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  #26    
Old October 26th, 2008 (05:47 AM).
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Will you be posting your fakemon?
  #27    
Old October 26th, 2008 (08:09 AM).
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I gotta say, the first thing that hooked me about this thread were the graphics and color. The past few weeks (while I was still a lurker) I seemed to keep frequenting the threads with eye catching graphics. This was one of those threads.

Besides the graphics, the screen shots were very good. I really liked the title screen.

I wish you luck with this project and I hope everything goes well on it.
  #28    
Old October 27th, 2008 (04:04 AM).
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Thanks.!
@Blazers: I most likeley will if I finish spriting them.

So basically I intend to work on this while I can't work on Digimon XP (for example, because the engine isn't finished yet), but I really need someone to script the screen size.
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  #29    
Old October 31st, 2008 (10:27 PM).
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cool title/logo. this could be realy interesting! keep it up.
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  #30    
Old November 1st, 2008 (01:14 AM).
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Hate to say it, but this'll probably die since I don't have anyone willing to do some simple-ish scripting for me.

I just want something to work on whilst waiting for Digimon XP.
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  #31    
Old November 1st, 2008 (08:06 AM).
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Quote originally posted by CoN~:
Hate to say it, but this'll probably die since I don't have anyone willing to do some simple-ish scripting for me.

I just want something to work on whilst waiting for Digimon XP.
Why let it die!
What kind of scripting do you need?
I can try..
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  #32    
Old November 1st, 2008 (02:13 PM). Edited November 1st, 2008 by Ravecat.
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Screen converted to DP size.
that is seriously all I need to continue it.

I already attempted this myself, and even learnt a bit of RGSS, but I don't want to spend my time learning the whole thing for this one occasion since so many people already know it.
So you can't say I'm lazy or didn't try, I just don't know how to do it.

And, once that's done, I have an interesting update to post~
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  #33    
Old November 1st, 2008 (03:30 PM).
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Why is it so important? It doesn't really matter what size the resolution is does it? Like it aint bad enough to let the project die is it? Don't be crazy.
Don't worry man. Seriously. No one cares if the game is in bloody full screen (well some might if it was in full screen lol).
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  #34    
Old November 1st, 2008 (03:34 PM).
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I'm still working on it, I just have no interest in releasing it without a decent looking battle system.

I refuse to use stretched sprites, but since I'm using DP Pokemon, I want a DP sized battle screen.

I will not release something that doesn't look as good as it possibly can, and massive sprites fit onto a little screen does not look good.
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  #35    
Old November 1st, 2008 (03:52 PM).
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Hey con, ive googled and i found what you want ( i think), the URL is here, in PC.
http://www.pokecommunity.com/showthread.php?t=84914
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  #36    
Old November 1st, 2008 (04:18 PM).
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Thanks for that, but what I'm looking for is to customize the existing Essentials screen-size script, messing around with this script would probably conflict with that...
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  #37    
Old November 1st, 2008 (04:53 PM).
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I dont know why but i want to help you, in the resolution* script in the essentials there is:

class Game_Map
TILEWIDTH = 32
TILEHEIGHT = 32

The d/p tile width and heigh are 40 x 40 so just change that, but the problem is that i still dont know how to change the size of the screen
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  #38    
Old November 1st, 2008 (04:56 PM).
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Hm, thanks again.

I don't want to change the tile size though, just the resolution so I can fit D/P BATTLE sprites in the screen.
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  #39    
Old November 1st, 2008 (04:58 PM).
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I FOUND IT. Go to the SpriteResizer script and change the following:

module Graphics
@@width=480
@@height=320

to the desired starting resolution you wanted, and combined with the 40x40 thing you can use the d/p sprites too ( i think).
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  #40    
Old November 2nd, 2008 (02:15 AM).
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I swear I tried that before...

...anyway, thanks loads!

Now I just need to fix the position of the battlers and hud.

This'll be the annoying bit, I have to change all the systems to appear in the right places...

Welcome to Lime 2.0

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  #41    
Old November 2nd, 2008 (03:45 AM).
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Nice Game When are you going to release Beta? or Alpha?
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  #42    
Old November 2nd, 2008 (03:47 AM).
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Quote originally posted by CoN~:
I swear I tried that before...

...anyway, thanks loads!

Now I just need to fix the position of the battlers and hud.

This'll be the annoying bit, I have to change all the systems to appear in the right places...

Welcome to Lime 2.0
I really like these screens!
Made the player ow yourself?
It looks really cool
And your custom text boxes look cool aswell!
Keep this up, and if you need help or want to know something, just PM me ok?

PoKéMaKeR
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  #43    
Old November 2nd, 2008 (03:50 AM). Edited November 2nd, 2008 by Ravecat.
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Quote originally posted by scizor112:
Nice Game When are you going to release Beta? or Alpha?
Uh, not any time soon. I'm still rescripting everything to be in the right place for DP size, and that's going to take ages.

(if anybody knows what scripts edit what please tell me)

Quote originally posted by PoKéMaKeR:
I really like these screens!
Made the player ow yourself?
It looks really cool
And your custom text boxes look cool aswell!
Keep this up, and if you need help or want to know something, just PM me ok?

PoKéMaKeR
It's edited from FR/LG Red, but the hair is custom.

And thankyou.
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  #44    
Old November 2nd, 2008 (03:55 AM).
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Quote originally posted by CoN~:
Uh, not any time soon. I'm still rescripting everything to be in the right place for DP size, and that's going to take ages.

(if anybody knows what scripts edit what please tell me)
What do you mean by "everything to be in the right place for DP size" ?
Because I have DP style in my game and I didn't need to rescript anything at all

PoKéMaKeR
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  #45    
Old November 3rd, 2008 (02:19 AM). Edited November 3rd, 2008 by Ravecat.
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-NEW FEATURE-

That's right, a reputation system. You'll recognize this if you've played Fable II.
Basically, doing jobs for people, completing plots, beating gyms and so forth will result in you earning Fame.
Fame is an important aspect of the game; some gyms will not let you in without sufficient Fame, while some parts of the story cannot be advanced.
This gives players a chance to explore the game in more detail as they do jobs for people and discover the deeper parts of the region.

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  #46    
Old November 3rd, 2008 (03:25 AM).
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I like the screenies especially the reputation.
Well done.
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  #47    
Old November 3rd, 2008 (06:28 AM).
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Cool new feature you have there CoN~
Keep up!

PoKéMaKeR
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  #48    
Old November 3rd, 2008 (06:45 AM).
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Nice idea ~Con, its easy to do and people always like it =p
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  #49    
Old November 3rd, 2008 (08:25 AM). Edited November 3rd, 2008 by Wichu.
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Quote originally posted by PoKéMaKeR:
What do you mean by "everything to be in the right place for DP size" ?
Because I have DP style in my game and I didn't need to rescript anything at all
He means for the D/P screen size. You have D/P graphics, but a GBA screen size.
By changing the screen size, you mess up the alignment of the menus etc. Here's an example from Amethyst (I haven't redone the bag screen yet):

However, just changing the graphics will mess it up, like so:

This is what he wants to fix.
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  #50    
Old November 3rd, 2008 (09:40 PM).
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looks good what tools do you use?
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