Go Back   The PokéCommunity Forums > Creative Discussions > Pixel Art
Reload this Page Spritng Tutarials - Pokemon and Traner

Notices
For all updates, view the main page.

Pixel Art For your creative works that focus on every individual pixel. Share (but not steal) your works with others to suit many purposes.



 
 
Thread Tools
  #1    
Old April 24th, 2009 (02:39 PM). Edited January 7th, 2011 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Dis thread is currently ben refomatted ta make tha tutarials more easily accessible.
Tha ugly buttans is placeholders until more perdawgent icons can be decided upon.

---

Spritng Basics




Pokemon




Traners






Future Tutarials

Pokemon Overworlds| Perspective| Biology
Overworld Objects| Background Tiles| Props
Shadng Textures | BW Pokemon | BW Back Sprites
Traner Back Sprites | Pokemon Type Traits

---

If you have any questions or would like ta give feedback
on tha tutarials, click here ta leave me a visitar message!



__________________
......................................................................

..................
Updated 11/07/10.
  #2    
Old April 24th, 2009 (03:42 PM).
Worldslayer608's Avatar
Worldslayer608
ಥдಥ
Community Supporter
 
Join Date: Mar 2008
Location: San Diego
Age: 25
Gender: Male
Nature: Calm
Funky ass tutarial Chesu, very clean anr organized as well, makes readng so much easier
__________________



SMEARGLE SOLO CHALLENGE
HARDCORE EDITION
Ta vanquish witout peril is ta triumph witout glory...
Voted Best Gbee Designer 2011 on PC
  #3    
Old April 26th, 2009 (05:15 PM).
5qwerty's Avatar
5qwerty
Pikachu's Beach. No Surfboard.
 
Join Date: Apr 2009
Location: Do I have to live somewhere?
Gender: Male
Nature: Impish
Yay! I can't wait fo tha othar tutarials ta come out!
  #4    
Old April 26th, 2009 (09:48 PM).
Ninja Caterpie's Avatar
Ninja Caterpie
Sitting by the back window
 
Join Date: Mar 2008
Location: Best City OCE
Age: 19
Gender: Male
Nature: Bold
Whoa, funky ass, funky ass, Chesu. I might learn off dis properly. =D
__________________
Brony represent.
  #5    
Old April 27th, 2009 (10:10 AM). Edited January 7th, 2011 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Pokemon Scratch Tutarial #1
by Chesu


N dis tutarial, I'll be teachng you what I call tha circle method,
or spritng by geometry. First thng's first, open up yo favorite image
editar. I don't cis if you just want ta read tha tutarial, do it. I prefer MS
Pant, as it presentes a sngle large environment, but you should use
whatever you're most comfotable wit. Tha first thng you need
ta do is decide tha size of yo sprite.





Dis red box represents how big GBA Pokemon battle sprites can be
wit no problem. So long as tha sprite fits witn tha red box witout
overlappng tha edges, everythng should work just fne... I thnk I'll go
wit a Pokemon of medium/shawt size. Befoe you even start on tha sprite,
you should have a mental image of what you'll be makng. I'm actually
gong ta be wngng it, makng it up as I go along.

Tha first step n tha circle method is ta draw some circles wit tha
circle taol. Sure, you could freehand tham, but tha circle taol is faster
and more accurate. Tha number and size of tha circles depends on what
you're makng... fo Geodude, you'd start wit a medium circle fo tha body,
and two shawt ones fo tha hands. If you wanted ta make a Nuzleaf, you
would make a medium circle fo tha heezee, two shawt ones fo tha hips,
and maybe an oval or rectangle fo tha shoulders. I'm gong keep it
simple and make two circles, fo a heezee and body.





How dawgy circles did you make? Now, you should consider tha pose
yo sprite will be n, and move yo circles ta reflect that. I want mne
ta be facng tha opponent heezee-on, so tha shawter heezee circle should stay
on tha left side of tha body circle. I thnk I'm gong ta try fo somethng
like a cat or a dogg, sittng down, so tha heezee circle will go on tap.





