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  #2476    
Old July 4th, 2008 (10:47 PM). Edited July 4th, 2008 by blueguy.
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I have a very silly cosmetic questions. How can I change the way gender is displayed? I want it to be a sprite rather than a font. Thanks to whoever knows.

Also, I'm having a lot of trouble with custom items. For some reason, it will accept one name and not another. For example, the item was originally titled "EARING," and I later wanted to correct the spelling by adding an extra 'r,' but it will not accept "EARRING." I reverted it and it will still accept "EARING" so I'm really confused. Then, I tried to change the name to "LOCKET" and I've tried all kinds of numbers. I think I have everything right, so I'm totally confused.

Here's the error:
Message: Script error within event 65, map 28 (ROUTE C1):
(eval):1:in `pbExecuteScript'uninitialized constant PBItems::LOCKET
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `eval'
Interpreter:238:in `pbExecuteScript'
Interpreter:1615:in `command_355'
Interpreter:467:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:100:in `update'
Scene_Map:98:in `loop'

Sorry if that was stupid. I have no clue. XD
  #2477    
Old July 5th, 2008 (02:19 AM).
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Quote:
Originally Posted by PoKéMaKeR View Post
Can someone make me a script for a fast ball (the same as the fastball you obtain in G/S/C from kurt after you gave him a WHT Apricorn)
Thanks in advance
Does anyone know an answer for this one..?!
I hope anyone does..!
Tanks in advance

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  #2478    
Old July 5th, 2008 (06:11 AM). Edited July 5th, 2008 by Hall Of Famer.
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Quote:
Originally Posted by LokiFerne View Post

@>Hall of Famer

poccil is concentrating on bringing the mechanics of the Pokemon games to us, which is no mean feat. Imagine yourself doing that... weaker people would probably be robbed of the magic of Pokémon, having to know how every little detail works. If he were to add all of the battle animations (which if he were to do properly he would have to add all of the D/P moves, look at all the animations in some form and then convert them from the pokemons 30 (???) FPS to RMXPs 20. There was a project to create the battle animations within the community but I haven't seen it's progress. If it were to be done it would require participation and organisation from a large group of people, as well as the acquisition of sprites that just aren't out there at the moment. This stuff doesn't realise itself, so be glad we have what we have. I'm sorry if that sounded like a rant but I think we should be immensely grateful for what has been created so far.
1. I know Poccil is doing a lot of work on this starterkit and I appreciate his work, but the animation is not like some scripts we can do by learning RGSS. Therefore, it's fairly important to include this feature in the starterkit since it's far more difficult to become an artist than a scripter.

2. I'd say it would be great if Poccil intends to add D/P moves, but it's not a must thing for most of us and the moves animation can still be made w/o Pokemon D/P moves. Btw, like I said before, it's much easier for we game makers to add D/P moves by ourselves than making animation.

3. I understand how hard it is to carry out a project like this and I'm simply giving an advice or feedback as a pokemon essentials user. I don't quite mind if my suggestion fails to work so it's not necessary for you to write this many words trying to educate me, right?
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  #2479    
Old July 5th, 2008 (07:41 AM).
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Quote:
Originally Posted by PoKéMaKeR View Post
Does anyone know an answer for this one..?!
I hope anyone does..!
Tanks in advance

PoKéMaKeR
Take a look at the PokeBattle_Battle script in the script editor. It contains all the functions for the Balls. I haven't got the game on this computer, but from what I saw, it shouldn't be too complicated to impliment if you know what function correspondes to the stat.
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  #2480    
Old July 5th, 2008 (11:48 AM).
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How can I change the font colour?
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  #2481    
Old July 5th, 2008 (06:04 PM).
crzyone9584
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Quote:
Originally Posted by PokemonPlatnum View Post
How can I change the font colour?
check notes.html under message system.

now i was reading the notes on the map it says the map is mad in a 16 by 16 space. what in the world does that mean. (not a graphics guy) could soome one show me what it means or explain it to me?
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  #2482    
Old July 5th, 2008 (06:47 PM). Edited July 5th, 2008 by DJ91990.
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How do I add more Region Maps? I need to be able to Expand my Region Maps. I got it to Expand but I am unable to SAVE the locations and ultimately, unable to use the "Fly" HM. When ever I choose "FLY" it crashes and gives me this error:

Interpreter:249:in `pbExecuteScript'
Interpreter:1614:in `command_355'
Interpreter:466:in `execute_command'
Interpreter:190:in `update'
Interpreter:104:in `loop'
Interpreter:195:in `update'
Scene_Map:98:in `update'
Scene_Map:96:in `loop'
Scene_Map:109:in `update'
Scene_Map:65:in `main'
Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu'

I am working on a game called "Pokemon Adventure" I have Over 2 Regions so you can see why I need to be able to expand them.
Current Region include: KANTO, JOHTO, HOENN, (Possibly SINNOH),OREE,VAGIN(My Own Reigion),SEVII ISLANDS(Both A,B,and,C),ORANGE ISLANDS,HARDROCK ISLAND(Another Original One), and ISLAND CHART(For the Odds and Ends Islands that I make) Even if I forget about adding the ISLAND CHART one we are still looking at, 8 Maps.

