoever knows.

Also, I'm having a lot of trouble with custom items. For some reason, it will accept one name and not another. For example, the item was originally titled "EARING," and I later wanted to correct the spelling by adding an extra 'r,' but it will not accept "EARRING." I reverted it and it will still accept "EARING" so I'm really confused. Then, I tried to change the name to "LOCKET" and I've tried all kinds of numbers. I think I have everything right, so I'm totally confused.

Here's the error:
Message: Script error within event 65, map 28 (ROUTE C1):
(eval):1:in `pbExecuteScript'uninitialized constant PBItems::LOCKET
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'

Sorry if that was stupid. I have no clue. XD

Last edited by blueguy; July 5th, 2008 at 07:57 AM.
  #2486  
Unread July 5th, 2008, 10:19 AM
PoKéMaKeR's Avatar
PoKéMaKeR
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Quote:
Originally Posted by PoKéMaKeR View Post
Can someone make me a script for a fast ball (the same as the fastball you obtain in G/S/C from kurt after you gave him a WHT Apricorn)
Thanks in advance
Does anyone know an answer for this one..?!
I hope anyone does..!
Tanks in advance

PoKéMaKeR
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  #2487  
Unread July 5th, 2008, 02:11 PM
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Quote:
Originally Posted by LokiFerne View Post

@>Hall of Famer

poccil is concentrating on bringing the mechanics of the Pokemon games to us, which is no mean feat. Imagine yourself doing that... weaker people would probably be robbed of the magic of Pokémon, having to know how every little detail works. If he were to add all of the battle animations (which if he were to do properly he would have to add all of the D/P moves, look at all the animations in some form and then convert them from the pokemons 30 (???) FPS to RMXPs 20. There was a project to create the battle animations within the community but I haven't seen it's progress. If it were to be done it would require participation and organisation from a large group of people, as well as the acquisition of sprites that just aren't out there at the moment. This stuff doesn't realise itself, so be glad we have what we have. I'm sorry if that sounded like a rant but I think we should be immensely grateful for what has been created so far.
1. I know Poccil is doing a lot of work on this starterkit and I appreciate his work, but the animation is not like some scripts we can do by learning RGSS. Therefore, it's fairly important to include this feature in the starterkit since it's far more difficult to become an artist than a scripter.

2. I'd say it would be great if Poccil intends to add D/P moves, but it's not a must thing for most of us and the moves animation can still be made w/o Pokemon D/P moves. Btw, like I said before, it's much easier for we game makers to add D/P moves by ourselves than making animation.

3. I understand how hard it is to carry out a project like this and I'm simply giving an advice or feedback as a pokemon essentials user. I don't quite mind if my suggestion fails to work so it's not necessary for you to write this many words trying to educate me, right?
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Mysidian's board: www.pokemonmysidia.com/forum

Quote:
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Last edited by Hall Of Famer; July 5th, 2008 at 02:25 PM.
  #2488  
Unread July 5th, 2008, 03:41 PM
Dr. Manhattan's Avatar
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Quote:
Originally Posted by PoKéMaKeR View Post
Does anyone know an answer for this one..?!
I hope anyone does..!
Tanks in advance

PoKéMaKeR
Take a look at the PokeBattle_Battle script in the script editor. It contains all the functions for the Balls. I haven't got the game on this computer, but from what I saw, it shouldn't be too complicated to impliment if you know what function correspondes to the stat.
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  #2489  
Unread July 5th, 2008, 07:48 PM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
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How can I change the font colour?
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  #2490  
Unread July 6th, 2008, 02:04 AM
crzyone9584
Pokemon: The Beginning Founder
 
Join Date: Jun 2008
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Quote:
Originally Posted by PokemonPlatnum View Post
How can I change the font colour?
check notes.html under message system.

now i was reading the notes on the map it says the map is mad in a 16 by 16 space. what in the world does that mean. (not a graphics guy) could soome one show me what it means or explain it to me?
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  #2491  
Unread July 6th, 2008, 02:47 AM
DJ91990's Avatar
DJ91990
Beginning Trainer
 
Join Date: Oct 2007
Location: Dyvania Region
Age: 22
Gender: Male
Nature: Relaxed
How do I add more Region Maps? I need to be able to Expand my Region Maps. I got it to Expand but I am unable to SAVE the locations and ultimately, unable to use the "Fly" HM. When ever I choose "FLY" it crashes and gives me this error:

Interpreter:249:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu'

I am working on a game called "Pokemon Adventure" I have Over 2 Regions so you can see why I need to be able to expand them.
Current Region include: KANTO, JOHTO, HOENN, (Possibly SINNOH),OREE,VAGIN(My Own Reigion),SEVII ISLANDS(Both A,B,and,C),ORANGE ISLANDS,HARDROCK ISLAND(Another Original One), and ISLAND CHART(For the Odds and Ends Islands that I make) Even if I forget about adding the ISLAND CHART one we are still looking at, 8 Maps.

*I also need to know how to make those "Over Under" Bridges. In Sinnoh, there is one Route where there are 3 Levels of Over Under Bridges. This will be a pain to do. The route I am talking about is the one with the dense fog where you have to use "Fog Clear" to get rid of.
*I am going to do SINNOH last for that reason.

