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  #26    
Old July 25th, 2008 (02:35 AM).
thethethethe thethethethe is offline
 
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Sorry I couldn't find the image on my computer. But I've uploaded the Microsoft word document that I wrote the tutorial in. That can be found as an attachment in the first post.
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  #27    
Old August 10th, 2008 (05:05 PM). Edited August 10th, 2008 by Iken.
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let's say i'm changing the grass to a sort of greyish dead plant.

how would i change the color of the animation?

EDIT: Er... nevermind *duh*

RE-EDIT: OK nevermind, i can't make this work ''
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  #28    
Old September 4th, 2008 (05:01 PM). Edited December 14th, 2008 by sab.
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Call me a n00b but I can't figure out how to change the palletes in tile molester.
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  #29    
Old May 20th, 2009 (01:54 PM).
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THIS. IS. AWESOME.

but im just wondering.
how can you add an animation to a new tile? Like the Pokemon Gen. 4 games' windmills.
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  #30    
Old June 3rd, 2009 (04:12 PM).
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  #31    
Old August 2nd, 2014 (12:04 PM).
Benjithebutcher Benjithebutcher is offline
 
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Hey im working on a pokemon hack and i already changed the grass to a different image, adn changed the palette and im very confused on the hex editor and so forth, please help
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  #32    
Old 6 Days Ago (07:02 PM).
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FamiliaWerneck FamiliaWerneck is online now
 
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Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
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  #33    
Old 6 Days Ago (07:49 PM).
azurile13 azurile13 is offline
 
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Quote originally posted by FamiliaWerneck:
Ok, I know this is a very old thread, but it's the start of what I was looking for. Re-uping the0person0of03's question, is it possible to add more animations, not simply change them?
Also, I don't know for the palettes, but I'm sure the behavior bytes are organized in tables that may later point at this specific animation.
Knowing this (and that JPAN actually found the table), is it possible to get the table and locate every animation in the game?
Also, seems like the tall grass animation is in the Fire Red ROM, after all. Why it doesn't work in Advance Map? It was used on top of a different tile, a regular grass. Wht it doesn't work by calling it from Advance Map?
http://www.pokecommunity.com/showthread.php?t=252704
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