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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.


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  #2501    
Old July 6th, 2008, 10:39 PM
Exiled~Shadow's Avatar
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Quote:
Originally Posted by DamianLeonhart View Post
you need to make the background transparent and I am fairly sure save it as a PNG file. to get the transparency effect to occur.
how do i make it transparent... i tried in jasc psp but it didnt work...
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  #2502    
Old July 7th, 2008, 02:09 AM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
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Quote:
Originally Posted by PokemonPlatnum View Post
How do I change the following(circled in red's)text color to white?
Spoiler:


Also how to I fix this error?
Code:
Exception: NoMethodError
Message: undefined method `new' for nil:NilClass
PokeBattle_Move:860:in `pbFromPBMove'
PokeBattle_Battle:336:in `initialize'
PokemonField:382:in `new'
PokemonField:382:in `pbWildBattle'
PokemonField:701:in `pbOnStepTaken'
Game_Player*:623:in `update_old'
Walk/Run:60:in `update'
Scene_Map:101:in `update'
Scene_Map:98:in `loop'
Scene_Map:111:in `update'
It happens when i walk in grass..
Can someone please help?
It is nessarary for my demo..
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  #2503    
Old July 7th, 2008, 03:31 AM
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imtheomega
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Quote:
Originally Posted by crzyone9584 View Post
is there a way to make the weather randomly generated instead of having it preset in the meta txt file.

Also could some one explain in depth on how to make a reagion map. I know how to make one its the fact it doesnt work with the townmap generator.

also is it possible to edit one of the script so you can catch your opponets pokemon and vice versa.
For the weather, insert the script
Spoiler:
i=rand(4)
$game_screen.weather(i,9.0,20)

in an event just on the border of your maps and put a contact trigger.
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  #2504    
Old July 7th, 2008, 08:05 AM
Wichu's Avatar
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The error occurs because you have a move whose effect isn't defined in PokeBattle_MoveEffects.
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  #2505    
Old July 7th, 2008, 08:12 AM
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Quote:
Originally Posted by Wichu View Post
The error occurs because you have a move whose effect isn't defined in PokeBattle_MoveEffects.
Hi Wichu I heard that you're working on the D/P moves project(modify the moves.txt) so are you going to edit the pokemon.txt as well? just feel a little bit weird if you implement all those D/P moves but no Pokemon can use them.
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  #2506    
Old July 7th, 2008, 08:20 AM
PokemonPlatnum's Avatar
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nomnomnom.
 
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Quote:
Originally Posted by Wichu View Post
The error occurs because you have a move whose effect isn't defined in PokeBattle_MoveEffects.
How can I fix this?
Please Help..
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  #2507    
Old July 7th, 2008, 08:28 AM
Wichu's Avatar
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You'll either have to change the move's function to one which is already defined, or add the functions in.

And yeah, poccil kindly gave me the D/P version of the Pokemon.txt file. All D/P moves are already in the text file, thanks to poccil again, but they don't work without the necessary scripts.
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  #2508    
Old July 7th, 2008, 08:40 AM
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Quote:
Originally Posted by Wichu View Post
You'll either have to change the move's function to one which is already defined, or add the functions in.

And yeah, poccil kindly gave me the D/P version of the Pokemon.txt file. All D/P moves are already in the text file, thanks to poccil again, but they don't work without the necessary scripts.
So what scripts do I need to modify in order to get those D/P moves work? Please help.
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  #2509    
Old July 7th, 2008, 03:55 PM
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DJ91990
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I tried what you said, but still.
~It will not save ANY location names I place on the new maps (Or the Old ones now)
~When I use fly the game STILL crashes and returns this error:
Exception: ArgumentError
Message: wrong number of arguments(0 for 1)
PokemonRegionMap:271:in `pbStartScene'
PokemonRegionMap:271:in `pbStartFlyScreen'
PokemonScreen:1260:in `pbPokemonScreen'
PokemonScreen:1230:in `each'
PokemonScreen:1230:in `pbPokemonScreen'
PokemonScreen:1182:in `loop'
PokemonScreen:1416:in `pbPokemonScreen'
PokemonMenu:150:in `pbStartPokemonMenu'
PokemonMenu:149:in `pbFadeOutIn'
PokemonMenu:149:in `pbStartPokemonMenu

WHY CAN'T I USE FLY!?
I WANA USE FLY!
  #2510    
Old July 8th, 2008, 01:23 AM
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PokemonPlatnum
nomnomnom.
 
