The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.


Advertise here

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #1    
Old December 20th, 2008, 05:10 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006

Advertise here

A brief intro about the new script help concept

I've been following the Script Help thread since it began and after months of posts the conclusion I came was only one: there needs to be stricter and better rules. I'm not saying it will be really easy at first, but it's something it needs to be done.

Rules, what about them?

I'll post them in an unsorted order because any of them must be followed and all of them have the same importance. Of course, all forum rules apply.

General Rules

  • Always search before asking: someone may have gotten the same problem before you, therefore you would get the answer in no time.
  • Whenever you need a particular script example, just decompile some similar scripts and try messing around with them.
  • If you need help, ask for it nicely and never demand it.
  • If you don't get an answer soon, just wait patiently. If someone knows the answer, you'll get it posted eventually.
  • Do not ask the same questions over and over again.
  • If you want to say thanks, do it via VM/PM instead of spamming the thread.
  • This is not a script request thread, so you have to post your scripts, clearly explaining what they're supposed to do and what happens instead.

Posting Rules


  • Make sure you took a close look at the scripting tutorials before posting.
  • Always include all your scripts inside spoilers. This way people don't need to waste time scrolling the thread instead of trying to help.
  • Whenever you're posting your script, a couple of screenshoots or a video are useful to understand the problem. If you can, always use at least one of them.
  • Don't forget to include what ROM you're using. Flags and movements are different from game to game, for example.
  • While posting, always include the script type.

    Available types are:
    • Person event - those scripts that get executed when you talk to someone
    • Signpost
    • Trigger - walkable, green "S" on AM
    • Level script ¹

    So, for example, if someone needs help with a level script someone that doesn't know anything about them wouldn't even try helping.

  • Don't forget to specify what's the script editor you are using.
  • Whenever you see someone is missing some data from his post, report it rather then giving a generic answer.
  • Avoid answering if you're not truly sure about what you're saying. Wrong answers won't help anyone: even worser, someone may really think what you said is true. It's not about discouraging people from trying to help: it's about discouraging wrong knowledge.
The code below shows you the structure to use when asking for help here. You're not forced to follow it exactly as that, as long as you include all needed information.

Code:
[b]Game: [/b]
[b]Type: [/b]
[b]Editor: [/b]
[b]Script: [/b]
[spoiler]Script goes here[/spoiler]
[b]Screenshots and/or videos: [/b]
¹ To view the full level script, do the following:

Spoiler:
  • Open AM and load your ROM.
  • Enable the Professional Header View from the View menu.
  • Go to the Header tab and copy the Map Script Offset.
  • Open XSE and load the same ROM.
  • Paste in the offset you just copied.
  • Enable the Level Script option (the button on the very right on the toolbar) and decompile it.

Note: the rules listed above are subject to change without further notice.

Useful Links


Of course, if you're using XSE, reading the guide is a must ;)

Change Log

This is the place where the updates to this post will be stored.

Spoiler:

20/12/2008 - Thread started -- HackMew
21/12/2008 - Adjusted rules a little -- HackMew
25/12/2008 - Introducing the [SOLVED] tag -- HackMew
29/12/2008 - Updated the useful stuff -- HackMew
22/09/2009 - Removed the [SOLVED] part of the rules as no one ever cared -- HackMew
19/11/2009 - Restyled a little -- HackMew

__________________

Last edited by Rukario; April 22nd, 2011 at 10:30 AM.
  #2    
Old December 20th, 2008, 02:15 PM
shane2243's Avatar
shane2243
Dragonite Lover
 
Join Date: Jan 2008
Location: Croydon
Gender:
Nature: Naughty
Send a message via Windows Live Messenger to shane2243
i just wanna know how i'd go about including a a script that means i cannot open a door untill i've spoken to birch after i beat may/brenden?

i want to basically lock the door till after birch has given me the pokedex, and the character's mom has given him/her the running shoes?


[edit]would i have to put a person script on the door, but with no player icon, and make it so the person script disappears after i have said item?[/edit]

Last edited by shane2243; December 20th, 2008 at 02:21 PM.
  #3    
Old December 20th, 2008, 03:16 PM
пзо's Avatar
пзо
zzirRusty
 
Join Date: Dec 2008
Nature: Quiet
Quote:
Originally Posted by shane2243 View Post
i just wanna know how i'd go about including a a script that means i cannot open a door untill i've spoken to birch after i beat may/brenden?

i want to basically lock the door till after birch has given me the pokedex, and the character's mom has given him/her the running shoes?


