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  #9951    
Old June 18th, 2009, 02:14 PM
togusa_9890
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
i didnt mention this alice, but i need to change the backsprite for pokemon ruby.
  #9952    
Old June 18th, 2009, 03:03 PM
Vrai
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Quote:
Originally Posted by Zanny77 View Post
Errr....I'm trying to insert a tileset into Advancemap. I understand everything...except the guy who made the tiles didn't put in a background color, and I'm confused how to. What does it specifically have to be? If anyone can explain or point me to a place that thoroughly explians, that would help a million. :)
I believe, in whatever palette you're putting it into, the first color is technically "invisible", and cannot be seen in-game. So, just use that.

Correct me if I'm wrong, though; I just woke up from a nap. :3

Quote:
Originally Posted by Shadow Pichu View Post
how do i edit the title screen of f\r without buying anything?
You don't have to buy anything in the first place. All you need is VBA, APE, and unLZ.gba, all of which are free. Oh, and maybe something to edit the images, like GIMP or MS Paint, which are both free as well.
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  #9953    
Old June 18th, 2009, 04:28 PM
ATM the Mudkip's Avatar
ATM the Mudkip
A Mudkip
 
Join Date: Jun 2009
Location: With ma fellow Mudkipz
Age: 18
Gender: Male
Nature: Brave
Alright I was resizing Littleroot town. I put the length at 50. But it seemed kinda big, so I put it down to 40. Then suddenly Littleroot town disappeared, and whenever I try to load it it says "Invalid Map-footer Pointer..." That exact text. So I create a new map, theres no more border block, and if I save and leave, it all deletes itself again. Wtf?
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  #9954    
Old June 18th, 2009, 05:46 PM
go777away's Avatar
go777away
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
how do I change the city that i start in?
  #9955    
Old June 18th, 2009, 05:54 PM
IIMarckus's Avatar
IIMarckus
J946@5488AA97464
 
Join Date: Oct 2007
Gender:
Quote:
Originally Posted by HackMew View Post
The wild Pokémon data is stored into ROM therefore it can't be changed through a script. You would have to make a custom ASM routine that loads the data from RAM instead.
Have TV swarms been figured out? That seems like the most obvious option to me.
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  #9956    
Old June 18th, 2009, 11:57 PM
PI Hudson's Avatar
PI Hudson
Can be random for hugs> PIE!!!
 
Join Date: May 2009
Location: Minnesota
Age: 21
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Nature: Modest
Quote:
Originally Posted by go777away View Post
how do I change the city that i start in?
Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
------------------
2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by [B] and [/B].
------------------
I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.


Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
  #9957    
Old June 19th, 2009, 03:14 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by IIMarckus View Post
Have TV swarms been figured out? That seems like the most obvious option to me.
Not really but TV swars are time based, hence they're probably not implemented at all in FR/LG. Also, there's another thing. When there's a swarm, you just get higher chances to see a particular species. Which is not what he wanted, I guess.
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  #9958    
Old June 19th, 2009, 03:23 AM
-DarK-
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Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
  #9959    
Old June 19th, 2009, 03:27 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by -DarK- View Post
Is it possible to change wild pokemon data (doesn't matter if it's temporary or permanent) through a script? Or does that require ASM?
I told you already. The ROM can't be changed as it's Read-Only Memory.
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  #9960    
Old June 19th, 2009, 03:46 AM
-DarK-
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Quote:
Originally Posted by HackMew View Post
I told you already. The ROM can't be changed as it's Read-Only Memory.
Sorry, my bad. Forgot that I already posted here before.
  #9961    
Old June 19th, 2009, 07:32 AM
ATM the Mudkip's Avatar
ATM the Mudkip
A Mudkip
 
Join Date: Jun 2009
Location: With ma fellow Mudkipz
Age: 18
Gender: Male
Nature: Brave
Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
What does this mean, more and more of my cities and houses are getting deleted.
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  #9962    
Old June 19th, 2009, 07:34 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Quote:
Originally Posted by ATM the Mudkip View Post
Alright, it's happening all over the place now. "Invalid Map-Footer Pointer..."
What does this mean, more and more of my cities and houses are getting deleted.
http://www.pokecommunity.com/showthread.php?t=175465
My tutorial should help. Please don't overwrite a map with a bad map footer.
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  #9963    
Old June 19th, 2009, 08:09 AM
Khan6195's Avatar
Khan6195
Michael Jackson Died. Parté!
 
