The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > Creative Discussions > Game Development > Games Showcase
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

Games Showcase This forum is for games which have a significant amount of progress. Only the most developed games are selected to go in here.
New threads in this forum are to be approved by a moderator before they are displayed.

Closed Thread
 
Thread Tools
  #26    
Old October 26th, 2008, 05:47 AM
Blazers's Avatar
Blazers
L.A.S.E.R.S.
 
Join Date: Jan 2008
Location: Connecticut
Age: 20
Will you be posting your fakemon?
  #27    
Old October 26th, 2008, 08:09 AM
frosty_frost09's Avatar
frosty_frost09
Ride on shooting star!
 
Join Date: Oct 2008
Age: 25
Gender:
Nature: Calm
I gotta say, the first thing that hooked me about this thread were the graphics and color. The past few weeks (while I was still a lurker) I seemed to keep frequenting the threads with eye catching graphics. This was one of those threads.

Besides the graphics, the screen shots were very good. I really liked the title screen.

I wish you luck with this project and I hope everything goes well on it.
  #28    
Old October 27th, 2008, 04:04 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Thanks.!
@Blazers: I most likeley will if I finish spriting them.

So basically I intend to work on this while I can't work on Digimon XP (for example, because the engine isn't finished yet), but I really need someone to script the screen size.
__________________
  #29    
Old October 31st, 2008, 10:27 PM
Exiled~Shadow's Avatar
Exiled~Shadow
Once, JJMcay Now Exiled~Shadow
 
Join Date: Oct 2007
Location: In a magical land full of ponies and faries!
Age: 19
Nature: Relaxed
Send a message via Yahoo to Exiled~Shadow Send a message via Skype™ to Exiled~Shadow
cool title/logo. this could be realy interesting! keep it up.
__________________
~~~~

An untold tale of the high seas...
A tale of the dawn of exploration...
A tale that spans time...
A tale, never told before...


Pokémon: Age of Exploration
Coming Soon...

~~~~

  #30    
Old November 1st, 2008, 01:14 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Hate to say it, but this'll probably die since I don't have anyone willing to do some simple-ish scripting for me.

I just want something to work on whilst waiting for Digimon XP.
__________________
  #31    
Old November 1st, 2008, 08:06 AM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Quote:
Originally Posted by CoN~ View Post
Hate to say it, but this'll probably die since I don't have anyone willing to do some simple-ish scripting for me.

I just want something to work on whilst waiting for Digimon XP.
Why let it die!
What kind of scripting do you need?
I can try..
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #32    
Old November 1st, 2008, 02:13 PM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Screen converted to DP size.
that is seriously all I need to continue it.

I already attempted this myself, and even learnt a bit of RGSS, but I don't want to spend my time learning the whole thing for this one occasion since so many people already know it.
So you can't say I'm lazy or didn't try, I just don't know how to do it.

And, once that's done, I have an interesting update to post~
__________________

Last edited by Ravecat; November 1st, 2008 at 02:27 PM.
  #33    
Old November 1st, 2008, 03:30 PM
Neo-Dragon's Avatar
Neo-Dragon
Game Developer
 
Join Date: Sep 2004
Location: Dublin, Ireland
Age: 27
Nature: Relaxed
Why is it so important? It doesn't really matter what size the resolution is does it? Like it aint bad enough to let the project die is it? Don't be crazy.
Don't worry man. Seriously. No one cares if the game is in bloody full screen (well some might if it was in full screen lol).
__________________


ZENFORMS: Protectors: A 2D RPG for iPhone
Click the banner to view site about ZENFORMS!

http://www.calisprojects.com/
Like our facebook page and show your support!
http://www.facebook.com/pages/Calis-...s/326374858787
  #34    
Old November 1st, 2008, 03:34 PM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
I'm still working on it, I just have no interest in releasing it without a decent looking battle system.

I refuse to use stretched sprites, but since I'm using DP Pokemon, I want a DP sized battle screen.

I will not release something that doesn't look as good as it possibly can, and massive sprites fit onto a little screen does not look good.
__________________
  #35    
Old November 1st, 2008, 03:52 PM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
Send a message via Skype™ to ~JV~
Hey con, ive googled and i found what you want ( i think), the URL is here, in PC.
http://www.pokecommunity.com/showthread.php?t=84914
__________________
Sig in maintenance!
  #36    
Old November 1st, 2008, 04:18 PM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Thanks for that, but what I'm looking for is to customize the existing Essentials screen-size script, messing around with this script would probably conflict with that...
__________________
  #37    
Old November 1st, 2008, 04:53 PM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
Send a message via Skype™ to ~JV~
I dont know why but i want to help you, in the resolution* script in the essentials there is:

class Game_Map
TILEWIDTH = 32
TILEHEIGHT = 32

The d/p tile width and heigh are 40 x 40 so just change that, but the problem is that i still dont know how to change the size of the screen
__________________
Sig in maintenance!
  #38    
Old November 1st, 2008, 04:56 PM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Hm, thanks again.

I don't want to change the tile size though, just the resolution so I can fit D/P BATTLE sprites in the screen.
__________________
  #39    
Old November 1st, 2008, 04:58 PM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
Send a message via Skype™ to ~JV~
I FOUND IT. Go to the SpriteResizer script and change the following:

module Graphics
@@width=480
@@height=320

to the desired starting resolution you wanted, and combined with the 40x40 thing you can use the d/p sprites too ( i think).
__________________
Sig in maintenance!
  #40    
Old November 2nd, 2008, 02:15 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
I swear I tried that before...

