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  #10326    
Old July 9th, 2009, 10:45 PM
Tropical Sunlight's Avatar
Tropical Sunlight
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Quote:
Originally Posted by monkeyman2092 View Post
Start Map Chooser Advance - SMCA for short.

The only bug is that it won't let you set letter posistions like A, B, C, D, etc...
Actually, it does, because SMCA does not use hex numbers. So instead of A, you would write 10, etc.
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  #10327    
Old July 9th, 2009, 11:27 PM
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Hey,someone knows how can I make a new\change the trainer class on fire red?(for example bug chatcher,lass,dragon tamer etc.)
so I want to make some new classes
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  #10328    
Old July 9th, 2009, 11:42 PM
elliott 2
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Can someone please help me with my problem?
  #10329    
Old July 9th, 2009, 11:49 PM
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Quote:
Originally Posted by elliott 2 View Post
Can someone please help me with my problem?
try using version 1.7.2

it works for me
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  #10330    
Old July 10th, 2009, 03:14 AM
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Quote:
Originally Posted by onyx79 View Post
Hey,someone knows how can I make a new\change the trainer class on fire red?(for example bug chatcher,lass,dragon tamer etc.)
so I want to make some new classes
You can use A-Text to change the trainer classes... can't really make new ones without repointing the table file... if there is one.
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  #10331    
Old July 10th, 2009, 05:32 AM
thethethethe
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
You can use A-Text to change the trainer classes... can't really make new ones without repointing the table file... if there is one.
I'm sorry, but do you even know what a table file is?

All you should need to do is repoint the text to empty space and add the names after the new names of classes after that. But then there are some ramifications I guess, because most trainer editing tools are set to only show the default amount of trainer classes. For trainers you'll need to edit the class in your hex editor.
If you're using a Fire Red ROM, the classes are listed at &h23E558.

So depending on you patience onyx79, you may just want to edit the existing classes like Om3GA ARS3NAL suggested.
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  #10332    
Old July 10th, 2009, 05:38 AM
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Quote:
Originally Posted by thethethethe View Post
I'm sorry, but do you even know what a table file is?

All you should need to do is repoint the text to empty space and add the names after the new names of classes after that. But then there are some ramifications I guess, because most trainer editing tools are set to only show the default amount of trainer classes. For trainers you'll need to edit the class in your hex editor.
If you're using a Fire Red ROM, the classes are listed at &h23E558.

So depending on you patience onyx79, you may just want to edit the existing classes like Om3GA ARS3NAL suggested.
>__> Yes I know what a table is...
Seriously, what do you take me for.
I know repointing is not too hard, but it is a pain in the butt sometimes, and can be kinda annoying if you miss a pointer or 2...
Like I said, editing with A-Text would probably be the safest route, so long as one does not accidentally type more characters than already exists...
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  #10333    
Old July 10th, 2009, 08:30 AM
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Quote:
Originally Posted by Vednix View Post
Hello.I have a question. Is there any way of taking out the pokeball throwing sequence AND the trainer standing there, then moving back? beucase for my new hack, you like be a pokemon and I want to cut out the trainer, the pokeball flying and the effect when the pokemon comes out of the ball. Help would be appreciated.

Um. Hello. Yes. Repeating my question just so I could get it answered. Thanks.
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  #10334    
Old July 10th, 2009, 08:46 AM
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I guess I'll ask that again.....how can I change the battle music?
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  #10335    
Old July 10th, 2009, 08:46 AM
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Quote:
Originally Posted by Vednix View Post
Um. Hello. Yes. Repeating my question just so I could get it answered. Thanks.
Yes, use unLZ to edit the trainer animations. It should be halfway between the trainer frontsprites

EDIT @ ONYX: Sappy. I'm not sure, but I belive that is the program used for it.
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Last edited by PlatniumPiano; July 10th, 2009 at 08:47 AM. Reason: Onyx
  #10336    
Old July 10th, 2009, 10:11 AM
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Quote:
Originally Posted by JohnPaulJones View Post
Yes, use unLZ to edit the trainer animations. It should be halfway between the trainer frontsprites

EDIT @ ONYX: Sappy. I'm not sure, but I belive that is the program used for it.
no not sappy that's changes the musics itself
I need to change nly the in battle screen music...
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  #10337    
Old July 10th, 2009, 12:28 PM
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What do you do with a .IPS file, please and thank you.

