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  #676    
Old March 23rd, 2009 (03:46 PM).
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the berries on those plants are a tad to bright.
but other than that, they're really neat :P
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  #677    
Old March 23rd, 2009 (04:24 PM).
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Quote originally posted by Atomic Reactor:
the berries on those plants are a tad to bright.
but other than that, they're really neat :P
Thanks! I thought so too (about the berries) so I might change the colors.
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  #678    
Old March 24th, 2009 (10:07 PM).
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Yay, I'm the first one to enter the contest ^^

Anyway here's my entry map:

xD, I hope you like it.


//44tim44
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  #679    
Old March 25th, 2009 (04:05 PM). Edited March 27th, 2009 by shinylugia249.
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Quote originally posted by 44tim44:
Yay, I'm the first one to enter the contest ^^

Anyway here's my entry map:
Spoiler:

xD, I hope you like it.


//44tim44
I like the concept but it's a bit empty (although that really doesn't matter because I will edit the winning map in the end). I see some mistakes here and there such as the darker path which is used wrong (its used as a shadow for buildings). Nice map! Keep those entries coming!
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  #680    
Old March 28th, 2009 (11:34 AM).
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yes that map is very empty. by the way i played through some of the new demo and i just can't believe how much it's changed. I got stuck when i battled the grass lady with the nidorino, but other than that i didn't really have any problems. I was gonna post a topic on my game but i need 15 posts so ill post it later.
  #681    
Old March 28th, 2009 (06:02 PM). Edited March 28th, 2009 by shinylugia249.
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Quote originally posted by cdrew:
yes that map is very empty. by the way i played through some of the new demo and i just can't believe how much it's changed. I got stuck when i battled the grass lady with the nidorino, but other than that i didn't really have any problems. I was gonna post a topic on my game but i need 15 posts so ill post it later.
Glad to finally see you at PC! I can understand why you got stuck when fighting Florinda, She can be a challeging opponent!


Mini-Update




(prototype, new one with protagonists and flosting gems coming soon...)
Tittle screen music currently custom remix of metroid zero mission tittle screen music...


More Changes...?:

I'm going to haved a small section like this in every update to show what changes have been made to Ryen! Here are a few new tiles and the new hero ow!:

First the new gatehouse:



Now the new the new hero ow along with some other tiles currently beign worked on:







Closing Words - Follow the rules and enter your entries!:

Renember to provide a description of the tiles for the city when posting your entry and don't be afraid to enter your design! You many never know if you would've had a chance to win unless you actually do.

Oh and here's the list of the hm's you'll be able to use in order:

Surf - 1
Rocksmash - 2
Flash - 3
... the rest will be revealed soon...






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  #682    
Old March 28th, 2009 (06:23 PM).
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Nice update SL! If your doing what I think your doing then you beat me to it lol.
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  #683    
Old March 28th, 2009 (06:25 PM).
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Quote originally posted by PokemonOI:
Nice update SL! If your doing what I think your doing then you beat me to it lol.
Thanks! I think you're talking about surf beign the first Hm? That's what the Dewgong sidequest is for. You get it back from a Galactic Grunt and level it up to make it learn Surf.
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Old March 28th, 2009 (06:25 PM).
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The design of the new hero OW looks quite cool, so are with the tiles. This game is slowly catching up with those top games like Raptors, Amthyst and Protectors. Bow down to the custom graphics and features.
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  #685    
Old March 28th, 2009 (06:29 PM).
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is florinda gonna be a gym leader? or was this already answered...

funny. because the grass gym leader in my game is flora........

EDIT: Oh! thats 15 posts now ill make a thread 4 my game... one sec
  #686    
Old March 28th, 2009 (06:29 PM).
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Quote originally posted by Hall Of Famer:
The design of the new hero OW looks quite cool, so are with the tiles. This game is slowly catching up with those top games like Raptors, Amthyst and Protectors. Bow down to the custom graphics and features.
Lol thanks dude! Are you planning on entering the contest? I'm anxious to start mapping Signas City!
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  #687    
Old March 28th, 2009 (06:30 PM).
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Quote originally posted by shinylugia249:
Thanks! I think you're talking about surf beign the first Hm? That's what the Dewgong sidequest is for. You get it back from a Galactic Grunt and level it up to make it learn Surf.
Nah It wasn't that lol but that too. I was thinking you were gonna reveal your New HM's before I did mine.
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  #688    
Old March 28th, 2009 (06:35 PM).
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Quote originally posted by PokemonOI:
Nah It wasn't that lol but that too. I was thinking you were gonna reveal your New HM's before I did mine.
Yeah Ryen might have 2 or 3 new Hm's but some definates that are staying in are dive. waterfall, and strengh. Not sure about the others though. They might or will be replaced with new Hm's. Oh and did I mention that I'm making water routes more complex such as them having water ledges, rocksmash rocks, and several other alternative routes that could lead to "Dead Ends".

Quote originally posted by cdrew:
is florinda gonna be a gym leader? or was this already answered...

funny. because the grass gym leader in my game is flora........