*I also need to know how to make those "Over Under" Bridges. In Sinnoh, there is one Route where there are 3 Levels of Over Under Bridges. This will be a pain to do. The route I am talking about is the one with the dense fog where you have to use "Fog Clear" to get rid of.
*I am going to do SINNOH last for that reason.

Quote:
Originally Posted by crzyone9584 View Post
check notes.html under message system.

now i was reading the notes on the map it says the map is mad in a 16 by 16 space. what in the world does that mean. (not a graphics guy) could soome one show me what it means or explain it to me?
It must be reffering to the ammount of PIXLES per Tile.
I.E. 1 Tile(Or Space/Square/etc.) 16 Pixles. So have a YELLOW,DARK BLUE,TOWN,CITY,CAVE,AREA, graphics set to 16 Pixles.

I didn't know that!
You Problem gave me an answer to one of MY Problems! LOL!
  #2483    
Old July 5th, 2008 (07:13 PM).
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JollyRoger25
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Hey, I have a problem, I am making maps on the starter kit, and one of the maps I created has the Rain effect active without my making it happen like though an event, how do I get rid of this effect, at least on this map?
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  #2484    
Old July 5th, 2008 (07:21 PM). Edited July 5th, 2008 by crzyone9584.
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to add new region maps look at the town maps.txt (the latest version) has an example of it. just look in there.

also that doesn't really help me. your explanation. thanks though

edit: could someone help me on this qestion.

does anyone know how and where to edit it where you can capture other trainers pokemon? and know how to make it so that the trainer your fighting can capture yours to.?
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  #2485    
Old July 5th, 2008 (08:20 PM).
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Quote:
Originally Posted by JolylRoger25 View Post
Hey, I have a problem, I am making maps on the starter kit, and one of the maps I created has the Rain effect active without my making it happen like though an event, how do I get rid of this effect, at least on this map?
if you erased some or all of the starter kit maps, it's probably data left over from those maps. to fix this, go to the metadata.txt in the PBS folder and erase all the map data below the entry [000].
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  #2486    
Old July 5th, 2008 (09:06 PM).
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Hey, thanks, thanks alot.
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  #2487    
Old July 6th, 2008 (01:29 AM).
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hey guys, i was just wondering where you can make 'i support' banners like the ones in my sig cause i wanna advertise for my game.

Thanks in advance!
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  #2488    
Old July 6th, 2008 (05:03 AM).
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Quote:
Originally Posted by JJMcay View Post
hey guys, i was just wondering where you can make 'i support' banners like the ones in my sig cause i wanna advertise for my game.

Thanks in advance!
you could google a userbar generator, im pretty sure that there's a website for one. the better userbars are usually done in photoshop or some other graphics program.

imo, do it in a graphics program. the last time i made a userbar with a generator, it came out kinda dull.
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My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2489    
Old July 6th, 2008 (06:11 AM).
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Quote:
Originally Posted by partyghoul2000 View Post
you could google a userbar generator, im pretty sure that there's a website for one. the better userbars are usually done in photoshop or some other graphics program.

imo, do it in a graphics program. the last time i made a userbar with a generator, it came out kinda dull.
thanks mate... found one and am creating one as i type. will post in my sig when done!
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A tale, never told before...


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  #2490    
Old July 6th, 2008 (06:35 AM).
PokemonPlatnum's Avatar
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nomnomnom.
 
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Age: 20
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How do I change the following(circled in red's)text color to white?
Spoiler:


Also how to I fix this error?
Code:
Exception: NoMethodError
Message: undefined method `new' for nil:NilClass
PokeBattle_Move:860:in `pbFromPBMove'
PokeBattle_Battle:336:in `initialize'
PokemonField:382:in `new'
PokemonField:382:in `pbWildBattle'
PokemonField:701:in `pbOnStepTaken'
Game_Player*:623:in `update_old'
Walk/Run:60:in `update'
Scene_Map:101:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
It happens when i walk in grass..
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  #2491    
Old July 6th, 2008 (07:23 AM). Edited July 6th, 2008 by Exiled~Shadow.
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ok... well i tried over and over again to make one and i even tried in jasc paint shop pro but because of certain things it makes it to hard....most of the online ones are good but it dosnt let you have the pokemon hanging of the user bar like the ones in my sig.....


