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  #101    
Old April 14th, 2009, 11:39 AM
luker05
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Okay, update on my situation. Aparently the only problem I get is when I need to insert a back sprite and it tries to load it. I'll post my back sprite here, and can someone try replacing bulbasaur in FR, and using him?
HEre's the sprite:


Just try inserting it over bulbasaurs back sprite in FR, then selecting bulbasaur and begin the fight with gary
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  #102    
Old April 15th, 2009, 01:59 AM
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What palette? I'm sorry if I really don't understand.
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  #103    
Old April 15th, 2009, 09:22 AM
NatureKeeper
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Jagold, Umm.. It'd be nice to post a tutorial how to edit cries too!
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  #104    
Old May 4th, 2009, 05:36 AM
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Questions:
How to change the color of the back sprite? Because when I tried on my rom, it has a shiny color.
Why is it blurred and small :-)

Last edited by 874521; May 5th, 2009 at 04:52 AM.
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  #105    
Old May 17th, 2009, 03:39 PM
kozboz
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i couldnt get it to work
i was trying to make machamp be four arms from ben 10 lol
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  #106    
Old May 20th, 2009, 07:43 AM
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Hey DJG, to make the sprite appear right in unLZ (so it isn't the original Pokemon if you repointed in the new palette) delete the .spr and the .pal files and then the Pokemon's image should appear find But it may be in a new position in unLZ :\
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  #107    
Old May 20th, 2009, 04:47 PM
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Quote:
Originally Posted by luker05 View Post
Okay, update on my situation. Aparently the only problem I get is when I need to insert a back sprite and it tries to load it. I'll post my back sprite here, and can someone try replacing bulbasaur in FR, and using him?
HEre's the sprite:


Just try inserting it over bulbasaurs back sprite in FR, then selecting bulbasaur and begin the fight with gary
um... what was your problem again?

Quote:
Originally Posted by 874521 View Post
What palette? I'm sorry if I really don't understand.
pallete is the color of the sprites...

Quote:
Originally Posted by NatureKeeper View Post
Jagold, Umm.. It'd be nice to post a tutorial how to edit cries too!
I am wondering how to do that as well...

Quote:
Originally Posted by 874521 View Post
Questions:
How to change the color of the back sprite? Because when I tried on my rom, it has a shiny color.
Why is it blurred and small :-)
after you inserted your front sprite together with it's color, you don't have to insert the backsprites alelte 'cause you already done that with the front sprite...

Quote:
Originally Posted by kozboz View Post
i couldnt get it to work
i was trying to make machamp be four arms from ben 10 lol
what is your problem? :\

Quote:
Originally Posted by Pokepal17 View Post
Hey DJG, to make the sprite appear right in unLZ (so it isn't the original Pokemon if you repointed in the new palette) delete the .spr and the .pal files and then the Pokemon's image should appear find But it may be in a new position in unLZ :\
I already knew that.
thanks~
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  #108    
Old May 23rd, 2009, 02:45 PM
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Oh, well there's a refresh if you forgot
My friend keeps trying this tut but whenever he does it and he goes to the sprite in-game, the game freezes. What could be causing that, he did all the steps that you did but it doesn't work :\
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  #109    
Old June 2nd, 2009, 04:40 AM
xyver81
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Hi Jagold. I would like to say thank you for creating an awesome game which is Pokemon Ruby Destiny: Reign of Legends. I love the game so much. I recently changed the sprite of your Shadow Lugia with a custom sprite I found on the net.

But I am having a problem with it. The sprite appears okay within the pokedex but appears distorted when in battle. I could provide a screenshot but since this is my first post, I am not allowed to do a direct linking to other sites. I could send it to you via e-mail if you need to see it. This is my e-mail address; [email protected]

By the way, you can use the sprite for any of your project. No need to credit me or anything. I just hope you could help me out here.

I am from Malaysia BTW.

Last edited by xyver81; June 2nd, 2009 at 04:55 AM. Reason: editing a few words
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  #110    
Old June 2nd, 2009, 06:12 AM
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Quote:
Originally Posted by Pokepal17 View Post
Oh, well there's a refresh if you forgot
My friend keeps trying this tut but whenever he does it and he goes to the sprite in-game, the game freezes. What could be causing that, he did all the steps that you did but it doesn't work :\
Maybe he did something wrong during the process, or he accidentally overwrote an offset which was used by the ROM...
It could also be possible that the failed to repoint it successfully...

Quote:
Originally Posted by xyver81 View Post
Hi Jagold. I would like to say thank you for creating an awesome game which is Pokemon Ruby Destiny: Reign of Legends. I love the game so much. I recently changed the sprite of your Shadow Lugia with a custom sprite I found on the net.

But I am having a problem with it. The sprite appears okay within the pokedex but appears distorted when in battle. I could provide a screenshot but since this is my first post, I am not allowed to do a direct linking to other sites. I could send it to you via e-mail if you need to see it. This is my e-mail address; [email protected]

By the way, you can use the sprite for any of your project. No need to credit me or anything. I just hope you could help me out here.

I am from Malaysia BTW.
Hm...
What may be the problem?
How could it be okay in the dex, since there's no Nat. Dex in the game?
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  #111    
Old June 2nd, 2009, 12:40 PM
jonnO'brien
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Hahah, thanks so much for this.
When I insert my sprites I always use Pokepic.
Is that the same thing?
Oh, and I never really used a Free Space Finder. :p
Hopefully this works now
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  #112    
Old June 2nd, 2009, 01:35 PM
KieronGames
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hey i have one question:
In RR there was GIRATINA but it sounded the same as D/P/P's how is that???