[edit]would i have to put a person script on the door, but with no player icon, and make it so the person script disappears after i have said item?[/edit]
What we would do here is:

#Org @Start

Setflag 0x1000

For the battle script, you know, the battle with brendan/may.
To keep the door locked we would

#Org @Start
Checkflag 0x1000 -

This cheks if the Setflag 0x1000 is Done yet. Make sure you dont use the same flags twice..

That was the battle..
Now the Running shoes:

#Org @Start
Setflag 0x82F

Now that should activate the running shoes..

#Org @start
Checkflag 82F

That checks if you have the running shoes activated..

Now the Pokedex.

#Org @start
Setflag 0x829

That Sets the Pokedex, you now have the pokedex in your menu.

#Org @start
Checkflag 0x829

Checks if the Pokedex is activated..

So here we are.

---
Pokedex Script

#Dynamic 0xoffset

#org @start
checkflag 0x829
if 0x0 goto @hey!
if 0x1 goto @end
end

#org @hey!
lock
msgbox @icant
boxset 0x6
applymovement 0xFF @back
waitmovement 0x0
release
end

#org @icant
= I can't go in there without\nmy pokedex

#org @back
#raw 0x00 0xFE

#org @end
release
end


---
Running shoes Script


#Dynamic 0xoffset

#org @start
checkflag 0x82F
if 0x0 goto @hey!
if 0x1 goto @end
end

#org @hey!
lock
msgbox @icant
boxset 0x6
applymovement 0xFF @back
waitmovement 0x0
release
end

#org @icant
= I can't go in there/nwithout my running shoes.

#org @back
#raw 0x00 0xFE

#org @end
release
end


putting them together is your job. [Its sooo easy]
And I never included the Battle with May/Brendan.. that would go into too much detail.
--
You should inderstand it now, if you dont, just read a tutorial.
This is the best one in my opinion:
http://www.pokecommunity.com/showthread.php?t=146174
Its called "Seth The Rom masters XSE scripting Tutorial"

Hope you Exel!
And good luck Scripting!
__________________
| Pokémon Obsidian | Pokémon Mystical Glacier |
Yeah, I said it, Pokémon Mystical Glacier..
Its comming back.. Better than ever.
Along side Pokémon Obsidian.
  #4    
Old December 20th, 2008, 03:31 PM
Chimchar 9's Avatar
Chimchar 9
inactive ~ depression :/
 
Join Date: Jan 2008
Location: England, Southampton.
Age: 20
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to Chimchar 9
note:i want the mum to go to you and then the text but it does the text before the movement.

Game: fire red
Script Type: person script

Script:
Spoiler:

#org 0x8000AB
checkflag 0x828
if 0x0 goto 0x88000BC
if 0x1 goto 0x8800154
end


#org 0x8000BC
lock
msgbox 0x88000D2 '"Hey [player] how are you ? yes i kn..."
callstd 0x6
applymovement 0x1 0x880014F
waitmovement 0x0
release
end

#org 0x800154
release
end


#org 0x80014F
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 3 'Face Right
#raw FE 'End of Movements


#org 0x8000D2
= Hey [player] how are you ? yes i know\nit's cold in the dempsi region.\poh yeah pro.oak wants to see you\n about something.
__________________
Pokemon Green Diamond
Status: On Hold.

Last edited by Chimchar 9; December 20th, 2008 at 03:46 PM.
  #5    
Old December 20th, 2008, 03:44 PM
Thrace's Avatar
Thrace
@tion
 
Join Date: Jun 2007
Age: 23
Gender: Male
Quote:
Originally Posted by shane2243 View Post
i just wanna know how i'd go about including a a script that means i cannot open a door untill i've spoken to birch after i beat may/brenden?

i want to basically lock the door till after birch has given me the pokedex, and the character's mom has given him/her the running shoes?


[edit]would i have to put a person script on the door, but with no player icon, and make it so the person script disappears after i have said item?[/edit]
Theres a reason that this new thread was made. Its to avoid posts like this that don't provide enough information. Please use the form in the first post before you post. It'll make it easier for everyone.
__________________
  #6    
Old December 20th, 2008, 03:45 PM
Surf's Avatar
Surf
...
 
