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  #76    
Old June 21st, 2008, 09:52 AM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
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Beta 1 is progressing for underground about a week, I just need Mew_Ryn lol. Then Part 4, Flags!
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  #77    
Old June 21st, 2008, 10:22 AM
master morty's Avatar
master morty
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movement is done in XSE almost the same way as rubikon except you use @(something)
my example

#dynamic 0x800000

#org @start
applymovement 0x5 @move
end

#org @move
#raw 0x08
#raw 0x08
#raw 0x08
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  #78    
Old June 21st, 2008, 12:25 PM
ZodiacDaGreat's Avatar
ZodiacDaGreat
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Quote:
#dynamic 0x800000

#org @start
applymovement 0x5 @move
end

#org @move
#raw 0x08
#raw 0x08
#raw 0x08
wrong, you should always end movements with #raw 0xFE, so the game knows when to stop, otherwise it'll crash.
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  #79    
Old June 21st, 2008, 11:18 PM
Darthatron's Avatar
Darthatron
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Quote:
Originally Posted by mattsna View Post
movement is done in XSE almost the same way as rubikon except you use @(something)
my example

#dynamic 0x800000

#org @start
applymovement 0x5 @move
end

#org @move
#raw 0x08
#raw 0x08
#raw 0x08
In addition to what Zodiac said, you can also have all the movements on one line, which means less typing:
Code:
#dynamic 0x800000
 
#org @start
applymovement 0x5 @move
end
 
#org @move
#raw 0x08 0x08 0x08 0xFE
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  #80    
Old June 29th, 2008, 08:44 AM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by Darthatron View Post
In addition to what Zodiac said, you can also have all the movements on one line, which means less typing:
Code:
#dynamic 0x800000
 
#org @start
applymovement 0x5 @move
end
 
#org @move
#raw 0x08 0x08 0x08 0xFE
Will this save any byes by putting them all on one line?
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  #81    
Old June 29th, 2008, 08:54 AM
jakerman999's Avatar
jakerman999
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can anyone see what is wrong in this script?
(script that i found is in spoilers, only the code I wrote is visible)

#org 0x168BE5
lock
faceplayer
checkflag 0x800
if 0x0 goto 0x8168D00
Spoiler:
checkflag 0x258
if 0x1 goto 0x8168C26
checkgender
compare LASTRESULT 0x0
if 0x1 call 0x8168C14
compare LASTRESULT 0x1
if 0x1 call 0x8168C1D
closeonkeypress
applymovement 0x1 0xD2CC000F
subvar 0x908 0x304
msgbox 0x818D33C '"MOM: [.]Right.\nAll girls dream of ..."
callstd 0x4
return


'-----------------------
#org 0x168D00
checkflag 0x291
if 0x1 goto 0x8168D64
return

Spoiler:

'-----------------------
#org 0x168C26
msgbox 0x818D3AD '"MOM: [player]!\nYou should take a q..."
callstd 0x4
closeonkeypress
call 0x81A6C02
msgbox 0x818D3D4 '"MOM: Oh, good! You and your\nPOKéMO..."
callstd 0x4
release
end

'-----------------------
#org 0x168C14
msgbox 0x818D2CC '"MOM: [.]Right.\nBoys leave home evr..."
callstd 0x4
return

'-----------------------
#org 0x168C1D
msgbox 0x818D33C '"MOM: [.]Right.\nAll girls dream of ..."
callstd 0x4
return


'-----------------------
#org 0x168D64
msgbox 0x818D49C '"MOM: PROF.OAK gave you a pokémon?\n..."
givepokemon 0x55 0x5 0x22 0x0 0x0 0x0
setflag 0x800
release
end

Spoiler:

'-----------------------
#org 0x1A6C02
fadescreen 0x1
fanfare 0x100
waitfanfare
special 0x0
fadescreen 0x0
return


'---------
' Strings
'---------
#org 0x18D33C
= MOM: [.]Right.\nAll girls dream of traveling.\lIt said so on TV.\pOh, yes. PROF. OAK, next door, was\nlooking for you.

#org 0x18D3AD
= MOM: [player]!\nYou should take a quick rest.

#org 0x18D3D4
= MOM: Oh, good! You and your\nPOKéMON are looking great.

#org 0x18D2CC
= MOM: [.]Right.\nBoys leave home evreyday.\nIt said so on TV.\pOh,yes. PROF.OAK,was searching for\nyou


#org 0x18D49C
= MOM: PROF.OAK gave you a pokémon?\nI better help out to.



the script compiles fine, it just doesn't do anything when I talk to 'mom'
any help?
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  #82    
Old July 1st, 2008, 12:04 PM
lennycharriez315
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Join Date: Jun 2008
Does anyone have the basic wildpokemonbattle script for xse...and can you explain it a bit.including the raw and were to put the person num...or how to find the person number..but i do need the script.
  #83    
Old July 2nd, 2008, 10:49 AM
dudez's Avatar
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so it works to use movements like this

#raw 0x10 0x13 0xFE

instead of this?