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  #10338    
Old July 10th, 2009, 12:37 PM
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Quote:
Originally Posted by onyx79 View Post
no not sappy that's changes the musics itself
I need to change nly the in battle screen music...
...I really do not get what you are saying. Please be more clear. I'm getting from you that you don't want sappy because it changes the music, but you need a program to change the battlescreen music?

Do you mean switch it with another track?

EDIT @Xyo: You need LIPS .ips patcher. Here's a link on how to patch a ROM.
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  #10339    
Old July 10th, 2009, 01:18 PM
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Oh so you get the ROM it is supposed to patch?
  #10340    
Old July 10th, 2009, 04:09 PM
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Quote:
Originally Posted by Colorful Summer View Post
Actually, it does, because SMCA does not use hex numbers. So instead of A, you would write 10, etc.
Oh. Thank you. I had no idea how to do that.

Quote:
Originally Posted by Xyo View Post
Oh so you get the ROM it is supposed to patch?
Yes, and it also has to be the correct language. EX: USA, Ingles, etc...
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  #10341    
Old July 10th, 2009, 09:24 PM
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Quote:
Originally Posted by JohnPaulJones View Post
...I really do not get what you are saying. Please be more clear. I'm getting from you that you don't want sappy because it changes the music, but you need a program to change the battlescreen music?

Do you mean switch it with another track?

EDIT @Xyo: You need LIPS .ips patcher. Here's a link on how to patch a ROM.
there is a battle with trainer,so there is the normal trainer music,but I want that he will have a gym leader music OK?
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  #10342    
Old July 10th, 2009, 10:24 PM
birthday
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What's the sprite point for ruby Advance map uses?
I was looking at pokecommunity.com/showthread.php?t=142067&highlight=overworld
On lesson 03 where the all the sprite pointers were located.
Anyone know where the pointers for ruby one is?

Don't say look at ini for OW editor cause doesn't say where the group of pointers are =-= only where the actual sprite are located are shown
(Another point on his post for FireRed he pointed at 95000F not 39FDB0)
  #10343    
Old July 11th, 2009, 09:36 AM
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Quote:
Originally Posted by onyx79 View Post
there is a battle with trainer,so there is the normal trainer music,but I want that he will have a gym leader music OK?
Then use PET or A-trainer...? Change the trainer class to change music, maybe?
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  #10344    
Old July 11th, 2009, 11:24 AM
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Quote:
Originally Posted by onyx79 View Post
Hey,someone knows how can I make a new\change the trainer class on fire red?(for example bug chatcher,lass,dragon tamer etc.)
so I want to make some new classes
PET lets you edit Trainer Classes.
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  #10345    
Old July 11th, 2009, 02:31 PM
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Quote:
Originally Posted by monkeyman2092 View Post
PET lets you edit Trainer Classes.
It is somewhat of a bad idea to do so though, since PET makes errors every once in a while... you CAN do it, but you are better off using A-TEXT and / or A Hex Editor with a table file...
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  #10346    
Old July 11th, 2009, 03:41 PM
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Quote:
Originally Posted by 0m3GA ARS3NAL View Post
It is somewhat of a bad idea to do so though, since PET makes errors every once in a while... you CAN do it, but you are better off using A-TEXT and / or A Hex Editor with a table file...
That, or simply waiting the next A-Trainer beta.
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  #10347    
Old July 11th, 2009, 03:57 PM
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That, or simply waiting the next A-Trainer beta.
True...
But you gotta remember, sometimes people set deadlines for themselves, for instance, they promise everyone a beta that is TODAY, they can't really wait, now can they? Heheh.
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  #10348    
Old July 11th, 2009, 04:39 PM
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Oh speaking of table files... What are they *shot*?

Sorry, extremely nooby question, I usually use XSE to edit text lol.
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  #10349    
Old July 11th, 2009, 04:52 PM
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Quote:
Originally Posted by JohnPaulJones View Post
Oh speaking of table files... What are they *shot*?

Sorry, extremely nooby question, I usually use XSE to edit text lol.
its for hex editing

like it tells the hex editor what "language" to translate into.
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  #10350    
Old July 11th, 2009, 04:54 PM
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Quote:
Originally Posted by BananasGoMoo View Post
its for hex editing

like it tells the hex editor what "language" to translate into.
I knew the text in the GBA games wan't ASCII encoded... where do I download the table files?
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