Join Date: Jul 2008
Location: Rust
Age: 19
Gender: Male
Nature: Relaxed
Send a message via Windows Live Messenger to Surf
Quote:
Originally Posted by Lucario 9 View Post
note:i want the mum to go to you and then the text but it does the text before the movement.

Game: fire red
Script Type: applymovement script

Script:
Spoiler:

#org 0x8000AB
checkflag 0x828
if 0x0 goto 0x88000BC
if 0x1 goto 0x8800154
end


#org 0x8000BC
lock
msgbox 0x88000D2 '"Hey [player] how are you ? yes i kn..."
callstd 0x6
applymovement 0x1 0x880014F
waitmovement 0x0
release
end

#org 0x800154
release
end


#org 0x80014F
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 3 'Face Right
#raw FE 'End of Movements


#org 0x8000D2
= Hey [player] how are you ? yes i know\nit's cold in the dempsi region.\poh yeah pro.oak wants to see you\n about something.
Ok i'll put th wrong things in bold
#dynamic 0x800000
#org @start
checkflag 0x900
if 0x0 goto @go
end


#org @go
lockapplymovement 0x1 @move
waitmovement 0x0
msgbox @talk'"Hey [player] how are you ? yes i kn..."
callstd 0x6
setflag 0x900
release
end



#org @move
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 3 'Face Right
#raw FE 'End of Movements


#org @talk
[I]= Hey [player] how are you ? yes i know\nit's cold in the dempsi region.\poh yeah pro.oak wants to see you\n about something.

That should work as you want it to and it should save bytes
also if your mums not giving you a pokemo you shouldn't use flag 828
__________________
I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
  #7    
Old December 20th, 2008, 04:00 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Mac_Mini View Post
Ok i'll put th wrong things in bold
Spoiler:
#dynamic 0x800000
#org @start
checkflag 0x900
if 0x0 goto @go
end


#org @go
lockapplymovement 0x1 @move
waitmovement 0x0
msgbox @talk'"Hey [player] how are you ? yes i kn..."
callstd 0x6
setflag 0x900
release
end



#org @move
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 3 'Face Right
#raw FE 'End of Movements


#org @talk
[I]= Hey [player] how are you ? yes i know\nit's cold in the dempsi region.\poh yeah pro.oak wants to see you\n about something.

That should work as you want it to and it should save bytes
also if your mums not giving you a pokemo you shouldn't use flag 828
Nothing is wrong there but it's always safer to use flags from 0x1000 onwards.
Also, usually flags are used to skip something that got executed already, like you can see in the script below:

Spoiler:
#dynamic 0x800000

#org @start
checkflag 0x1000
if 0x1 goto @nothing
lock
applymovement 0x1 @move
waitmovement 0x0
msgbox @talk
callstd 0x6
setflag 0x1000
release
end

#org @nothing
release
end

#org @move
#raw 13 'Step Right (Normal)
#raw 11 'Step Up (Normal)
#raw 3 'Face Right
#raw FE 'End of Movements

#org @talk
= Hey [player] how are you ? yes i know\nit's cold in the dempsi region.\poh yeah pro.oak wants to see you\n about something.
__________________
  #8    
Old December 20th, 2008, 04:07 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Hackmew, we need a new rule. No requesting scripts, sire!
'nyway, this thread's a great idea an' all.
__________________
Brony represent.
  #9    
Old December 20th, 2008, 04:09 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Ninja Caterpie View Post
HackMew, we need a new rule. No requesting scripts, sire!
'nyway, this thread's a great idea an' all.
Oh, well. Just check the first post. That rule is already there.
__________________
  #10    
Old December 20th, 2008, 09:04 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
I am trying out a yes/no script I found in a tutorial, but I am having some trouble. Originally it said I was missing #define or parameter tags so I added them to the places that needed them and then complied. When I tested out in the rom "Yes or No?" appeared and so did the box. When I answered the rest of the text didn't appear but I was able to walk around.

Game: Fire Red
System: XSE
Type: Yes/No Script

Script:



Spoiler:
#dynamic 0x71A3F3

#org @start
lock
faceplayer
message @tutorial
boxset 5
#define Compare LASTRESULT 0x1
#define b_true goto @yes
#define Compare LASTRESULT 0x0
#define if b_true goto @no
release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @no
message @pressno
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!