Edit: Nevermind PokemonPlatnum made one for me... thanks for all the help! here it is by the way....



Edit... Again:

Woot! i made my own! not bad if i do say so myself!



..... thats a bit of a problem... white background......... how do i fix that?
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A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
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~~~~

  #2492    
Old July 6th, 2008 (09:37 AM).
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Quote:
Originally Posted by JJMcay View Post


..... thats a bit of a problem... white background......... how do i fix that?
you need to make the background transparent and I am fairly sure save it as a PNG file. to get the transparency effect to occur.
  #2493    
Old July 6th, 2008 (12:05 PM).
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Why does my Female Trainer Back end up invisible in battle.
I set the picture to trback001...
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  #2494    
Old July 6th, 2008 (12:37 PM).
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Quote:
Originally Posted by poccil View Post
I have finished making a command line program for generating RPGXP compatible animations from sprites. It is to be run from the command line. See this address:

http://upokecenter.com/projects/animmaker.exe
Can u explain how it works? I've created a xml file in wich I put the names of two images of the same pokemon but in two different positions and I used the command prompt to use animmaker. But it has juste created two empty images animation.png and animation2.png....
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  #2495    
Old July 6th, 2008 (12:55 PM).
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nomnomnom.
 
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Quote:
Originally Posted by AJ™ View Post
Why does my Female Trainer Back end up invisible in battle.
I set the picture to trback001...
AJ Set it to trback002 for the girl...
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  #2496    
Old July 6th, 2008 (03:00 PM).
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PoKéMaKeR
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Quote:
Originally Posted by PokemonPlatnum View Post
AJ Set it to trback002 for the girl...
Nope the trback001 is for the girl trainer..
But what did you do with it, cause it's really odd it doesn't show up
PoKéMaKeR
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  #2497    
Old July 6th, 2008 (03:04 PM). Edited July 6th, 2008 by partyghoul2000.
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i have some somewhat advanced questions about the scripts.

as somebody mentioned before, they wanted to add more player metadata than what was available. i've looked through the scripts and seen meta data player used in a few other scripts. if one were to add more meta data players, would it still work with the other scripts? and how would one go about putting more players in? below is the metadata script from PokemonMap lines 415 to 437.
Quote:
MetadataHome=1
MetadataPlayerA=2
MetadataPlayerB=3
MetadataPlayerC=4
MetadataPlayerD=5
MetadataStorageCreator=6
MetadataWildBattleBGM=7
MetadataTrainerBattleBGM=8
MetadataWildVictoryME=9
MetadataTrainerVictoryME=10
MetadataTextSkin=11

MetadataOutdoor=1
MetadataEscapePoint=2
MetadataShowArea=3
MetadataBicycle=4
MetadataBicycleAlways=5
MetadataHealingSpot=6
MetadataWeather=7
MetadataMapPosition=8
MetadataDiveMap=9
MetadataDarkMap=10
MetadataSafariMap=11
would for example, MetadataPlayerE go under =12? and so forth for other players?

also, how would one input another pocket or two on the bag?
Quote:
class PokemonBag
attr_reader :registeredItem
attr_accessor :lastpocket
attr_reader :pockets
MAXPERSLOT=99
MAXPOCKETSIZE=[0,256,-1,-1,-1,-1]
def initialize
@lastpocket=1
@pockets=[]
@pockets[0]=[]
@pockets[1]=[]
@pockets[2]=[]
@pockets[3]=[]
@pockets[4]=[]
@pockets[5]=[]
@choices=[0,0,0,0,0,0]
@registeredItem=0
end
would i just add another -1 in maxpocketsize, another 0 to choices and @pockets[6]=[]to this? i believe i already grasp what else needs to be done for this.

i was also wondering where the piece of script is for the exclamation mark that appears above the trainer before battle. i moved the animation down on the list of animations and now it doesn't appear before trainer battles. i need to find this piece of script to change it accordly.

also, would there be a way to force a pokemon within the player's party to evolve? i've played around with scripts and conditional branches with no avail.

i was also wondering how pbDebugBattle is supposed to be called. i tried script and conditional branch and neither worked. getting this to work would help alot with the battle animations.

i was also curious as to when different pokemon forms will be implemented. this would be a big plus in the next release. :D


thanks for your answers in advance.

*EDIT*
i just noticed that the animation editor in the editor/debug menu doesn't save any animations. is anybody else having this problem?

