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  #1351    
Old June 12th, 2009, 07:01 AM
BOBcorevette
Beginning Trainer
 
Join Date: Dec 2008
Gender:
thanks adiktus it is working now, in amap it was correct yesterday(801000) but right before the pic i changed it, i changed it back this morning and it works for some reason oh well im just happy it works.
  #1352    
Old June 12th, 2009, 07:56 AM
DarkPrince304's Avatar
DarkPrince304
Back to Hacking after exams!!!
 
Join Date: May 2009
Location: PokeCommunity
Gender: Male
Nature: Calm
Will anyone tell me is there a script to trade or release pokemon????
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  #1353    
Old June 12th, 2009, 09:21 AM
Hashtag's Avatar
Hashtag
king cook
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 19
Gender: Male
You can't ask for a script here. This is where you post your scripts and people fix your problems :\
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axton :: #firedave :: spheal
  #1354    
Old June 12th, 2009, 10:08 AM
Teh_PingasYTP's Avatar
Teh_PingasYTP
PINGAS!
 
Join Date: May 2009
Location: Valley Springs
Gender:
Nature: Relaxed
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Quote:
Originally Posted by Quickster View Post
The script below should work.You set the flag for the pokedex after you get the pokemon.Thats the flag it checks for inorder to give the pokemon.Just a small mistake.

Spoiler:
#dynamic 0x

#org @start
checkflag 0x829
if 0x1 goto @give
msgbox @sorry 0x2
release
end

#org @give
checkflag 0x1000
if 0x1 goto @done
givepokemon 0x7E 0x7 0x0 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
setflag 0x1000
msgbox @yay 0x2
release
end

#org @done
msgbox @gave 0x2
release
end

#org @sorry
= Hello!\pMy name is Teh_PingasYTP!\pYou're in my hack!\pI'll tell you what.\pIf you come back to me\nafter you get the POK\h1BDEX,\pI'll give you something special!

#org @yay
= [player] obtained MAGMAR!\nCongradulations!\pIt's a very rare POK\h1BMON!\nTrain it well!

#org @gave
= text after recieve magmar
THANK YOU!!!!!!!! =P
also, i'm getting better at scripting! i've only learned 2 days ago!
  #1355    
Old June 12th, 2009, 02:21 PM
kazakai
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
hey i was wondering if theres anyway to open up scripts using advance map? like i want to look at scripts used in-game to learn more about how to script.. can anyone tell me if this is possible or if it's possible to look at scripts used in-game at all?
  #1356    
Old June 12th, 2009, 02:28 PM
Hashtag's Avatar
Hashtag
king cook
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 19
Gender: Male
This should probably be in the Simple questions thread :\

Anyways, highlight the script you want to open in the events tab, then simply click Open Script.
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  #1357    
Old June 12th, 2009, 07:24 PM
Khan6195's Avatar
Khan6195
Michael Jackson Died. Parté!
 
Join Date: May 2009
Location: Canada
Age: 19
Gender: Male
Nature: Adamant
Hey, I need some help >.<
1. When I batch compile, it says "Too less parameters on line 6 (sometimes 7). The correct number is 2.

Help?
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Khan6195's PokePet

The Level 96 Entei!


Hacks I support:
Spoiler:


Can you read this? Only 55% of people can!
Spoiler:
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS

Last edited by Khan6195; June 12th, 2009 at 07:38 PM. Reason: Changed
  #1358    
Old June 13th, 2009, 03:22 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Khan6195 View Post
Hey, I need some help >.<
1. When I batch compile, it says "Too less parameters on line 6 (sometimes 7). The correct number is 2.

