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Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



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  #2801  
Unread August 1st, 2008, 11:15 PM
PokemonOI's Avatar
PokemonOI
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Quote:
Originally Posted by partyghoul2000 View Post
did you try poccil's little extendtext.exe?
no I dont know what that is what is that?
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  #2802  
Unread August 1st, 2008, 11:16 PM
Kevvviiinnn
Beginning Trainer
 
Join Date: Jul 2008
When you copy and paste it into the Conditional Branch, are you sure you're pasting all of it?

Quote:
Originally Posted by PoKéMaKeR View Post
Just turn it into this
pbRegisterPartner(
PBTrainers::RIVAL_BRENDAN,"BRENDAN",0)

Then it'll be over i think
This should work, too.
  #2803  
Unread August 1st, 2008, 11:25 PM
PokemonOI's Avatar
PokemonOI
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Thanks Dude that was a big help but now my partner trainer back wont appear?
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  #2804  
Unread August 2nd, 2008, 12:40 AM
Kevvviiinnn
Beginning Trainer
 
Join Date: Jul 2008
Just upload a 512x128 picture consisting of the four parts you would like to be animated into your Picture folder. Name it trbackXXX, where XXX = the number of said partner. Make sure to include zeros if it's a one/two-digit number :^)
  #2805  
Unread August 2nd, 2008, 10:30 AM
Darksun's Avatar
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How do I change the colour of the text in battle?

Thanks.
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Last edited by Darksun; August 2nd, 2008 at 10:53 AM.
  #2806  
Unread August 3rd, 2008, 05:01 AM
fireyboy345's Avatar
fireyboy345
Skilled Pokemon Trainer
 
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i need help. how do i connec maps so that i dont teleport and when ever i enter a few of my maps why does it start raining.

nvm my last comment i looked at the notes

Last edited by fireyboy345; August 3rd, 2008 at 05:26 AM. Reason: Your double post has been automatically merged.
  #2807  
Unread August 3rd, 2008, 06:15 AM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by fireyboy345 View Post
i need help. how do i connec maps so that i dont teleport and when ever i enter a few of my maps why does it start raining.

nvm my last comment i looked at the notes
Quote:
Originally Posted by partyghoul2000 View Post
well, make your maps. go to the debug/editor menu and go to visual editor. use the gui to put your maps together. F5 will tell you what buttons do what.
i posted that a page ago. please search the thread before asking.


anyways, i've been dinking around with some custom pokeballs and whatnot and im trying to figure out how it works and what can be used. i've been goin off of what's already in the script to make what i have so far. for those of you that can't find this, it's under PokeBattle_Battle script. here's the part to look at for customization.
Spoiler:
case ball
when PBItems::GREATBALL
rareness=(rareness*3/2).floor
when PBItems:AFARIBALL
rareness=(rareness*3/2).floor
when PBItems::ULTRABALL
rareness*=2
when PBItems::NETBALL
rareness*=3 if battler.pbHasType?(PBTypes::BUG) || battler.pbHasType?(PBTypes::WATER)
when PBItems::DIVEBALL
rareness=(rareness*7/2).floor if @environment==PBEnvironment::Underwater
when PBItems::TIMERBALL
if @turncount>30
rareness*=4
else
rareness=rareness*(@turncount+10)/10
end
when PBItems::REPEATBALL
rareness*=3 if self.pbPlayer.owned[battler.species]
when PBItems::NESTBALL
if battler.level<30
rareness*=(40-battler.level)/10
end
end
x=(((a*3-b*2)*rareness)/(a*3)).floor
if battler.status==PBStatuses:LEEP||
battler.status==PBStatuses::FROZEN
x*=2
elsif battler.status!=0
x=(x*3/2).floor
end
shakes=0
if x>255 || ball==PBItems::MASTERBALL
shakes=4
else
y = 0x000FFFF0 / (Math.sqrt(Math.sqrt( 0x00FF0000/x ) ) )
shakes+=1 if pbRandom(65536)<y
shakes+=1 if pbRandom(65536)<y
shakes+=1 if pbRandom(65536)<y
shakes+=1 if pbRandom(65536)<y
end
@scene.pbThrow(ball,shakes,battler.index)
case shakes
when 0
pbDisplay(_INTL("Oh no! The Pokemon broke free!"))
when 1
pbDisplay(_INTL("Aww... it appeared to be caught!"))
when 2
pbDisplay(_INTL("Aargh! Almost had it!"))
when 3
pbDisplay(_INTL("Shoot! It was so close, too!"))
when 4
pbDisplay(_INTL("Gotcha! {1} was caught!",pokemon.name))
@scene.pbThrowSuccess
@decision=4
if isConst?(ball,PBItems,:LUXURYBALL)
pokemon.happiness=200
end


now, just looking at it i was a tad bit confused about how rareness works. ultra ball is rareness*=2 which i gather means x2, which is what it should be. but the dive ball's is rareness=(rareness*7/2).floor. what exactly does that mean? i image it would mean 3.5, but it's an uneven percentage or is that what it should be? an uneven percentage?