Last edited by treecko99; December 20th, 2008 at 09:19 PM.
  #11    
Old December 20th, 2008, 09:23 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Quote:
Originally Posted by treecko99 View Post
I am trying out a yes/no script I found in a tutorial, but I am having some trouble. Originally it said I was missing #define or parameter tags so I added them to the places that needed them and then complied. When I tested out in the rom "Yes or No?" appeared and so did the box. When I answered the rest of the text didn't appear but I was able to walk around.

Game: Fire Red
System: XSE
Type: Yes/No Script

Script:



Spoiler:
#dynamic 0x71A3F3

#org @start
lock
faceplayer
message @tutorial
boxset 5
compare LASTRESULT 0x1
if b_true goto @yes
message @pressno
boxset 6
release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
Lolwut? What are the define for? Anyway, I've optimised the script to save time. It should work now.

Spoiler:
#dynamic 0x71A3F3

#org @start
lock
faceplayer
message @tutorial
boxset 5
compare LASTRESULT 0x1
if b_true goto @yes
message @pressno
boxset 6

release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
__________________
Brony represent.
  #12    
Old December 20th, 2008, 09:35 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Quote:
Originally Posted by Ninja Caterpie View Post
Lolwut? What are the define for? Anyway, I've optimised the script to save time. It should work now.

Spoiler:
#dynamic 0x71A3F3

#org @start
lock
faceplayer
message @tutorial
boxset 5
compare LASTRESULT 0x1
if b_true goto @yes
message @pressno
boxset 6

release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
Thanks for the help, but now I am back to my original problem.
It won't let me compile because "Error 13 'type mismatch' on line 8
Missing #define or parameter.
Line: compare LASTRESULT 0x1" pops up.
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!

  #13    
Old December 20th, 2008, 09:50 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Quote:
Originally Posted by treecko99 View Post
Thanks for the help, but now I am back to my original problem.
It won't let me compile because "Error 13 'type mismatch' on line 8
Missing #define or parameter.
Line: compare LASTRESULT 0x1" pops up.
Strange - it compiles for me...And when I test it in-game, it works perfectly too!
__________________
Brony represent.
  #14    
Old December 20th, 2008, 09:56 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Quote:
Originally Posted by Ninja Caterpie View Post
Strange - it compiles for me...And when I test it in-game, it works perfectly too!
Okay I added #define to the script you gave me and now it is working. Just one problem. No matter what I pick it says I picked no.

Spoiler:
#org @start
lock
faceplayer
message @tutorial
boxset 5
#define compare LASTRESULT 0x1
#define if b_true goto @yes
message @pressno
boxset 6
release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!

  #15    
Old December 20th, 2008, 10:18 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Quote:
Originally Posted by treecko99 View Post
Okay I added #define to the script you gave me and now it is working. Just one problem. No matter what I pick it says I picked no.

Spoiler:
#org @start
lock
faceplayer
message @tutorial
boxset 5
#define compare LASTRESULT 0x1
#define if b_true goto @yes
message @pressno
boxset 6
release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
Then try compare lastresult 0x0 instead of 0x1...Initiative, much?
__________________
Brony represent.
  #16    
Old December 20th, 2008, 10:38 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Quote:
Originally Posted by Ninja Caterpie View Post
Then try compare lastresult 0x0 instead of 0x1...Initiative, much?
Gosh Darn it. That still won't work.
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!

  #17    
Old December 20th, 2008, 10:45 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Try "if 0x1 goto".

:\ I'm really stuffed over this. It works perfectly on my ROM.

Hey, remember to take the start offset from the compiled script and put THAT into the person's script offset in A-Map.
__________________
Brony represent.
  #18    
Old December 20th, 2008, 10:56 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Quote:
Originally Posted by Ninja Caterpie View Post
Try "if 0x1 goto".

:\ I'm really stuffed over this. It works perfectly on my ROM.

Hey, remember to take the start offset from the compiled script and put THAT into the person's script offset in A-Map.
Unfortunately that failed aswell. It just game me the same thing...with the additional messed up text.

Thanks for your help anyway. Hopefully I'll figure out what is wrong sooner or later.
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!

  #19    
Old December 20th, 2008, 11:22 PM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
Quote:
Originally Posted by treecko99 View Post
Okay I added #define to the script you gave me and now it is working. Just one problem. No matter what I pick it says I picked no.