EDIT: Oh! thats 15 posts now ill make a thread 4 my game... one sec
I can't answer that...
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  #689    
Old March 28th, 2009 (06:42 PM).
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Quote originally posted by shinylugia249:
Lol thanks dude! Are you planning on entering the contest? I'm anxious to start mapping Signas City!
Well honestly I'm really impressed by your versatility. You're a mapper, spriter, tile/graphic designer and also a scripter. Most people can only do one or two of those things, while some can't even make maps. Maybe this is the reason why I'm so sure that Pkmn Ryen will become one of the most popular game in future.

Well I'm not sure if I should enter the contest or not. I've been stuck with school work recently. I'm going to have two exams and two labs next week, but I will be less busier afterwards. I will think about your suggestion by then.
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  #690    
Old March 28th, 2009 (06:58 PM).
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Yeah Ryen might have 2 or 3 new Hm's but some definates that are staying in are dive. waterfall, and strengh. Not sure about the others though. They might or will be replaced with new Hm's. Oh and did I mention that I'm making water routes more complex such as them having water ledges, rocksmash rocks, and several other alternative routes that could lead to "Dead Ends".
sounds cool. I was thinking about making Dig an HM in my game and make it to get through collapsed walls. this would replace the utterly pointless Flash HM.
  #691    
Old March 30th, 2009 (02:44 AM).
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Hey, i made for map for contest, here is it.
  #692    
Old March 30th, 2009 (11:44 AM).
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that map looks nice. though maybe you should replace some of the benches with more trees. but thats up to SL.

maybe i should enter the contest just for fun.......
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Old March 30th, 2009 (01:00 PM).
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Quote originally posted by venom12:
Hey, i made for map for contest, here is it.
Spoiler:
Nice map dude, and renember that my team and I will be making the tiles so please provide a description of the tiles (futuristic, blue, shapes, etc...).

Quote originally posted by cdrew:
that map looks nice. though maybe you should replace some of the benches with more trees. but thats up to SL.

maybe i should enter the contest just for fun.......
Hope you do enter the contest!
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  #694    
Old March 30th, 2009 (05:07 PM). Edited March 30th, 2009 by cdrew.
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should i use the frlg tiles or whatever tiles i use in my game

EDIT: nvm i already made it in the tiles i use, i'll post it tomorrow after school
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  #695    
Old March 30th, 2009 (10:12 PM).
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...Your...tiles...in...your...sig...look...sooooooo...nice.....!!!!
No really. They look breath-taking.
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  #696    
Old March 31st, 2009 (11:52 AM). Edited March 31st, 2009 by cdrew.
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how do i take a screen of the whole map?

nevermind. i figured it out. here you go:



It took me a while to decide where to start, but I think it turned out pretty well. I sure hope it fits the descriptions enough.......
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  #697    
Old April 4th, 2009 (02:42 PM).
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Quote originally posted by ~Watermelon:
...Your...tiles...in...your...sig...look...sooooooo...nice.....!!!!
No really. They look breath-taking.
Thanks! Each Island in Ryen (or pair of islands) will have their own set of tiles!

Quote originally posted by cdrew:
how do i take a screen of the whole map?

nevermind. i figured it out. here you go:

Spoiler:


It took me a while to decide where to start, but I think it turned out pretty well. I sure hope it fits the descriptions enough.......
That map's ok though the entrances are off, but i'm not here to rate it that's all up to the Idealists!


Update




(prototype, new one with protagonists and flosting gems coming soon...)
Tittle screen music currently custom remix of metroid zero mission tittle screen music...


More Changes... (again):
I'm going to haved a small section like this in every update to show what changes have been made to Ryen! Here are a few new tiles and the new hero ow!:

First the gatehouse which I discovered had a small error:



Now some new houses that have been added into the game (I'm replacing every building in the game):







The new Pokemon center and another house!



...And if you guys haven't noiticed one of the trees has a new base and we now have a new flower. The flower was by 44tim44, our new Tile Artist (and a great one he is!).



A great storyline:

The game's storyline has taken sudden change, something you've never seen in a Pokemon game! Well I'm not going to talk about it because it would spoil the whole game so I'll tell you what will happens in the demo. The demo which I will call Pokemon Ryen: Act 1 Demo will be full of anticipation to the actual climax of the game. Th game's storyline in Ryen will be more important than the gym challenges as it actually relates to the protagonist. As you advance through the game you'll question your identity, your origins, and the world around you... Is it all real? What is your role...






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  #698    
Old April 4th, 2009 (03:00 PM).
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That is very awesome man, can't wait to play the demo
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  #699    
Old April 4th, 2009 (04:02 PM).
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Everything looks real slick man.
Just one concern, on the red roofed homes, shouldn't the lighter side be on the left?
Since the light source is usually coming from the top left on everything else.
But yeah, looks good.
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Old April 4th, 2009 (04:09 PM).
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Quote originally posted by Anuhrima:
That is very awesome man, can't wait to play the demo
Thanks!

Quote originally posted by Atomic Reactor:
Everything looks real slick man.
Just one concern, on the red roofed homes, shouldn't the lighter side be on the left?
Since the light source is usually coming from the top left on everything else.
But yeah, looks good.
Oh my bad, Thanks for pointing that out!
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