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  #51  
Unread May 18th, 2008, 03:36 PM
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BigSteve
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Quote:
Originally Posted by Blazichu View Post
Maybe the issue is that you are not ending the code with a [49][90].

So it would go [47][4C][2-byte Pointers][49][90].

i forgot to post here but i found out (from either Cooley or IIMarckus) that the problem was where i loaded the moving sprites in the script. since then i have moved on and with help from IIMarckus set a flag so there has to be pokeballs at Cherrygrove mart for the fatman to give bulbasaur (meaning Elm has the Egg so the player is about to set out properly).
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  #52  
Unread March 22nd, 2009, 06:12 PM
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Thanks a lot this helped me much!
  #53  
Unread March 22nd, 2009, 06:50 PM
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Please don't post in threads that are over a month old.
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