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  #3201    
Old October 5th, 2008, 11:30 PM
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You can do it by making the image bigger.

There's probably a better way in coding though.
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  #3202    
Old October 6th, 2008, 07:46 AM
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Quote:
Originally Posted by Pokehero22 View Post
Me again

How do I change where the Press Start goes?
in the scene_intro i beleive look for @start = sprite new then a line or two down will be numbers the first one is the x axis. change that to what ever you want. Then to move it left or right open the image and move it left or right. gimp will work just fine.
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  #3203    
Old October 6th, 2008, 08:44 AM
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Hey I've been getting this error when walking near a map I've made, Please help?

---------------------------
Pokemon Essentials
---------------------------
Exception: NoMethodError

Message: undefined method `[]' for nil:NilClass

TilemapXP:868:in `refresh'

TilemapXP:164:in `update'

TilemapLoader:57:in `update'

Spriteset_Map:225:in `_animationSprite_update'

AnimationSprite:92:in `update'

Scene_Map:51:in `updateSpritesets'

Scene_Map:45:in `each'

Scene_Map:45:in `updateSpritesets'

Scene_Map:112:in `update'

Scene_Map:67:in `main'


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  #3204    
Old October 6th, 2008, 09:40 AM
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Pokehero: In the Scene_Intro script, find @start.x= and @start.y= and modify them. X moves it left or right, and y moves it up or down. Increase the numbers to move it down or right, and decrease for up and left.
Kay3o: I'm pretty sure that's been fixed. Try updating to the newest version.
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  #3205    
Old October 6th, 2008, 09:58 AM
crzyone9584
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Quote:
Originally Posted by Wichu View Post
Pokehero: In the Scene_Intro script, find @start.x= and @start.y= and modify them. X moves it left or right, and y moves it up or down. Increase the numbers to move it down or right, and decrease for up and left.
Kay3o: I'm pretty sure that's been fixed. Try updating to the newest version.
the x doesn't work. you need to edit the picture for the left and right. (yes i have the newest version)
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  #3206    
Old October 6th, 2008, 10:01 AM
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Just a general question:

Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?
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  #3207    
Old October 6th, 2008, 09:02 PM
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Quote:
Originally Posted by Budgie_boy View Post
Just a general question:

Do you guys plan on doing the intro screen for pokemon with animated title screen...or keeping the one in place at the moment?
Well, you can always add it by yourself...

I've said previously that I had "done" an introduction script wich was very easy to use : u have just to insert images/gifs in an intro event.
But not a lot of people have ask to have it.


@Poccil :

If u come on the topic, I've sent u a private message about an INTL problem.

Here it is :

Quote:
Hi poccil,

It's to report u a problem with the intl thing.

When u put a line with a \1 at the end, like

To localize the text for a particular language, translate every second line in the file.\1

it is not translated in the game :s.
If u could take a look at it....
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  #3208    
Old October 6th, 2008, 09:03 PM
crzyone9584
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is it posible to make stairs going up a cliff on its side?
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  #3209    
Old October 6th, 2008, 09:06 PM
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Quote:
Originally Posted by crzyone9584 View Post
is it posible to make stairs going up a cliff on its side?
Obviously it's possible... U just have to create the stairs tiles :/ .
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  #3210    
Old October 6th, 2008, 09:22 PM
poccil
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crzyone9584:

See the section "Side Stairs" in the documentation to learn how.
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  #3211    
Old October 6th, 2008, 10:31 PM
crzyone9584
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Originally Posted by poccil View Post
crzyone9584:

See the section "Side Stairs" in the documentation to learn how.
thought i saw something on it but couldn't find it tonight.

ok. now is there a graphic that creates stairs on a side of the cliff?
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Last edited by crzyone9584; October 6th, 2008 at 10:36 PM.
  #3212    
Old October 7th, 2008, 05:30 AM
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heya, any chance sumone would be able to help me with this script?


yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
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  #3213    
Old October 7th, 2008, 07:18 AM
crzyone9584
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Originally Posted by apolloman View Post
heya, any chance sumone would be able to help me with this script?


