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  #1    
Old September 21st, 2008, 12:13 AM
torferno lvl-X's Avatar
torferno lvl-X
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Hi everyone I am goning to tell you every single detail on inserting
pokemon into those 25 empty slots. Here are the sections. Valid for all gba genration games.
(Sorry, but untill I get more comments I won't update the tut becuase if know one likes it there's is no point ( I encourage critisicm because then I know what to update and make more clear))


Indexing Sprites.
Inserting sprites
Repointing Sprites
Stats edit
Icon repointing and editing NEW
and Cry editing(coming when someone PMs me on how to do it)

History
21/09/08 added basics, posted thread.
21/09/08 inserted detail, for easier understanding
26/09/08 Added a little bit
14/11/08 Icon Editing tuorial inserted

INDEXING SPRITES
(and adding transparent coulour)

Spoiler:

You will need
Irfan View
Your sprite(64x64 pixels)

THis is really simple first open IrfanView and open your sprite in it.
Then go Image>decrease coulour depth>16 colours
Then click save as Gif and choose youre transparent colour simple!


INSERTING SPRITES

Spoiler:

You will need
An indexed sprite(front, back or both)
A hex editor(cygnus free edition is used here)
and Unzl GBA

Open Unzl GBA and click open file.
Don't go any where but go straight to import.
Then open youre sprite.
Then click write to rom.
You will four check boxes tick the two on the left, Don't do anything yet but what i just
told you.
Open youre hex editor.
Scroll down untill you see a bunch of 0's or F's in the middle of the
screen.(about halfway)
Look at the left column, you will see a bunch of numbers.
like this(example)
......00546000 00 00 00 00 00-00 00 00 00 00
00546010 00 00 00 00 00-00 00 00 00 00
00546020 00 00 00 00 00-00 00 00 00 00
00546030 00 00 00 00 00-00 00 00 00 00
00546040...ect.(the zeros are Fs in fire red)
remember 2 of these but they need to be at least 4 spaces apart!
(aka. i would pick 546000 and 546040 (the two zeros at the beginning aren't important)).
Go back to Unzl GBA and type in in the two blanks the numbers you
saw. But the bottom one first (AKA 546040
546000 not 546000
546040 because otherwise the pallette will destroy the larger image file!)
Do this for the front and back sprite.


REPOINTING SPRITES
Spoiler:

You will need
Pokemon editor pro
a pokemon rom with youre sprite inserted

Open pokemon editor pro and then open youre rom.
Scroll down to youre pokemon(one of the 25 slots after celebii) and you will see 5 text bars on the right
with hex numbers in them.
ON the pokemon pallette bit type in the socond nhex number from the last bit
so for me it would be.546000.
And on the pokeomn front sprite put in the first number (546040 for me).
(if you want you can use advnce starter to put that pokemon into youre game and see if it has come out right)



Stats Edit

Spoiler:

You will need
Pokemon Editor Pro
A rom with a pokemon inserted

Open up Pokemon Editor Pro and then open up your rom and from there the thing is self explainitory.


Icon Editing

Spoiler:

You will need
Pokemon Editor Pro
IconEd
A Rom

OK, To start off, open pokemon editor pro. Then, in that open your rom. Scroll down to the pokemon you desire and on the right hand side you will see something saying loads of offsets. Go to the one which says Icon Offset and change the offset to an empty space. Then open IconEd and Happy editing.


P.S There is a complete tut on pkmnhackersonline.com but ther are some stuff there which are quite hard to understand or completely not explained. And I found out that you can easily repoint the icon on pokemon editor pro and also I want to add how to change the cry plus I want to know how to disable the pokedex in wild events.
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  #2    
Old September 21st, 2008, 04:35 AM
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you edit pokemon cries with pokecry I'm not sure how as I got told yesterday nice tutorial though I was hoping one of these would be here (yay first post)
P.s. I think those 25 empty slots are ACTUALLY used for the unknown but who uses the unknown in their hack anyway :D
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  #3    
Old September 21st, 2008, 05:53 AM
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Oh, how original... Do any of you people ever do any research for yourself? Or do you all just reword each others tutorials?
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  #4    
Old September 21st, 2008, 07:53 AM
torferno lvl-X's Avatar
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This is based of somenone elses tutorial but some unclear stuff there has been fixed up here and I also want to include how to change pokecrys but i don't know how to do that. Also does anyone know how to disable the pokedex in wild events.
(I know these slots don't take up unknown space cause by themselves these pokemon only know tackle)
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  #5    
Old September 21st, 2008, 08:52 AM
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti
gggggggggggggggggg
 
