The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Pokémon Essentials
Register New Account FAQ/Rules Chat Blogs Mark Forums Read

Notices

Pokémon Essentials All questions and discussion about Pokémon Essentials, the Pokémon game kit for RPG Maker XP, go in here. Also contains links to the latest downloads and the Essentials Wiki.



Closed Thread
Thread Tools
  Click here to go to the next staff post in this thread.   #3226  
Unread October 7th, 2008, 10:21 PM
Yuoaman's Avatar
Yuoaman
Legen- wait for it...
 
Join Date: Jul 2005
Location: Ontario, Canada
Age: 20
Gender: Male
Nature: Relaxed
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

__________________

Suit Up!
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.

"pps new screenie" - No, really shut up yuoaman.

My Blog - It's getting better...

Haaave you read my LPs?
Pokémon Quartz - To be finished when it is done.
Pokémon Raptor - Probably not to be finished.
Let's Play Games I'm Horrible At - Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT - It will rise once again, maybe.

The Playbook: My Anime List | Raptr | BackLoggery | Twitter | Shelfari


83% of this signature is empty space.

-dary!
  #3227  
Unread October 7th, 2008, 10:40 PM
crzyone9584
Pokemon: The Beginning Founder
 
Join Date: Jun 2008
Location: Lakewood, Colorado
Age: 25
Gender:
Nature: Lonely
Quote:
Originally Posted by AtlantianTokRa View Post
and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
......|------
......|------
......A------
......A------
......|------
......|------

what if it is about ten or so. thats what im confused .cuz its a high cliff
__________________
Killing to Live, Living to Kill.

Pokemon: The Beginning

Click link above. It's the home of My Game!
  #3228  
Unread October 7th, 2008, 11:09 PM
Geeked's Avatar
Geeked
Pokemon Crimson Version
 
Join Date: Jun 2007
Age: 19
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Yuoaman View Post
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

Cause those are comment lines you put, trainer battles are a script...
__________________
Coming soon I guess?
  #3229  
Unread October 7th, 2008, 11:13 PM
Likewise
Bye.
 
Join Date: Mar 2008
Location: Twilight Town
Quote:
Originally Posted by Xray View Post
Cause those are comment lines you put, trainer battles are a script...
actually no, i've been having the same problem, sorry i dont know how to fix it, for me its pure luck, just keep redoing it xD

anyway, i've been having a problem changing the character graphic to a snowboarding sprite for an event.
can anyone help me?
__________________
Bye.
I'm sick of all the prepubecent n00bs running around.
It's like no one has anymore morals anymore.
Bye to all my friends, I'll still be talking to you on msn.
  #3230  
Unread October 8th, 2008, 02:37 AM
ryushin5's Avatar
ryushin5
In College YAY! :3
 
Join Date: Jun 2008
Location: illinois
Age: 20
Nature: Jolly
Send a message via AIM to ryushin5
I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
__________________
*Coming soon*
  #3231  
Unread October 8th, 2008, 03:12 AM
Trace
Trainer
 
Join Date: Oct 2006
Quote:
Originally Posted by Yuoaman View Post
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

Your missing the conditional branch that's a script.
Go look at one of the examples in the demo map if you need reference.
  #3232  
Unread October 8th, 2008, 03:42 AM
shinylugia249's Avatar
shinylugia249
I'm back
 
Join Date: Sep 2007
Quote:
Originally Posted by ryushin5 View Post
I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
__________________
Pokemon Ryen
We're back!

You've waited and now we're back!

Stay tuned!