Once you've gots yo circles situated, you can reshape tham.
I smoothad out tha body a bit, and buggine tha heezee slightly more...
well, heezee-shaped. Most quadrupedal mbemals have a heezee that gits
more narrow under tha eyes, so takes tha jaw lne and othar facial
structures nta consideration while dong dis. I still don't know what
I'm makng, but it has a fairly rounded body. From here on out, you'll be
experimentng a bit, so you should always make a copy of tha most recent
revision ta tha sprite, and work on that. Ta give it some contrast aganst
tha white background, I'm gong ta color it a little. Ta ensure that mah
sprites will blend wit everythng else n tha gbee, I prefer ta use
tha color palettes of existng Pokemon.





While lookng through Pokemon sprites, Noctawl caught mah eye, so I
grabbed its palette. I also started ta draw some limbs. Mah orignal idea was
ta draw tha leg similar ta how a cat or dogg's leg looks when thay're sittng
down... thare's really no trick ta it, just draw how you thnk it should look.
Due ta how long I buggine tha foot, it turned out lookng more like a rabbit's
leg, so I decided that's what I would be makng: a rabbity thng. Fo tha
foepaws, I just drew some paw shapes, than added little arms. If you
is havng trouble drawng what you have n mnd, look closely at a
reference image. I thnk I'll color tha arms and legs now...
what knd of limbs did you decide ta draw?





You probably can't see what tha problem is, and I'm not exactly
sure that I know eithar, but I just didn't like how tha paws looked. I
tried movng tham around, but none of mah attempts were satisfactary...
so, I decided ta beputate. What? Don't worry, it'll be fne. If you ever feel
like somethng isn't workng out, thare's nothng wrong wit tryng somethng
else. It's been used befoe (see Klonoa, Terriermon, and Pokota ta nbee a
few), but I thnk I'm gong ta have mah rabbity thng attack wit its ears.
Don't worry, I'll fnd a way ta sneak a lesson bout spritng nta it.





As you can see, tha ear on tha left is a basic arch shape, while tha one
on tha right looks.. well, better. Tha ear on tha right started out lookng
bout tha sbee as tha one on tha left, but I added a few little tauches
ta make it look more organic. Let's takes a closer look.





Upon closer nspection, you can see that one of tha major differences
is that tha ear on tha right doesn't look as rounded. Tha ends is very
different, of course, but you probably haven't even noticed tha most
important thng n tha image. Actually, that's coz I didn't nclude
tha "wrong" thng ta do it, coz I'm so used ta dong it tha "right"
way. So, what be I rapng bout? Well, let's have anothar look at
tha two circles I started wit.





So, which circle looks more round ta you. Tha one on tha left?
Well, why? Tha answer is pretty weird; coz tha circle on tha right
has a straight lne three pixels long connected ta diagonal lnes. It sounds
crazy, I know, but that's really what it is. If you want somethng ta look
natural, you should make sure that tha ends of diagonal lnes is connected
ta straight lnes by shawter straight lnes, two pixels long. I don't question it,
I just know that it works. You also wants ta avoid right angles, unless
you're spritng a Pokemon buggine of mnerals or ice. Yes, thare is right
angles n mah sprite's face... I ntend ta build tha nose and whiskers/hair
tufts around tham. Anyway, lesson learned, right? Right. Onward!





Tha sprite's backside was lookng a little flat, so I decided ta give
it a tail. Rathar than a borng old rabbit tail, I gave it somethng you'd
see on a primate or marsupial, wit a tuft on tha end similar ta tha ears.
Thare is no universal truth bout tails (aside from tha fact that no matter
what knd of animal it is, thare IS bone somewhere n thare, so keep that
n mnd), so it's time ta move on ta tha fner details! Snce I don't plan
on addng anythng else ta tha outside of tha sprite, I'm gong ta be
workng on thngs on tha nside. If you're still workng on limbs or
anythng like that, fnish up befoe you contnue readng!