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Quote:
Originally Posted by Darthatron View Post
Oh, how original... Do any of you people ever do any research for yourself? Or do you all just reword each others tutorials?
Dude, Do never quostirnd the big 25 ekstra pokemonsz... n000bn darrth is a nooob!!!
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  #6    
Old September 21st, 2008, 09:53 AM
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This is what I think about the 25 slots:

Ruby and Saphire were based off of Crystal but (almost) completely reprogrammed. Back in the day of Crystal, you had to have a new Pokemon for every Unown letter (there were 26 for the 26 letters in the Alphabet). But when they overhauled the code, they left in the extra Unowns until after they had programmed all the Pokemon. Then they went back and programmed the Unown Shape Byte into the Random Pokemon Generator in the game, thus eliminating the need for those extra 25 Unowns. They moved the Pokemon after Unown into those slots, but they didn't feel like moving the Hoenn Pokemon, so they just left those slots open.

So they actually were other Pokemon, and Celebi and the others are actually old Unowns, while Empty Slot 25 used to be Celebi. Get it?

Boy, that was a long post.

EDIT: Boy, I sure hope that you get the Cry Editing Tutorial in.
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  #7    
Old September 21st, 2008, 09:59 AM
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti
gggggggggggggggggg
 
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Quote:
Originally Posted by diegolovespika View Post
This is what I think about the 25 slots:

Ruby and Saphire were based off of Crystal but (almost) completely reprogrammed. Back in the day of Crystal, you had to have a new Pokemon for every Unown letter (there were 26 for the 26 letters in the Alphabet). But when they overhauled the code, they left in the extra Unowns until after they had programmed all the Pokemon. Then they went back and programmed the Unown Shape Byte into the Random Pokemon Generator in the game, thus eliminating the need for those extra 25 Unowns. They moved the Pokemon after Unown into those slots, but they didn't feel like moving the Hoenn Pokemon, so they just left those slots open.

So they actually were other Pokemon, and Celebi and the others are actually old Unowns, while Empty Slot 25 used to be Celebi. Get it?

Boy, that was a long post.

EDIT: Boy, I sure hope that you get the Cry Editing Tutorial in.
So...
Gold and Silver came from the same source... Then they made Crystal... Instead of making a new Game when they reached the advanced Generation, they made Ruby and Saphirre over Crystal? and Then Emerald, Fire red and Leaf green...
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  #8    
Old September 21st, 2008, 10:05 AM
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Quote:
Originally Posted by Gabe_c View Post
So...
Gold and Silver came from the same source... Then they made Crystal... Instead of making a new Game when they reached the advanced Generation, they made Ruby and Saphirre over Crystal? and Then Emerald, Fire red and Leaf green...
That's my guess. fillerfiller
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  #9    
Old September 21st, 2008, 10:07 AM
hi sir tomato my password is syvniti's Avatar
hi sir tomato my password is syvniti
gggggggggggggggggg
 
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Quote:
Originally Posted by diegolovespika View Post
That's my guess. fillerfiller
Except by the pokemon amount, give me 3 reasons... (If you got more then it's okay too)
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  #10    
Old September 21st, 2008, 01:23 PM
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Originally Posted by Gabe_c View Post
Except by the pokemon amount, give me 3 reasons... (If you got more then it's okay too)
Like I said, it's just my GUESS.
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  #11    
Old September 22nd, 2008, 10:09 PM
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Hm, still unclear stuff. Are you sure it shouldn't be saved as a .png? I did .gif and it came out werid (and with the Unown cry - yes this proves those 25 spots are for Unown). I'm going to try again later. I found a Title Screen Cry Changer but not a standard cry changer. The TSCC only goes from #1-#251 though but it's still nice.

