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  #10101    
Old June 28th, 2009, 05:23 AM
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Yeah. I think ill put that in my hack. thansk for comfirming it for me.
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  #10102    
Old June 28th, 2009, 05:25 AM
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Quote:
Originally Posted by Vednix View Post
By the looks of it, the normal pallette offset sand the shiny pallette offset and two different offsets. It would be a case of swapping the offsets around? But there would be the disadvantage that all fo them would be shiny though...

The onyl reason im suggesting this is becuase i used a few shiny tools which did not seem to work. so I though I could swap the pallettes around.

Also, anyone know a way of having eggs as starters?
Did you use callasm in a script?
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  #10103    
Old June 28th, 2009, 06:09 AM
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Not as far as i know...

anyway, anyone know an excellent tutorial on inserting maps? The one i tired messed up my ROM
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  #10104    
Old June 28th, 2009, 07:25 AM
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What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset
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  #10105    
Old June 28th, 2009, 08:55 AM
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Hey, i've looked for a long time and haven't found these, so I'm gonna ask: Where can i find a list of all the parameters for Pokemon? As in: AD is a cleffa (said in the XSE guide)
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  #10106    
Old June 28th, 2009, 09:00 AM
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You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
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  #10107    
Old June 28th, 2009, 09:04 AM
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Quote:
Originally Posted by Spherical Ice View Post
You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.

Oh...ok then. Thanks Spherical Ice.
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  #10108    
Old June 28th, 2009, 01:29 PM
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Quote:
Originally Posted by Spherical Ice View Post
You don't a list, Vednix. Just use XSE's coversion/calculator thing. Select Dec and type in the number of the Pokémon in the dex. Then select Hex and use the number that shows up.
And you don't need to use the calc either. Example below:

Code:
#dynamic 0x800000
#include stdpoke.rbh

#org @start
givepokemon PKMN_MEWTWO 0x5 0x0 0x0 0x0 0x0
end
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  #10109    
Old June 28th, 2009, 08:36 PM
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How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
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  #10110    
Old June 28th, 2009, 09:37 PM
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Quote:
Originally Posted by DarkPrince304 View Post
What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset
Can anyone help me out also?
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  #10111    
Old June 28th, 2009, 10:31 PM
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this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

How can you upload screenshots, made on goldmap?
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  #10112    
Old June 28th, 2009, 10:42 PM
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Quote:
Originally Posted by eccool View Post
this might have been answered already, but I don't have the time to look through every page for it. So here is my question:

How can you upload screenshots, made on goldmap?

you can use any image hosting site. i recommend Photobucket. after that, copy the IMG one ito here.
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  #10113    
Old June 28th, 2009, 11:01 PM
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874521
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Quote:
Originally Posted by tropios View Post
well if i want to play there apears a message : the internal battery run dry.
It means that it works well.
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  #10114    
Old June 28th, 2009, 11:33 PM
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Quote:
Originally Posted by 874521 View Post
It means that it works well.
uh it means you can't save. though you don't open up the start menu on the game to save, I think you go up to file and save, but with it saying the internal battery run dry, i don't know
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  #10115    
Old June 28th, 2009, 11:47 PM
level.'s Avatar
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Quote:
Originally Posted by tropios View Post
well if i want to play there apears a message : the internal battery run dry.
Try reading the link that was posted a while ago.
Quote:
Should you wish to fix this, it can simply be fixed by navigating through the menu bar, selecting Options, opening the Emulator submenu and selecting "Real Time Clock".
  #10116    
Old June 29th, 2009, 08:17 AM
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Quote:
Originally Posted by Exon View Post
How do we figure out what numbers are needed for triggered scrpits? (green tiles in A-map) I know for diegoisawesome's tut on xse he used 0300 for the unknown and 4050 for the variable number. I've tried using those numbers, but they don't trigger the script, the person just walks right over it. Anyone one know what gives?
So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.
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  #10117    
Old June 29th, 2009, 08:45 AM
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2 questions

1st: What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset

2nd:
How do I change the sprite frame of a sprite on the same spot it is standing in a script?
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  #10118    
Old June 29th, 2009, 11:36 AM
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I have problems with AdvanceMap again
I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
img3. imageshack.us/img3/944/notworking.png
(I need 15 posts or more.... damn)

I edited the border to show it's definately not part of the map edited. How do I fix it?
  #10119    
Old June 29th, 2009, 02:29 PM
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Quote:
Originally Posted by Doom Chaos View Post
I have problems with AdvanceMap again
I tried to use the connection manager, but it doesn't seem to work anymore. I changed the direction you leave Pallet Town (Right), connected it to a new Route, but everytime I try to exit Pallet Town, all I see is the border.
img3. imageshack.us/img3/944/notworking.png
(I need 15 posts or more.... damn)

I edited the border to show it's definately not part of the map edited. How do I fix it?
Have you connected the Route to Pallet Town as well as connecting Pallet Town to the Route?
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  #10120    
Old June 29th, 2009, 04:10 PM
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Quote:
Originally Posted by Vednix View Post
So you basically want to trigger the script? well, its as easy as compiling the script into the ROM, the making a new script in there with the offset of the script in the "script offset" box.
Just compiling the script and allocating it to a script tile isn't working. I wanted to see if it would freeze if I set the unknow to 0000 and the variable number to 0000 as well, and it did. Yet I tried using the 0300 and 4050 from the diegoisawesome's tutorial and they didn't work.


So, does anyone know if there are particular numbers we need to use for unknown and variable number to get a script to work? ...and if so, how do we figure them out?
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------------------------------
I specialize in poke'radaring in the snow and sandstorm areas :-)

Want to win free event pkmn? Go ----> HERE!!!
  #10121    
Old June 29th, 2009, 04:15 PM
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^Sometimes try 0003 4051 and set the number below it to 2. Experiment around with those and see if it helps.
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  #10122    
Old June 29th, 2009, 05:16 PM
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<PROBLEM SOLVED>
There was an offset that wasn't supposed to be there.

Last edited by Doom Chaos; June 30th, 2009 at 01:30 PM. Reason: I found what was wrong
  #10123    
Old June 29th, 2009, 07:06 PM
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For those who don't know me, I'm Mac, the guy with the Fakemon
I'm hacking fire red, and want to edit the background palette for the start of the rom where you choose whether you are male or female. I'm sure its easy enough to do, but I'm just not sure of the offset, or exactly how to do it Can anyone help?
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  #10124    
Old June 29th, 2009, 07:08 PM
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Quote:
Originally Posted by MegaMaccer View Post
For those who don't know me, I'm Mac, the guy with the Fakemon
I'm hacking fire red, and want to edit the background palette for the start of the rom where you choose whether you are male or female. I'm sure its easy enough to do, but I'm just not sure of the offset, or exactly how to do it Can anyone help?

Hmm. Well I think that you would use UNLZ to change the colors but for the palette you could probably get APE (Advanced Palette Editor) to do you job.
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  #10125    
Old June 29th, 2009, 09:51 PM
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@Mega Maccer:
This is it: 00460568

I am saying my question again
1st: What's the Tile Molester Offset of the Intro Hero in Fire Red
I am having problems editing it in black and white colours
So I have the Pallet Offset ready and I just need the Sprite Offset

2nd:
How do I change the sprite frame of a sprite on the same spot it is standing in a script?

Please help me
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