Quote:
Originally Posted by crzyone9584 View Post
check notes.html under message system.

now i was reading the notes on the map it says the map is mad in a 16 by 16 space. what in the world does that mean. (not a graphics guy) could soome one show me what it means or explain it to me?
It must be reffering to the ammount of PIXLES per Tile.
I.E. 1 Tile(Or Space/Square/etc.) 16 Pixles. So have a YELLOW,DARK BLUE,TOWN,CITY,CAVE,AREA, graphics set to 16 Pixles.

I didn't know that!
You Problem gave me an answer to one of MY Problems! LOL!

Last edited by DJ91990; July 6th, 2008 at 02:53 AM. Reason: Your double post has been automatically merged.
  #2492  
Unread July 6th, 2008, 03:13 AM
JollyRoger25's Avatar
JollyRoger25
Dark Type Master
 
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Hey, I have a problem, I am making maps on the starter kit, and one of the maps I created has the Rain effect active without my making it happen like though an event, how do I get rid of this effect, at least on this map?
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Johto - 8/8 - HeartGold

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  #2493  
Unread July 6th, 2008, 03:21 AM
crzyone9584
Pokemon: The Beginning Founder
 
Join Date: Jun 2008
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to add new region maps look at the town maps.txt (the latest version) has an example of it. just look in there.

also that doesn't really help me. your explanation. thanks though

edit: could someone help me on this qestion.

does anyone know how and where to edit it where you can capture other trainers pokemon? and know how to make it so that the trainer your fighting can capture yours to.?
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Last edited by crzyone9584; July 6th, 2008 at 04:59 AM. Reason: added a question
  #2494  
Unread July 6th, 2008, 04:20 AM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by JolylRoger25 View Post
Hey, I have a problem, I am making maps on the starter kit, and one of the maps I created has the Rain effect active without my making it happen like though an event, how do I get rid of this effect, at least on this map?
if you erased some or all of the starter kit maps, it's probably data left over from those maps. to fix this, go to the metadata.txt in the PBS folder and erase all the map data below the entry [000].
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My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2495  
Unread July 6th, 2008, 05:06 AM
JollyRoger25's Avatar
JollyRoger25
Dark Type Master
 
Join Date: Jun 2008
Location: Finding the worthy in Oatto
Age: 24
Gender: Male
Nature: Jolly
Hey, thanks, thanks alot.
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Kanto - 8/8 - HeartGold
Johto - 8/8 - HeartGold

Hoenn - 4/8 - Emerald
Sinnoh - 0/8 - Platinum
Unova - 0/8 - Black
  #2496  
Unread July 6th, 2008, 09:29 AM
Exiled~Shadow's Avatar
Exiled~Shadow
Once, JJMcay Now Exiled~Shadow
 
Join Date: Oct 2007
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hey guys, i was just wondering where you can make 'i support' banners like the ones in my sig cause i wanna advertise for my game.

Thanks in advance!
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2497  
Unread July 6th, 2008, 01:03 PM
partyghoul2000's Avatar
partyghoul2000
Intermediate Game Designer
 
Join Date: Jan 2006
Location: USA
Age: 25
Gender: Male
Nature: Calm
Quote:
Originally Posted by JJMcay View Post
hey guys, i was just wondering where you can make 'i support' banners like the ones in my sig cause i wanna advertise for my game.

Thanks in advance!
you could google a userbar generator, im pretty sure that there's a website for one. the better userbars are usually done in photoshop or some other graphics program.

imo, do it in a graphics program. the last time i made a userbar with a generator, it came out kinda dull.
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2498  
Unread July 6th, 2008, 02:11 PM
Exiled~Shadow's Avatar
Exiled~Shadow
Once, JJMcay Now Exiled~Shadow
 
Join Date: Oct 2007
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Age: 18
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Quote:
Originally Posted by partyghoul2000 View Post
you could google a userbar generator, im pretty sure that there's a website for one. the better userbars are usually done in photoshop or some other graphics program.

imo, do it in a graphics program. the last time i made a userbar with a generator, it came out kinda dull.
thanks mate... found one and am creating one as i type. will post in my sig when done!
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2499  
Unread July 6th, 2008, 02:35 PM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
Join Date: Apr 2008
Location: Ireland
Age: 19
Gender: Male
Nature: Sassy
How do I change the following(circled in red's)text color to white?
Spoiler:


Also how to I fix this error?
Code:
Exception: NoMethodError
Message: undefined method `new' for nil:NilClass
PokeBattle_Move:860:in `pbFromPBMove'
PokeBattle_Battle:336:in `initialize'
PokemonField:382:in `new'
PokemonField:382:in `pbWildBattle'
PokemonField:701:in `pbOnStepTaken'
Game_Player*:623:in `update_old'
Walk/Run:60:in `update'
Scene_Map:101:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
It happens when i walk in grass..
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  #2500  
Unread July 6th, 2008, 03:23 PM
Exiled~Shadow's Avatar
Exiled~Shadow
Once, JJMcay Now Exiled~Shadow
 
Join Date: Oct 2007
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ok... well i tried over and over again to make one and i even tried in jasc paint shop pro but because of certain things it makes it to hard....most of the online ones are good but it dosnt let you have the pokemon hanging of the user bar like the ones in my sig.....


Edit: Nevermind PokemonPlatnum made one for me... thanks for all the help! here it is by the way....



Edit... Again:

Woot! i made my own! not bad if i do say so myself!



..... thats a bit of a problem... white background......... how do i fix that?
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~


Last edited by Exiled~Shadow; July 6th, 2008 at 05:28 PM.
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