EDIT: I used indexed .pngs instead as that seemed to be the correct way. This time, instead of getting the distorted and weird image... it froze when I select the Pokéball containing the newly adde Pokémon [Bonsly]. It did play the Unown cry before it froze and continued playing the BGM afterwards but I couldn't do anything at all. an anyone help me at all?
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Last edited by Pokemon Professor; September 23rd, 2008 at 02:20 AM.
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  #12    
Old September 23rd, 2008, 10:08 AM
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I use Gifs and they work fine, did you make sure that when you repointed that the pallette was first and the graphics were second and the were 4 spaces apart!
I will add screenies when I hav made more than 15 posts.
And please point out faults in this tutorial for me, thanks poke professor
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Insert new pokemon WITHOUT removing old ones up to 25!
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For All GBC hackers!
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  #13    
Old September 25th, 2008, 03:03 PM
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Quote:
Originally Posted by Pokemon Professor View Post
Hm, still unclear stuff. Are you sure it shouldn't be saved as a .png? I did .gif and it came out werid (and with the Unown cry - yes this proves those 25 spots are for Unown). I'm going to try again later. I found a Title Screen Cry Changer but not a standard cry changer. The TSCC only goes from #1-#251 though but it's still nice.

EDIT: I used indexed .pngs instead as that seemed to be the correct way. This time, instead of getting the distorted and weird image... it froze when I select the Pokéball containing the newly adde Pokémon [Bonsly]. It did play the Unown cry before it froze and continued playing the BGM afterwards but I couldn't do anything at all. an anyone help me at all?
to edit pokemon cries use pokecry GUI by LoadingNow you can get it in elite map.

p.s. make sure that when you choose the wav and hit encode that the wav is an 8 bit wav. you'll deeply regret it if it's not... trust me
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  #14    
Old September 25th, 2008, 03:31 PM
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Quote:
Originally Posted by Pokemon Professor View Post
Hm, still unclear stuff. Are you sure it shouldn't be saved as a .png? I did .gif and it came out werid (and with the Unown cry - yes this proves those 25 spots are for Unown). I'm going to try again later. I found a Title Screen Cry Changer but not a standard cry changer. The TSCC only goes from #1-#251 though but it's still nice.

EDIT: I used indexed .pngs instead as that seemed to be the correct way. This time, instead of getting the distorted and weird image... it froze when I select the Pokéball containing the newly adde Pokémon [Bonsly]. It did play the Unown cry before it froze and continued playing the BGM afterwards but I couldn't do anything at all. an anyone help me at all?
Was that Title Screen Cry Changer the one that I posted here?
Title Screen Cry Changer
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  #15    
Old September 26th, 2008, 01:32 AM
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Quote:
Originally Posted by diegolovespika View Post
Was that Title Screen Cry Changer the one that I posted here?
Title Screen Cry Changer
I believe so.

Quote:
Originally Posted by master morty
Quote:
Originally Posted by Pokemon Professor
Hm, still unclear stuff. Are you sure it shouldn't be saved as a .png? I did .gif and it came out werid (and with the Unown cry - yes this proves those 25 spots are for Unown). I'm going to try again later. I found a Title Screen Cry Changer but not a standard cry changer. The TSCC only goes from #1-#251 though but it's still nice.

EDIT: I used indexed .pngs instead as that seemed to be the correct way. This time, instead of getting the distorted and weird image... it froze when I select the Pokéball containing the newly adde Pokémon [Bonsly]. It did play the Unown cry before it froze and continued playing the BGM afterwards but I couldn't do anything at all. an anyone help me at all?

to edit pokemon cries use pokecry GUI by LoadingNow you can get it in elite map.

p.s. make sure that when you choose the wav and hit encode that the wav is an 8 bit wav. you'll deeply regret it if it's not... trust me
I don't know if it will work for me. I don't think I've tried it with my Fire Red OM yet but... I heard it messes up other cries. I guess I can backup the ROM and try it.

Quote:
Originally Posted by torferno lvl-x
I use Gifs and they work fine, did you make sure that when you repointed that the pallette was first and the graphics were second and the were 4 spaces apart!
I will add screenies when I hav made more than 15 posts.
And please point out faults in this tutorial for me, thanks poke professor
I think I know the problem. unLZ.gba does the deep scan thing at the beginning. I was going to change FR's title screen and then realised that in unLZ.gba, when you're looking to rip the images (how do you do that by the way? The pkmnhackersonline tutorial didn't explain it in detail), 2009 in FR is the Pokemon logo. It wouldn't display so I rescanned the ROM (after putting it in the EliteMap directory) and it worked. I'll try again tomorrow - it might work this time. I should avoiding setting transparency when indexing though, right? Or does it not matter?
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  #16    
Old September 27th, 2008, 05:54 AM
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Quote:
Originally Posted by Pokemon Professor View Post
I believe so.