Help? :)
XSE tells you what the problem is and where is it. Before posting, have you bothered pressing F1 to see the parameters needed? Have you read the guide yet? I bet both answers are "no".
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  #1359    
Old June 14th, 2009, 02:52 AM
-DarK-
Hold Your Colour
 
Join Date: Jun 2007
Location: Belgium
Age: 21
Gender: Male
Nature: Brave
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Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? For instance, something like this:

Spoiler:
#org @start
checkflag 0x200
if b_true call @change
end

#org @change
"changewildpkmnscriptgoeshere" "someparametersforthescript"
setflag 0x200
return
  #1360    
Old June 14th, 2009, 12:18 PM
Laidjon*'s Avatar
Laidjon*
An eternal equilibrium~
 
Join Date: Jan 2008
Location: The Netherlands
Gender: Male
Nature: Relaxed
What is wrong with these scripts?
Code:
#dynamic 0x800000
#org @start
lock
checkflag 0x3e8
if 0x1 goto @done
message @introp 0x6
release
end

#org @done
release
end

#org @introp
= Where's that package?
Code:
#dynamic 0x800000
#org @start
Lock
checkflag 0x1022
if 0x1 goto @done
message @holdit 0x6
applymovement 0xFF @volg1
waitmovement 0x0
release
end

#org @done
release
end

#org @holdit 0x6
= I can't leave yet. I have to get\nthe package for Dad.

org @volg1
#raw 0x12
#raw 0xFE
Code:
#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1022
if 0x1 goto @done
message @package 0x6
setflag 0x1022
release
end

#org @done
release
end

#org @package
= This is the package that I have to\nbring Dad.\l[player] received the package!
They are doing what is told, but the text isn't showing. Btw, the first and the second scripts are level scripts.
Please help. Thanks in advance =)
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  #1361    
Old June 14th, 2009, 12:32 PM
[BlackEyedHacker]
Newb
 
Join Date: Sep 2008
Location: New Zealand
Gender: Male
Nature: Hasty
Alright, so I've been wrestling with XSE for a few hours, testing code, playing with it, and been having a lot of fun, however, I am always stuck with the flag actions. I know how to set flags and do the if statements, however, when I compile and save, the if statement dissapears from the code.

Here is the code I have been using:
Spoiler:

'---------------
#dynamic 0x16A094
#org @start
lock
faceplayer
checkflag 0x1000
if 0x1 call @recieve
msgbox 0x818FC2B MSG_KEEPOPEN '"Okay!\pBe sure to read what's on t..."
setflag 0x1001
release
end

#org @recieve
msgbox @msg1 0x2
givepokemon 0x85 0x5 0x0D 0x0 0x0 0x0
msgbox @msg2 0x2
release
end

#org @msg1
= Hey, [player]! I bet you must be\nexcited! [rival] was pretty pumped\ltoo. He just ran out of here.\lYou just missed him. Anyways, I\lthink you already noticed, I have\lno more pokemon left. But don't\lfret! Professor Oak from Pallet\lhas happily said he would supply\lyou with pokemon. Why don't you\ltake my Eevee with you. It's just\lbeen a pet for me for the last\lyear or so, but Eevee should be\lable to fight just fine. You'll\lneed Eevee for Route 1.

#org @msg2
= Recieved Eevee!/lGood Luck!

'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


I know it looks sloppy, I am much more organized, but why put more effort into something that never stays?

That is how I write it and how it compiles, but when I re-open it it looks like this:
Spoiler:
'---------------
#org 0x16A094
lock
faceplayer
checkflag 0x1000
msgbox 0x818FC2B MSG_KEEPOPEN '"Check your mail!\pHurry or [rival]..."
closeonkeypress
applymovement 0x1 0x81A75E5
waitmovement 0x0
release
end


'---------
' Strings
'---------
#org 0x18FC2B
= Check your mail!\pHurry or [rival] will have a big\lheadstart!


'-----------
' Movements
'-----------
#org 0x1A75E5
#raw 0x5A 'mov5A
#raw 0xFE 'End of Movements


Any help or guidance would be a great help. I am probably missing something stupid. =\.

Moved from Simple Questions Thread.

