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  #26    
Old December 21st, 2008, 11:31 AM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
You forgot a 0x0 at the end of the giveitem command.
  #27    
Old December 21st, 2008, 12:25 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
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When I use this Script and talk to the person the game just freezes and the message box does not show up.

Game: FireRed
Type: Person Event
Editor: Xse
Script:
Spoiler:
#dynamic 0x71BD78

#org @start
lock
faceplayer
checkgender
if 0x0 goto @boy
if 0x1 goto @girl
release
end

#org @boy
= You are a boy.\nAren't You?

#org @girl
= You are a girl.\n Tell it to the judge.
__________________
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This link is a lie!

  #28    
Old December 21st, 2008, 12:37 PM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
Quote:
Originally Posted by treecko99 View Post
When I use this Script and talk to the person the game just freezes and the message box does not show up.

Game: FireRed
Type: Person Event
Editor: Xse
Script:
Spoiler:
#dynamic 0x71BD78

#org @start
lock
faceplayer
checkgender
if 0x0 goto @boy
if 0x1 goto @girl
release
end

#org @boy
message @1
boxset 6
end

#org @girl
message @2
boxset 6
end


#org @1
= You are a boy.\nAren't You?

#org @2
= You are a girl.\n Tell it to the judge.
The fixes are in Bold. I hope that helps.
  #29    
Old December 21st, 2008, 12:40 PM
treecko99
The one and only
 
Join Date: Nov 2007
Location: I'm not that much of a n00b.
Age: 20
Gender:
Nature: Quirky
Send a message via Windows Live Messenger to treecko99
Thanks. Now its working properly.
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Click here to feed me. Don't let me starve!
This link is a lie!

  #30    
Old December 21st, 2008, 01:49 PM
Madridista's Avatar
Madridista
-#666
 
Join Date: Nov 2008
Location: Sydney, Australia
Age: 18
Gender:
I just want to say, that there should be a new rule added to the first post.

"If you want to thank somebody, do it via PM instead of spamming this thread"

or something like that.
  #31    
Old December 21st, 2008, 02:53 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Hiche View Post
Can someone show me an example of the trainerbattle 0x6 and 0x7? Thanks in advance.
Did you check some scripts in the original games? If you want you can check the scripting dumps I made a while ago. See my thread in the Toolbox.


Quote:
Originally Posted by Madridista View Post
I just want to say, that there should be a new rule added to the first post.

"If you want to thank somebody, do it via PM instead of spamming this thread"

or something like that.
Yeah, that's a good idea. I'll add it right now.

EDIT: Rules updated, everyone! Make sure to read them once more, no matter if you did already.
__________________

Last edited by HackMew; December 21st, 2008 at 03:02 PM.
  #32    
Old December 21st, 2008, 06:28 PM
Semblance
Trainer
 
Join Date: Aug 2008
Gameokemon Dawn of Oblivion
Type:FireRed
Editor:XSE
Script:
Spoiler:
'-----------------------
#org 0x3B4D85
lock
checkflag 0x828
if 0x0 goto 0x83B4D90
end

'-----------------------
#org 0x3B4D90
lock
applymovement MOVE_PLAYER 0x83B4DAE
msgbox 0x83B4DBB '"I have the results!\nThe student th..."
applymovement MOVE_PLAYER 0x83B4DB2
msgbox 0x83B4E0E '"Go find Professor Johnson for your ..."
release
end


'-----------
' Movements
'-----------
#org 0x3B4DAE
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)

#org 0x3B4DB2
#raw 62 'Exclamation Mark (!)
#raw 20 'Step Right (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)


'---------
' Strings
'---------
#org 0x3B4DBB
= I have the results!\nThe student that will embark on the journey is\p...\n[player]!

#org 0x3B4E0E
= Go find Professor Johnson for your Pokemon!

