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  #10051    
Old June 25th, 2009, 03:45 AM
TheWicked's Avatar
TheWicked
Pogi ako!
 
Join Date: Apr 2008
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Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
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  #10052    
Old June 25th, 2009, 07:01 AM
Shinx's Avatar
Shinx
it's a mad world
 
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Quote:
Originally Posted by TheWicked View Post
Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.
Just save it as 24 Colour bitmap, that should be enough. Then when you index it save it as windows bitmap and all should be fine.
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  #10053    
Old June 25th, 2009, 07:22 AM
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Tropical Sunlight
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Quote:
Originally Posted by 874521 View Post
I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

A bit confusing isn't it?
Oh. That.
Idk about that, I just leave it.
Btw if it's only 2 diference, maybe you shouldn't bother.
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  #10054    
Old June 25th, 2009, 07:25 AM
Banjora Marxvile's Avatar
Banjora Marxvile
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Quote:
Originally Posted by 874521 View Post
I mean the roof's palette is 118, 143, 182. So you need to change the palette in A-Map into that palette. In A-Map, when you scroll it to 112, next is 120. My question is can I change the palette into 118?

A bit confusing isn't it?
You can't have it exact. Advance Map rounds the pallettes to the nearest 8, so you need to use 120, 144 and 184
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  #10055    
Old June 25th, 2009, 08:44 AM
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how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
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  #10056    
Old June 25th, 2009, 08:48 AM
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Quote:
Originally Posted by higame View Post
how do i change the professor sprite in ruby or sapphire like in pokemon crono or pokemon narajia
You can change it with the tool called OWRE by HackMew. This is for the OW's, and there are many tuts on changing sprites in unlz.gba in the tuts section.
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  #10057    
Old June 25th, 2009, 10:47 AM
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Quote:
Originally Posted by TheWicked View Post
Call me a noob,but
Hey,how do u insert an OW with my custom pallets?
i cant insert an OW,cause evrytime i save it as A .Bmp form,the color changes.its dull.

If you get Overworld Editor RE (search for this), you can import your sprite (16 bit colour depth btw) over the overworld sprite you wanna change. it also has a tickbox for "import pallette), which will fix the pallette messing up. however, it needs to be in 16 bit colour depth.
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  #10058    
Old June 25th, 2009, 11:16 AM
Doom Chaos's Avatar
Doom Chaos
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Join Date: Jun 2008
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Age: 19
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I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example)).
Also, I can't save my edited sprites with Overworld Editor RE, why?

Last edited by Doom Chaos; June 25th, 2009 at 11:29 AM.
  #10059    
Old June 25th, 2009, 11:33 AM
Spherical Ice's Avatar
Spherical Ice
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Quote:
Originally Posted by Doom Chaos View Post
I don't know how to add an item with Advance Map. How? (and what's the script for it (a potion by example). Also, I can't save my edited sprites with Overworld Editor RE, why?
If you want a hidden item script (i.e. the grass tile with a black shadow), then make a signpost event, and in the dropdown list entitled Signpost Type, select the option 05 Hidden Item. Then, in the dropdown list called Item ID, select your item (i.e FULL HEAL (0017). Finally, in the Amount box, type in the quantity of items given (i.e. 01). His save on A-Map and your done! As for the OWERE, I'm not so sure...
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  #10060    
Old June 25th, 2009, 11:43 AM
Doom Chaos's Avatar
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Err, what I meant is when you walk around, you might find a Pokeball (item) on the way. You press A to pick it up, it adds the item to your inventory and the item on the map dissapears. Sorry if I wasn't clear. :/
  #10061    
Old June 25th, 2009, 11:49 AM
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Spherical Ice
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I beleive the script is this:
Spoiler:
#dynamic 0x800000 'or whatever your offset it
#org @start
giveitem 0x* 0x** MSG_FIND
end

* = The Item's Value in Hex.
** = The Quantity of the item(s).
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  #10062    
Old June 25th, 2009, 12:07 PM
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Worked fine except that it keeps reappearing. Perhaps missing something in the script?
  #10063    
Old June 25th, 2009, 12:10 PM
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Spherical Ice
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I'm not 100% sure, but perhaps change the Unknown on the Person Event to 03. I'm just examining the ready-made scripts from FR. Hope I helped.
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  #10064    
Old June 25th, 2009, 12:19 PM
Doom Chaos's Avatar
Doom Chaos
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I got the same result
Why is it so hard to add an item? ._.