Stuff that i've been kepping secret from PC.
  #3233  
Unread October 8th, 2008, 06:41 AM
AtlantianTokRa's Avatar
AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
Gender:
Nature: Lonely
Quote:
Originally Posted by crzyone9584 View Post
what if it is about ten or so. thats what im confused .cuz its a high cliff
oh that's easy, you just do it like the instructions but you put in more [move upper/lower right/left] and you put the stair events at the top and bottom

Quote:
Originally Posted by shinylugia249 View Post
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
yeah, i think it should but it doesn't work. i keep getting

undefined method `onWildPokemonCreate' for Events:Module
__________________

Last edited by AtlantianTokRa; October 8th, 2008 at 06:49 AM.
  #3234  
Unread October 8th, 2008, 11:17 AM
apolloman's Avatar
apolloman
Modern Looney
 
Join Date: Jul 2008
Location: bury-the ultimate dive
Gender:
Nature: Modest
thanks for the reply crazyone but im having trouble putting that script you did in my game, using 2 conditional branches gives me 2 else statments and only need 1, is there any way i can import this script straight into RMXP.
  #3235  
Unread October 8th, 2008, 11:38 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Mine crashes whenever I try to make a conditional branch involving gold.

is this a problem with Essentials or is my RMXP broken?

If the former, how do I fix it?
__________________
  #3236  
Unread October 8th, 2008, 12:10 PM
ryushin5's Avatar
ryushin5
In College YAY! :3
 
Join Date: Jun 2008
Location: illinois
Age: 20
Nature: Jolly
Send a message via AIM to ryushin5
Quote:
Originally Posted by shinylugia249 View Post
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
No wait I meant like how the hero is like given a shiny pokemon as like a starter it doesn't tell me how to do that.
__________________
*Coming soon*
  #3237  
Unread October 8th, 2008, 06:57 PM
AtlantianTokRa's Avatar
AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
Gender:
Nature: Lonely
Quote:
Originally Posted by ryushin5 View Post
No wait I meant like how the hero is like given a shiny pokemon as like a starter it doesn't tell me how to do that.
if shinylugia249 is right then to do what you want then you follow the setup for the wild shinies and then on the event that you use to give the shiny you use
Code:
Control Switches: [0050: Shiny] = ON
Conditional Branch: Script: pbAddPokemon(1,5)
   : Branch End
Control Switches: [0050: Shiny] = OFF
i.e you add those switch commands above the command that adds the pokemon

i think that's right, if it is then woo!!! i'm actually learning something ^_^, if not then oh well, what was wrong. although i can't seem to get the script that makes the pokemon shiny to work
__________________

Last edited by AtlantianTokRa; October 8th, 2008 at 07:09 PM.
  #3238  
Unread October 8th, 2008, 07:37 PM
PokettoMonsuta's Avatar
PokettoMonsuta
Cut the subsplicity
 
Join Date: Sep 2008
Location: Does it matter
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PokettoMonsuta
Quote:
Originally Posted by PokettoMonsuta View Post
can you guys give a lil tutorial on dependable events or w/e, its kinda hard to do.
ummm.. can someone answer my question
  Click here to go to the next staff post in this thread.   #3239  
Unread October 8th, 2008, 08:07 PM
Yuoaman's Avatar
Yuoaman
Legen- wait for it...
 
Join Date: Jul 2005
Location: Ontario, Canada
Age: 20
Gender: Male
Nature: Relaxed
Okay thank you.

Now yet another question:

How do I move the battle graphics around? (Like HP bar, EXP bar, Pokemon name, and Pokemon level)
__________________

Suit Up!
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.

"pps new screenie" - No, really shut up yuoaman.

My Blog - It's getting better...

Haaave you read my LPs?
Pokémon Quartz - To be finished when it is done.
Pokémon Raptor - Probably not to be finished.
Let's Play Games I'm Horrible At - Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT - It will rise once again, maybe.

The Playbook: My Anime List | Raptr | BackLoggery | Twitter | Shelfari


83% of this signature is empty space.

-dary!
  #3240  
Unread October 8th, 2008, 08:17 PM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
PokettoMonsuta:

See "Dependent Events" in the documentation for more information.