Screenshots and/or Videos: None

This script is supposed to be a one time only, sorta of like the Oak script that stops you from going out onto the grass without Pokemon. All it's doing now is freezing up the game, and it does that when it's not even on the correct tile. Help would be appreciated greatly; it's the first time I've done a script as complex as this.
  #33    
Old December 21st, 2008, 06:49 PM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Semblance View Post
Game:Pokemon Dawn of Oblivion
Type:FireRed
Editor:XSE
Script:
Spoiler:
'-----------------------
#org 0x3B4D85
lock
checkflag 0x828
if 0x0 goto 0x83B4D90
end

'-----------------------
#org 0x3B4D90
lock
applymovement MOVE_PLAYER 0x83B4DAE
msgbox 0x83B4DBB '"I have the results!\nThe student th..."
applymovement MOVE_PLAYER 0x83B4DB2
msgbox 0x83B4E0E '"Go find Professor Johnson for your ..."
release
end


'-----------
' Movements
'-----------
#org 0x3B4DAE
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)
#raw 11 'Step Up (Normal)

#org 0x3B4DB2
#raw 62 'Exclamation Mark (!)
#raw 20 'Step Right (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)
#raw 1E 'Step Up (Fast)


'---------
' Strings
'---------
#org 0x3B4DBB
= I have the results!\nThe student that will embark on the journey is\p...\n[player]!

#org 0x3B4E0E
= Go find Professor Johnson for your Pokemon!

Screenshots and/or Videos: None

This script is supposed to be a one time only, sorta of like the Oak script that stops you from going out onto the grass without Pokemon. All it's doing now is freezing up the game, and it does that when it's not even on the correct tile. Help would be appreciated greatly; it's the first time I've done a script as complex as this.
Make sure to read better the rules next time because you mixed up thing a little :P

Anyway...
You're missing a release in the first part of the script and you're missing the End of Movements (0xFE) too.
Also, you're missing the callstd/boxset as well.

Spoiler:
#dynamic 0x3B4D85

#org @start
lock
checkflag 0x828
if 0x0 goto @continue
release
end

#org @continue
lock
applymovement MOVE_PLAYER @move1
msgbox @results
callstd 0x6
applymovement MOVE_PLAYER @move2
msgbox @gofind
callstd 0x6
release
end

#org @move1
#raw 0x11
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move2
#raw 0x62
#raw 0x20
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0x1E
#raw 0xFE

#org @results
= I have the results!\nThe student that will embark on the journey is\p...\n[player]!

#org @gofind
= Go find Professor Johnson for your Pokemon!
__________________

Last edited by HackMew; December 21st, 2008 at 06:55 PM.
  #34    
Old December 22nd, 2008, 04:10 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
ROM: Fire Red
Version: 1.0
Script Editor: XSE
Script Type: Person Event
Event pictures: See attachments
Script

Spoiler:

#dynamic 0x800000
#org @begin
lock
faceplayer
message @cry
boxset 0x6
cry 0xA1 0xF5
nop
nop
wildbattle 0xF5 0x32 0x0 0x0
fadescreen 0x0
hidesprite 0x201
release
end

#org @cry
= GRRRR!


This should be a simple wildbattle with a Suicune. When I talk to the Suicune, the screen turns black (I think that's the fadescreen command happening too early) and then the battle happens. When ever the battle finishes, the screen doesn't fade and the hidesprite command doesn't happen.

A-map settings

Spoiler:

No.= 3
Person Event No.= 4
Movement type= Look around
Person ID= 201
Unknown= 00


Thanks in advance!
__________________
Pokémon Stardrop
  #35    
Old December 22nd, 2008, 04:18 AM
Konekodemon's Avatar
Konekodemon
The Master of Pokemon Breeding
Community Supporter
 
Join Date: Mar 2007
Location: NC
Age: 29
Gender: Female
Nature: Jolly
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don't know if this is a script problem or not but what gameboy colors do I use if I want red and blue to look like the colors from yellow
__________________

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[/sig-reason]
  #36    
Old December 22nd, 2008, 04:32 AM
пзо's Avatar
пзо
zzirRusty
 
Join Date: Dec 2008
Nature: Quiet
Spoiler:

ROM: Fire Red
Version: 1.0
Script Editor: XSE
Script Type: [s] Event apply movment.
Event pictures: Nothing to take pictures of..

I never thought i would be doing this! This script works fine.. but the running shoes dont
activate. Im not sure why.
--
#dynamic 0x71B140

#org @start
checkflag 0x82F
if b_true goto @end
msgbox @something
boxset 0x2
applymovement 0x01 @move
waitmovement 0x0
msgbox @something2
boxset 0x2
setflag 0x82F
fanfare 0x13E
msgbox @youreceived
boxset 0x4
waitfanfare
#raw 0x68
applymovement 0x01 @move2
waitmovement 0x0
release
end

#org @end
release
end

#org @move
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE

#org @move2
#raw 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0xFE

#org @something
= \c\h01\h04Oh! I forgot something!

