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  #51    
Old April 19th, 2009, 05:34 AM
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Sry i know that was kinda a double post but i know that is the correct palette now...but my problem isn't changing the palette since i never did, i used all the original colours and its still messed i just wanted to know what went wrong. Thanks
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  #52    
Old April 19th, 2009, 08:12 AM
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Quote:
Originally Posted by RedBig View Post
Sry i know that was kinda a double post but i know that is the correct palette now...but my problem isn't changing the palette since i never did, i used all the original colours and its still messed i just wanted to know what went wrong. Thanks
Well if you have photoshop you can export the pallete with ape and not vba.
Make sure its in ACT and use that. Hopefully that will work better.
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  #53    
Old April 20th, 2009, 06:24 AM
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I was wondering if anyone can tell me what went wrong? I tried to insert the fire red hero's sprite into the heroine's intro but it still came out like that even though I edited the palette and all. btw I'm using gimp..

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  #54    
Old April 25th, 2009, 01:16 AM
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Hey,dante thanks!it worked!(exept for the pallet offset of the professor) heres my problem:
when u choose the male hero in the intro the pallet of your rival is correct.
But when u choose the female hero, the pallet of your rival will be ruined..
(the pallet offset of professor,doesnt work.if u replace its pallet,gary's pallet will be the ruined.)
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  #55    
Old April 27th, 2009, 05:19 AM
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This is gonna seem like a stupid question to ask, but who made the Free Space editor? I need it if I want to try this out. (Because honestly, I plan on changing the sprites of the main characters anyway.)

Also, what are the offsets for the Oak sprite, the Gary sprite and the female trainer sprite in UnlzGBA? I plan on changing those as well. :D
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  #56    
Old April 30th, 2009, 12:22 PM
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Erm the palette offsets for the Rival and Boy seem to be wrong for me, does anyone know the real offsets?
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  #57    
Old April 30th, 2009, 12:51 PM
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Hey Dante, sorry I haven't got around to posting this before but I have to thank you for this excellent tutorial, it's really helped me with quite a few things.

This tutorial combined with Hack Mew's Knowledge on Palette editing has helped me with what I have managed to achieve. I now can alter the Pokemon's (both yours and the opponents) status bar. I personally went for a Platinum look but can achieve many other designs.

I don't know if this has been done before but if you look in the attachments, there is an ingame screenshot of my new Platinum style Status Bar.

Thanks again
LW
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File Type: png New Status Bar.PNG‎ (6.4 KB, 58 views) (Save to Dropbox)
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  #58    
Old May 25th, 2009, 09:02 AM
Pokemon12345678901
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Can you please do this tutorial, but with MS Paint. (I don't want to spend 50 dollars on photo shop)
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  #59    
Old May 25th, 2009, 05:17 PM
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Quote:
Originally Posted by Pokemon12345678901 View Post
Can you please do this tutorial, but with MS Paint. (I don't want to spend 50 dollars on photo shop)
Photoshop costs over 700 dollars...

Anyways...

This helps alot, I use this tutorial alot, coming back to it for referencing. Great Job man!
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  #60    
Old June 2nd, 2009, 09:15 AM
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Hey! I have a little problem.

When I insert this sprite, in game there are too many bugs:


The background and over are bad.
How can I fix this? Did I do bad something?
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  #61    
Old June 3rd, 2009, 09:01 AM
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A very nice simple tutorial. =D
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  #62    
Old June 3rd, 2009, 09:14 AM
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Quote:
Originally Posted by >Dante< View Post


no problem



No problem..
there are some good sprite made by Kyledove...
that are an example..
How do I convert it into OSE?
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  #63    
Old June 3rd, 2009, 09:22 AM
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Hey I have a question.
When I paste the intro's sprite it looks like this:

It's normal?
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  #64    
Old June 5th, 2009, 06:37 AM
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Quote:
Originally Posted by Vince_27 View Post
Hey I have a question.
When I paste the intro's sprite it looks like this:

It's normal?
Hmm,Try pasting it again,but this time,use paint,not photoshop,Then continue with the tutorial,Hope that helps :D
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Last edited by ~Trebuh~; June 5th, 2009 at 07:07 AM.
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  #65    
Old June 5th, 2009, 07:31 AM
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It works fine thanks a lot.
Now I have to resize the picture.
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  #66    
Old June 6th, 2009, 06:14 PM
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I'm having the same problem as mineowyn. Anyone know what's going on?
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Last edited by Zanny77; June 7th, 2009 at 07:02 PM.
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  #67    
Old June 8th, 2009, 02:01 PM
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  #68    
Old June 8th, 2009, 10:36 PM
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Can someone tell me the problem?
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  #69    
Old June 10th, 2009, 05:26 AM
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Quote:
Originally Posted by mineowyn View Post
I was wondering if anyone can tell me what went wrong? I tried to insert the fire red hero's sprite into the heroine's intro but it still came out like that even though I edited the palette and all. btw I'm using gimp..

