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  #9951    
Old June 18th, 2009 (2:14 PM).
togusa_9890 togusa_9890 is offline
 
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i didnt mention this alice, but i need to change the backsprite for pokemon ruby.


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  #9952    
Old June 18th, 2009 (3:03 PM).
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Quote originally posted by Zanny77:
Errr....I'm trying to insert a tileset into Advancemap. I understand everything...except the guy who made the tiles didn't put in a background color, and I'm confused how to. What does it specifically have to be? If anyone can explain or point me to a place that thoroughly explians, that would help a million. :)

I believe, in whatever palette you're putting it into, the first color is technically "invisible", and cannot be seen in-game. So, just use that.

Correct me if I'm wrong, though; I just woke up from a nap. :3

Quote originally posted by Shadow Pichu:
how do i edit the title screen of f\r without buying anything?

You don't have to buy anything in the first place. All you need is VBA, APE, and unLZ.gba, all of which are free. Oh, and maybe something to edit the images, like GIMP or MS Paint, which are both free as well.

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  #9953    
Old June 18th, 2009 (4:28 PM).
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ATM the Mudkip ATM the Mudkip is offline
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Alright I was resizing Littleroot town. I put the length at 50. But it seemed kinda big, so I put it down to 40. Then suddenly Littleroot town disappeared, and whenever I try to load it it says "Invalid Map-footer Pointer..." That exact text. So I create a new map, theres no more border block, and if I save and leave, it all deletes itself again. Wtf?

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  #9954    
Old June 18th, 2009 (5:46 PM).
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how do I change the city that i start in?

  #9955    
Old June 18th, 2009 (5:54 PM).
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Quote originally posted by HackMew:
The wild Pokémon data is stored into ROM therefore it can't be changed through a script. You would have to make a custom ASM routine that loads the data from RAM instead.
Have TV swarms been figured out? That seems like the most obvious option to me.

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  #9956    
Old June 18th, 2009 (11:57 PM).
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Quote originally posted by go777away:
how do I change the city that i start in?
Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.

1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
------------------
2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by [B] and [/B].
------------------
I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.

Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).

  #9957    
Old June 19th, 2009 (3:14 AM).
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Quote originally posted by IIMarckus:
Have TV swarms been figured out? That seems like the most obvious option to me.

Not really but TV swars are time based, hence they're probably not implemented at all in FR/LG. Also, there's another thing. When there's a swarm, you just get higher chances to see a particular species. Which is not what he wanted, I guess.

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  #9958    
Old June 19th, 2009 (3:23 AM).
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Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?

  #9959    
Old June 19th, 2009 (3:27 AM).
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Quote originally posted by -DarK-:
Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?

I told you already. The ROM can't be changed as it's Read-Only Memory.

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  #9960    
Old June 19th, 2009 (3:46 AM).
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Quote originally posted by HackMew:
I told you already. The ROM can't be changed as it's Read-Only Memory.

Sorry, my bad. Forgot that I already posted here before.

  #9961    
Old June 19th, 2009 (7:32 AM).
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ATM the Mudkip ATM the Mudkip is offline
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Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
What does this mean, more and more of my cities and houses are getting deleted.

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  #9962    
Old June 19th, 2009 (7:34 AM).
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Quote originally posted by ATM the Mudkip:
Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
What does this mean, more and more of my cities and houses are getting deleted.

http://www.pokecommunity.com/showthread.php?t=175465
My tutorial should help. Please don't overwrite a map with a bad map footer.

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  #9963    
Old June 19th, 2009 (8:09 AM). Edited June 19th, 2009 by Khan6195.
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I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

Quote:
Hi, this is Khan6195. I need help with the FireRed beginning.

So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

So my real problem is, how do I NOT pick my Pokémon?!
This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.

Code:
'---------------
#org 0x1655F9
lockall
setvar 0x4001 0x1
goto 0x8165605

'--------------- #org 0x165605 setvar 0x8004 0x0 setvar 0x8005 0x2 special 0x174 textcolor 0x0 pause 0x1E playsong 0x12E 0x0 preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!" waitmsg pause 0x55 closeonkeypress applymovement MOVE_PLAYER 0x81A75ED waitmovement 0x0 sound 0x15 applymovement MOVE_PLAYER 0x81A75DB waitmovement 0x0 pause 0x1E showsprite 0x3 compare 0x4001 0x0 if 0x1 call 0x81656B8 compare 0x4001 0x1 if 0x1 call 0x81656C3 pause 0x1E msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..." closeonkeypress pause 0x1E compare 0x4001 0x0 if 0x1 call 0x81656CE compare 0x4001 0x1 if 0x1 call 0x81656E0 setdooropened 0x10 0xD doorchange applymovement 0x3 0x816572E applymovement MOVE_PLAYER 0x8165758 waitmovement 0x0 setdoorclosed 0x10 0xD doorchange setvar 0x4055 0x1 clearflag 0x2B setvar 0x4050 0x1 setflag 0x2C setflag 0x4001 warp 0x4 0x3 0xFF 0x6 0xC waitstate releaseall end

'--------------- #org 0x1656B8 applymovement 0x3 0x81656F2 waitmovement 0x0 return

'--------------- #org 0x1656C3 applymovement 0x3 0x81656FB waitmovement 0x0 return

'--------------- #org 0x1656CE applymovement 0x3 0x8165705 applymovement MOVE_PLAYER 0x8165731 waitmovement 0x0 return

'--------------- #org 0x1656E0 applymovement 0x3 0x8165719 applymovement MOVE_PLAYER 0x8165744 waitmovement 0x0 return

'--------- ' Strings '--------- #org 0x17D72C = OAK: Hey! Wait!\nDon't go out!