Last edited by [BlackEyedHacker]; June 14th, 2009 at 01:07 PM.
  #1362    
Old June 14th, 2009, 12:36 PM
muzzyguy's Avatar
muzzyguy
When disaster strikes!
 
Join Date: May 2009
right the pokedex one doesn't work theres probaly a lot of problems but this is my script

#dynamic 0x900000
#org @done
msgbox @done 0x6
= Proffeser WILLOW forgot to give you this.
clearflag 0x829
release
end

so whats wrong with it nd how do i change it so after he gives me it he says something diffrent
  #1363    
Old June 14th, 2009, 12:50 PM
Magic's Avatar
Magic
 
Join Date: Jan 2009
Location: UK
Age: 23
Gender: Male
Quote:
Originally Posted by muzzyguy View Post
right the pokedex one doesn't work theres probaly a lot of problems but this is my script

#dynamic 0x900000
#org @done
msgbox @done 0x6
= Proffeser WILLOW forgot to give you this.
clearflag 0x829
release
end

so whats wrong with it nd how do i change it so after he gives me it he says something diffrent
Erm, set the flag don't clear it? Clearing the flag once it is set will in fact remove the Pokedex.

Also, start it with #org @start
__________________
  #1364    
Old June 14th, 2009, 12:56 PM
muzzyguy's Avatar
muzzyguy
When disaster strikes!
 
Join Date: May 2009
so i change it to setflag to get the pokedex?

i want the person to give me the pokedex
  #1365    
Old June 14th, 2009, 12:59 PM
Magic's Avatar
Magic
 
Join Date: Jan 2009
Location: UK
Age: 23
Gender: Male
Yes, setflag 0x829 gives the Pokedex menu option.
__________________
  #1366    
Old June 14th, 2009, 01:13 PM
muzzyguy's Avatar
muzzyguy
When disaster strikes!
 
Join Date: May 2009
The whole script doesn't work the guy doesn't talk
  #1367    
Old June 14th, 2009, 01:26 PM
destinedjagold's Avatar
destinedjagold
Oh Hai Thar~ 'ω'
Community Supporter
 
Join Date: May 2007
Location: Philippines
Gender: Male
Nature: Careful
Quote:
Originally Posted by muzzyguy View Post
The whole script doesn't work the guy doesn't talk
here...
Spoiler:
#dynamic 0x900000

#org @start
message @done 0x6
clearflag 0x829
release
end

#org @done
= Proffeser WILLOW forgot to give you this.
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  #1368    
Old June 14th, 2009, 01:29 PM
[BlackEyedHacker]
Newb
 
Join Date: Sep 2008
Location: New Zealand
Gender: Male
Nature: Hasty
Quote:
Originally Posted by muzzyguy View Post
The whole script doesn't work the guy doesn't talk
HTML Code:
 #dynamic 0x900000
#org @done
msgbox @done 0x6
= Proffeser WILLOW forgot to give you this.
clearflag 0x829
release
end
I am obviously new at this too, and not too sure what you're trying to specifically achieve, however there are some things to check for the text to show:

Make sure your Dynamic is accurate to the offset.
Also msgbox @done 0x6 is a pointer/goto like command. So you have to make it it's own line of code like this:

HTML Code:
msgbox @done 0x6
clearflag 0x829
release end

#org @done
= UR TEXT
Hope that helps a bit.
  #1369    
Old June 14th, 2009, 01:39 PM
muzzyguy's Avatar
muzzyguy
When disaster strikes!
 
Join Date: May 2009
ok now its messed up he doesnt face player it fades screen and does the heal pokemon sound then says they look better good look(someone else says that but something before the fadescreen)

why?

why wont it do the give pokedex thingy
  #1370    
Old June 14th, 2009, 02:55 PM
ckret2's Avatar
ckret2
usually pronounced "secret 2"
 
Join Date: Dec 2008
Location: You Are Here
Age: 23
Gender:
Nature: Rash
Send a message via AIM to ckret2
More a flag help question than a script help question, but still.