Spoiler:
#dynamic 0x800000

#org @start
lock
faceplayer
message @tutorial
boxset 5
compare LASTRESULT 0x1
if b_true goto @yes
message @pressno
boxset 6
release
end

#org @tutorial
= Yes or no?

#org @yes
message @pressyes
boxset 6
release
end

#org @pressyes
= You pressed YES!

#org @pressno
= You pressed NO!
The #define before the two commands is useless, and won't do anything. It also compiled perfectly with me. :\
  #20    
Old December 21st, 2008, 04:00 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
I need a bit of help with a trainerbattle.
The script works fine, so does the battle but when I am in the trainer's sight, the trainer doesn't move towards me so I have to talk to him to battle.
What is wrong?

Trainer's settings in A-map

Spoiler:

Movement Type = Look Right
Movement = 11
Trainer Box = Ticked


Trainerbattle Script

Spoiler:

#dynamic 0x800000

#org @start
trainerbattle 0x0 0x001 0x0 @before @after
message @beaten
boxset 0x6
release
end

#org @before
= DIE!!!

#org @after
= NOOOOO!!!

#org @beaten
= WHY!!!


Thanks in advance
__________________
Pokémon Stardrop
  #21    
Old December 21st, 2008, 04:34 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by treecko99 View Post
Thanks for the help, but now I am back to my original problem.
It won't let me compile because "Error 13 'type mismatch' on line 8
Missing #define or parameter.
Line: compare LASTRESULT 0x1" pops up.
As XSE told you, a #define is missing. And on line 8 we have LASTRESULT.
So make sure you extract all files from the zipped archive.
LASTRESULT is defined in the std.rbh file indeed.

Anyway, remember the script type isn't "Yes/No script" and the like. See the first post for further details.


Quote:
Originally Posted by Pokepal17 View Post
I need a bit of help with a trainerbattle.
The script works fine, so does the battle but when I am in the trainer's sight, the trainer doesn't move towards me so I have to talk to him to battle.
What is wrong?

Trainer's settings in A-map

Spoiler:

Movement Type = Look Right
Movement = 11
Trainer Box = Ticked


Thanks in advance
Well, I guess you just forgot to set the View radius value properly:



Anyway, next time please provide all info okay?
__________________
  #22    
Old December 21st, 2008, 05:29 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Thanks HackMew.
__________________
Pokémon Stardrop
  #23    
Old December 21st, 2008, 10:45 AM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Thanks Hack Mew, it turned out I forgot to extract the extra files.
__________________
So this a signature....its so blank. Time to fix that.


Click here to feed me. Don't let me starve!
This link is a lie!

  #24    
Old December 21st, 2008, 11:06 AM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
Can someone show me an example of the trainerbattle 0x6 and 0x7? Thanks in advance.
  #25    
Old December 21st, 2008, 11:27 AM
Likewise
Bye.
 
Join Date: Mar 2008
Location: Twilight Town
Quote:
#Dynamic 0x71A270

#org @start
checkflag 0x1002
if 0x1 goto @done
lock
faceplayer
giveitem 0x29 0x1
msgbox @text
boxset 0x6
msgbox @Howmuch?
boxset 0x6
applymovement 0x1 @movey
waitmovement 0x0
msgbox @text2
boxset 0x6
msgbox @text3
boxset 0x6
applymovement 0x1 @movey1
waitmovement 0x0
applymovement 0x1 @movey2
waitmovement 0x0
setflag 0x1002
clearflag 0x1004
setflag 0x1003
release
end

#org @text
= Hi, could I have some milk?\pClerk:Certainly!

#org @Howmuch?
= You got some moomoo milk!\pThanks, how much do I owe you?\lClerc:Don't worry, it's on the\nhouse!\pThank you!

#org @movey
#raw 0x62 0x02 0xFE

#org text2
= Boss:What?!\nAnother freebie?!\lThat's it, you're fired!

#org @text3
= Clerk:What?!\n..........\pFine!

#org @movey2
#raw 0x11 0x11 0x60 0xFE

#org @done
release
end
It keeps saying Type Mismatch on line 8, but I checked the tutorials and that's how give item is supposed to go right?
__________________
Bye.
I'm sick of all the prepubecent n00bs running around.
It's like no one has anymore morals anymore.
Bye to all my friends, I'll still be talking to you on msn.
Closed Thread
Quick Reply

Sponsored Links


Advertise here
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 07:19 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.