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  #1351    
Old July 5th, 2009, 06:09 AM
Blazers's Avatar
Blazers
L.A.S.E.R.S.
 
Join Date: Jan 2008
Location: Connecticut
Age: 20
Quote:
Originally Posted by sherm View Post
So when is it gonna be ready to play.. I wanna see Raptor, This one, Acanthite, and Protectors get done.. cause they all look incredible..

Please refrain from asking this.
But to answer somewhat,
I'm pretty sure Wichu said he hopes to get out a demo soon.
Correct me if I am wrong.
  #1352    
Old July 6th, 2009, 11:05 AM
collon's Avatar
collon
Beginning Trainer
 
Join Date: Jun 2009
cooooool I just joined here but could you give me advice on where to download pokemon amethyst i'ts soo cooool I saw it in youtube
  #1353    
Old July 6th, 2009, 11:14 AM
Aelous's Avatar
Aelous
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the post right above yours should answer the question.
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  #1354    
Old July 6th, 2009, 11:19 AM
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sonic smash down
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The demo is not open to the public dude, just wait a little while. It should be on the first page when Wichu posts it. Also please don't ask this next time if its not on the first post k? Creators don't like it and it's against the rules
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  #1355    
Old July 6th, 2009, 04:16 PM
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Blazers
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Did I not just say when a demo should be released.
People should read..
  #1356    
Old July 6th, 2009, 08:17 PM
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madarawolf
Espada Cuarta
 
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hey wichu, if you still need help with ideas I can come up with some pretty good ones. the game looks great.
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  #1357    
Old July 7th, 2009, 04:29 AM
Wichu's Avatar
Wichu
Project Amethyst
 
Join Date: Sep 2007
Location: North Herts, England
Age: 21
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Quote:
Originally Posted by Ping Pong View Post
The pokemon sprites you used are so solid and professional-looking, and have well-thought out names IMO. I hope you don't mind if I asked what program you used?
For spriting, I use Paint.NET. It's a free program which is similar to Photoshop, but much less complicated
Quote:
Originally Posted by Blazers View Post
Please refrain from asking this.
But to answer somewhat,
I'm pretty sure Wichu said he hopes to get out a demo soon.
Correct me if I am wrong.
Yeah, I'm currently trying to sort out everything that will be in the demo. Unfortunately, I don't think I'll have enough time to finish it before I go on holiday, so you might have to wait a few weeks longer than expected
Quote:
Originally Posted by collon View Post
cooooool I just joined here but could you give me advice on where to download pokemon amethyst i'ts soo cooool I saw it in youtube
I haven't put any videos on YouTube... :\
Quote:
Originally Posted by madarawolf View Post
hey wichu, if you still need help with ideas I can come up with some pretty good ones. the game looks great.
Have you signed up on the development forum? You can either submit ideas there, or in this thread. I mainly need ideas for moves, abilities, and items; I'm not currently in need of Pokémon ideas.
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  #1358    
Old July 7th, 2009, 11:36 AM
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Fish94
Freerunning Fish
 
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This game looks fantastic, Can't wait till the release.
One thing, Axotil reminds me a lot of mudkip, but I think its just me xD
Anyway, good luck, ill be supporting you all the way
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  #1359    
Old July 8th, 2009, 01:41 AM
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I've looked through the first 360 posts (1440 is too many ) and haven't seen this, what about a replacement for Slow Start or just giving it an upside.

How about:

Ability: SLOW START: Decreases (sp.) attack & speed for (how many?) turns but increases (sp.) defense (and maybe HP?).
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  #1360    
Old July 8th, 2009, 03:10 AM
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thelaytonmobile
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Quote:
Originally Posted by Arcues9948 View Post
I've looked through the first 360 posts (1440 is too many ) and haven't seen this, what about a replacement for Slow Start or just giving it an upside.

How about:

Ability: SLOW START: Decreases (sp.) attack & speed for (how many?) turns but increases (sp.) defense (and maybe HP?).
I think the idea for slow start was to have an incredible pokemon with good stats and movepool, but to give it a flaw that would stop it from being a gamebreaker. With this, unless you put it on a different pokemon with worse stats, the pokemon would still ruin the fun by being incredibly amazing.

And a little more on topic, I haven't posted here for a while (have I?:\) but it's good to see another post by Wichu, good that you're nearing a demo, keep up the excellent work!

As for the video thing, Amethyst is a popular name and I have noticed that there are lots of videos of "Pokemon Amethyst" on youtube, however I think those videos are of a hack. But I haven't watched them, it is easy to tell that they are not your game though.
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  #1361    
Old July 8th, 2009, 03:32 AM
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Shadow-Lugia
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Quote:
Originally Posted by helaytonmobile
I think the idea for slow start was to have an incredible pokemon with good stats and movepool, but to give it a flaw that would stop it from being a gamebreaker. With this, unless you put it on a different pokemon with worse stats, the pokemon would still ruin the fun by being incredibly amazing.

And a little more on topic, I haven't posted here for a while (have I?:\) but it's good to see another post by Wichu, good that you're nearing a demo, keep up the excellent work!