Is the trainer number that A-Trainer provides you also a flag? Like, if I did a script like this:

Quote:
#dynamic 0xOFFSET
#org @start
trainerbattle 0x0 0x1234 0x0 @before @after
msgbox @later 0x6
end
And if there's an NPC on another map with the People ID of 1234, after battling this trainer, would that NPC disappear? Or are the trainer numbers and normal flags different?

Edit: After experimenting to see for sure, HackMew's statement below holds true. Trainerbattle flags =/= regular flags. Oh well.
__________________

This one is my hack.


This one is the hack I part-time map for.

I got an Illumise?
Pretty awesome.
Glad I grabbed an egg I didn't recognize.

Last edited by ckret2; June 15th, 2009 at 06:47 PM.
  #1371    
Old June 14th, 2009, 03:16 PM
HackChu's Avatar
HackChu
I need a haircut...
Community Supporter Tier 1
 
Join Date: Jan 2007
Location: Bankrupt Amerika
Age: 21
Gender: Male
Nature: Modest
Well guys this script works fine,until the fadescreen occurs than the screen jacks up,crazy parts are everywhere,Ive done the other triggers to go with it...



Spoiler:
#dynamic 0x805946

#org @start
setvar 0x5020 0x0
goto @script
end

#org @script
checkflag 0x1018
if 0x1 goto @done
compare 0x5020 0x0
if 0x1 goto @left
compare 0x5020 0x1
if 0x1 goto @midleft
compare 0x5020 0x2
if 0x1 goto @right
compare 0x5020 0x3
if 0x1 goto @faright
end

#org @left
applymovement 0x08 @move
waitmovement 0x0
goto @cont
end

#org @midleft
applymovement 0x08 @move2
waitmovement 0x0
goto @cont
end

#org @right
applymovement 0x08 @move3
waitmovement 0x0
goto @cont
end

#org @faright
applymovement 0x08 @move4
waitmovement 0x0
goto @cont
end

#org @cont
msgbox @1 0x6
playsong 0x156 0x0
cry 0xFB 0x0
msgbox @2 0x6
wildbattle 0xFB 0x5 0x0
fadescreen 0x1
hidesprite 0x08
fadescreen 0x0
msgbox @3 0x6
goto @begin
end

#org @move
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0xFE

#org @move2
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0xFE

#org @move4
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0xFE

#org @1
= [green_fr]???:bii!

#org @2
= [blue_fr]The Pokedex doesn't seem\ncapable of reading that\pPokemon's data.

#org @3
= [blue_fr]The Pokemon vanished!

#org @begin
compare 0x5020 0x0
if 0x1 goto @left2
compare 0x5020 0x1
if 0x1 goto @midleft2
compare 0x5020 0x2
if 0x1 goto @right2
compare 0x5020 0x3
if 0x1 goto @faright2
end

#org @left2
applymovement 0x09 @move5
waitmovement 0x0
goto @last
end

#org @midleft2
applymovement 0x09 @move6
waitmovement 0x0
goto @last
end

#org @right2
applymovement 0x09 @move7
waitmovement 0x0
goto @last
end

#org @faright2
applymovement 0x09 @move8
waitmovement 0x0
goto @last
end

#org @move5
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move6
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move7
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move8
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @last
msgbox @why 0x6
fadescreen 0x1
hidesprite 0x09
fadescreen 0x0
setflag 0x1018
release
end

#org @done
release
end

#org @why
= [blue_fr]???:You let CELEBI escape!\pMy name is Giovanni, and\nI own Team Rocket.\pGiovanni:CELEIBI is a\nLegendary Pokemon, and only a\lfew have whitnessed its power.\pGiovanni:That's Team Rockets\nonly objective, is to catch\lall the Legendary Pokemon!\pGiovanni:Hmm!\nWhat's your objective in\llife?\pTo become a Pokemon Master?\pGiovanni:Hmph! pathetic!\pGiovanni:Well I see I kept\nyou long enough.\pGiovanni:I'm sure we'll meet\nagain!