Join Date: May 2009
Location: Canada
Age: 18
Gender: Male
Nature: Adamant
I want to edit Prof. Oak at the beginning of FireRed. This is my problem:

Quote:
Hi, this is Khan6195. I need help with the FireRed beginning.

So far I have it so when you come downstairs, your mom gives you running shoes, $10,000, and an EEVEE. (Just had to say that XD)

Well, the real problem is that when you try to leave Pallet Town, you get stopped by Prof. Oak as usual, right? Well, I do want him to stop me, I just want to skip the part where I pick MY Pokémon, so I can just fight my rival with my Pokémon, EEVEE. Because if I don't fight my rival, the rest of the game is screwed up.

So my real problem is, how do I NOT pick my Pokémon?!
This is the script that I opened from Advance Map from the Script right in front of the exit of Pallet Town.
Code:
'---------------
#org 0x1655F9
lockall
setvar 0x4001 0x1
goto 0x8165605

'---------------
#org 0x165605
setvar 0x8004 0x0
setvar 0x8005 0x2
special 0x174
textcolor 0x0
pause 0x1E
playsong 0x12E 0x0
preparemsg 0x817D72C '"OAK: Hey! Wait!\nDon't go out!"
waitmsg
pause 0x55
closeonkeypress
applymovement MOVE_PLAYER 0x81A75ED
waitmovement 0x0
sound 0x15
applymovement MOVE_PLAYER 0x81A75DB
waitmovement 0x0
pause 0x1E
showsprite 0x3
compare 0x4001 0x0
if 0x1 call 0x81656B8
compare 0x4001 0x1
if 0x1 call 0x81656C3
pause 0x1E
msgbox 0x817D74A MSG_KEEPOPEN '"OAK: It's unsafe!\nWild Pokémon li..."
closeonkeypress
pause 0x1E
compare 0x4001 0x0
if 0x1 call 0x81656CE
compare 0x4001 0x1
if 0x1 call 0x81656E0
setdooropened 0x10 0xD
doorchange
applymovement 0x3 0x816572E
applymovement MOVE_PLAYER 0x8165758
waitmovement 0x0
setdoorclosed 0x10 0xD
doorchange
setvar 0x4055 0x1
clearflag 0x2B
setvar 0x4050 0x1
setflag 0x2C
setflag 0x4001
warp 0x4 0x3 0xFF 0x6 0xC
waitstate
releaseall
end

'---------------
#org 0x1656B8
applymovement 0x3 0x81656F2
waitmovement 0x0
return

'---------------
#org 0x1656C3
applymovement 0x3 0x81656FB
waitmovement 0x0
return

'---------------
#org 0x1656CE
applymovement 0x3 0x8165705
applymovement MOVE_PLAYER 0x8165731
waitmovement 0x0
return

'---------------
#org 0x1656E0
applymovement 0x3 0x8165719
applymovement MOVE_PLAYER 0x8165744
waitmovement 0x0
return


'---------
' Strings
'---------
#org 0x17D72C
= OAK: Hey! Wait!\nDon't go out!

#org 0x17D74A
= OAK: It's unsafe!\nWild Pokémon live in tall grass!\pYou need your own Pokémon for\nyour protection.\pI know!\nHere, come with me!