another thing is the battler variable. i see that the net ball has battler.pbHasType?. what if i wanted to dictate a certain species? i tried battler.species and i got this error.
Spoiler:
Exception: ArgumentError
Message: wrong number of arguments(1 for 0)
PokeBattle_Battle:135:in `species'
PokeBattle_Battle:135:in `pbThrowPokeBall'
PokeBattle_Battle:1670:in `pbRegisterItem'
PokeBattle_Battle:2426:in `pbCommandPhase'
PokeBattle_Battle:2385:in `loop'
PokeBattle_Battle:2440:in `pbCommandPhase'
PokeBattle_Battle:2374:in `each'
PokeBattle_Battle:2374:in `pbCommandPhase'
PokeBattle_Battle:753:in `pbStartBattleCore'
PokeBattle_Battle:752:in `logonerr'


unless i was supposed to do battler.PBSpecies?. also, what if i wanted to call the battler's height or weight? would that be battler.weight & battler.height? also, what if instead of the of pokemon the trainer is battling, i wanted to get a variable or something from the trainer's pokemon? how would that be called?

and the last part of my huge post is the post-capture stuff. as you can see, the luxury ball automatically gives the pokemon 200 happiness. simple to change or add another ball with the same stat. but what if i wanted to change it's attack, speed, IVs, EVs and so on. im not too sure about the IVs and EVs but i do believe the stats would go as such:
pokemon.hp
pokemon.attack
pokemon.defense
pokemon.speed
pokemon.spattack
pokemon.spdefense

correct me if im wrong because i'd really like to know, besides all the other people asking about custom pokeballs. anyways, i know that's alot to read and answer, but i would love to hear some answers. this just might quell some n00bish questions also.

thanks in advance.
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  #2808  
Unread August 3rd, 2008, 02:07 PM
Lorem Ipsum's Avatar
Lorem Ipsum
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partyghoul2000:
The IVs and EVs question:

To define a Pokémon's IVs or EVs, you would use the following type of statement.

pokemon[0].iv[0] for IVs, and pokemon[0].ev[0] for EVs.

Substitute the first 0 in brackets to reflect the Pokémon number in your party (note, 0 is the first one, 5 is the last one). Then, substitute the second 0 to reflect the IV or EV you want to change (0=HP, 1=Attack, 2=Defence, 3=Sp. Atk, 4=Sp. Def, 5=Speed).

So, if I wanted to change the defence IV of the third Pokémon in my party to 31, then I would simply use this statement.

Code:
pokemon[2].iv[2]=31
.

______________________________________

Now, for my own question: what are the function codes and their meanings for move effects in moves.txt?
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Last edited by Lorem Ipsum; August 3rd, 2008 at 02:08 PM. Reason: Your double post has been automatically merged.
  Click here to go to the next staff post in this thread.   #2809  
Unread August 3rd, 2008, 02:43 PM
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Okay, I'm quite new at the inner workings of Poccils Starter Kit, so I have several questions:

1: Where is the Edit Trainers option in the Editor.

2: How do I add troops to maps.
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  #2810  
Unread August 3rd, 2008, 02:47 PM
partyghoul2000's Avatar
partyghoul2000
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Quote:
Originally Posted by Lorem Ipsum View Post
partyghoul2000:
The IVs and EVs question:

To define a Pokémon's IVs or EVs, you would use the following type of statement.

pokemon[0].iv[0] for IVs, and pokemon[0].ev[0] for EVs.

Substitute the first 0 in brackets to reflect the Pokémon number in your party (note, 0 is the first one, 5 is the last one). Then, substitute the second 0 to reflect the IV or EV you want to change (0=HP, 1=Attack, 2=Defence, 3=Sp. Atk, 4=Sp. Def, 5=Speed).

