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  #1    
Old September 6th, 2008 (01:40 AM). Edited September 10th, 2008 by THM10.
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Hope this list will help those who need it.

0 - Crossing of Level Heights (used for going from 1 level to another)
1 - Obstacle, You cannot pass at all
2 - ??
3 - ??
4 - Height Level 0, used for water and using the HM03 Surf
5 - Height Level 0 Obstacle, you can use '1' as well for this. (cannot pass)
6 - ??
7 - ??
8 - Height Level 1, Used as a level for mountains, etc.
9 - Height Level 1 Obstacle, you can use '1' for this too. (cannot pass)
A - ??
B - ??
C - Height Level 2, The default Level used for basically everything on the main level.
D - Height Level 2 Obstacle, you can use '1' for this too. (cannot pass) [Sign]
E - ??
F - ??
10 - Height Level 3, Used as a level for mountains, etc.
11 - Height Level 3 Obstacle, you can use '1' for this too. (cannot pass)
12 - ??
13 - ??
14 - Height Level 4, Used as a level for mountains, etc.
15 - Height Level 4 Obstacle, you can use '1' for this too. (cannot pass)
16 - ??
17 - ??
18 - Height Level 5, Used as a level for mountains, etc.
19 - Height Level 5 Obstacle, you can use '1' for this too. (cannot pass)
1A - ??
1B - ??
1C - Height Level 6, Used as a level for mountains, etc.
1D - Height Level 6 Obstacle, you can use '1' for this too. (cannot pass)
1E - ??
1F - ??
20 - Height Level 7, Used as a level for mountains, etc.
21 - Height Level 7 Obstacle, you can use '1' for this too. (cannot pass)
22 - ??
23 - ??
24 - Height Level 8, Used as a level for mountains, etc.
25 - Height Level 8 Obstacle, you can use '1' for this too. (cannot pass)
26 - ??
27 - ??
28 - Height Level 9, Used as a level for mountains, etc.
29 - Height Level 9 Obstacle, you can use '1' for this too. (cannot pass)
2A - ??
2B - ??
2C - Height Level 10, Used as a level for mountains, etc.
2D - Height Level 10 Obstacle, you can use '1' for this too. (cannot pass)
2E - ??
2F - ??
30 - Height Level 11, Used as a level for mountains, etc.
31 - Height Level 11 Obstacle, you can use '1' for this too. (cannot pass)
32 - ??
33 - ??
34 - Height Level 12, Used as a level for mountains, etc.
35 - Height Level 12 Obstacle, you can use '1' for this too. (cannot pass)
36 - ??
37 - ??
38 - Height Level 13, Used as a level for mountains, etc.
39 - Height Level 13 Obstacle, you can use '1' for this too. (cannot pass)
3A - ??
3B - ??
3C - The final movement permission, this allows crossing above and below as long as the correct Levels and Tiles are used around it.

Here's some examples of how it can work:
>> can pass
>< can't pass
<> surf needed pass.

Trying for a base level mountain [1]:
C C C C C C 00 00 10 10 10 10 10 10 C C C C C C C
Default Level >> Mountain Level 3 >< Default Level

Trying for Main Level to Surfing then to base level Mountain [2]:
C C C C C C C 4 4 4 4 4 4 10 10 10 10 10 10
Default Level <> Surfing >< Mountain Level 3

Trying for Surfing to Main ground [3]:
C C C C C C C 4 4 4 4 4 4 4 C C C C C C C
Default Level <> Surfing >> Default Level

Trying for base level Mountain to Surfing [4]:
10 10 10 10 10 10 4 4 4 4 4 4 10 10 10 10 10 10
Mountain Level 3 <> Surfing >> Mountain Level 3

Trying for base level Mountain to Surfing to Default Level [5]:
10 10 10 10 10 10 4 4 4 4 4 4 4 C C C C C C C
Mountain Level 3 <> Surfing >< Default Level.