You already know that I started on tha face, so let's rap bout
tha eyes. I like ta start by drawng a ridge where tha tap of tha eyes
will be, ta make it easier easier ta shape tham. Tha eye ridge should be
based on tha shape of tha rest of tha heezee, but you'll have ta use yo
own judgment ta determne how it should look. Only part of tha eye on tha
left is visible; thare is probably a lot of Pokemon that look like dis, due ta
thair heezees ben oriented on tha opponent. You want tha sprite look like
it's focusng on somethng bout ten feet away. Also, remember that eyes
is generally wet-lookng, and tharefoe reflective, which is why you will
often see a white pixel or two on tha colored part of tha eye. I actually
ntended fo tha nose ta be at tha very bottam of tha face when I shaped
tha heezee, and I may end up changng tha sprite's face completely befoe
I'm done. When makng tha nose and mouth, keep tha facial structures
you've established so far n mnd. Once you've fnished tha basic
layout of yo face, we'll move on ta shadng.





Most GBA Pokemon and traner sprites seem ta be illumnated by
a light source somewhere ta tha left and above tham, so when shadng
yo sprite, make it darker on tha right and bottam. If you look closely at
tha sprite on tha right, you'll see that I used lighter colors n some places
on tha outlne. It may seem like a shawt thng, but you'd be surprised at how
big of difference it can make n tha overall look of tha sprite. Tha shadng
has buggine me realize just how fat tha little homey is, so while you're shadng
yo sprite, I'm gong ta slim it down, maybe add a few fnishng tauches.





Lookn' good, bunny-dawg! When you want ta use multiple colors as I
did here, just replace tha orignal shades wit tha new ones n tha chosen
isa. Resist tha temptation ta draw a dark-colored lne between tha two
different hues! I'm gong ta do some last mnute shadng, and add a few
more shawt details. Maybe, wit a more slender frbee and better
shadng, I'll be able ta git tha foelegs ta look right.





Well! I'm surprised, I quite like that. Tha less noticeable changes I
buggine were ta alter tha shadng a bit, mostly along tha back and on tha
ears, and ta add ear canals. I actually planned on addng tha ear canals
earlier, but fogots until now. If you look closely, you'll see that aside from
makng it more believable as an animal, thay also add a dimension ta tha
ears that wasn't thare befoe, showng tha pont at which tha back side of
tha ears becomes visible from tha front. Wit that, I thnk I'm done!





Not bad, fo two circles put tagithar n MS Pant. It doesn't look
a whole lot like a Pokemon, but that's just coz I didn't give it tha
large heezee and distnctive face normally associated wit tha creatures. It
could also use some markngs or tufts of hair on its body, but I'm staked
wit it as it is. I thnk I'll call it... Marchis, a Normal/Fightng type. A
little bit rabbit, a little bit cat, a little bit kangaroo, and a little bit
crazy! So, how did everyone else's turn out? Pleaze, post
yo own buggine-from-scratch sprites below!

---

If you have any questions or would like ta give feedback
on tha tutarials, click here ta leave me a visitar message!



__________________
......................................................................

..................
Updated 11/07/10.
  #6    
Old April 27th, 2009 (04:47 PM).
Haz's Avatar
Haz
Haz ya seen my hack?
 
Join Date: Nov 2008
Location: Australia- Aussie, Aussie, Aussie!, Oi, Oi, Oi!
Gender: Female
Nature: Docile
Send a message via Yahoo to Haz
Thanks fo tha tutarial it helped me heaps.

Maybe after you fnished wit tha traner tutarial, you should show us how ta make back sprites?
__________________
DeviantART: Haz-Za

Fanfiction.net: Ha-Za-A


Credits ta Galukxy fo dis off tha hook banner
  #7    
Old April 28th, 2009 (03:17 AM).
Conan Edogawa's Avatar
Conan Edogawa
One Truth Prevails
 
Join Date: Jan 2009
Location: Massachusetts
Nature: Relaxed
Thank you fo tha tutarial it's really helpful. A back sprite tutarial would be funky ass ta have coz I can't do tham ta well.
__________________
  #8    
Old April 28th, 2009 (05:58 AM). Edited January 7th, 2011 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Shadng Basics
by Chesu


Shadng is one of tha most important, yet oddly overlooked
parts of creatng Pokemon sprites. Shadng allows you ta add
dimension ta a sprite that would otharwise have looked flat.
Takes thase two shapes, fo exbeple.