I don't know if it will work for me. I don't think I've tried it with my Fire Red OM yet but... I heard it messes up other cries. I guess I can backup the ROM and try it.



I think I know the problem. unLZ.gba does the deep scan thing at the beginning. I was going to change FR's title screen and then realised that in unLZ.gba, when you're looking to rip the images (how do you do that by the way? The pkmnhackersonline tutorial didn't explain it in detail), 2009 in FR is the Pokemon logo. It wouldn't display so I rescanned the ROM (after putting it in the EliteMap directory) and it worked. I'll try again tomorrow - it might work this time. I should avoiding setting transparency when indexing though, right? Or does it not matter?
Umm... well when I indexed and set transparency, I don't remember what, but something didn't work afterward.
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  #17    
Old October 6th, 2008, 08:46 AM
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Sorry, but untill I get more comments I won't update the tut becuase if know one likes it there's is no point ( I encourage critisicm because then I know what to update and make more clear) This includes screenshots!
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Insert new pokemon WITHOUT removing old ones up to 25!
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Last edited by torferno lvl-X; October 6th, 2008 at 11:04 AM.
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  #18    
Old October 12th, 2008, 11:10 AM
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i wouldnt say that this was a bad tutorial. can i add something?

if you are gonna be making a new pokemon, first open UnLZ.GBA and find the pokemon you want. click on save as.. then yourpokemonnamehere.png

open this up in paint, and now there will be a few odd things happening. the palette will only correspond to the exact palette from the game, so you will have to hunt for the colors yourself. secondly, you could use APE and change the palette so that it matches with the one you are making. when you are done, save. go back to UnLZ and click import, following with your image of your new pokemon. then click Write to ROM, and tick to correct pointers, export image and export palette. you could tick the other one if you want to.

then try it out. if it appears, you've done it right. if it is too big, then resize it in UnLZ and try again.

EDIT:this only took me 25 minutes to figure out.

Last edited by Joey the Cockroach; October 13th, 2008 at 06:24 AM.
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  #19    
Old October 16th, 2008, 09:52 AM
torferno lvl-X's Avatar
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That won't work 'cause all the 25 empty slot pokemon have the same sprite pointers, so you will have to use pokemon editor pro or RS ball to repoint each empty slot individually this also applies for the icon. Anyway i'll add screnies when i have to insert pokemon into the empty slots for GKS in his awesome new hack POKEMON ODDS AND EVENS.
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  #20    
Old October 17th, 2008, 02:49 PM
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i didnt mention the 25 unown ones, i was talking about the other pokemon like Treecko, Mew, Celebi, Araidos etc.
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  #21    
Old October 30th, 2008, 01:13 PM
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You really need a English course man! Serious, you have like a millions of typing errors! Still, keep up your good work with tutorials
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  #22    
Old November 1st, 2008, 12:58 AM
truthseeker
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may i ask? where would i get the hex editor thing?
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  #23    
Old November 1st, 2008, 04:45 AM
torferno lvl-X's Avatar
torferno lvl-X
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Originally Posted by truthseeker View Post
may i ask? where would i get the hex editor thing?
You could ue google. I'll hopefully update the tut soon.
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Insert new pokemon WITHOUT removing old ones up to 25!
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  #24    
Old November 1st, 2008, 04:53 AM
truthseeker
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may i ask? where would i get the hex editor thing?
sory never mind what i said... n_n hehehe... but will i use the same offset that i used in the pokemon sprite to the back sprite?

Quote:
Originally Posted by torferno lvl-X View Post
You could ue google. I'll hopefully update the tut soon.
Thank you..n_n yeah thanks for this tut. hehehe it help me alot

Last edited by truthseeker; November 1st, 2008 at 04:57 AM. Reason: Your double post has been automatically merged.
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  #25    
Old November 1st, 2008, 06:57 AM
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Originally Posted by truthseeker View Post
sory never mind what i said... n_n hehehe... but will i use the same offset that i used in the pokemon sprite to the back sprite?



Thank you..n_n yeah thanks for this tut. hehehe it help me alot

Seriously thanks a lot for the positive comment it really encourages me to extend this tutorial.

EDIT: Backsprites use different offsets.
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Insert new pokemon WITHOUT removing old ones up to 25!
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For All GBC hackers!

Last edited by torferno lvl-X; November 11th, 2008 at 11:09 AM.
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