yea its for a digimon game. its for a trainer battle that will only happen if the player has the right pokemon. Now the event checks for the pokemon and does everything right wen i dont have the required pokemon, but when i do the battle doesnt start. Im sure im on the right track but i just cant make happen..
Code:
Conditional Branch:  Script:  pbHasSpecies?(::PBSpecies::CELEBI)
    Comment:Battle: Battle me now!
Comment: Type:traiathlete_FemaleCyclist
Comment: Name Cindy
Comment: End Speech: A very good battle, indeed
Commen: End Battle: Thanks for the battle
Script: pbtrainerIntro(:TRAIATHLETE_FemaleCyclist
Script: Kernel.pbNoticePlayer(get-character(0))
Text Battle me Now
Conditional Branch: Script pbTrainerBattle(PBTrainers::TRIATHLETE_femaleCyclist, "Cindy",_I("A very good battle, indeed"),false,0)
Else
 exit event
Branch End
and edit the things needed so its for your digmon game i jsut did the first example of a battle i could find.
be sure that u have added the trainer/digimon trainer to the trainer.txt with what he has and that you edited the pokemon.txt and added argumon to it. or it will fail
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Last edited by crzyone9584; October 7th, 2008 at 07:26 AM.
  #3214    
Old October 7th, 2008, 10:41 AM
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tried downloading the october 4 08 version of pokemon essentials. I'm pretty sure that's correct file to open up is game.rxproj right? When I open it up it gives me an error saying "Failed to Load Actor Data". I'm not sure why this is, or if it's just the wrong file. Also, I'm using Windows Vista if that might effect it, i'm not sure. By the way, yes, I do have RMXP. I'm trying to open up the file basically so I just want to know how to access it.
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  #3215    
Old October 7th, 2008, 11:49 AM
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Quote:
Originally Posted by poccil View Post
crzyone9584:

See the section "Side Stairs" in the documentation to learn how.
and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
......|------
......|------
......A------
......A------
......|------
......|------
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  #3216    
Old October 7th, 2008, 12:54 PM
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can you guys give a lil tutorial on dependable events or w/e, its kinda hard to do.
  #3217    
Old October 7th, 2008, 02:21 PM
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Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

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  #3218    
Old October 7th, 2008, 02:40 PM
crzyone9584
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Quote:
Originally Posted by AtlantianTokRa View Post
and if the cliff was only 1 tile high? i.e (using the same notation as in the instrucions)
......|------
......|------
......A------
......A------
......|------
......|------

what if it is about ten or so. thats what im confused .cuz its a high cliff
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  #3219    
Old October 7th, 2008, 03:09 PM
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Quote:
Originally Posted by Yuoaman View Post
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

Cause those are comment lines you put, trainer battles are a script...
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  #3220    
Old October 7th, 2008, 03:13 PM
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Quote:
Originally Posted by Xray View Post
Cause those are comment lines you put, trainer battles are a script...
actually no, i've been having the same problem, sorry i dont know how to fix it, for me its pure luck, just keep redoing it xD

anyway, i've been having a problem changing the character graphic to a snowboarding sprite for an event.
can anyone help me?
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  #3221    
Old October 7th, 2008, 06:37 PM
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I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
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  #3222    
Old October 7th, 2008, 07:12 PM
Trace
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Quote:
Originally Posted by Yuoaman View Post
Okay... I have a problem, I've been trying to make Trainer Events, and they're not working... Can anyone tell me what I'm doing wrong?

Your missing the conditional branch that's a script.
Go look at one of the examples in the demo map if you need reference.
  #3223    
Old October 7th, 2008, 07:42 PM
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Quote:
Originally Posted by ryushin5 View Post
I want to know how to give the hero a shiny pokemon i've check the notes and it only shows how to battle with shiny pokemon and says nothing about how to add shiny pokemon to the hero's party somebody please help me.
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
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  #3224    
Old October 7th, 2008, 10:41 PM
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Quote:
Originally Posted by crzyone9584 View Post
what if it is about ten or so. thats what im confused .cuz its a high cliff
oh that's easy, you just do it like the instructions but you put in more [move upper/lower right/left] and you put the stair events at the top and bottom

Quote:
Originally Posted by shinylugia249 View Post
I think the way the notes makes shinies make every pokemon a shiny until the switch your using for the shiny is turned off.
yeah, i think it should but it doesn't work. i keep getting

undefined method `onWildPokemonCreate' for Events:Module
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Last edited by AtlantianTokRa; October 7th, 2008 at 10:49 PM.
  #3225    
Old October 8th, 2008, 03:17 AM
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thanks for the reply crazyone but im having trouble putting that script you did in my game, using 2 conditional branches gives me 2 else statments and only need 1, is there any way i can import this script straight into RMXP.
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