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  #1    
Old December 26th, 2008, 05:03 PM
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Hey this is WINGZRO17.
I'm gonna teach you how to edit the backsprite(hero) of Pokemon FIRE RED.



First off, you need these:
VBA
APE
TILE MOLESTER ALTERNATE (Get it from ZOPHAR's DOMAIN)
(ALSO, keep a zip file of it. It likes to crash right after it uses a rom.)
Spoiler:
(EDIT: I found a way to keep it from crashing after you used a rom on it:
1. - Goto resources in the folder of TMA[TILE MOLESTER ALTERNATE].
2. Delete the file that has your ROM name on it.[In the folder RESOURCES ; It's a XML document]
And.. TADA! It's fixed!)

A FIRE RED ROM
A PALETTE OF YOUR SPRITE(I used Brendan's from ruby.)
A PICTURE(BMP,GIF,ECT) OF YOUR SPRITE(BRENDAN'S ^_^)

I think that's just about it...




Step 1 - Palette Editing(You don't need to, but it's nice to.)



First off, get into a battle:

Spoiler:


Then goto:
Spoiler:


After that Save the OBJ:
Spoiler:


Make sure it's Paintshop PAL
Spoiler:


Next, open up APE and search for you palette(if you do, you'll come up with two offsets: the second one is the backsprite.)....or
Since I'm nice, I'll give you the offset(Sorry, only hero's offset)
Spoiler:
00E76EBC - Make sure this is compressed palette.(This is not the palette of the Trainer Card's Sprite)


I'll replace the hero's pallete with brendan's pallete...

Spoiler:


P.S. It's a good idea to save the palette as a TLP palette after you replaced it. We're gonna need it.



Part 2 - Editing the Sprite:





Now, open TMA(TILE MOLESTER ALTERNATE)

Now goto offset(I think it's NAVIGATE - GOTO or just press CTRL+G)
Spoiler:
E69F00


Spoiler:


As you see it's...Well....Erm....kinda messed up

So time to fix it!

First:
Spoiler:

Spoiler:


Then:
Spoiler:


So you see it's fixed.

Now goto PALETTE - IMPORT FORM - ANOTHER FILE
Spoiler:


Import your palette file
Spoiler:
Remember before when I said save the palette of your new sprite as a TLP? Well now's the time to use it!
.....And look! Pretty!
Spoiler:


So then we goto VIEW - BLOCK GRID AND....
Spoiler:


Yay! Were almost done!

Now: EDIT - PASTE FROM....
Spoiler:


And select your file...
Spoiler:


WHOA!
Spoiler:


Now fix....
Spoiler:


W0000t! (DON'T forget to SAVE)

Now for the finished product....
Spoiler:

xP Meh. Good enough...


Congrats, you did it!

I hope this tutorial helps.

Last edited by hashtag; April 15th, 2010 at 07:40 AM.
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  #2    
Old December 27th, 2008, 04:00 AM
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Nice tutorial!
Is this your first tutorial? It's absolutely better that mine...
Make more tutorials!
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  #3    
Old December 27th, 2008, 07:04 AM
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Wow this looks really easy, is it actually complicated? O.o
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  #4    
Old December 27th, 2008, 08:59 AM
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ood tutorial.

would this work for ruby though?
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  #5    
Old December 27th, 2008, 01:41 PM
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Quote:
Originally Posted by Gamer2020 View Post
ood tutorial.