#raw 0x10
#raw 0x13
#raw 0xFE
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  #84    
Old July 2nd, 2008, 11:15 AM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by dudez View Post
so it works to use movements like this

#raw 0x10 0x13 0xFE

instead of this?

#raw 0x10
#raw 0x13
#raw 0xFE
Yes it does work that way.
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  #85    
Old July 2nd, 2008, 08:47 PM
Darthatron's Avatar
Darthatron
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Quote:
Originally Posted by dudez View Post
so it works to use movements like this

#raw 0x10 0x13 0xFE

instead of this?

#raw 0x10
#raw 0x13
#raw 0xFE
Yes, it also works without the "0x" because, everything after "#RAW", XSE reads as HEX.
Code:
#raw 10 13 FE
Is the same as the other two.
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  #86    
Old July 4th, 2008, 05:53 PM
lennycharriez315
Beginning Trainer
 
Join Date: Jun 2008
i found out the script and my error. iwas supposed to add the hidesprite command.
  #87    
Old July 6th, 2008, 09:08 PM
~Teh Panda~'s Avatar
~Teh Panda~
Sea of Dreams - Redux
 
Join Date: Aug 2007
Quote:
Originally Posted by lennycharriez315 View Post
i found out the script and my error. iwas supposed to add the hidesprite command.
alright, thats good to hear!
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  #88    
Old July 7th, 2008, 01:30 PM
KhaosKnight's Avatar
KhaosKnight
The 1 and only Khaotic Hacker
 
Join Date: Dec 2007
Nature: Relaxed
Here is an edited script with a dude that gives you the National Dex in Emerald.

Code:
'-----------------------
#org 0xE3D07E
lock
faceplayer
msgbox 0x8E3D08D '"Here you may need this on your\njou..."
callstd 0x6
special 0x1F3
release
end
 
'---------
' Strings
'---------
#org 0xE3D08D
= Here you may need this on your\njourney. The Prof. is so\lscatter-brained he forgot to\limplement this feature in your dex.\lIt's the National Dex, use it to\lkeep a record of all your pokemon\lecounters.

i need some help with some movements...there is a lab assistant in Birch's lab...i need him to walk up to you when you are attempting to leave the lab after you get the Hoenn dex from Birch.(just like how the assistant did in GSC when giving you the pokeballs, i want that same effect but with the National Dex)

And after he gives it to you, when you talk to him again he says "I hope you are making good use of that National Dex"
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  #89    
Old July 10th, 2008, 02:28 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
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It seems like so far, basic scripts are almost exactly like pokescript, only now it is @ instead of $ and there is a dynamic offset at the beginning... Is there any major differences?
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>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #90    
Old July 11th, 2008, 12:00 AM
mattattack's Avatar
mattattack
Huh, Son?
 
Join Date: Apr 2008
Location: Why would you care?
Nature: Jolly
Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)

#dynamic 0x3B4DF4

#org @emergencygivepokemon
lock
faceplayer
message @give
boxset 6
givepokemon 9 70 0 0 0 0
release
end

#org @give
= Quick!/pTake Blastoise to kill/nHo-oh!

Ho-Oh script:

#dynamic 0x3B4DF5

#org @bossfight
lock
faceplayer
message @Ho-Oh
boxset 6
cry 0xA1 250
nop
nop
wildbattle 250 70 0 0 0 0
fadescreen 0
#raw 53 0F 80
setflag 200
release
end

#org @Ho-Oh
= HO-OH: KYOOOO



and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles

also I downloaded this from studio pokemon XSE
  #91    
Old July 28th, 2008, 05:55 PM
Makorin's Avatar
Makorin
Ex-ROM Hacker
 
Join Date: Oct 2007
Location: The World That Never Was
Age: 18
Gender: Male
Nature: Naive
Quote:
Originally Posted by mattattack View Post
Hi I'm having a problem scripting every time I click on the guy or pokemon to activate the script it won't active meaning it won't give the the blastoise or I can't fight Ho-oh (note: It was a test run)

#dynamic 0x3B4DF4

#org @emergencygivepokemon
lock
faceplayer
message @give
boxset 6
givepokemon 9 70 0 0 0 0
release
end

#org @give
= Quick!/pTake Blastoise to kill/nHo-oh!

Ho-Oh script:

#dynamic 0x3B4DF5

#org @bossfight
lock
faceplayer
message @Ho-Oh
boxset 6
cry 0xA1 250
nop
nop
wildbattle 250 70 0 0 0 0
fadescreen 0
#raw 53 0F 80
setflag 200
release
end

#org @Ho-Oh
= HO-OH: KYOOOO



and also I can't press the compile button because it won't come up, but the debug thing next to it when I click on it it compiles

also I downloaded this from studio pokemon XSE
If u havent already figured it out...

save your scripts then go to tools - batch compiler - ... and choose ur rom
then click browse and go to the folder with your scripts in it
then check all the script u want 2 compile
then press compile and itll give you the offsets to put in A-map
then test it and it should work.
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  #92    
Old July 29th, 2008, 02:25 AM
0m3GA ARS3NAL's Avatar
0m3GA ARS3NAL
Im comin' home...
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Join Date: Jan 2008
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Age: 21
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Nature: Gentle
This is a very nice Tutorial, and I cant wait for more!
__________________
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>Pass *****
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Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #93    
Old July 30th, 2008, 09:19 AM
mattattack's Avatar
mattattack
Huh, Son?
 