'-----------
' Movements
'-----------
#org 0x1A75ED
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements

#org 0x1A75DB
#raw 0x62 'Exclamation Mark (!)
#raw 0xFE 'End of Movements

#org 0x16572E
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements

#org 0x165758
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x60 'Hide
#raw 0xFE 'End of Movements

#org 0x1656F2
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1656FB
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x165705
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x165731
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x165719
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x2E 'Face Up (Delayed)
#raw 0xFE 'End of Movements

#org 0x165744
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements
Quote:
Help? ALL help would be greatly appreciated. Thanks soo much!
If you could, I would be very grateful to this, could you cut out the part where you pick your Pokémon and it goes straight to your rivals turn? Thanks soooo much!
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Khan6195's PokePet

The Level 96 Entei!


Hacks I support:
Spoiler:


Can you read this? Only 55% of people can!
Spoiler:
I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg.
The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch
at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a
wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the
rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit
a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter
by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot
slpeling was ipmorantt!
fi yuo cna raed tihs, palce it in yuor siantugre
I feogrt who ollanirigy had tihs but wohveer did. TAHNKS

Last edited by Khan6195; June 19th, 2009 at 08:39 AM.
  #9964    
Old June 19th, 2009, 10:10 AM
Clasico
Beginning Trainer
 
Join Date: Jun 2009
Location: Sabadell, Spain
Gender: Male
In first, sorry for my bad english, I'm spanish. I entred here (is this the correct verb? Please, if I have wrong words, CORRECT ME).

OK, the question is:
Where I can download a thingy table for POKéMON GOLD (of GBC)?
...
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?

Thanks for advanced.
  #9965    
Old June 19th, 2009, 11:28 AM
ATM the Mudkip's Avatar
ATM the Mudkip
A Mudkip
 
Join Date: Jun 2009
Location: With ma fellow Mudkipz
Age: 18
Gender: Male
Nature: Brave
Thanks Pokepal, that helps a ton!
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  #9966    
Old June 19th, 2009, 11:30 AM
Tropical Sunlight's Avatar
Tropical Sunlight
The Faltine
 
Join Date: Mar 2008
Location: Slovenia
Age: 17
Gender: Male
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How do I import a tilemap in UnLZ?
Is it like every other picture or what?
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  #9967    
Old June 19th, 2009, 11:41 AM
Pokepal17's Avatar
Pokepal17
More cowbell~
 
Join Date: Oct 2008
Location: Steeltown
Age: 19
Gender: Male
Nature: Modest
Quote:
Originally Posted by ~Watermelon View Post
How do I import a tilemap in UnLZ?
Is it like every other picture or what?
Find the tilemap you want to replace and goto
file -> Load Raw and load the new tilemap.
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  #9968    
Old June 19th, 2009, 11:44 AM
Vrai
can you feel my heart?
 
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Quote:
Originally Posted by ~Watermelon View Post
How do I import a tilemap in UnLZ?
Is it like every other picture or what?
Make sure you're loading the RAW into the right spot, too. I mean, like if you were editing the Charizard on the titlescreen, you'd insert the picture of the tiles you were using over the Charizard normally. However, to insert the raw, you'd go to the next image (which is where the raw is located, not on the Charizard) and insert it. :]

edit: gah my 666th post >:
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  #9969    
Old June 19th, 2009, 05:47 PM
IIMarckus's Avatar
IIMarckus
J946@5488AA97464
 
Join Date: Oct 2007
Gender:
Quote:
Originally Posted by Clasico View Post
Where I can download a thingy table for POKéMON GOLD (of GBC)?
I’ve attached one to this post. To use it, download a hex editor such as Windhex, open the ROM, load the table file, and start editing text.
Quote:
Originally Posted by Clasico View Post
And a extra question than I think that the first solve it, but I'm not sure:
Can I edit the trainers and pokémon trainers of Pokémon GOLD with thingy?
You can edit their names, and the rest of the trainer data immediately follows the names. Check out this for details.
Attached Files
File Type: txt newhax.txt‎ (401 Bytes, 172 views)
__________________
iimarck.us / hax.iimarck.us

If you want me, please contact me by email. [email protected]

If you want to hack Pokémon RBY or GSC, read, read, and read some more. This has tons of valuable information.

