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  #26    
Old October 12th, 2008 (05:26 AM).
pool92
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Hi,I'm creator of PTC.

Thank's you.

Now it's available a new version of PTC.

ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar
  #27    
Old October 12th, 2008 (05:36 AM).
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halowizard
I will END you
 
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uummm...riiiiiiiiight...
Like I'm going to believe a new user that has only made 5 posts is the creator of PTC...
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  #28    
Old October 12th, 2008 (10:10 AM).
pool92
Beginning Trainer
 
Join Date: Jul 2007
Nature: Adamant
Yes :P You test my update tool?
  #29    
Old October 13th, 2008 (12:01 PM).
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Platinum994
Italian Hacker Rom
 
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Location: Avellino, Italy
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halo, pool IS the creator of PTC...
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  #30    
Old October 13th, 2008 (04:19 PM). Edited October 13th, 2008 by Zeikku™.
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Zeikku™
Johto remaker
 
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Location: London, England
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Quote:
Originally Posted by pool92 View Post
Hi,I'm creator of PTC.

Thank's you.

Now it's available a new version of PTC.

ht*p://fileden.com/files/2008/3/12/1810430/PTC.rar
Thank you so much pool, you're tool is amazing
New versions great too! in english too
keep it up!

I'll add the PTC to the first post
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  #31    
Old October 14th, 2008 (02:51 AM).
Sikopatto666
Beginning Trainer
 
Join Date: Mar 2008
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nice tutorial
i lernded som new stufff thx
  #32    
Old October 23rd, 2008 (12:53 PM).
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Satoshi Sugimori
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Nice 1 Jake
Here's my result:
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  #33    
Old October 23rd, 2008 (01:02 PM).
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Zeikku™
Johto remaker
 
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nice! very original might I say XD
I have a similar tut to this coming it's way soon as well as the R/S/E version of this
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  #34    
Old October 23rd, 2008 (01:17 PM).
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Satoshi Sugimori
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Thanks :D
That's great :D btw you now that you can edit the title screen in this way too [if I'm right] I was just goign to try it
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  #35    
Old October 23rd, 2008 (03:49 PM).
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Zeikku™
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yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out.
> Trainer cards
> Titlescreens
> Woldmaps
> Intro movie for FR


Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...



you see how each tile is a mixture of the colors yet it works well and looks less "rough"
well, Like I said I have another Important tut to write up XD
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  #36    
Old October 23rd, 2008 (04:35 PM).
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Satoshi Sugimori
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Quote:
Originally Posted by Pounder_Zeikku View Post
yep, same method is used for the title, In fact a lot more can be done with the upcoming tilemap editors out.
> Trainer cards
> Titlescreens
> Woldmaps
> Intro movie for FR


Ok XD now theres something else those tiles can me made to look less 8 bit like kind of like...



you see how each tile is a mixture of the colors yet it works well and looks less "rough"
well, Like I said I have another Important tut to write up XD
idd looks very nice so you'll be doing a tut about this to eh?
well can't you make a tut about how to change the background, I mean those ugly stripes, in the oak intro? That would be really really great :D well BOL on your tut!
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  #37    
Old October 23rd, 2008 (04:41 PM).
.Seth's Avatar
.Seth
.explorer.
 
Join Date: Jun 2008
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Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

Anyways, I appreciate the tutorial, Jake.

  #38    
Old October 23rd, 2008 (05:22 PM).
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Satoshi Sugimori
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Quote:
Originally Posted by Seth-kun View Post
Actually, Satoshi, the way you edit the Oak intro is by pallete editing. The WHOLE Background in that part is a pallete. I forget what the offset is, but I know that's how you do it. But the sprites, you have to edit them directly, AND there is a tool for changing the nidoran thing.

Anyways, I appreciate the tutorial, Jake.

I know what you mean but if you go in vba to tools and open map viewer when oak is talking and you see on map 2 I think the BG and I want to change that not the colors because I already know how to change all of that
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  #39    
Old October 27th, 2008 (04:41 PM).
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Zeikku™
Johto remaker
 
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Something else you guys can try is this, same method, add tiles but you may need to make the image bigger, and repoint it..but it works
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  #40    
Old October 30th, 2008 (03:02 PM).
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Nico_hacker
DJ Nico: Totaly n00b on hack's
 
Join Date: Oct 2008
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what do you mean whit repoint?
  #41    
Old October 30th, 2008 (03:06 PM).
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Zeikku™
Johto remaker
 
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change the image offset to a blank offset, kind of like what you do to the RAW on the tutorial
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  #42    
Old December 31st, 2008 (11:08 AM).
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Da GaMeFrEaK
Farmer/Swordsman
 
Join Date: Nov 2007
Location: various places
Age: 19
Gender: Male
Nature: Jolly
Hey, man, it's been a while! I hate to bother you about this again, but I found the "wah" website. Do you know where APE is?
  #43    
Old December 31st, 2008 (11:40 AM).
cyberzero's Avatar
cyberzero
New Hacker. Fast Learner.
 
Join Date: Nov 2008
By APE, I'm assuming you mean Advanced Palette Editor.
You can find it in the WAH tools section, or much easier for english speaking hackers, from HackMew's Tool Factory in the toolbox section.

If you decide to use the WAH route, you can scroll down on the list in the tools section and find APE.
  #44    
Old January 1st, 2009 (02:48 PM).
Da GaMeFrEaK's Avatar
Da GaMeFrEaK
Farmer/Swordsman
 
Join Date: Nov 2007
Location: various places
Age: 19
Gender: Male
Nature: Jolly
Ummm...
I think I was at the wrong site. I think I found it earlier but I lost it. It's that spanish site, right?
  #45    
Old January 1st, 2009 (04:02 PM).
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Thrace
@tion
 
Join Date: Jun 2007
Age: 24
Gender: Male
You can find APE in HackMew's Toolfactory thread. Please do not revive threads older than a month.

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