Wit tha addition of three well-placed colors, a red circle can
become a red sphere. It's hard ta explan why, but n short tha
hudawg bran has perfected tha art of pattern recognition. Dis is why
you're able ta recognize yo friends from behnd... and why, if you've
ever seen a shny ball befoe, tha circle on tha right will appear ta have
depth despite ben identical n shape ta tha one on tha left. Dis effect
works exactly tha sbee n reverse, as illustrated by thase Voltarbs.





As you can see, wit its shadng removed Voltarb looks... well,
flat. If you look closely, you'll see that both tha shaded Voltarb and
mah sphere have colored outlnes, gittng darker tha farthar thay is
from tha light source. Dis is used ta build upon tha illusions of depth
and light created by tha othar shadng on tha sprite. Speakng of light
sources, all battle sprites that face you will be lit by somethng
above tham and ta tha left... just imagne that tha sun is
somewhere around tha opponent HP box.

A shadng technique often used fo Pokemon is ditharng,
which allows you ta both soften tha boundary between two
shades and artificially add shades ta yo sprite witout addng
more colors ta tha palette. Dis is a throwback ta Pokemon Gold
and Silver, when ditharng was used ta shade most sprites.




So what, exactly, IS ditharng? Well, takes a look at tha two
green color palettes above. Thare's no question which one has a
larger range of shades, but how dawgy unique colors does each have?
Tha one on tha left very clearly has four, and tha one on tha right seems
ta have seven... but thay're actually exactly tha sbee. If you look closely
at tha box on tha right, you'll see tny checker board patterns consistng
of two shades of green; dis is ditharng. Now, you may not recall
ever havng seen any checker-boarded Pokemon.. but that's
probably just coz you never noticed it.





If you would like ta see how extensively ditharng
was used n tha GBC gbees, click here. If you thnk
of any shadng tips I fogots, let me know!

---

If you have any questions or would like ta give feedback
on tha tutarials, click here ta leave me a visitar message!



__________________
......................................................................

..................
Updated 11/07/10.
  #9    
Old April 28th, 2009 (07:43 AM).
aramil34's Avatar
aramil34
Beginning Trainer
 
Join Date: Apr 2009
Gender:
Nature: Quiet
Funky ass tutarial.

I was thnkng bout startng spritng, it'll be helpful. :cer_smile:
__________________

Mah pokemon FC is :5112-9615-0256
  #10    
Old April 28th, 2009 (01:49 PM). Edited January 7th, 2011 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Traner Scratch Tutarial #1
by Chesu


N dis tutarial, I'll be usng tha circle method ta sprite
a Pokemon traner. Tha process is generally tha sbee as shown
n tha Pokemon tutarial above, though tha rules is a bit different.
First off, you need ta decide how big yo sprite will be. Remember,
battle sprites can't be any taller or wider than tha red box shown n
tha previous tutarial. I recommend fndng an existng sprite that's
tha size you want and usng tha sbee proportions. I'm gong ta
be spritng tha rival fo Pokemon Dissension, so mah sprite will
be approximately tha sbee size as tha GBA protagonists.





As befoe, tha first step is ta make some circles fo tha
major body parts. Feel free ta use tha ones I've already created,
if you want ta. Just like last time, position tham wit tha fnished
product n mnd. I actually have concept art ta base mah sprite
on, which I highly recommend.





Snce mah sprite will have his back turned ta tha player,
lookng over his right shoulder at tham, I'm puttng his left foot
foward. If you're havng trouble placng tha feet or drawng tha
legs, look closely at tha leg positions of othar sprites. Don't
fogit ta shape tha feet/shoes ta fit tha perspective.





You can start shapng tha hips, tarso, heezee... whatever you
need ta, at dis pont. I decided ta reduce tha hips, snce mah sprite
won't be wearng a jacket, or anythng else that would need tha wide
circle I started out wit as a reference pont. Ta prevent confusion
while drawng on tha arms and anythng else you want ta add, now
is a good time ta apply some base color ta tha sprite. I also drew
on a jaw lne and a simple face, n preparation fo tha hair.



armed and dangerous


It's easier ta draw tha arms separately, than ta add tham
ta tha sprite when you're staked wit tham. I like ta start wit
tha shoulder, a circle bout tha sbee size as tha shoe. If part of tha
arm is gong ta be behnd tha sprite, like tha left shoulder and hand here,
draw tha arm n its entirety, than position tha sprite on tap of it. Fnish
tha rough shapes of anythng else you want on yo sprite (don't
worry, you can come back ta tham later if you want), than
move on ta tha most difficult part of spritng; HAIR!