...anyway, thanks loads!

Now I just need to fix the position of the battlers and hud.

This'll be the annoying bit, I have to change all the systems to appear in the right places...

Welcome to Lime 2.0

__________________
  #41    
Old November 2nd, 2008, 03:45 AM
scizor112's Avatar
scizor112
Scizor Owns!11
 
Join Date: Oct 2008
Gender:
Nice Game When are you going to release Beta? or Alpha?
__________________

If you Click this link today will be the best day of your life.

http://kevan.org/brain.cgi?name=Scizor112
  #42    
Old November 2nd, 2008, 03:47 AM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Quote:
Originally Posted by CoN~ View Post
I swear I tried that before...

...anyway, thanks loads!

Now I just need to fix the position of the battlers and hud.

This'll be the annoying bit, I have to change all the systems to appear in the right places...

Welcome to Lime 2.0
I really like these screens!
Made the player ow yourself?
It looks really cool
And your custom text boxes look cool aswell!
Keep this up, and if you need help or want to know something, just PM me ok?

PoKéMaKeR
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #43    
Old November 2nd, 2008, 03:50 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
Quote:
Originally Posted by scizor112 View Post
Nice Game When are you going to release Beta? or Alpha?
Uh, not any time soon. I'm still rescripting everything to be in the right place for DP size, and that's going to take ages.

(if anybody knows what scripts edit what please tell me)

Quote:
Originally Posted by PoKéMaKeR View Post
I really like these screens!
Made the player ow yourself?
It looks really cool
And your custom text boxes look cool aswell!
Keep this up, and if you need help or want to know something, just PM me ok?

PoKéMaKeR
It's edited from FR/LG Red, but the hair is custom.

And thankyou.
__________________

Last edited by Ravecat; November 2nd, 2008 at 03:51 AM. Reason: Your double post has been automatically merged.
  #44    
Old November 2nd, 2008, 03:55 AM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Quote:
Originally Posted by CoN~ View Post
Uh, not any time soon. I'm still rescripting everything to be in the right place for DP size, and that's going to take ages.

(if anybody knows what scripts edit what please tell me)
What do you mean by "everything to be in the right place for DP size" ?
Because I have DP style in my game and I didn't need to rescript anything at all

PoKéMaKeR
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #45    
Old November 3rd, 2008, 02:19 AM
Ravecat's Avatar
Ravecat
I'm Right.
 
Join Date: May 2005
Location: Adelaide, Australia
Gender: Male
Nature: Careful
-NEW FEATURE-

That's right, a reputation system. You'll recognize this if you've played Fable II.
Basically, doing jobs for people, completing plots, beating gyms and so forth will result in you earning Fame.
Fame is an important aspect of the game; some gyms will not let you in without sufficient Fame, while some parts of the story cannot be advanced.
This gives players a chance to explore the game in more detail as they do jobs for people and discover the deeper parts of the region.

__________________

Last edited by Ravecat; November 3rd, 2008 at 02:28 AM.
  #46    
Old November 3rd, 2008, 03:25 AM
O.G. Duke's Avatar
O.G. Duke
a.k.a OmegaGroudon
 
Join Date: Oct 2006
Nature: Adamant
Send a message via Windows Live Messenger to O.G. Duke
I like the screenies especially the reputation.
Well done.
__________________
This signature has been disabled.
Signature too tall
Please review and fix the issues by reading the signature rules.

You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
  #47    
Old November 3rd, 2008, 06:28 AM
PoKéMaKeR's Avatar
PoKéMaKeR
Pokemon Rancher creator!
 
Join Date: Apr 2008
Location: The Netherlands :)
Gender:
Nature: Relaxed
Send a message via Windows Live Messenger to PoKéMaKeR
Cool new feature you have there CoN~
Keep up!

PoKéMaKeR
__________________
(Click for the thread)



Last update on the Rancher thread: February 26th 2009

  #48    
Old November 3rd, 2008, 06:45 AM
~JV~'s Avatar
~JV~
Dev of Pokémon Uranium
 
Join Date: Aug 2007
Location: Rio de Janeiro
Age: 20
Nature: Relaxed
Send a message via Skype™ to ~JV~
Nice idea ~Con, its easy to do and people always like it =p
__________________
Sig in maintenance!
  #49    
Old November 3rd, 2008, 08:25 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
Gender: Male
Nature: Naive
Quote:
Originally Posted by PoKéMaKeR View Post
What do you mean by "everything to be in the right place for DP size" ?
Because I have DP style in my game and I didn't need to rescript anything at all
He means for the D/P screen size. You have D/P graphics, but a GBA screen size.
By changing the screen size, you mess up the alignment of the menus etc. Here's an example from Amethyst (I haven't redone the bag screen yet):

However, just changing the graphics will mess it up, like so:

This is what he wants to fix.
__________________

Last edited by Wichu; November 3rd, 2008 at 08:34 AM.
  #50    
Old November 3rd, 2008, 09:40 PM
super arrow's Avatar
super arrow
Beginning Trainer
 
Join Date: Oct 2008
Location: Australia
Gender:
Nature: Bold
looks good what tools do you use?
Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 12:52 PM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.