#org @something2
= \c\h01\h04Here. These should help you.

#org @youreceived
= You received \c\h01\h08Running Shoes\c\h01\h02!

The script is outdated i got a update here.. with the movments and stuff.. dont even think about stealing it!
If you want a vid say so.

Weird its only this script that dont work!


[Solved]
__________________
| Pokémon Obsidian | Pokémon Mystical Glacier |
Yeah, I said it, Pokémon Mystical Glacier..
Its comming back.. Better than ever.
Along side Pokémon Obsidian.

Last edited by пзо; December 22nd, 2008 at 07:02 PM.
  #37    
Old December 22nd, 2008, 05:36 AM
Hiche..'s Avatar
Hiche..
 
 
Join Date: Apr 2008
Quote:
Originally Posted by Pokepal17 View Post
ROM: Fire Red
Version: 1.0
Script Editor: XSE
Script Type: Person Event
Event pictures: See attachments
Script

Spoiler:

#dynamic 0x800000

#org @begin
message @cry
boxset 0x2
cry 0xA1 0xF5
nop
nop
wildbattle 245 32 0 0
fadescreen 0x1
hidesprite 0x4
fadescreen 0x0
release
end

#org @cry
= GRRRR!


This should be a simple wildbattle with a Suicune. When I talk to the Suicune, the screen turns black (I think that's the fadescreen command happening too early) and then the battle happens. When ever the battle finishes, the screen doesn't fade and the hidesprite command doesn't happen.

A-map settings

Spoiler:

No.= 3
Person Event No.= 4
Movement type= Look around
Person ID= 201
Unknown= 00


Thanks in advance!
Try this. Also, why did you write hidesprite 0x201? The person event number is 4. :\ I fixed it.
  #38    
Old December 22nd, 2008, 10:07 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by пзо View Post
ROM: Fire Red
Version: 1.0
Script Editor: XSE
Script Type: [S] Event apply movment.
Event pictures: Nothing to take pictures of..


I never thought i would be doing this! This script works fine.. but the running shoes dont
activate. Im not sure why.
--
Spoiler:
#dynamic 0x71B140

#org @start
checkflag 0x82F
if b_true goto @end
msgbox @something
boxset 0x2
applymovement 0x01 @move
waitmovement 0x0
msgbox @something2
boxset 0x2
setflag 0x82F
fanfare 0x13E
msgbox @youreceived
boxset 0x4
waitfanfare
closeonkeypress
applymovement 0x01 @move2
waitmovement 0x0
release
end

#org @end
release
end

#org @move
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE

#org @move2
#raw 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0xFE

#org @something
= \c\h01\h04Oh! I forgot something!

#org @something2
= \c\h01\h04Here. These should help you.

#org @youreceived
= You received \c\h01\h08Running Shoes\c\h01\h02!


The script is outdated i got a update here.. with the movments and stuff.. dont even think about stealing it!
If you want a vid say so.

Weird its only this script that dont work!
There's nothing wrong there, indeed. Did you try it on a clean ROM?
BTW, #raw 0x68 is closeonkeypress. Don't forget to use spoilers, okay?
__________________
  #39    
Old December 22nd, 2008, 12:05 PM
Likewise
Bye.
 
Join Date: Mar 2008
Location: Twilight Town
Quote:
#dynamic 0x71A29C

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @milk
msgbox @get
boxset 0x6
msgbox @milky
boxset 0x6
release
end

#org @get
= Mom:Hurry and get the milk honey!

#org @done
release
end

#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

#org @done2
release
end
A kinda noobish question....
When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)
__________________
Bye.
I'm sick of all the prepubecent n00bs running around.
It's like no one has anymore morals anymore.
Bye to all my friends, I'll still be talking to you on msn.
  #40    
Old December 22nd, 2008, 12:33 PM
Vrai
can you feel my heart?
 
Join Date: Jun 2008
Age: 20
Gender: Male
Nature: Adamant
Send a message via Windows Live Messenger to Vrai
Quote:
Originally Posted by .Phones View Post
A kinda noobish question....
When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)

Spoiler:
#dynamic 0x71A29C

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @milk
checkflag 0x1006
if 0x1 goto @done

msgbox @get
boxset 0x6
msgbox @milky
boxset 0x6
release
end

#org @get
= Mom:Hurry and get the milk honey!

