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  #276    
Old February 20th, 2009 (08:57 AM).
score_under's Avatar
score_under
I program the *other* ASM.
 
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Quote:
Originally Posted by bardock10 View Post
ummm how do you find the offset
and when I compile it says a script I wrote before
please help
To get an offset of free space, there are 2 methods. The easiest of the 2 involves opening PKSVUI, pressing Ctrl+P, then clicking "Find". This will find you some free space, and you just need to copy and paste it.
For now (since I have not finished the beta) you just have to add 0x100 or something around there to your free space offset if you want another one.

I can't understand the second sentence, but I'm sure you'll get it after a few minutes of experimentation.
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  #277    
Old February 20th, 2009 (09:05 AM).
Knomez's Avatar
Knomez
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Nice program, hopefully it will help me learn to script x]
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  #278    
Old February 21st, 2009 (05:40 PM).
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I'm guessing this is a pretty stupid question, but does this program only EDIT scripts? Or can it make new ones as well?
  #279    
Old February 22nd, 2009 (08:31 AM).
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Syrex
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May I include this into PokeBase?

You can find more info if you follow the link in my signature.
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  #280    
Old February 22nd, 2009 (01:24 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote:
Originally Posted by Darth Pikachu View Post
I'm guessing this is a pretty stupid question, but does this program only EDIT scripts? Or can it make new ones as well?
Both.
Quote:
Originally Posted by Syrex View Post
May I include this into PokeBase?

You can find more info if you follow the link in my signature.
Feel free.

This is my most succinct reply yet.
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  #281    
Old March 2nd, 2009 (12:21 PM).
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Destroyer232
Ace Hacker
 
Join Date: Mar 2009
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Yes! A good and easy script maker/editor
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  #282    
Old March 3rd, 2009 (11:23 PM).
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miksy91
A GB/C Rom Hacker since 2010
 
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Hey are you translating Gold scripting to work with Crystal also ?
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  #283    
Old March 4th, 2009 (09:47 AM).
score_under's Avatar
score_under
I program the *other* ASM.
 
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Quote:
Originally Posted by miksy91 View Post
Hey are you translating Gold scripting to work with Crystal also ?
Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.
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  #284    
Old March 4th, 2009 (06:50 PM).
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IIMarckus
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Quote:
Originally Posted by score_under View Post
Currently I neither have a Crystal ROM and nor do I have any documentation on the scripting commands, so I'll need a little help on this one.
Implementing at least the subset of Gold‐compatible commands should be simple, as they are unchanged aside from being shifted slightly. See http://www.pokecommunity.com/showpost.php?p=4347261
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  #285    
Old March 19th, 2009 (10:10 AM).
darkidan
Beginning Trainer
 
Join Date: Mar 2009
need help!

i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
Quote:
Opened file.
#ORG
-> 0x814E0A3
MSGBOX
-> 0x816B23C
CALLSTD
-> 0x2
#ORG
-> 0x816B23C
[STRING]
-> DEWFORD TOWN is a tiny island community.
what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
  #286    
Old March 19th, 2009 (05:34 PM).
kptinalynn
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Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
  #287    
Old March 21st, 2009 (06:33 AM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote:
Originally Posted by darkidan View Post
need help!

i used your program, i tried to copy a script to a new person.. how do i do it.. i mean if i get this info:
Code:
Opened file.
#ORG
   -> 0x814E0A3
MSGBOX
   -> 0x816B23C
CALLSTD
   -> 0x2
#ORG
   -> 0x816B23C
[STRING]
   -> DEWFORD TOWN is a tiny island community.
what info i need to put in the advance map-> events-> script offset and the rest.. thanks :]
You see the first "#org", which has "0x814E0A3"? Just take the last 6 digits (14E0A3), and put it (along with $) as the script offset ($14E0A3).