So, if I wanted to change the defence IV of the third Pokémon in my party to 31, then I would simply use this statement.

Code:
pokemon[2].iv[2]=31
the way you specified is for a pokemon in your party, i was talking about post-capture stat changing, but this does give me insight as to what it might be. for ex. pokemon.iv[2]=31, i know it's not much difference, but im trying to adapt it for the pokeball scripts.

i also forgot to mention last night about day, night and location captures. how would these variables be called for a capture rate boost for a ball? i was gonna ask in my last post, but i completely forgot about it. >.<
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Last edited by partyghoul2000; August 3rd, 2008 at 03:41 PM.
  #2811  
Unread August 3rd, 2008, 04:17 PM
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How do I add in custom regional Pokedex orders? According to the notes.html, I can put in a field in pokemon.txt for that and it will work.

I can't seem to get it to work...
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  #2812  
Unread August 3rd, 2008, 08:49 PM
Darksun's Avatar
Darksun
triple rainbow, yo
 
Join Date: Jul 2008
Location: 22nd floor of the Carrot Tower in Setagaya, Tokyo, Japan
Gender: Male
Nature: Relaxed
I'm sorry to ask again, but I really need som answers, and I haven't got any.

How do I change the screen size of the game?

and

How do I change the colour on the text that's in the message box in battle?

I'd really appreciate if someone could answer.
Thanks.
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Last edited by Darksun; August 3rd, 2008 at 09:51 PM.
  #2813  
Unread August 3rd, 2008, 09:27 PM
Kevvviiinnn
Beginning Trainer
 
Join Date: Jul 2008
.floor basically means it will round down to the nearest whole number, and it's the opposite with .ceiling, I believe. So if you use a Great Ball on a, say, Bulbasaur, the formula would be:

rareness=(45*3/2).floor, which would yield a rareness of 67 (67.5 rounded down).
  #2814  
Unread August 3rd, 2008, 09:39 PM
Shikamaru88's Avatar
Shikamaru88
Back dont know if I will stay.
 
Join Date: Jul 2008
Quote:
How do I change the colour on the text that's in the message box in battle?

I'd really appreciate if someone could answer.
Thanks.
you simply g into pictures and change the message box pic
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Last edited by Shikamaru88; August 3rd, 2008 at 10:12 PM.
  #2815  
Unread August 3rd, 2008, 09:55 PM
Starry Night's Avatar
Starry Night
PMD Puzzle!
 
Join Date: Feb 2008
Location: I'm 90% sure I live on Earth.
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Great job! I really like it!

I have a problem with the trainer editor though.

On the Editor.exe, I added a new character called "TEAM ROCKET".



I named it "trainer083.png" in the "Characters" folder. The picture showed up in the Editor.exe, but when I try to edit it again it says...


this. What's up with that?
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  #2816  
Unread August 3rd, 2008, 11:23 PM
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JollyRoger25
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Well, i got my demo all good and ready, but I need to know how to make it playable by itself as a normal game, without the aid of RPGXP, any help anyone?
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  #2817  
Unread August 4th, 2008, 02:52 AM
BallisticBlastoise
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A few how to script questions:

1. How to script an event where a NPC gives you a tour of town then gives you a town map?
I want him to approach the player once you step on a certain sqaure.

2. How to make someone notice you have a certain badge and give you an HM for it?

3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

Thanks in advance!
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  #2818  
Unread August 4th, 2008, 06:27 AM
yaoimutt
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Quote:
Originally Posted by Also Known as Pokedude™ View Post
Great job! I really like it!

I have a problem with the trainer editor though.

On the Editor.exe, I added a new character called "TEAM ROCKET".



I named it "trainer083.png" in the "Characters" folder. The picture showed up in the Editor.exe, but when I try to edit it again it says...


this. What's up with that?
did you put a space in the styem name for it? (the first place where the name is) because if you did, get rid of the space.

Quote:
Originally Posted by MetaMew View Post
A few how to script questions:

1. How to script an event where a NPC gives you a tour of town then gives you a town map?
I want him to approach the player once you step on a certain sqaure.

2. How to make someone notice you have a certain badge and give you an HM for it?

3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

Thanks in advance!
1, you would do it just like any other rmxp game, set a move route and stuff like that.

2, i think it might tell you how to do that in the note.html, but i'm note sure...