#org @done
release
end

#org @milk
msgbox @milk2
boxset 0x6
setflag 0x1006
release
end

#org @milk2
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

#org @done2
release
end
I think I fixed it in the spoiler. Also, if this is a trigger event, you may want to put in what I added in italics and in green, unless you want that message (milk2) repeating over and over again. I can't assume that this is a person or trigger event 'cause you didn't use the correct form.. Please do, in the future.
__________________
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  #41    
Old December 22nd, 2008, 01:23 PM
пзо's Avatar
пзо
zzirRusty
 
Join Date: Dec 2008
Nature: Quiet
Spoiler:

Originally Posted by пзо
ROM: Fire Red
Version: 1.0
Script Editor: XSE
Script Type: [s] Event apply movment.
Event pictures: Nothing to take pictures of..

I never thought i would be doing this! This script works fine.. but the running shoes dont
activate. Im not sure why.
--
Spoiler:
#dynamic 0x71B140
Spoiler:


#org @start
checkflag 0x82F
if b_true goto @end
msgbox @something
boxset 0x2
applymovement 0x01 @move
waitmovement 0x0
msgbox @something2
boxset 0x2
setflag 0x82F
fanfare 0x13E
msgbox @youreceived
boxset 0x4
waitfanfare
closeonkeypress
applymovement 0x01 @move2
waitmovement 0x0
release
end

#org @end
release
end

#org @move
#raw 0x10 0x10 0x10 0x10 0x12 0x12 0x12 0xFE

#org @move2
#raw 0x13 0x13 0x13 0x11 0x11 0x11 0x11 0xFE

#org @something
= \c\h01\h04Oh! I forgot something!

#org @something2
= \c\h01\h04Here. These should help you.

#org @youreceived
= You received \c\h01\h08Running Shoes\c\h01\h02!

The script is outdated i got a update here.. with the movments and stuff.. dont even think about stealing it!
If you want a vid say so.

Weird its only this script that dont work


---
This script is Haunting me.. It still dont go away. All it is is the running shoes dont work outside.. nothing else.. I've never had trouble like this before..

Please Help.. (This Time) It may look like it has no errors, but wow!

I've even tried the outside map to be "Village" and re-arangin it..
Somthings wrong!

[Solved]
__________________
| Pokémon Obsidian | Pokémon Mystical Glacier |
Yeah, I said it, Pokémon Mystical Glacier..
Its comming back.. Better than ever.
Along side Pokémon Obsidian.

Last edited by пзо; December 22nd, 2008 at 07:01 PM.
  #42    
Old December 22nd, 2008, 01:26 PM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
This script was fixed but it stiil doesn't work th way I want it to.

ROM: Pokemon Fire Red
Version: 1.0
Script Editor: XSE
Script type: Person

Spoiler:

#dynamic 0x800000

#org @begin
message @cry
boxset 0x2
cry 0xA1 0xF5
nop
nop
wildbattle 0xF5 0x32 0x0 0x0
fadescreen 0x1
hidesprite 0x4
fadescreen 0x0
release
end

#org @cry
= GRRRR!


A-map settings

Spoiler:




This is a wildbattle with a Suicune. Firstly, the fadescreen command happens before the battle ends, it happesn when I talk to the Suicune. Secondly, the Suicune temporarily disappears after the battle and then returns when I move. If I put in a random ID code, it disappears permanently. Please help me. Thanks in advance!

Pictures

Spoiler:


__________________
Pokémon Stardrop

Last edited by Pokepal17; December 23rd, 2008 at 01:27 AM.
  #43    
Old December 22nd, 2008, 01:33 PM
Likewise
Bye.
 
Join Date: Mar 2008
Location: Twilight Town
lol sorry,
Game: Pokemon Fire red
Type: Person
Editor: XSE
Script:
Spoiler:
#dynamic 0x71A29C

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @milk
msgbox @get
boxset 0x6
msgbox @milky
boxset 0x6
release
end

#org @get
= Mom:Hurry and get the milk honey!

#org @done
release
end

#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

#org @done2
release
end


A kinda noobish question....
When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)
__________________
Bye.
I'm sick of all the prepubecent n00bs running around.
It's like no one has anymore morals anymore.
Bye to all my friends, I'll still be talking to you on msn.
  #44    
Old December 22nd, 2008, 01:46 PM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Quote:
lol sorry,
Game: Pokemon Fire red
Type: Person
Editor: XSE
Script:
Content hidden:
Click here to view.
#dynamic 0x71A29C

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @milk
msgbox @get
boxset 0x6
msgbox @milky
boxset 0x6
release
end

#org @get
= Mom:Hurry and get the milk honey!