Yuoaman:

There are several constants defined in the script section PokeBattle_ActualScene, such as MESSAGEBASECOLOR, HPGAUGESIZE, and so on, which allow some parameters of the script to be set.

ryushin5:

Use the following script to make a Pokemon shiny:
Code:
$Trainer.party[0].makeShiny
It assumes that the Pokemon is placed first on the party.

AtlantianTokRa:

The steps mentioned in the documentation affect only wild Pokemon battles. It will not affect any other Pokemon, including Pokemon added to the Trainer's party.

CoN~:

Please send me a private message explaining how the game "crashed".
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)

Last edited by poccil; October 8th, 2008 at 08:23 PM.
  Click here to go to the next staff post in this thread.   #3241  
Unread October 8th, 2008, 08:36 PM
Yuoaman's Avatar
Yuoaman
Legen- wait for it...
 
Join Date: Jul 2005
Location: Ontario, Canada
Age: 20
Gender: Male
Nature: Relaxed
Poccil... there seems to be something wrong with the script, the bars don't seem to be listening to the coordinates I am giving them, they move the opposite to what I say...
__________________

Suit Up!
Awesome REGULAR MEMBER THAT OCCASIONALLY FREQUENTS FORUMS.

"pps new screenie" - No, really shut up yuoaman.

My Blog - It's getting better...

Haaave you read my LPs?
Pokémon Quartz - To be finished when it is done.
Pokémon Raptor - Probably not to be finished.
Let's Play Games I'm Horrible At - Just an awful, awful series of videos. Forget they existed.
Harvest Moon: FOMT - It will rise once again, maybe.

The Playbook: My Anime List | Raptr | BackLoggery | Twitter | Shelfari


83% of this signature is empty space.

-dary!
  #3242  
Unread October 8th, 2008, 09:23 PM
AtlantianTokRa's Avatar
AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
Gender:
Nature: Lonely
Quote:
Originally Posted by poccil View Post
ryushin5:

Use the following script to make a Pokemon shiny:
Code:
$Trainer.party[0].makeShiny
It assumes that the Pokemon is placed first on the party.

AtlantianTokRa:

The steps mentioned in the documentation affect only wild Pokemon battles. It will not affect any other Pokemon, including Pokemon added to the Trainer's party.
well i was just going on what shinylugia249 said :P and on the shiny note, how can i make a pokemon that is given shiny (when you can't know what slot it will go into) and how do i make a pokemon in a trainer battle shiny?
__________________
  #3243  
Unread October 9th, 2008, 07:46 AM
imtheomega's Avatar
imtheomega
Trainer
 
Join Date: Apr 2007
Location: Belgium
Nature: Adamant
Send a message via Windows Live Messenger to imtheomega
Quote:
Originally Posted by AtlantianTokRa View Post
well i was just going on what shinylugia249 said and on the shiny note, how can i make a pokemon that is given shiny (when you can't know what slot it will go into) and how do i make a pokemon in a trainer battle shiny?
Do something like that after giving the pokemon to the trainer :

Code:
for i in 0...$Trainer.party.length
 $Trainer.party[i].makeShiny  if $Trainer.party[i].species==pokemonid
end
Replace pokemonid by the id of the pokemon you have given to the player.
The only problem is that the player cannot have another pokemon of the same species in his team, otherwise it will also be changed in a shiny.
__________________
Creator of the french game Pokemon True Story

Website : here
Some tips to customize Pokemon Essentials : here
  #3244  
Unread October 9th, 2008, 10:55 AM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Quote:
Originally Posted by AtlantianTokRa View Post
well i was just going on what shinylugia249 said and on the shiny note, how can i make a pokemon that is given shiny (when you can't know what slot it will go into) and how do i make a pokemon in a trainer battle shiny?
this has been asked before, use the search button and look for the word "shiny"
Then you'll get the answer!
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #3245  
Unread October 9th, 2008, 05:51 PM
AtlantianTokRa's Avatar
AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
Gender:
Nature: Lonely
Quote:
Originally Posted by PoKéMaKeR View Post
this has been asked before, use the search button and look for the word "shiny"
Then you'll get the answer!
OK searched. for trainers using shinies - no answer
but for giving shinies to the player i might have found an answer but to test that i need to know.