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I really need your help on this one..
Exception: NameError
Message: uninitialized constant PokeBattle_Scene::MESSAGEBASECOLOR
PokeBattle_ActualScene:151:in `initialize'
PokeBattle_ActualScene:1494:in `new'
PokeBattle_ActualScene:1494:in `pbStartBattle'
PokeBattle_Battle:570:in `pbStartBattleCore'
PokeBattle_Battle:542:in `pbStartBattle'
PokemonField:395:in `pbWildBattle'
PokemonField:394:in `pbSceneStandby'
PokemonField:396:in `pbWildBattle'
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Last edited by PokemonPlatnum; July 8th, 2008 at 02:26 AM.
  #2511    
Old July 8th, 2008, 05:43 AM
AshersTheDragon
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Hey guys, I need some help on a few things with my game I'm making. First, sometimes when I lay out a map, when I go into gameplay, I can walk ontop of things that are supposed to be solid, like rocks, Pokeballs, ect. Is there a coding to fix this, or am I just putting it in the wrong layer?

Also, on my maps I've set up different songs to play by using the BGM option in the Map Properties, but sometimes they won't play or you'll hear the beginning for a second and then it'll fade away...would it fix the problem if I used a code to play the music? If so, what's the code?

Thanks for everyone's time!
~Ash
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  #2512    
Old July 8th, 2008, 06:27 AM
Exiled~Shadow's Avatar
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Sup Dudes? i was just wondering if anyone new a good place to get custom and unique buildings for my upcomming game: Pokèmon-Dawn of the Dinosaurs, also dose anyone know where i can get the frames for an explision animation to put over a building if it gets "Blowen up" so to speak...

Thanks in advance!
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  #2513    
Old July 8th, 2008, 06:53 AM
Atomic Reactor's Avatar
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@Ash: Go into the database of RMXP and go to tileset.
put an "X" on all the things you can't wlak over. don't put Xs on dorrs though.
\this will solve your walking problem.
idk about the BGM.

@JJMcay: uh... you could, make the buildings? or go to the pixel art section. look from there.
youll probably run across something if you look long enough.
spriters resurce has pokemon animations if thats what you wanna use for the explosion. im sure thats in there too.
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  #2514    
Old July 8th, 2008, 06:58 AM
Exiled~Shadow's Avatar
Exiled~Shadow
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k thanks... i allready had made 2 buildings but i wanted to see if anyone else had some...
Woooo!!! i finaly made a working userbar! this 1 is awesome!

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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~


Last edited by Exiled~Shadow; July 8th, 2008 at 07:05 AM.
  #2515    
Old July 8th, 2008, 07:43 AM
BallisticBlastoise
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I downloaded the 7/1/08 version of Pokemon Essentials and I had trouble opening the rpgxpoj file that comes with pokestarter zip. The first time I opened it, I got an error saying that "actor data cannot be found". I read pe's notes and saw something that said to change this file in notepad to rpgxp1.01 or rpgxp1.00 if it doesn't open. I changed the file to rpgxp1.01 but when I open the file again notepad opens up with "Rpgxp1.01" on it.

Has anyone had this problem? Is there something I'm doing wrong? Oh and I'm using Vista btw.
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  #2516    
Old July 8th, 2008, 07:58 AM
Wichu's Avatar
Wichu
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HoF: the PokeBattle_MoveEffects script contains the move effect info.
JJM: try using one of the RTP animations.
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  #2517    
Old July 8th, 2008, 07:59 AM
Flameguru's Avatar
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It opens with Notepad because you changed the File Association (By opening it with Notepad).

To Fix: Right click on it, Open With, Choose Program, RMXP. (Set as Default too)
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  #2518    
Old July 8th, 2008, 08:12 AM
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Exiled~Shadow
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Quote:
Originally Posted by Wichu View Post
HoF: the PokeBattle_MoveEffects script contains the move effect info.
JJM: try using one of the RTP animations.
RTP??? what dose that mean... also dose anyone have a rapidash overworld sprite?
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An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #2519    
Old July 8th, 2008, 11:05 AM
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JollyRoger25
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Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!
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  #2520    
Old July 8th, 2008, 11:43 AM
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partyghoul2000
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Quote:
Originally Posted by JolylRoger25 View Post
Hey, I need alot of help with the txt files that change the gameplay of the starter kit, and well I don't want to take up anymore posts so If someone could provide me with a Read-me file that answers questions about altering gameplay, like changing day to night, weather changes, a R/S/E style beginning pokemon choice event, and some other basic things that for some reason I just can't figure out, that be awsome!!!!
most of what you're looking for is in the notes.html, but i'll answer them here for ya.