#org @done
release
end

#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

#org @done2
release
end






A kinda noobish question....
When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)
Erm this script will not work because you have pointers that don't lead to anything and you've got pieces of script which have no pointers leading to them.

Judging by what your script says, this should be the solution:

Quote:
#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @ milk
msgbox @get
release
end

#org @get
= Mom:Hurry and get the milk honey!


#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.
This may be right but non of us will know until you give us all the script info.
__________________
Pokémon Stardrop
  #45    
Old December 22nd, 2008, 03:18 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Spoiler:
#dynamic 0x71A29C

#org @start
lock
faceplayer
checkflag 0x1005
if 0x1 goto @milk
msgbox @get
boxset 0x6
msgbox @milky
boxset 0x6
setflag 0x1005
release
end

#org @get
= Mom:Hurry and get the milk honey!

#org @done
release
end

#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.

#org @done2
release
end


A kinda noobish question....
When the flag is set, it just ends, it doesn't go to the message @milk thing (don't ask its a very weird script......)[/QUOTE]

The script is kinda screwed up pretty bad.
Spoiler:
#dynamic 0x71A29C

#org @start
checkflag 0x1005
if 0x1 goto @milk
msgbox @get
boxset 0x2
msgbox @milky 'lolwut? Where's the milky thning?
boxset 0x2
setflag 0x1005
end

#org @get
= Mom:Hurry and get the milk honey!

#org @milk
message 0x2 @milk
end

#org @milk
= Mom:Oh you're here!\pMom:While you were out we found\nsome milk in the fridge, but now\lthat you've bought it....Keep it!\pMom:You can go outside to play now.


Oh, N3O, try running on a different map. :\
__________________
Brony represent.
  #46    
Old December 22nd, 2008, 06:40 PM
wolverfrog's Avatar
wolverfrog
Working on a Hack
 
Join Date: Feb 2008
Location: England
Age: 19
Gender:
Nature: Adamant
The actual give pokemon script works fine. Don't giet me wrong, it gives you a lv 5 Growlithe if you talk to the right guy. The problem is, i want it to be my starter pokemon. So, how do I get the Pokemon menu to appear when i talk to the guy? Because the pokemon shows up in battle, but not in the start menu. Here is the script, can someone edit it so it also makes the pokemon menu show up and highlight the changes?

Thanks

#ORG $begin
lock
faceplayer
checkflag 0x202
if B_true goto $done
message $here
boxset 6
givepokemon 58 5 0xD
setflag 0x202
release
end
#ORG $done
message $nomore
boxset 6
release
end
#ORG $here
$here 1 = (Text Here)
$ORG $nomore
$nomore 1 = (Text Here)
__________________
hacks i support-
My own Hack- Pokemon Law Enforcement



my favourate hackers-
zel, destinedjagold, earthvisitor-make a great hack and you'll be on this list too!

hack i'm working on-

Making my own Hack-Pokemon Law Enforcement
Status-Pre-Beta stage


  #47    
Old December 22nd, 2008, 06:58 PM
пзо's Avatar
пзо
zzirRusty
 
Join Date: Dec 2008
Nature: Quiet
Quote:
Originally Posted by wolverfrog View Post
The actual give pokemon script works fine. Don't giet me wrong, it gives you a lv 5 Growlithe if you talk to the right guy. The problem is, i want it to be my starter pokemon. So, how do I get the Pokemon menu to appear when i talk to the guy? Because the pokemon shows up in battle, but not in the start menu. Here is the script, can someone edit it so it also makes the pokemon menu show up and highlight the changes?

Thanks

#ORG $begin
lock
faceplayer
checkflag 0x828
if B_true goto $done
message $here
boxset 6
givepokemon 58 5 0xD
setflag 0x828
release
end
#ORG $done
message $nomore
boxset 6
release
end
#ORG $here
$here 1 = (Text Here)

$ORG $nomore
$nomore 1 = (Text Here)
Try the Pokemon Menu flag.. Which is Setflag 828 or Chechflag 828.
I changed them both for you in the quote above, I just wanted to tell you your mistakes..
And nextime.. remember to add a spoiler. If you need Any scripting assistance , come to me when im online.
Ill help you.(Ill help you Fast as i can)
__________________
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Yeah, I said it, Pokémon Mystical Glacier..
Its comming back.. Better than ever.
Along side Pokémon Obsidian.
  #48    
Old December 22nd, 2008, 07:20 PM
wolverfrog's Avatar
wolverfrog
Working on a Hack
 