*EDIT2*
ummm...i also need to know where the script for the grass & dust animation are, so i can change them accordly. >_<
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2498    
Old July 6th, 2008 (03:47 PM).
imtheomega's Avatar
imtheomega
Trainer
 
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Quote:
Originally Posted by partyghoul2000 View Post
i have some somewhat advanced questions about the scripts.

as somebody mentioned before, they wanted to add more player metadata than what was available. i've looked through the scripts and seen meta data player used in a few other scripts. if one were to add more meta data players, would it still work with the other scripts? and how would one go about putting more players in? below is the metadata script from PokemonMap lines 415 to 437.

would for example, MetadataPlayerE go under =12? and so forth for other players?

also, how would one input another pocket or two on the bag?

would i just add another -1 in maxpocketsize, another 0 to choices and @pockets[6]=[]to this? i believe i already grasp what else needs to be done for this.

i was also wondering where the piece of script is for the exclamation mark that appears above the trainer before battle. i moved the animation down on the list of animations and now it doesn't appear before trainer battles. i need to find this piece of script to change it accordly.

also, would there be a way to force a pokemon within the player's party to evolve? i've played around with scripts and conditional branches with no avail.

i was also wondering how pbDebugBattle is supposed to be called. i tried script and conditional branch and neither worked. getting this to work would help alot with the battle animations.

i was also curious as to when different pokemon forms will be implemented. this would be a big plus in the next release. :D


thanks for your answers in advance.

*EDIT*
i just noticed that the animation editor in the editor/debug menu doesn't save any animations. is anybody else having this problem?

For the exclamation animation, look at the line 13 in PokemonField, there is EXCLAMATION_ANIMATION_ID. That's what u are looking for.

For the players, I think it should work if u put MetadataPlayerE=12 and so on.

For the bag, it should e like u said, but pay attention because the last value is used in some of the functions below.
For example :
Spoiler:
def setChoice(pocket,value)
raise ArgumentError.new(_INTL("Invalid pocket: {1}",pocket.inspect)) if pocket<=0 || pocket>5
@choices[pocket]=value if value<@pockets[pocket].length
end

U muste replace the pocket>5 by a pocket>6

For the forced evolution, add
Spoiler:
def pbForcedEvolution(species)
return -1 if species<=0
ret=-1
pbRgssOpen("Data/evolutions.dat","rb"){|f|
f.pos=(species-1)*8
offset=f.fgetdw
length=f.fgetdw
if length>0
f.pos=offset
i=0; loop do break unless i<length
evo=f.fgetb
evonib=evo&EVOTYPEMASK
level=f.fgetw
poke=f.fgetw
if (evo&EVODATAMASK)==EVONEXTFORM
return poke
end
i+=5
end
end
}
return ret
end

def pbForceEvolve(pokemon)
newspecies=pbForcedEvolution(pokemon.species)
if newspecies<=0
Kernel.pbMessage(_INTL("This Pokemon can't evolve."))
return false
else
$game_system.bgm_memorize
$game_system.bgm_fade(1.0)
pbFadeOutIn(99999){
evo=PokemonEvolutionScene.new
evo.pbStartScreen(pokemon,newspecies)
evo.pbEvolution(false)
evo.pbEndScreen
}
$game_system.bgm_restore
return true
end
end

in PokemonField.
To use it, put the script :
Spoiler:
for i in 0...$Trainer.party.length
pokemon=$Trainer.party[i]
pbForceEvolve(pokemon) if pokemon.species==yourpokemonid
end

where yourpokemonid is the id of the pokemon wich must evolve.

Quote:
*EDIT2*
ummm...i also need to know where the script for the grass & dust animation are, so i can change them accordly. >_<
Are u speaking about the animation? Because u can find it in the same place as the exclamation animation...
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  #2499    
Old July 6th, 2008 (03:56 PM). Edited July 6th, 2008 by partyghoul2000.
partyghoul2000's Avatar
partyghoul2000
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Age: 27
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yea, i found the animations a few mins before this post. i feel kinda stupid considering it was at the top of the script. >.<

thanks for answering my questions. you've been a ton of help. :D thank you. thank you.

*EDIT*
i editted the PokemonBag script so it would have another pocket, but it didn't work. i didn't have any errors what so ever. but when i tried to go to that certain area of the bag, it would close without cause back to the map. i don't believe i missed anything unless the bag script has pieces in other scripts. any answers?
__________________

Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #2500    
Old July 6th, 2008 (05:22 PM).
crzyone9584
Pokemon: The Beginning Founder
 
Join Date: Jun 2008
Location: Lakewood, Colorado
Age: 26
Gender:
Nature: Lonely
is there a way to make the weather randomly generated instead of having it preset in the meta txt file.

Also could some one explain in depth on how to make a reagion map. I know how to make one its the fact it doesnt work with the townmap generator.

also is it possible to edit one of the script so you can catch your opponets pokemon and vice versa.
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