Pokémon Red disassembly project

Rules that should be rethought: 25charlimit, bumping.
Bad posts are bad posts, regardless of how many words are in them or how old the thread is.
Good posts are good posts, regardless of how old the thread is—and brevity is underrated.

Last edited by IIMarckus; September 8th, 2009 at 03:02 PM.
  #9970    
Old June 19th, 2009, 06:52 PM
go777away's Avatar
go777away
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
Quote:
Originally Posted by PI Hudson View Post
Which Generation? Put a little more information in your questions than that. We're not psychic, you know. (But wouldn't that be cool!:D)
But if it is in the Advanced Generation, I can help you. Go to the Toolbox section in this forum and download Start Map Chooser Advance(also know as 'SMCA'), I think its in Hackmews' Toolbox(check Hackmews' signature too, there is a link in there!). Search for it if I'm wrong. The program is pretty straightforward.




1 - I'm kind of lost on how to find offsets for stuff. I'm not looking for people to give me offsets, since I want to try and understand the language by trial and a lot of error. Could someone please point me to a tutorial or something on how to use the VBA for this?
------------------
2 - Are there certain things that start and/or end a hex script, like in these forums that identifies bold by and .
------------------
I think I saw a tutorial about finding offsets, but wasn't meant to teach that, just to be learned in the process. I kind of just glance through that page though. Oops.


Right now, I'm trying to find the start-up 'movie' beginning to end but all I've figured out is the general area of it(because of image offsets I found in UNLZ and searched for them in the ROM).
it is an advanced, fire red, thanks.
  #9971    
Old June 19th, 2009, 09:51 PM
Blaziquaza's Avatar
Blaziquaza
...
 
Join Date: Jun 2009
Location: Whyalla, Australia
Gender: Male
Nature: Jolly
This sound kinda noobish but...How do you insert a script into a game?
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  #9972    
Old June 20th, 2009, 08:18 AM
Zanny77's Avatar
Zanny77
I'm back, baby!
 
Join Date: Mar 2009
Location: Maine
Age: 23
Gender: Male
Nature: Jolly
Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
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  #9973    
Old June 20th, 2009, 09:08 AM
Shinx's Avatar
Shinx
it's a mad world
 
Join Date: Nov 2008
Location: Salisbury, England
Age: 19
Gender: Male
I can't ask Christos because he's not online, and I can't find an exact working answer via search so..

Does anyone know the image offset of the textbox in FR? I already have the pal offset xD
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  #9974    
Old June 20th, 2009, 10:10 AM
Island
Creative is all I have to say!
 
Join Date: May 2009
Age: 19
Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?

3. I know the chances are low and it might not be the right place to ask,
but where can I get a tutor, to teach me the very basics? :]
  #9975    
Old June 20th, 2009, 10:56 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by RayquazaLv.X View Post
This sound kinda noobish but...How do you insert a script into a game?
Reading the guide that comes with XSE, for example :P


Quote:
Originally Posted by Zanny77 View Post
Very simple question.
I'm using SMCA, and I'm changing the start location to a part of my map. Thing is, I put the X value as 04, as it shows up in AdvanceMap, but when I load up the ROM, it ends up starting me in the building a few tiles above it. How do I get it so that I start in the right place? I'm using FireRed, so it has nothing to do with the truck.
That's weird... are sure you're using the newest version? Also, what happens if you use other values?


Quote:
Originally Posted by Island View Post
Hi, I am trying to hack pokemon Fire Red.

1. Lets say for example in my game I only want the player to get Beedril.
What do I do in order that the player cant choose any other pokemon?
(In fire red. Only 1 pokeball will be seen on the table)

2. When I try doing it with a tool, I have 3 pokeballs on the table.
I only want the player to get a Beldum, but instead there are 3 pokeballs,
and 2 of am are "????".
Should I use a "GivePokemon" Script?
Well, edit one of the Pokémon so it's Beedrill and remove the other 2 Pokéballs on the table. That's it.
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