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  #1001    
Old January 15th, 2009, 04:02 AM
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Myzou
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For Bushby, how about a move like:

Perception: Allows Bushby to avoid the next attack, fails if used in succession. (Follows same rules as Protect/Detect, using one of them also has increased fail chance).

And one for all baby pokemon, which is removed when they evolve: Nap: Fall asleep for one turn, restoring 50% health.

Bush babys have heightened sense of hearing, which is where this would come from. (the dodging :P)
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  #1002    
Old January 15th, 2009, 05:25 AM
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I'd like to suggest a move for gliscor, skorupi, gligar, and all the other poison type pokemon with tails.

Toxic Stinger:

POW-180
ACC-70
PP-5

Description:
A move that uses all the poison from the user and smashes the foe with poison from the tail. 100% poison chance. The user cannot use any other poison type moves for the battle.

kind of like a super poison type iron tail.

also for baby pokemon, a move like 'baby face' that reduces the foe's attack and defence.
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Last edited by Zurr; January 15th, 2009 at 05:31 AM.
  #1003    
Old January 15th, 2009, 05:42 AM
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Quote:
Originally Posted by PokemaxST View Post
I'd like to suggest a move for gliscor, skorupi, gligar, and all the other poison type pokemon with tails.

Toxic Stinger:

POW-180
ACC-70
PP-5

Description:
A move that uses all the poison from the user and smashes the foe with poison from the tail. 100% poison chance. The user cannot use any other poison type moves for the battle.

kind of like a super poison type iron tail.

also for baby pokemon, a move like 'baby face' that reduces the foe's attack and defence.
I think 180 is a little too much... Maybe 80 or 90?
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  #1004    
Old January 15th, 2009, 11:01 AM
Aurasan
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ahh... shouldn't the starting money be 3000 instead of 2000?
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  #1005    
Old January 16th, 2009, 04:12 AM
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Zenite
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Quote:
Originally Posted by PokemaxST View Post
I'd like to suggest a move for gliscor, skorupi, gligar, and all the other poison type pokemon with tails.

Toxic Stinger:

POW-180
ACC-70
PP-5

Description:
A move that uses all the poison from the user and smashes the foe with poison from the tail. 100% poison chance. The user cannot use any other poison type moves for the battle.

kind of like a super poison type iron tail.

also for baby pokemon, a move like 'baby face' that reduces the foe's attack and defence.
How about 120-135 for the Power, and the user's attack or special attack harshly falls, and/or the user waits a turn like a Hyper Beam? The use of no poison for the whole battle is a little extreme.

EDIT: Fixed the quote.
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  #1006    
Old January 16th, 2009, 04:33 AM
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Originally Posted by GameSoulXII View Post
How about 120-135 for the Power, and the user's attack or special attack harshly falls, and/or the user waits a turn like a Hyper Beam? The use of no poison for the whole battle is a little extreme.

The reason i put 180 as the power was to compensate for the loss of all the poison. besides, gliscor can use lots of other non-poison type moves like x scissor, gilloutine, steel wing, scary face, and lots of others.
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Quote:
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This is cool!

  #1007    
Old January 16th, 2009, 04:51 AM
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Lol all sounds good just get the beta as fast as possible.
Cause i cant w8 to play it.
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  #1008    
Old January 16th, 2009, 09:20 AM
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  #1009    
Old January 17th, 2009, 08:31 AM
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I'm not really too keen on having a baby Pokémon-exclusive move... Last Resort can already be considered as one, anyway; several first-stage Pokémon learn it, but not their evolutions (such as Phanpy, Chingling and Munchlax).
Baby Pokémon will still have other advantages, such as being able to learn rare moves unavailable to their evolved forms (often after they're supposed to evolve).

I think Toxic Stinger is a bit overpowered; being able to use other non-Poison moves just makes the side effect less of a bad thing, increasing its strength even more. I do like the idea of an always-poison attacking move, though; perhaps it could be a Poison-type counterpart to DynamicPunch and Zap Cannon?

To anyone else suggesting ideas and offering to be an 'idealist'; I don't believe ideas aren't enough to give you a position in the team. This doesn't mean I won't use them, though, and any I do use will be credited in-game. Basically, this means you don't need to ask whether you can help; just post your ideas in the thread, and I'll consider them. Or even better, sign up on the dev forum (see my signature) and submit them in the specialised threads there.

Anyway, to celebrate this thread passing 1000 replies, here's a treat for you guys:
Spoiler:

That's right, I finally got around to doing official art for Fatablos :D

Also, take a look at the top of the first post.
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  #1010    
Old January 17th, 2009, 08:44 AM
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Look awesome can't wait to see some more.
  #1011    
Old January 17th, 2009, 08:48 AM
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Wow Wichu that's brilliant, I really like fatablos!
And that logo... just brilliant!
I really like this game I hope to see some more soon:D!!
Good Luck!
PoKéMaKeR
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  #1012    
Old January 17th, 2009, 10:22 AM
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looks good got a download link
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  #1013    
Old January 17th, 2009, 10:44 AM
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Quote:
Originally Posted by alexander7161 View Post
looks good got a download link
Not yet just wait. It will be worth it
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  #1014    
Old January 17th, 2009, 01:49 PM
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Wow fantastic Logo!
And that Fatablos Art is really cool to! it's a little dark though, or maybe that's my computer

EDIT:
Nevermind, it was just my other computer
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Last edited by TheRexion; January 20th, 2009 at 11:28 PM.
  #1015    
Old January 17th, 2009, 03:02 PM
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That is fantastic... It looks so fearsome... I want it so bad...
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  #1016    
Old January 17th, 2009, 08:37 PM
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It's perfect!
Can't wait to play it!
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  #1017    
Old January 17th, 2009, 09:10 PM
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my point is may be put some D/P pokemon in for a more intersting adventure
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  #1018    
Old January 18th, 2009, 02:25 AM
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Hey Wichu, I really loved that Fatablos official art. Don't forget to check your PMs...
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  #1019    
Old January 18th, 2009, 11:55 AM
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Man this game looks pretty cool. And by the way, AMAZING fakemon, it's not everyday you see fakemon that ACTUALLY look like they could've been made by nintendo (ignore that little, "three hexagons stuck together" pokemon)
  #1020    
Old January 19th, 2009, 07:05 AM
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omg dude, you are a excelent maper,scripter.
Now when i saw this i just cant wait for the betas and the game to be finished.
I hope you give us much updates and that.
Well a question,
How many regions will you be in? 1?
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  #1021    
Old January 19th, 2009, 02:00 PM
DownersBoy
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when will this be released? if it is already then how do i get it?
  #1022    
Old January 19th, 2009, 02:17 PM
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There's no set release date, and I wouldn't inquire too much about it. It'll be released when it's done.
  #1023    
Old January 20th, 2009, 11:27 PM
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Ecxactly, Remember when it's done!
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  #1024    
Old January 22nd, 2009, 04:11 AM
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Great hack, running one year strong
but a few of the screenshots look abit..
idunno, dull? uncolourfull? colourless?
know what i mean? lol
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  #1025    
Old January 22nd, 2009, 04:16 AM
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hey Wichu,
if you still looking for some new moves, I would suggest checking out some TCG moves

because if i remember correctly, they used different moves from the anime/game/manga
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