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Location: Why would you care?
Nature: Jolly
Hi I found out my problem in that last question, but

How do you use flags. I'm confused.
  #94    
Old August 8th, 2008, 11:21 PM
Iken's Avatar
Iken
The OTHER other white meat.
 
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Gender:
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Argh ._.''

ok, here's my problem.

I'm trying to make someone give me running shoes.
i know my script works, but i'll use the build in Free Space finder
in Advance Map (1.92) And then it'll come up with a list of like 8 offsets.

i'll make a person event, and then type their script offset as one of the
ones from FSF.

then i'll edit the script in XSE and press compile, then the window pops up,
i press close, and then when i go into A-map, and try to re-open the script
it's empty.

Does anyone know what i'm doing wrong....?

*desperate-ish*
  #95    
Old August 9th, 2008, 07:40 PM
Iken's Avatar
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On top of my last post... x_x''...

I'd like to know if anyone has a list of flags for
Fire red/Leaf green and Ruby/Sapphire

i can't seem to find one D:

Last edited by Iken; August 9th, 2008 at 08:58 PM.
  #96    
Old August 25th, 2008, 02:42 PM
hackergkenzz's Avatar
hackergkenzz
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can i have a link to a complete XSE tutorial
  #97    
Old August 25th, 2008, 03:01 PM
1KewlDude's Avatar
1KewlDude
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Quote:
Originally Posted by Iken View Post
Argh ._.''

ok, here's my problem.

I'm trying to make someone give me running shoes.
i know my script works, but i'll use the build in Free Space finder
in Advance Map (1.92) And then it'll come up with a list of like 8 offsets.

i'll make a person event, and then type their script offset as one of the
ones from FSF.

then i'll edit the script in XSE and press compile, then the window pops up,
i press close, and then when i go into A-map, and try to re-open the script
it's empty.

Does anyone know what i'm doing wrong....?

*desperate-ish*
I'm finding that really hard to understand... sorry, I'm tired. In XSE you start with a dynamic offset:
Code:
#dynamic 0x[offset]
That's the only time you need to use an offset from FSF. Then you need to have a pointer which starts the script... normally:
Code:
#org @start
Compile the script and you should be given an offset, press copy and paste it into A-Map.

I hope that helped.
Quote:
Originally Posted by Iken View Post
On top of my last post... x_x''...

I'd like to know if anyone has a list of flags for
Fire red/Leaf green and Ruby/Sapphire

i can't seem to find one D:
I copied this from thex4's tutorial:
Spoiler:

Fire Red:
0x820 - First Badge
0x821 - Second Badge
0x822 - Third Badge
0x823 - Fourth Badge
0x824 - Fifth Badge
0x825 - Sixth Badge
0x826 - Seventh Badge
0x827 - Eighth Badge
0x828 - Pokemon Menu
0x829 - Pokedex Menu
0x82F - Running Shoes

Ruby/Sapphire:
0x800 - Pokemon Menu
0x801 - Pokedex Menu
0x802 - Pokenav Menu
0x807 - First Badge
0x808 - Second Badge
0x809 - Third Badge
0x80A - Fourth Badge
0x80B - Fifth Badge
0x80C - Sixth Badge
0x80D - Seventh Badge
0x80E - Eighth Badge
0x860 - Running Shoes

Emerald:
0x860 - Pokemon Menu
0x861 - Pokedex Menu
0x862 - Pokenav Menu

Please don't double post, edit your last one instead.
Quote:
Originally Posted by hackergkenzz View Post
can i have a link to a complete XSE tutorial
Sorry, but there isn't one... You should thethethethe's tut and translate it into XSE using one of the XSE tutorials.

Good luck.
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  #98    
Old August 25th, 2008, 03:12 PM
hackergkenzz's Avatar
hackergkenzz
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???umm ok... how do i do that
  #99    
Old August 25th, 2008, 03:22 PM
1KewlDude's Avatar
1KewlDude
Really busy... STRESS!!
 
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Location: London
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Quote:
Originally Posted by hackergkenzz View Post
???umm ok... how do i do that
I know this is impractical, but you should download Pokescript and use thethethethe's tut (because it's really in-depth) to learn the language and then start using XSE because as far as I know there are no good tuts on XSE.

Sorry if that didn't help.
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  #100    
Old August 25th, 2008, 04:02 PM
hackergkenzz's Avatar
hackergkenzz
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were can i get a pokescript that i dont need an archiving too for
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