As for the video thing, Amethyst is a popular name and I have noticed that there are lots of videos of "Pokemon Amethyst" on youtube, however I think those videos are of a hack. But I haven't watched them, it is easy to tell that they are not your game though.
OK, but in my defense, with a name change and a different pokemon, mine might still be a good ability.
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My site: http://www.soulofpokemon.co.cc/
Members: 4 active 7 total
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PM me if you wanna exchange FC's for brawl
I use ike, c.falcon/ganon and fox/falco

Quote:
Originally Posted by IRC channel
<Shadow-Lugia> after an hour of shooping *groan*
<Shadow-Lugia> oops...
<Shadow-Lugia> pressed enter
<Shadow-Lugia> i meant shopping and im back
  #1362    
Old July 8th, 2009, 06:51 AM
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hello. wichu. i've been watching the progress of your game and it's awesome waiting on the release on pins and needles. i noticed that you're recruiting in your sig and while i know you've got the poke topic covered, i'd like to help with ideas for moves/abilities, etc. i tried the forum but my comp threw a red flag on that:pirate: so i'll post my idea here:

Name: Tidal Surge
Type:Water
Power:--
Accuracy: 95
PP:10

Description: Crashing waves smash into the opponent. The move gains in power over the course of battle. (similar to Rollout)

i'll come with other stuff for you if want and be glad to help if you'd like. either way best of luck
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Last edited by Jayje; July 9th, 2009 at 06:55 AM.
  #1363    
Old July 8th, 2009, 02:55 PM
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chimcharsfireworks
Lennetto Region Champion
 
Join Date: Dec 2008
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The sprites and tiles make the game look crisp and clean. Keep up the great work! Can't wait to see the end reult!
  #1364    
Old July 8th, 2009, 05:57 PM
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nikkooh
Beginning Trainer
 
Join Date: Jun 2008
new dual types would be interesting, maybe a fire ground type or electric dark type
  #1365    
Old July 8th, 2009, 07:13 PM
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madarawolf
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An attack that I came up with is eraser rain. it's a 1-hit K.O. move with a slightly higher accuracy that most 1-hit K.O. moves, but not very many Pokemon should learn it.
An ability that I came up with is energy shield. It decreases damage from special atacks by 25%(flexible). I hope you can use my ideas.
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  #1366    
Old July 9th, 2009, 09:49 AM
zeemo71
Beginning Trainer
 
Join Date: Jun 2009
Gender: Male
can I help i am a great sprite collector and you can combine games with me (its just an idea)

search Neo Spirit Generations in the Pokemon Community search bar.
  #1367    
Old July 10th, 2009, 09:04 AM
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RockmanEXE
Unova?
 
Join Date: Aug 2008
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Do you need anymore help with sprites?
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  #1368    
Old July 10th, 2009, 10:22 AM
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Space Lion
 
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This looks like it'll be fantastic if it's ever released. Do you guys still need new ideas?
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  #1369    
Old July 10th, 2009, 10:59 AM
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lizardman974
I'm honestly just that awesome
 
Join Date: Oct 2008
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I have an idea for a move. It'll make Bug Pokemon actually stand a chance in a battle!

Move Name: Swarm
Move Type: Bug
Power: 65
Accuracy: 85
PP: 10
Effect: May cause foe to flinch. (50%)
Description: Summons a swarm of bug pokemon to attack the foe(s).
Category: Special
This is a field move, meaning it affects all pokemon on the field other than the user.


The animation could just be a bunch of tiny black dots with wings (like flies) come in from the left (in dispersed columns that go from top to bottom) and fly across the screen. This way, they cover all pokemon on the field, and it looks like a real swarm.
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  #1370    
Old July 10th, 2009, 02:21 PM
1Ghostly-slash1's Avatar
1Ghostly-slash1
is t0 c00l 4 n00bs
 
Join Date: Jul 2009
Location: a-m-e-r-i-c-a
Age: 23
Gender: Male
Nature: Hardy
whaen do u think u might be able 2 tell us when the download is released?
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  #1371    
Old July 10th, 2009, 02:27 PM
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Atomic Reactor
@atomicreactor
Community Supporter
 
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It's against the rules to ask for dates on download releases..
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  #1372    
Old July 10th, 2009, 02:30 PM
1Ghostly-slash1's Avatar
1Ghostly-slash1
is t0 c00l 4 n00bs
 
Join Date: Jul 2009
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just wondering when its out theres so many people who thinks this download is theirs and i was wondering what is a true link to a website where u can play this
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  #1373    
Old July 10th, 2009, 02:38 PM
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lizardman974
I'm honestly just that awesome
 
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You CAN'T play this yet! If you could, there'd be a link to it in the first post! It's still being made!
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  #1374    
Old July 11th, 2009, 01:17 AM
heavens_outcast
Beginning Trainer
 
Join Date: Jul 2009
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hey, i'm new in all of this, but if you're still needing help, i have a some experience with RPG XP........

do you have an Elite Four and Champion yet? what about a list of all your pok'emon? (sorry if these topics have already been addressed, but i didn't feel like reading that much)

and i was just wondering, why are you using XP? wouldn't VX be easier?

i already have several sprites (from all) and the battle backgrounds (from D/P)

Last edited by heavens_outcast; July 11th, 2009 at 02:05 AM.
  #1375    
Old July 11th, 2009, 06:28 AM
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Ty 101
Advanced Trainer
 
Join Date: Jul 2008
RMXP is easier because there is already a fully functional pokemon system.
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