#org 0x17D74A = OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!

'----------- ' Movements '----------- #org 0x1A75ED #raw 0x2D 'Face Down (Delayed) #raw 0xFE 'End of Movements

#org 0x1A75DB #raw 0x62 'Exclamation Mark (!) #raw 0xFE 'End of Movements

#org 0x16572E #raw 0x11 'Step Up (Normal) #raw 0x60 'Hide #raw 0xFE 'End of Movements

#org 0x165758 #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x60 'Hide #raw 0xFE 'End of Movements

#org 0x1656F2 #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0xFE 'End of Movements

#org 0x1656FB #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0x13 'Step Right (Normal) #raw 0x11 'Step Up (Normal) #raw 0x11 'Step Up (Normal) #raw 0xFE 'End of Movements

#org 0x165705 #raw 0x10 'Step Down (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x2E 'Face Up (Delayed) #raw 0xFE 'End of Movements

#org 0x165731 #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0xFE 'End of Movements

#org 0x165719 #raw 0x10 'Step Down (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x2E 'Face Up (Delayed) #raw 0xFE 'End of Movements

#org 0x165744 #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x12 'Step Left (Normal) #raw 0x12 'Step Left (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x10 'Step Down (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0x13 'Step Right (Normal) #raw 0xFE 'End of Movements

Quote:
Help? ALL help would be greatly appreciated. Thanks soo much!
If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!

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at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
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  #9964    
Old June 19th, 2009 (10:10 AM).
Clasico Clasico is offline
 
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In first, sorry for my bad english, I'm spanish. I entred here (is this the correct verb? Please, if I have wrong words, CORRECT ME).

OK, the question is:
Where I can download a thingy table for POKéMON GOLD (of GBC)?
...
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?

Thanks for advanced.

  #9965    
Old June 19th, 2009 (11:28 AM).
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ATM the Mudkip ATM the Mudkip is offline
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Thanks Pokepal, that helps a ton!

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  #9966    
Old June 19th, 2009 (11:30 AM).
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How do I import a tilemap in UnLZ?
Is it like every other picture or what?

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  #9967    
Old June 19th, 2009 (11:41 AM).
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Pokepal17 Pokepal17 is offline
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Quote originally posted by ~Watermelon:
How do I import a tilemap in UnLZ?
Is it like every other picture or what?

Find the tilemap you want to replace and goto
file -> Load Raw and load the new tilemap.

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  #9968    
Old June 19th, 2009 (11:44 AM).
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Vrai Vrai is offline

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Quote originally posted by ~Watermelon:
How do I import a tilemap in UnLZ?
Is it like every other picture or what?

Make sure you're loading the RAW into the right spot, too. I mean, like if you were editing the Charizard on the titlescreen, you'd insert the picture of the tiles you were using over the Charizard normally. However, to insert the raw, you'd go to the next image (which is where the raw is located, not on the Charizard) and insert it. :]

edit: gah my 666th post >:

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  #9969    
Old June 19th, 2009 (5:47 PM). Edited September 8th, 2009 by IIMarckus.
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Quote originally posted by Clasico:
Where I can download a thingy table for POKéMON GOLD (of GBC)?
I’ve attached one to this post. To use it, download a hex editor such as Windhex, open the ROM, load the table file, and start editing text.
Quote originally posted by Clasico:
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?
You can edit their names, and the rest of the trainer data immediately follows the names. Check out this for details.

Attached Files
File Type: txt newhax.txt‎ (401 Bytes, 173 views) (Save to Dropbox)
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  #9970    
Old June 19th, 2009 (6:52 PM).
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Quote originally posted by PI Hudson:
Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.

1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
------------------
2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
------------------
I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.

Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).

it is an advanced, fire red, thanks.

  #9971    
Old June 19th, 2009 (9:51 PM).
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This sound kinda noobish but...How do you insert a script into a game?

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  #9972    
Old June 20th, 2009 (8:18 AM).
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Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.

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  #9973    
Old June 20th, 2009 (9:08 AM).
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I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

Does anyone know the image offset of the textbox in FR? I already have the pal offset xD

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  #9974    
Old June 20th, 2009 (10:10 AM).
Island Island is offline
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Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?

3. I know the chances are low and it might not be the right place to ask,
but where can I get a tutor, to teach me the very basics? :]

  #9975    
Old June 20th, 2009 (10:56 AM).
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HackMew HackMew is offline

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Quote originally posted by RayquazaLv.X:
This sound kinda noobish but...How do you insert a script into a game?

Reading the guide that comes with XSE, for example :P

Quote originally posted by Zanny77:
Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.

That's weird... are sure you're using the newest version? Also, what happens if you use other values?

Quote originally posted by Island:
Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?

Well, edit one of the Pokémon so it's Beedrill and remove the other 2 Pokéballs on the table. That's it.

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