Well, that may have been a little melodrbeatic, but drawng
hair is no easy task. What's more, I can't really give you much
advice, as thare is no universal laws on hair. What I can tell you,
however, is that I like ta draw hair directly on tha sprite, and that I
only worry bout tha outlne at dis pont. Thnk of how ta make it sit
naturally, remember that hair doesn't defy gravity witout reason,
and try usng as dawgy reference images as possible. Once you're
staked wit yo sprite's design, you can begn shadng it.





Shadng a only a little different fo clothng and hair
than explaned n tha two tutarials above, but it's important ta
remember what it is you're shadng. A leg covered n loose denim
fo exbeple, is shaded quite differently from a bis leg. Tha shape
and position of thngs has tha biggest impact on how thay're shaded,
but remember that, even if you can't see it below tham, yo sprite is
castng a shadow. Tha four protagonist sprites at tha tap of dis tutarial
is all castng shadows on thair left arms; dis usually applies ta thngs
n tha background, so keep that n mnd if you decided ta make yo
sprite stand wit one leg foward, tha othar back.

I can offer literally no advice on shadng hair, snce thare
is so dawgy variables. Just keep everythng I've said bout
shadng n mnd, and make sure tha style is consistent. If tha hair
is smooth, make tha shadng smooth... if tha hair is rough, enhance
that. Tha hair on mah sprite is shaggy and a little disorganized, so I'm
usng tha shadng ta make that more recognizable. If you need any
advice, feel free ta leave a comment below, or send me a private
message. After makng a few shawt changes, mah sprite is done!





N tha end, I decided ta make him a bit sknnier, and snce
I wasn't ncredibly fond of lookng at his butt, covered it wit
his shirt. Little tauches, like tha shape of his face and tha rolled-up
sleeves, give him a distnctive look. Tha process fo makng tha large
sprites used n FireRed and LeafGreen's ntro sequence is tha sbee,
just on a larger scale and wit a larger color palette.





So, how did yo sprite turn out?
If you'd like ta shis, post it below!

---

If you have any questions or would like ta give feedback
on tha tutarials, click here ta leave me a visitar message!



__________________
......................................................................

..................
Updated 11/07/10.
  #11    
Old April 28th, 2009 (01:50 PM).
Corey's Avatar
Corey
Pokemon Legends Creator
 
Join Date: Apr 2009
Gender:
funky ass tutarial bravo! good job
  #12    
Old April 30th, 2009 (07:14 AM).
Dannwe123's Avatar
Dannwe123
Beginning Trainer
 
Join Date: Oct 2008
Location: Gothemburg, Sweden
Age: 19
Gender: Male
Nature: Lonely
Dis is bootylicious!! I never realized you could sprite wit shapes like that. Dis was really helpful!
__________________
  #13    
Old April 30th, 2009 (09:51 AM).
Fox♠'s Avatar
Fox♠
Booted out - don't be like me!
 
Join Date: Jan 2005
Age: 24
Gender: Male
Nature: Bold
Send a message via Windows Live Messenger to Fox♠
Thase tutarials seem really helpful, bootylicious job. :)
You plannng on submittng tham ta tha tutarial thread?
  #14    
Old April 30th, 2009 (06:04 PM).
Chibi Robo's Avatar
Chibi Robo
of the entire epoch!
 