1)changing day to night is automatically intergrated into the system. it goes by your computer's system clock.

2)weather changes can be done through the debug menu/editor.

3)a RSE beginning pokemon choice event would probably need some kind of extra scripting.

4)other basic things can be found all over the internet. go to youtube and look up RPG Maker XP tutorials. it should give you the ins and outs of the program.
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  #2521    
Old July 8th, 2008, 12:21 PM
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Quote:
Originally Posted by JJMcay View Post
RTP??? what dose that mean... also dose anyone have a rapidash overworld sprite?
RTP is the "Run Time Package" that is needed to play RMXP games most of the time. You can visit the official RMXP site and download it.
  #2522    
Old July 8th, 2008, 01:21 PM
Hall Of Famer's Avatar
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Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?
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Yes, I am the founder of Pokemon HOF



My sites:
Pokemon Mysidia: http://www.pokemonmysidia.com
Poketube: http://www.pokemonmysidia.org
Pokemon HOF Official site: http://pkmnhalloffame.pokemonmysidia.com
Mysidian's board: www.pokemonmysidia.com/forum

Quote:
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  #2523    
Old July 8th, 2008, 01:22 PM
PokemonPlatnum's Avatar
PokemonPlatnum
nomnomnom.
 
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Quote:
Originally Posted by Hall Of Famer View Post
Hi there! I wonder if we can start a D/P graphic project for Pokemon Essential(Poccil needn't have to do this for us, we can do it by ourselves). I saw some game with Pokemon D/P's battle scene and that's really excellent. However, the D/P battle scene might not fit well with the current graphic style of starterkit since the other graphics still look like Pokemon R/S/E's. I hope we game makers can start a project to change the graphics of Pokemon R/S/E into that of Pokemon D/P. It might require a lot of work but it has the potential to be a great project. Any interest in here?
Im have interest,sounds like a good Idea HOF..
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  #2524    
Old July 8th, 2008, 05:38 PM
Exiled~Shadow's Avatar
Exiled~Shadow
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Quote:
Originally Posted by JJMcay View Post
Ok, i'm having a problem with the editor, when ever i try to go up or down the list i get this error:

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `decision_se' for nil:NilClass

SpriteWindow:17:in `pbGetDecisionSE'

SpriteWindow:1477:in `update'

SpriteWindow:1665:in `update'

SpriteWindow:2408:in `update'

EditorMain:28:in `pbEditorMenu'

EditorMain:27:in `loop'

EditorMain:39:in `pbEditorMenu'

EditorMain:26:in `loop'

EditorMain:94:in `pbEditorMenu'

EditorMain:101



This exception was logged in errorlog.txt.

Press Ctrl+C to copy this message to the clipboard.
---------------------------
OK
---------------------------

but it dosnt happen when i press enter to use the SET TERRAIN TAGS...
it is realy stopping my process in advancing with my game. any solutions??

also, i REALY NEED A PROGRAM TO MAKE TILESET'S WITH!!! if any1 has one or know's where to find one either,

Post a quote in this thread

PM me (Prefferd)

or E-mail me at: [email protected]

all help is appreciated!
ok, i had this error a looonng time ago and it never realy got fixed,l but i was on the RMXP site looking for the RTP when i saw there were patches. so i was wondering if poccil had the patches installed when he made the kit and would the fact that i dont have thoses patches be the problem.

Here is a pic of the error in action:


=====================================================================================

ALL help is appreciated!
thanks for any help!
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~


Last edited by Exiled~Shadow; July 8th, 2008 at 05:46 PM.
  #2525    
Old July 8th, 2008, 05:39 PM
fudgy's Avatar
fudgy
so i herd you liek mudkipz?
 
Join Date: Jun 2008
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well i have some custom tiles i have made (like 4) and then i have another by kyledove or someone (dp tiles?) and here is what i want the outcome to be.
see image below
Spoiler:



but instead i get ugly spaces and alot more unatractive outcomes...

this is the thing i am importing...yea i know its wrong, and idk how to organize this or make my custom tiles work

here are my custom tiles that i want to show up perfectly.
see images below
Spoiler:



and this is how i put mine and kyledoves tiles togeather on one tile sheet but it shows up really crappy...
see image below
Spoiler:


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Last edited by fudgy; July 8th, 2008 at 06:45 PM.
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