Yep there it is,fadescreen command jacks me up,and Ive even tried it with just the hidesprite command,and the screen still looks glitchy.Could it be because the sprite?Anyway people please don't leave me here for dead.I really need help,and thanks to those who help me out!
__________________
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My 'learning how to combine battle scripts' thread:
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  #1372    
Old June 14th, 2009, 09:42 PM
[BlackEyedHacker]
Newb
 
Join Date: Sep 2008
Location: New Zealand
Gender: Male
Nature: Hasty
Okay, I am not even deep into my code and I am pushing through as much as I can, but I only run into problems.

My newest one is whenever I warp/enter the school room map (and only that warp)
It takes me to the map and then freezes with scrolling text. Sometimes it says "You recieve XXXXX(item, usually a pokeball of some sort), and then glitch-speak scrolling from left to right.

Anyone know about this?

I don't know what the problem could be.
  #1373    
Old June 15th, 2009, 12:35 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by muzzyguy View Post
why wont it do the give pokedex thingy
The "give pokedex thingy" is setflag 0x829, for FR/LG. And you're using the opposite command, clearflag.


Quote:
Originally Posted by ckret2 View Post
More a flag help question than a script help question, but still. :P

Is the trainer number that A-Trainer provides you also a flag? Like, if I did a script like this:

[...]

And if there's an NPC on another map with the People ID of 1234, after battling this trainer, would that NPC disappear? Or are the trainer numbers and normal flags different?
Just because most people post their scripts so someone can fix them, it doesn't mean this thread can't be a place for general scripting discussion, too. Regarding your question... I highly doubt that. Trainers have their own flags.


Quote:
Originally Posted by tyson View Post
Well guys this script works fine,until the fadescreen occurs than the screen jacks up,crazy parts are everywhere,Ive done the other triggers to go with it...

Spoiler:
#dynamic 0x805946

#org @start
setvar 0x5020 0x0
goto @script
end

#org @script
checkflag 0x1018
if 0x1 goto @done
compare 0x5020 0x0
if 0x1 goto @left
compare 0x5020 0x1
if 0x1 goto @midleft
compare 0x5020 0x2
if 0x1 goto @right
compare 0x5020 0x3
if 0x1 goto @faright
end

#org @left
applymovement 0x08 @move
waitmovement 0x0
goto @cont
end

#org @midleft
applymovement 0x08 @move2
waitmovement 0x0
goto @cont
end

#org @right
applymovement 0x08 @move3
waitmovement 0x0
goto @cont
end

#org @faright
applymovement 0x08 @move4
waitmovement 0x0
goto @cont
end

#org @cont
msgbox @1 0x6
playsong 0x156 0x0
cry 0xFB 0x0
msgbox @2 0x6
wildbattle 0xFB 0x5 0x0
fadescreen 0x1
hidesprite 0x08
fadescreen 0x0
msgbox @3 0x6
goto @begin
end

#org @move
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0xFE

#org @move2
#raw 0x10
#raw 0x10
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0xFE

#org @move4
#raw 0x10
#raw 0x10
#raw 0x13
#raw 0x13
#raw 0xFE

#org @1
= [green_fr]???:bii!

#org @2
= [blue_fr]The Pokedex doesn't seem\ncapable of reading that\pPokemon's data.

#org @3
= [blue_fr]The Pokemon vanished!