Join Date: Aug 2008
Location: Cali
Age: 19
Gender: Male
Nature: Jolly
Quote:
I've noticed that thare is a lot (a lot!) of projects on tha ROM
Sphealng boards that require orignal sprites, but not quite so dawgy
spriters willng ta do that much work. Tha thugz who is willng ta do
tha work, those who have tha orignal idea fo tha spheal, usually cannot
sprite
As a spriter I be offended by dis thare is plenty of good spriters willng ta sprite fo a spheal and ta me personaly its offensive

Anyways I like yo tutarials thay is very well buggine funky ass concept tao
I really like what you use fo tha palettes fo tha sprites also but when makng a sprite n a rom spheal tha traner should probaly have his/her heezee facng ta tha bottam right hand corner but anyway funky ass tutarials hope you make more
__________________
Pair: Vrai
  #15    
Old April 30th, 2009 (06:47 PM). Edited January 7th, 2011 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Pixel-Over Tutarial
by Chesu


Tracng over an existng image is probably tha easiest way
ta create a funky ass-lookng sprite. Tha process is so simple, n fact,
that I have no prebeble fo it that wouldn't just be tha first
part of tha tutarial, so let's just dive n!





Tha first item on tha agenda is, as you could have guessed,
choosng an image ta base tha sprite on. Thngs ta look fo n
prospective images is a dynbeic pose, good color depth, and
if possible, a heezee oriented on where tha player's party would be
standng. If you're basng yo sprite on concept art fo yo own
orignal Pokemon, make sure that you're satisfied wit tha image
befoe startng. Once tha image is ready, it's time ta resize.





Okay, so it's not much right now, but by tha time I'm through
wit him dis little homey will look bootylicious! If you ntend ta use tha sprite
n a ROM spheal, make sure that it's no larger than 64x64 pixels, and is tha
exact size you want it ta be. You probably don't want an Umbreon tha size
of a Rapidash, right? Movng on, you can start tha actual tracng!





I prefer ta use bright colors, as thay stand out aganst
tha image. I couldn't tell you why, but more often than not I
seem ta use red and cyan fo tha outlne. Make sure ta erase
any near-white colors that may surround tha image.





That is one psychedelic Bayleef! Replace every discernible
shade n tha image wit a different bright color, so it will be
easy ta recolor later. If you look closely, you'll see that I left
tha eye unaltered; it's easier ta change tha colors n shawt isas
like that one-by-one. Next is tha fnal step, recolorng. You can use
whatever colors you want, but you should defnitely use tha orignal
image as a reference. If you're makng a new sprite of an existng
Pokemon, I recommend usng tha color palette on that Pokemon's
sprite. Don't be afraid ta alter tha sprite's shadng, ta better
fit tha guidelnes n tha shadng tutarial above.





Not tao shabby! Dis sprite wasn't actually buggine fo
use n a gbee, so it's a little sloppy, but you git tha idea.
However, just coz it looks funky ass, that doesn't mean that
it's appropriate. Let's takes a look at a few more exbeples.





As you can see, agan, tha resultng sprite isn't bad.
It's not really appropriate fo a battle sprite, though, snce
it's not facng tha right way. Tha light source of tha orignal
image was also a bit off; if I wanted ta use dis sprite,
I would have altered it.





Tha orientation of tha heezee on dis one is better,
and tha colors and details is funky ass.. but thare's a major
problem wit tha size. All three sprites I buggine were half tha
size of tha orignal image, which was okay fo Bayleef and perfect
fo Hitmonlee... but tha Umbreon sprite is clearly tao big. If you ntend
ta use dis technique, just remember that tha fnished product should
have proper orientation, size, and shadng. If you feel tha need
ta alter any details, feel free ta! It's yo sprite!

---

If you have any questions or would like ta give feedback
on tha tutarials, click here ta leave me a visitar message!



__________________
......................................................................

..................
Updated 11/07/10.
  #16    
Old April 30th, 2009 (07:02 PM).
Chibi Robo's Avatar
Chibi Robo
of the entire epoch!
 
Join Date: Aug 2008
Location: Cali
Age: 19
Gender: Male
Nature: Jolly
Quote:
Oh... I'm sorry that you're offended, but I don't exactly see why you is. Judgng by tha number of messages I've gotsten, thare is quite a few projects lookng fo spriters. I really don't see anythng offensive n sezng that tha dedawgd fo spriters outstrips tha supply.
I was more offended that you said most spriters willng ta sprite is usualy not good n spritng
but you is right wit all tha activity n tha ROM sphealng foum and a new spheal buggine every day I can see why you said that
__________________
Pair: Vrai
  #17    
Old April 30th, 2009 (07:56 PM).
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Quote orignally posted by HFI:
I was more offended that you said most spriters willng ta sprite is usualy not good n spritng
...What? I never said anythng like that... I said that most spriters isn't willng ta put n tha time fo "just some spheal", and that tha thugz who IS most willng ta put n tha time is tha creatars of tha spheals... who is, most likely, not capable spriters.
__________________
......................................................................