EDIT: I will find out sooner or later. But right now, I need something more important. I edited Pallet Town so that the player leaves by going right. I also edited Route 1 so that it begins at the left and ends at the right (like a continuation for the edited Pallet Town). But when I try the ROM, the Town and the Route aren't connected. How can I connect them so it can go from Town to Route?

Last edited by Doom Chaos; June 25th, 2009 at 12:44 PM.
  #10065    
Old June 25th, 2009, 01:29 PM
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Quote:
Originally Posted by Doom Chaos View Post
I got the same result
Why is it so hard to add an item? ._.

EDIT: I will find out sooner or later. But right now, I need something more important. I edited Pallet Town so that the player leaves by going right. I also edited Route 1 so that it begins at the left and ends at the right (like a continuation for the edited Pallet Town). But when I try the ROM, the Town and the Route aren't connected. How can I connect them so it can go from Town to Route?
You have to set the offset in the connection manager for both maps.
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  #10066    
Old June 25th, 2009, 01:39 PM
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Thanks a lot, it works better now. :D
  #10067    
Old June 26th, 2009, 04:11 AM
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TheWicked
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Thanks it works for me now
Btw.

Call me a noob again,but
how does the tileset manager tool by zodiacthegreat works?
i already filled all the blank spaces of the outside secondary tilesets and i wanna insert again.
so how does it works??
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  #10068    
Old June 26th, 2009, 04:54 AM
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874521
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Quote:
Originally Posted by Banjora Marxvile View Post
You can't have it exact. Advance Map rounds the pallettes to the nearest 8, so you need to use 120, 144 and 184
When I insert the tile, it became plain brown and there's the gray shade below.
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--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm
  #10069    
Old June 26th, 2009, 05:13 AM
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Where i can get d/p icons for icon edit?
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  #10070    
Old June 26th, 2009, 05:28 AM
874521's Avatar
874521
School days again...
 
Join Date: Dec 2008
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Quote:
Originally Posted by SasukeCat View Post
Where i can get d/p icons for icon edit?
http://wahackpokemon.com/es/sprite/PyD
just translate it if you don't understand it
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--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm
  #10071    
Old June 26th, 2009, 05:33 AM
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Quote:
Originally Posted by 874521 View Post
http://wahackpokemon.com/es/sprite/PyD
just translate it if you don't understand it
I need icons not sprites. Icon - go to your party and there you will have icons of pokemon.
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  #10072    
Old June 26th, 2009, 05:50 AM
874521's Avatar
874521
School days again...
 
Join Date: Dec 2008
Location: Philippines
Age: 16
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Quote:
Originally Posted by SasukeCat View Post
I need icons not sprites. Icon - go to your party and there you will have icons of pokemon.
There are DP icons there. Please look carefully.
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Pokemon Ametrino





--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm

Last edited by 874521; June 26th, 2009 at 05:51 AM. Reason: Your double post has been automatically merged.
  #10073    
Old June 26th, 2009, 05:59 AM
SasukeCat's Avatar
SasukeCat
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Quote:
Originally Posted by 874521 View Post
There are DP icons there. Please look carefully.
There are but not for icon edit.
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  #10074    
Old June 26th, 2009, 06:02 AM
874521's Avatar
874521
School days again...
 
Join Date: Dec 2008
Location: Philippines
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Quote:
Originally Posted by SasukeCat View Post
There are but not for icon edit.
You mean is the tool, here's the link:
http://wahackpokemon.com/es/descarga/herramientas-gba

Look for Icon ED (Icon Editor)
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Hacks I Support:
Pokemon Ametrino





--------------------------
My Thread: http://www.pokecommunity.com/showthread.php?t=201787
Post your suggestions on my thread.
Contains DPP and HGSS Tiles and Overworlds!



874521 Pair up with Napalm
  #10075    
Old June 26th, 2009, 06:49 AM
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SasukeCat
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Quote:
Originally Posted by 874521 View Post
You mean is the tool, here's the link:
http://wahackpokemon.com/es/descarga/herramientas-gba

Look for Icon ED (Icon Editor)
NO. I need d/p icons for icon edit
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