#org @begin
compare 0x5020 0x0
if 0x1 goto @left2
compare 0x5020 0x1
if 0x1 goto @midleft2
compare 0x5020 0x2
if 0x1 goto @right2
compare 0x5020 0x3
if 0x1 goto @faright2
end

#org @left2
applymovement 0x09 @move5
waitmovement 0x0
goto @last
end

#org @midleft2
applymovement 0x09 @move6
waitmovement 0x0
goto @last
end

#org @right2
applymovement 0x09 @move7
waitmovement 0x0
goto @last
end

#org @faright2
applymovement 0x09 @move8
waitmovement 0x0
goto @last
end

#org @move5
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move6
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move7
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @move8
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x12
#raw 0x12
#raw 0x12
#raw 0x10
#raw 0x04
#raw 0xFE

#org @last
msgbox @why 0x6
fadescreen 0x1
hidesprite 0x09
fadescreen 0x0
setflag 0x1018
release
end

#org @done
release
end

#org @why
= [blue_fr]???:You let CELEBI escape!\pMy name is Giovanni, and\nI own Team Rocket.\pGiovanni:CELEIBI is a\nLegendary Pokemon, and only a\lfew have whitnessed its power.\pGiovanni:That's Team Rockets\nonly objective, is to catch\lall the Legendary Pokemon!\pGiovanni:Hmm!\nWhat's your objective in\llife?\pTo become a Pokemon Master?\pGiovanni:Hmph! pathetic!\pGiovanni:Well I see I kept\nyou long enough.\pGiovanni:I'm sure we'll meet\nagain!
Didn't you know that hidesprite is just temporary? You need to set the flag assigned to the person as well.


Quote:
Originally Posted by Preyas View Post
Okay, I am not even deep into my code and I am pushing through as much as I can, but I only run into problems.

My newest one is whenever I warp/enter the school room map (and only that warp)
It takes me to the map and then freezes with scrolling text. Sometimes it says "You recieve XXXXX(item, usually a pokeball of some sort), and then glitch-speak scrolling from left to right.

Anyone know about this?

I don't know what the problem could be.
Looks like the level script got screwed up. Could be AM fault, and you might want to check the level script structure through XSE. To do that, enable the Professional Header View, and click on the Header tab. From there, copy the Map Script Offset and paste it into XSE. Enable the Level Script option (next to the decompile button) and then decompile. Probably it won't make a lot of sense to you, but feel free to post it.
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  #1374    
Old June 15th, 2009, 06:12 AM
Laidjon*'s Avatar
Laidjon*
An eternal equilibrium~
 
Join Date: Jan 2008
Location: The Netherlands
Gender: Male
Nature: Relaxed
Quote:
Originally Posted by laidjon View Post
What is wrong with these scripts?
Code:
#dynamic 0x800000
#org @start
lock
checkflag 0x3e8
if 0x1 goto @done
message @introp 0x6
release
end

#org @done
release
end

#org @introp
= Where's that package?
Code:
#dynamic 0x800000
#org @start
Lock
checkflag 0x1022
if 0x1 goto @done
message @holdit 0x6
applymovement 0xFF @volg1
waitmovement 0x0
release
end

#org @done
release
end

#org @holdit 0x6
= I can't leave yet. I have to get\nthe package for Dad.

org @volg1
#raw 0x12
#raw 0xFE
Code:
#dynamic 0x800000

#org @start
lock
faceplayer
checkflag 0x1022
if 0x1 goto @done
message @package 0x6
setflag 0x1022
release
end

#org @done
release
end

#org @package
= This is the package that I have to\nbring Dad.\l[player] received the package!
They are doing what is told, but the text isn't showing. Btw, the first and the second scripts are level scripts.
Please help. Thanks in advance =)
I have been skipt, so... Anyone?
__________________
Kitsunetsuki
  #1375    
Old June 15th, 2009, 07:23 AM
HackChu's Avatar
HackChu
I need a haircut...
Community Supporter Tier 1
 
Join Date: Jan 2007
Location: Bankrupt Amerika
Age: 21
Gender: Male
Nature: Modest
oh thanks hackmew you've opened doors for future knowledge,unfortunally do l add another flag,because l gave it the flag as ppl id and nothing happened.
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