Join Date: Feb 2008
Location: England
Age: 19
Gender:
Nature: Adamant
Wow, thanks so much, i really appreciate it
__________________
hacks i support-
My own Hack- Pokemon Law Enforcement



my favourate hackers-
zel, destinedjagold, earthvisitor-make a great hack and you'll be on this list too!

hack i'm working on-

Making my own Hack-Pokemon Law Enforcement
Status-Pre-Beta stage


  #49    
Old December 22nd, 2008, 08:26 PM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Game:Fire Red
Editor:XSE
Type:person event

When i talk to the person,the game freezes with not message box appearing.
Spoiler:
#dynamic 0x26D44C

#org @start
lock
faceplayer
msgbox @talk
boxset 0x6
release
end

#org @talk
= Wow, your pokegear is impressive!\nDid your mom get it for you?
__________________
I laugh looking at this.

But sometimes I want to come back to it...

  #50    
Old December 22nd, 2008, 10:11 PM
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 18
Gender: Male
Nature: Bold
Having trouble with a rather troublesome script.

Script type: Person Script
ROM:FR
Script Editor:XSE
Spoiler:
'---------------
#org 0x2E6168
msgbox 0x82E6025 MSG_NORMAL '"It's a Spearow[.]\pCould it be tha..."
applymovement MOVE_PLAYER 0x82E60A6
waitmovement 0x0
applymovement 0x12 0x82E60AE
waitmovement 0x0
applymovement MOVE_PLAYER 0x82E60B4
applymovement 0x12 0x82E60D4
waitmovement 0x0
applymovement 0x1 0x82E60F4
applymovement MOVE_PLAYER 0x82E60FC
waitmovement 0x0
msgbox 0x82E6100 MSG_NORMAL '"Thank you!\pI[.]How can I pay you ..."
loadpointer 0x0 0x819F8C0 '"[player] received HM02\nfrom the b..."
giveitem2 0x154 0x1 0x101
msgbox 0x819F8E0 MSG_KEEPOPEN '"HM02 is FLY.\nIt's a wonderfully c..."
closeonkeypress
msgbox 0x82E6146 MSG_NORMAL '"Thanks again!\pGoodbye!"
hidesprite 0x12
applymovement 0x15 0x82E615F
hidesprite 0x1
setflag 0x1001
end


'---------
' Strings
'---------
#org 0x2E6025
= It's a Spearow[.]\pCould it be that trainer's?\p[.]\pHere, birdy...

#org 0x2E6100
= Thank you!\pI[.]How can I pay you back[.]?\pI know! Take this HM!

#org 0x19F8C0
= [player] received HM02\nfrom the boy.

#org 0x19F8E0
= HM02 is FLY.\nIt's a wonderfully convenient move.\pPlease, put it to good use.

#org 0x2E6146
= Thanks again!\pGoodbye!


'-----------
' Movements
'-----------
#org 0x2E60A6
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 2E 'Face Up (Delayed)
#raw 64 'Cross (X)
#raw 53 'Jump in Place (Facing Up)
#raw FE 'End of Movements

#org 0x2E60AE
#raw 62 'Exclamation Mark (!)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw FE 'End of Movements

#org 0x2E60B4
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 20 'Step Right (Fast)
#raw FE 'End of Movements

#org 0x2E60D4
#raw 10 'Step Down (Normal)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1F 'Step Left (Fast)
#raw 1F 'Step Left (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw 1D 'Step Down (Fast)
#raw FE 'End of Movements

#org 0x2E60F4
#raw 62 'Exclamation Mark (!)
#raw 20 'Step Right (Fast)
#raw 20 'Step Right (Fast)
#raw 1C 'Delay5
#raw 1C 'Delay5
#raw 0 'Face Down
#raw FE 'End of Movements

#org 0x2E60FC
#raw 10 'Step Down (Normal)
#raw 1 'Face Up
#raw FE 'End of Movements

#org 0x2E615F
#raw 13 'Step Right (Normal)
#raw 13 'Step Right (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw 10 'Step Down (Normal)
#raw FE 'End of Movements

When I talk to it, the message appears and I move, but the Spearow doesn't, :\ Then the boy talks but doesn't move. He then just disappears.
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