[1]: As you saw with the first Example, with a '0' you can cross over onto another Passable Movement Permission, but without the '0' you cannot return to the previous or next Passable Movement Permission.

[2]: As you saw with the second example, the Original Level before you start surfing doesn't need a '0' as you start surfing by using the HM03 'Surf' but to get out of surf, you can't go onto another Passable Movement Permission.

[3]: As you read the above, you can't get out of surf by going on another Movement Permission, with Example 3, it shows getting out of surf, to do this you need to go to a spot that has the original Movement Permission you were on before surfing away.

[4]: Read the above.

[5]: Read number [2].

Hope this helps out those who needed the list of Movement Permissions.
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  #2    
Old September 7th, 2008 (07:37 AM).
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Thanks for posting this. I have actually been looking around for something like this.
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  #3    
Old September 10th, 2008 (12:30 AM).
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I have added examples to the list to help out people when using the Movement Permissions.

Hopefully with the examples it'll be more of a help.
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What I know in Pokemon GBA Rom hacking:
Mapping, Scripting, Palette editing, Tile Editing.

I haven't done any hacking in a while, thus my knowledge has decreased, but I still remember the the main things to an extent.

I have plans on reviewing different Pokemon hacks in the future.

If you want to battle or trade with me on Pokemon White (And W2 in the future), tell me. We may be able to work something out.
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  #4    
Old September 15th, 2008 (06:33 PM).
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This is very useful for me. Thanks for posting this!
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  #5    
Old December 21st, 2009 (01:47 PM).
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Is there a movement permission for Sliding(Ice)(Level8 trickroom rse)
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  #6    
Old December 21st, 2009 (04:21 PM).
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probably, it would help if someone tested these all out... (not me im too lazy to)
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Old December 21st, 2009 (05:49 PM).
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the chart was summerized a while ago at http://romhacking.pikachusparadise.com/advancemap.html
about a quarter of a way down
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  #8    
Old December 22nd, 2009 (01:25 PM).
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Quote originally posted by Aeon:
Is there a movement permission for Sliding(Ice)(Level8 trickroom rse)
Nope, that would be a tile behavior. Use C for the movement permission.
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  #9    
Old February 1st, 2010 (12:01 AM).
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alright.. so how do i make it look like im walking behind a building then?
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  #10    
Old July 10th, 2010 (12:48 PM).
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How do you make things hopable like ledges in advance map? Cause I wanna make it so I can jump onto a table.
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  #11    
Old July 10th, 2010 (02:16 PM).
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Quote originally posted by Digidestined123:
How do you make things hopable like ledges in advance map? Cause I wanna make it so I can jump onto a table.
That would be a behavior byte that does that. Open the block viewer and click on a ledge and look at it's behavior byte, then copy it to another tile, such as a table. You could also do this via script, but that belongs is the script help thread.
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  #12    
Old July 17th, 2010 (10:00 AM).
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thanks man this helps alot ^.^
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  #13    
Old December 21st, 2010 (10:18 PM).
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thanks for posting this, before i only knew the basic ones
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  #14    
Old June 26th, 2013 (01:10 AM).
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Thank you! Very Helpful! :D :D : D
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  #15    
Old October 12th, 2013 (02:14 PM).
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Thank you! This board helps a lot!
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  #16    
Old December 14th, 2013 (08:58 PM). Edited December 14th, 2013 by bitelaserkhalif.
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Quote originally posted by Ragnarakk:
alright.. so how do i make it look like im walking behind a building then?
The Upper part of building you could give C/Passable ones.If it other than C,dont forget to give 0.

Also giving 0 before the other passable layer than C, is must, becuase if you not do that you cannot walk, even it says passable.
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  #17    
Old April 21st, 2014 (11:16 PM).
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I know this is a stupid question, but how do you add more movement permission bytes? And how do you edit it so that they ask you something before you go on to it (e.g. Surf)?
For example, how would I add a Lava Surf byte?
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  #18    
Old April 30th, 2014 (04:44 PM).
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Simple, yet useful, thanks :D
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