Quote:
Originally Posted by 874521 View Post
Questions:
How to change the color of the back sprite? Because when I tried on my rom, it has a shiny color.
Why is it blurred and small :-)
Hey I had a problem like that:
I was inserting my sprite known as ANGELON and it came out as a broken sprite.

Last edited by KieronGames; June 2nd, 2009 at 01:38 PM. Reason: Your double post has been automatically merged.
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  #113    
Old June 3rd, 2009, 04:08 AM
xyver81
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Sorry for not explaining. I used a cheat code to complete my pokedex. Actually the picture in the "Summary" of pokemon appears okay. But like I said, the battle sprite I mean, the back sprite is distorted (the color is weird). Is there a tutorial to change the back sprite? or changing the palette correctly?

Edit:

Thanks for replying 874521 and Jagold. I tried to do an experiment again today. I managed to import my custom Dark Lugia back sprite into my rom. It came out perfect during battle. But when I import the front sprite into the rom, the front sprite color is distorted. If I do the front sprite first, then the back sprite is distorted. So, what I did is put in the same RGB values for both front and back sprite (I mean the palette) but this time the front sprite is distorted and the back sprite is fine. How do we make sure that both front and back sprite has the same palette? I'm getting really confused... I hope you could help.

Last edited by xyver81; June 3rd, 2009 at 09:30 AM.
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  #114    
Old June 3rd, 2009, 04:19 AM
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Quote:
Originally Posted by xyver81 View Post
Sorry for not explaining. I used a cheat code to complete my pokedex. Actually the picture in the "Summary" of pokemon appears okay. But like I said, the battle sprite I mean, the back sprite is distorted (the color is weird). Is there a tutorial to change the back sprite? or changing the palette correctly?
Check this: http://www.pokecommunity.co/showthread.php?p=4662909#post4662909
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  #115    
Old June 3rd, 2009, 05:50 AM
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Nice! It helped a lot! I might use this guide more often, or atleast until I can memorize it.
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  #116    
Old June 3rd, 2009, 10:11 PM
xyver81
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Great news! I finally solved the distorted back sprite problem I think...

Here's what I did.

1) I followed Jagold's tutorial when I made my custom back sprite. After decreasing the color depth from 256 to 16, copy the exact RGB values of your front sprite, I mean the palette, to your back sprite.

2) You must copy all 16 color of your front sprite palette into your back sprite. After that use Unlz-GBA and first insert your front sprite and then your back sprite. Jagold's Dark Lugia looks AWESOME now!!

I want to post some screenies but I'll have to wait then. Thanks for helping me out Jagold and all the members of this community
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  #117    
Old June 4th, 2009, 03:18 AM
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Okay pipz...
I updated the tutorial.
This time, I added how to put your back sprites on your ROM.

Hopefully, this will be useful to you all.
Good day~
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  #118    
Old June 4th, 2009, 04:01 AM
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What if the case is like this:
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  #119    
Old June 4th, 2009, 04:05 AM
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Quote:
Originally Posted by 874521 View Post
What if the case is like this:
simple, just cut it so they will be the same...
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  #120    
Old July 7th, 2009, 03:22 AM
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Question: Why do we have to change the left-most colour? I don't see the point in doing that as it wreaks the sprite. I tried that and my sprite still wouldn't insert. anyway. Here's the sprite:
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  #121    
Old July 7th, 2009, 05:55 AM
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destinedjagold
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Quote:
Originally Posted by Haz View Post
Question: Why do we have to change the left-most colour? I don't see the point in doing that as it wreaks the sprite. I tried that and my sprite still wouldn't insert. anyway. Here's the sprite:
yes, it wreaks(whatever that means) your sprite...
did you followed my tutorial? I clearly said that after you switched the palletes, don't overwrite it to your old one.

anyways, if you have doubts, then just try it out for yourself for what'll happen.
remember to save back-ups~
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  #122    
Old July 7th, 2009, 02:18 PM
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Ok then, I understand better now. Sort of.

EDIT: Got it indexed correctly but it says: "Sprite to big aborting" or something like that. How do I make it smaller?
I'm replacing Charmander with this: if it helps.
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Last edited by Haz; July 8th, 2009 at 11:01 PM.
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  #123    
Old July 30th, 2009, 07:40 AM
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Hey DJG, I think you should put that offsets that only end with 0,4,8 and C (basically any offset that is a multiple of 4 in decimal) should be used when repointing since anything else will crash the ROM when the image should be displayed.

I believe this is what is causing problems for people
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  #124    
Old August 1st, 2009, 08:52 PM
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Finaly, a tutorial that actualy make sense (at least to me). You should keep doing tuts about stuff you know, since this one turned out very good, also, I could use some advice.
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  #125    
Old August 1st, 2009, 08:59 PM
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Quote:
Originally Posted by Haz View Post
Ok then, I understand better now. Sort of.

EDIT: Got it indexed correctly but it says: "Sprite to big aborting" or something like that. How do I make it smaller?
I'm replacing Charmander with this: if it helps.
When you insert the sprite, if it is too big, you need to give it an offset. (like 0x850000 )
Then click the "Automatically fix pointers" button.(Note, after you do this it is kinda hard to reverse, so be sure to make a backup of your game.)
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