Quote:
Originally Posted by Zanny77 View Post
I'm having the same problem as mineowyn. Anyone know what's going on?
if I'm not wrong, the motive for this error is that you have also imported the palette on UNLZ together with the image..

you retry exactly following all the passages as in the images, and you verify that you have correctly selected all the options...

Quote:
Originally Posted by Vince_27 View Post
Hey I have a question.
When I paste the intro's sprite it looks like this:

It's normal?
try to past it into paint after you have put the original palette to the image


Quote:
Originally Posted by 874521 View Post


Can someone tell me the problem?
you don't have correctly indexed the image..
the color that you have used for the background is not correct..
and as it regards the palette...
same thing that I have said to mineowyn and Zanny77.
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  #70    
Old June 12th, 2009, 04:29 AM
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Quote:
Originally Posted by >Dante< View Post
if I'm not wrong, the motive for this error is that you have also imported the palette on UNLZ together with the image..

you retry exactly following all the passages as in the images, and you verify that you have correctly selected all the options...


try to past it into paint after you have put the original palette to the image



you don't have correctly indexed the image..
the color that you have used for the background is not correct..
and as it regards the palette...
same thing that I have said to mineowyn and Zanny77.
Here's my problem, when I pasted the new intro hero to the old intro hero, the new intro hero losts its true colors.

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  #71    
Old June 14th, 2009, 05:14 PM
zazazazazazaza
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Awesome tutorial! Thank you so much for writing it, it really helped :D

I have a problem where the sprites' colours are a tiny bit lost when in game. I took pictures and everything but I can't post them because of the '15 posts or more' thing, so Anyway, the bigger problem:

For the hero and rival sprites, they both mess up after they are named (after the professor asks you to give a name to them in game). The hero's hair turns green in the highlights and the rival is just completely messed up, except for the skin.

So I used APE to replace the palettes, but I'm probably doing something wrong--I went to photoshop -> colour table -> save to export the 256 colour palette, then imported that .act file into APE. I know that APE only accepts 16 colours while I'm using 256, so do I have to downgrade the sprite into 16 colour mode or is there some other way to make it not mess up?
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  #72    
Old June 15th, 2009, 03:58 AM
>Dante<'s Avatar
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Quote:
Originally Posted by 874521 View Post
Here's my problem, when I pasted the new intro hero to the old intro hero, the new intro hero losts its true colors.

It insn't a problem..
you can chanhe you palettes later..
al tuo sprite vengono applycate le palette dello sprite base di FR/LG..
you can change it whit APE
APE offset:
Boy intro ------>0046161C
Rival Intro ---->004623B0
Prof intro ----->004623B4
Girl Intro ------>00460EF0

Quote:
Originally Posted by zazazazazazaza View Post
Awesome tutorial! Thank you so much for writing it, it really helped :D

I have a problem where the sprites' colours are a tiny bit lost when in game. I took pictures and everything but I can't post them because of the '15 posts or more' thing, so Anyway, the bigger problem:

For the hero and rival sprites, they both mess up after they are named (after the professor asks you to give a name to them in game). The hero's hair turns green in the highlights and the rival is just completely messed up, except for the skin.

So I used APE to replace the palettes, but I'm probably doing something wrong--I went to photoshop -> colour table -> save to export the 256 colour palette, then imported that .act file into APE. I know that APE only accepts 16 colours while I'm using 256, so do I have to downgrade the sprite into 16 colour mode or is there some other way to make it not mess up?
Your problem is very common..
I recommend you to color with the exact colors of the sprite of FR/LG, your sprite..
in this way you won't have any problem with the colors..

As it regards to care the colors from Photoshop to APE, it is a wrong thing..
it doesn't serve..
it is a part that there is not in the tutorial..
if you your sprite with the same colors base of FR/LG, then you can change after your palettes with the colors that you prefer..
== == == == == == == == == == == == == == == == == == == == == ==
For everybody
I advise to always color your sprites with the colors base of the original sprites that you want to replace.
The colors them you can change subsequently thanks to APE...
in the first post there are the whole offsets for the sprites.
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  #73    
Old June 15th, 2009, 07:32 AM
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this isnt a bad tut,lve tried a long time ago and oaks bottom legs were there as well as the jacked up hero.perhaps you should also make a trainer card tut as well.
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  #74    
Old June 17th, 2009, 10:42 PM
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Is there an easier way to do this? I don't have photoshop and VBA keeps saving my .act as a .pal
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  #75    
Old June 21st, 2009, 07:43 PM
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i tried it, and the tutorial works!

but...

after i edit the intro hero, my hacked fire red locks up if i press START once the game starts..

EDIT: by "hacked fire red", i meant it was a fire red rom that i hacked, it hasn't been hacked yet before i hacked this new intro hero sprite in..

Last edited by RapboY; June 21st, 2009 at 07:49 PM.
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