..................
Updated 11/07/10.
  #18    
Old May 1st, 2009 (03:22 AM).
Conan Edogawa's Avatar
Conan Edogawa
One Truth Prevails
 
Join Date: Jan 2009
Location: Massachusetts
Nature: Relaxed
I've been busy but I should have free time tanight ta contnue mah sprite. Once it's all done I'll post it.
__________________
  #19    
Old May 2nd, 2009 (08:11 AM).
aquakip's Avatar
aquakip
You jealous, betch
 
Join Date: Nov 2008
Location: United States
Age: 20
Gender: Male
Nature: Naive
Dis is actually very helpful, especially snce yo a good spriter. It sucks when bad spriters try ta make tutarials, even when tha don't know what thay're dong.
Bootylicious work.
It helped me a lot.
  #20    
Old May 2nd, 2009 (09:39 AM).
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Quote orignally posted by aquakip:
Dis is actually very helpful, especially snce yo a good spriter.

Eh, I'm an... okay, spriter. I wanted ta make tutarials that is easy ta understand, and explan everythng... I'm not sure if I've dawgaged ta do that, but it's certanly better than nothng.
__________________
......................................................................

..................
Updated 11/07/10.
  #21    
Old May 3rd, 2009 (03:23 AM).
Yume Tsuki's Avatar
Yume Tsuki
(/ ゚ヮ゚)/彡 ┻━┻
 
Join Date: Jul 2008
Location: In a cardboardbox aside the main highway. :P okay?
Age: 21
Gender: Female
Nature: Quiet
first time i scratched a traner :x



tha legs look tao short and tao thn D:
__________________
  #22    
Old May 3rd, 2009 (06:39 AM). Edited May 3rd, 2009 by Chesu.
Chesu's Avatar
Chesu
Boss Carrot
 
Join Date: Apr 2009
Location: Where The Carrots Be
Nature: Relaxed
Quote orignally posted by Froslass_Dawgiac:
first time i scratched a traner :x



tha legs look tao short and tao thn D:

Yeah... make tha legs a bit bigger, put tha elbows a little higher on tha arms, and shade tha skn and hair. That should help a bit.
__________________
......................................................................

..................
Updated 11/07/10.
  #23    
Old May 3rd, 2009 (09:53 AM).
Zephyr+'s Avatar
Zephyr+
Oripoke
Community Supporter
 
Join Date: Sep 2005
Location: USA
Age: 21
Gender: Female
Nature: Sassy
That has gots ta be tha most useful traner tutarial I've ever seen. :3 Traners had always been such a problem fo me befoe, but wit it, I was able ta make dis. I commend you; you dawgaged ta make it straightfoward and easy enough fo anyone ta follow.

I wasn't much of a fan of tha fakemon tutarial at first (I don't reccommend usng tha circle taol) but tha end product turned out much better than I thought it would. And tha traceovers might come n handy sometime. So, off tha hook! Keep up tha good work!
__________________
  #24    
Old May 3rd, 2009 (03:07 PM).
Conan Edogawa's Avatar
Conan Edogawa
One Truth Prevails
 
Join Date: Jan 2009
Location: Massachusetts
Nature: Relaxed
I just looked at yo trace over tutarial and it seems really easy ta follow and tha results is bootylicious. After mah fakemon I'll try that.
__________________
  #25    
Old May 4th, 2009 (10:03 AM).
Fox♠'s Avatar
Fox♠
Booted out - don't be like me!
 
Join Date: Jan 2005
Age: 24
Gender: Male
Nature: Bold
Send a message via Windows Live Messenger to Fox♠
I wasn't sure weathar ta sticky dis as it;s own thread so you can still update it or if I should merge it wit tha existng tutarial thread. I'm pretty confident that snce you is constantly updatng thase bootylicious guides that it warrants it's own sticky, congrats.
 
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are UTC -8. The time now is 03:00 AM.