would this work for ruby though?
Ehh.... Nope.
You need to use UnLZ-GBA and edit it there. I'm not really an expert with Ruby hacking, so you should ask someone else or search.
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  #6    
Old December 27th, 2008, 01:48 PM
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I think it would be the same kinda.
just with different offsets.
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  #7    
Old December 28th, 2008, 10:37 AM
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Quote:
Originally Posted by Gamer2020 View Post
I think it would be the same kinda.
just with different offsets.
Your right, but Un-LZ gba is easier xP
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  #8    
Old December 28th, 2008, 10:48 AM
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i guess it would be.
still its a great tutorial.
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This site likes to keep things quiet and buries things. Over the years I have seen many injustices on this website to members of the ROM hacking community. Some where even very important people in the community that are now gone. If you want a website where you will be treated fairly and you can voice your opinion while learning more about ROM hacking then please join the following website.
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  #9    
Old January 2nd, 2009, 03:52 PM
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THNX alot!this tut help!
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  #10    
Old January 7th, 2009, 08:11 PM
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thanks for the tutorial!
I finally found a tutorial for backsprite of Firered
I WAS DIEING TO SEE ONE!!
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  #11    
Old February 7th, 2009, 06:34 AM
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I've got a problem can you tell me the pallete for the girl backsprite if it's different...
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  #12    
Old February 18th, 2009, 08:19 AM
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I need help editing the trainer backsprite in pokemon leaf green. Ive got it figured out thanks to your tutorial pretty much. its just the last frame of the ball being thrown the hat goes red again. I will post screens so you can see what I mean





*Update*
Fixed. Figured it out myself. Thanks anyways.
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Last edited by johnny_profitt; February 18th, 2009 at 11:43 AM.
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  #13    
Old March 10th, 2009, 12:19 PM
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That's the same problem I have!! Please tell me? How did you fix it?

EDIT Found out,

For Future Readers:

Click the height button.

Last edited by Xatoku; March 11th, 2009 at 03:36 PM.
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  #14    
Old March 14th, 2009, 09:57 AM
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this tutorial helped me out alot... thanks for posting this...
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  #15    
Old March 25th, 2009, 09:12 AM
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This helped me alot man!

Thank you!
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  #16    
Old March 25th, 2009, 02:17 PM
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Excuse me, but what is the offset of girl backsprite?
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  #17    
Old March 29th, 2009, 08:10 AM
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Hmm u seem to have added a couple steps that i haven't seen before.
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  #18    
Old March 30th, 2009, 02:24 PM
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Quote:
Originally Posted by Platinum994 View Post
Excuse me, but what is the offset of girl backsprite?
Uhh
well idk.
There's one way of finding it,
you just go into to battle with the female trainer, and save the palette.
VBA>Battle as girl>Tools>Palette viewer>Save OBJ>.pal file(paintshop)
Then search it in APE.(I think compressed.)
There is a number of offsets, but just replace them all with your new palette, I did that since the palette of my backsprite is the same as the palette of my trainercard sprite.
If you find it please post it so I can put it in the thread.
Thanks.

Last edited by wingzro17; March 30th, 2009 at 02:25 PM. Reason: edit
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  #19    
Old April 16th, 2009, 03:30 AM
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WOw! this is good tut!i tried it out,and it works!btw how can i save the pallet changes i made on the tile molester?
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  #20    
Old April 16th, 2009, 04:14 PM
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Thank you now i can continue making some fakemons and testing them out on the game itself.
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  #21    
Old May 20th, 2009, 04:40 PM
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I did all the steps until when i have to import the palette.....when i try to it wont show it and when i type it in and open it the backsprite turns grey
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  #22    
Old May 23rd, 2009, 09:49 AM
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It's a very good tuto!
Thanks a lot, it help me.
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  #23    
Old May 30th, 2009, 10:47 PM
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The tutorial is nice.. This help me in my hack Pokemon Golden PEARL.
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  #24    
Old June 30th, 2009, 07:51 PM
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Nice tutorial! This helps me inserting Lucas and Dawn backsprite.
Does someone know the offset of the heroine?

The offset of the heroine is:
Spoiler:
00E76EE4


Happy editing!
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  #25    
Old August 31st, 2009, 02:36 AM
Q-Bone
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Hello.

In Fire Red, I tried replacing Doduo's Palette with Lucario's colours. After I got all of Lucario's colours into the Palette, and I clicked replace, it seemed to work fine, but when I went to Doduo in UnLZ, it had different colours from what it was supposed to. Help please.
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