where do i have to put this:
Code:
Events.onWildPokemonCreate+=proc {|sender,e|
  pokemon=e[0]
  if $game_switches[50]
    pokemon.makeShiny
  end
}
because when i follow the instructions in the notes i get this error every time
Quote:
Script 'Shiny' line1: NoMethodError occurred.
undefined method 'onWildPokemonCreate' for Events:Module
__________________
  #3246  
Unread October 9th, 2008, 06:25 PM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Quote:
Originally Posted by AtlantianTokRa View Post
OK searched. for trainers using shinies - no answer
but for giving shinies to the player i might have found an answer but to test that i need to know.

where do i have to put this:
Code:
Events.onWildPokemonCreate+=proc {|sender,e|
  pokemon=e[0]
  if $game_switches[50]
    pokemon.makeShiny
  end
}
because when i follow the instructions in the notes i get this error every time
Just add a new script, make sure the script is above the "main" script (not in the main script, it has to be a new script!)
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #3247  
Unread October 9th, 2008, 06:27 PM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 20
Gender: Male
Nature: Naive
As far as I know, there's no easy way to give trainers shiny Pokémon. It can be done by editing the PokemonTrainers script, but only if you know what you're doing.
As for the placement of the shiny script, it needs to be above Main but below everything else.
__________________
  #3248  
Unread October 9th, 2008, 08:02 PM
AtlantianTokRa's Avatar
AtlantianTokRa
Beginning Trainer
 
Join Date: Apr 2007
Gender:
Nature: Lonely
Quote:
Originally Posted by Wichu View Post
As far as I know, there's no easy way to give trainers shiny Pokémon. It can be done by editing the PokemonTrainers script, but only if you know what you're doing.
As for the placement of the shiny script, it needs to be above Main but below everything else.
ok... that's where i put it
__________________
  #3249  
Unread October 10th, 2008, 03:54 AM
SpawnHyuuga's Avatar
SpawnHyuuga
Elite Four Spawn
 
Join Date: Apr 2007
Location: New Bark Town, Johto
Gender: Male
Nature: Timid
It's time for really stupid questions. Alright, I apologize if these are n00b questions that are answered somewhere else but can someone please explain in-depth how to add,

1.) More Poke'mon
2.) More Pokemon Colors (Like Shiny, Gold, Dark, Shadow, etc.)
__________________
Any images or works I post, are that of my own creation, or I have properly credited the artist/creator. If I am the creator, you may use my work in any way you see fit, provided you give credit. If it is someone else's work, please give them a message, asking if you can use it.
  #3250  
Unread October 10th, 2008, 04:18 AM
poccil
Trainer
 
Join Date: Jan 2007
Gender:
Nature: Adamant
nightmareninja12:

Edit the file "PBS/pokemon.txt" to add new Pokemon species. See the section "PBS/pokemon.txt" in the documentation for more information and see that file for examples.

There is no easy way to add new forms of Pokemon like "gold" or "shadow". The best way is probably to edit the methods "pbLoadPokemonBitmapSpecies" and "pbPokemonIconFile" in the script section PokemonUtilities. Both functions decide which sprite to show for a certain Pokemon.
__________________
Peter O, of The Ultimate Pokemon Center (Pokemon Essentials, Donate money to restore my page)
Closed Thread
Quick Reply

Sponsored Links


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC. The time now is 05:51 PM.


Style by Perdition Haze, artwork by Sa-Dui.
Like our Facebook Page Follow us on TwitterMessage Board Statistics | © 2002 - 2013 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to Pokémon USA, Inc. and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company, Pokémon USA, Inc., The Pokémon Company International, or Wizards of the Coast. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2013 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User posts belong to the user.