3, read the note.html, it tells you how to make a nightly event, meaning events based on the time of day. that should tell you what to do.
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Last edited by yaoimutt; August 4th, 2008 at 06:31 AM. Reason: Your double post has been automatically merged.
  #2819  
Unread August 4th, 2008, 12:12 PM
PoKéMaKeR's Avatar
PoKéMaKeR
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Quote:
Originally Posted by MetaMew View Post
A few how to script questions:

1. How to script an event where a NPC gives you a tour of town then gives you a town map?
I want him to approach the player once you step on a certain sqaure.

2. How to make someone notice you have a certain badge and give you an HM for it?

3. And lastly, how to make the nurse at the pokecenter say "Good morning" or "Good night" depedning on the time of day it is. Basically, I want to script it so that she only says good morning the first time you visit in the morning or good night the first the time you visit at night.

Thanks in advance!
The first and third question are answered already, and I have a simple solution to the 2nd..
The battle with the gymleader, change the switch in the battleswitch, from selfswitch a to a global switch, and then on an other event if that switch is on, give the hm..
Hope you understand what I mean !

PoKéMaKeR
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  #2820  
Unread August 4th, 2008, 12:26 PM
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InMooseWeTrust
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Quote:
Originally Posted by InMooseWeTrust View Post
How do I add in custom regional Pokedex orders? According to the notes.html, I can put in a field in pokemon.txt for that and it will work.

I can't seem to get it to work...
Somebody PLEASE answer this question.
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  #2821  
Unread August 4th, 2008, 07:54 PM
Starry Night's Avatar
Starry Night
PMD Puzzle!
 
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Quote:
Originally Posted by yaoimutt View Post
did you put a space in the styem name for it? (the first place where the name is) because if you did, get rid of the space.

I didn't. But it fixed itself. Weird. 0_0

Hmm.. Another problem.

I made a Pokemon battle with the new "TEAM ROCKET". The text worked out okay...

And then, it says this: Can't find battle 1(of 5) for the trainer(TEAMROCKET, Grunt) in Trainer data file. So it said I could edit the pokemon there, and I did that. Then it suddenly says...



...and I said "no". Then it went on changing it to 3(of 5) and 4 (of 5)... I wonder how I can disable that.

Here's my script, in case there's something wrong with it...
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Last edited by Starry Night; August 5th, 2008 at 12:01 AM. Reason: Your double post has been automatically merged.
  #2822  
Unread August 5th, 2008, 12:40 AM
fireyboy345's Avatar
fireyboy345
Skilled Pokemon Trainer
 
Join Date: Nov 2007
Nature: Modest
whenever i try to open my project file it says it cannot read it. I dont want to lose all my hard work so is there a way to make the file readable. if not is there a way to transfer all of my maps into a different game.
  #2823  
Unread August 5th, 2008, 12:42 AM
fudgy's Avatar
fudgy
so i herd you liek mudkipz?
 
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is their a way to change the battle screen? liek in diamond and pearl or just make everything custom, or will i have to do this in another program?

also

how can i edit the options menu and delete some of the options.
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  #2824  
Unread August 5th, 2008, 04:41 AM
yaoimutt
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Quote:
Originally Posted by Also Known as Pokedude™ View Post
I didn't. But it fixed itself. Weird. 0_0

Hmm.. Another problem.

I made a Pokemon battle with the new "TEAM ROCKET". The text worked out okay...

And then, it says this: Can't find battle 1(of 5) for the trainer(TEAMROCKET, Grunt) in Trainer data file. So it said I could edit the pokemon there, and I did that. Then it suddenly says...



...and I said "no". Then it went on changing it to 3(of 5) and 4 (of 5)... I wonder how I can disable that.

Here's my script, in case there's something wrong with it...
The problem is, you have a phone trainer information, meaning it's set up so that you can have several battles with the trainer when they call you. to fix this so that it's a 1 time trainer, do this:

get rid of 4 of the "comment: battle:"s, so that there is only 1.
get rid of the "comment: regspeech"
get rid of the "script:kernel.pnTrainerCheck"
and lastly, get rid of the "script: pbPhoneRegisterBattle".
and there, all fixed. :D
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  #2825  
Unread August 5th, 2008, 04:49 AM
Atomic Reactor's Avatar
Atomic Reactor
Criticism, I give it.
 
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Location: Minnesota
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Quote:
Originally Posted by Shikamaru88 View Post
you simply g into pictures and change the message box pic
No -_-
that doesn't change the text color -_-

It has been mentioned in this thread previously though. use the search engine.
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