Quote:
Originally Posted by kptinalynn View Post
Umm this may be a dumb question but what is a script editor? What does it do? Is it like a text editor? Because I can't find a working text editor anywhere.
The game is run by its own programming language, compiled into scripts. These control what people say, what events happen and when, and many other things (people walking towards you, using Strength for pushing boulders).
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  #288    
Old March 23rd, 2009 (02:03 PM).
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PokettoMonsuta
Cut the subsplicity
 
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how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
  #289    
Old March 25th, 2009 (09:12 AM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote:
Originally Posted by PokettoMonsuta View Post
how do you use associateshell with vista, because even if I put it with XP compatibility, it still doesnt work.
Usually on XP it works after a restart of the shell, but I don't have a vista machine that I can test on. I assume it should work similarly, however.
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  #290    
Old April 2nd, 2009 (01:27 PM).
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Samike360
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Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
  #291    
Old April 2nd, 2009 (01:53 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote:
Originally Posted by Samike360 View Post
Whenever I try to add an item to Advance Map from Pkxv, whenever I play the rom and I get the item it comes back every time I move, is there a way to fix this?
You have to use:
Code:
copyvarifnotzero 0x8000 [ITEM]
copyvarifnotzero 0x8000 [AMOUNT]
callstd MSG_FIND
end
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
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  #292    
Old April 2nd, 2009 (05:19 PM). Edited April 2nd, 2009 by Samike360.
Samike360's Avatar
Samike360
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Quote:
Originally Posted by score_under View Post
You have to use:
Code:
copyvarifnotzero 0x8000 [ITEM]
copyvarifnotzero 0x8000 [AMOUNT]
callstd MSG_FIND
end
If that doesn't work, try assigning a flag number through AdvanceMap to the sprite.
Im using that script, but the item still keeps reappearing after I move.

I use this script:

#org 0x8801334
'-----------------------------------
setflag 0x200
copyvarifnotzero 0x8000 0xD
copyvarifnotzero 0x8001 0x1
callstd MSG_FIND ' PLAYER found one XXXXXX!
end
  #293    
Old April 6th, 2009 (05:20 AM).
score_under's Avatar
score_under
I program the *other* ASM.
 
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Location: Hertfordshire, England
Age: 22
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Have you assigned a flag number to the sprite (not the script)?
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  #294    
Old April 6th, 2009 (12:44 PM).
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Samike360
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How would I do that?

Ive tried many different scripts, but it still wont work!
  #295    
Old April 9th, 2009 (12:57 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Quote:
Originally Posted by Samike360 View Post
How would I do that?

Ive tried many different scripts, but it still wont work!
It's in AdvanceMap, when you click on the sprite.
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  #296    
Old April 9th, 2009 (01:32 PM).
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Full Metal
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...
to clarify this...
where 0000 is the flag number you are setting
when the flag is set the person with that person id will become "invisible"
clearing that flag will make them visible.
btw score_under...
that image is a png XD
Attached Images
File Type: png temp.PNG‎ (498 Bytes, 98 views) (Save to Dropbox)
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  #297    
Old April 9th, 2009 (01:35 PM).
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Crocky
SuperScarlet!
 
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Is there a tutorial for this?
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  #298    
Old April 9th, 2009 (01:41 PM).
score_under's Avatar
score_under
I program the *other* ASM.
 
Join Date: Aug 2005
Location: Hertfordshire, England
Age: 22
Nature: Rash
Thanks...
Quote:
Originally Posted by The blob of blobs View Post
btw score_under...
that image is a png XD
You could still cut its size in half by indexing it!
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  #299    
Old April 9th, 2009 (01:59 PM).
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Full Metal
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ahhh u r 2 picke
and Crocky...
a tutorial for what???
if u have msn/yahoo/gmail i can email you a script generator (it's a console app but fairly simple) or i can do best to make a tut if i know what specific your wanting
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  #300    
Old April 9th, 2009 (03:18 PM). Edited April 10th, 2009 by Samike360.
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Samike360
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thanks guys, i'll try it out some.

EDIT: I finally got to work, thanks alot!
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