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  #176    
Old June 21st, 2009, 12:06 PM
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Love the features of this game, definitely one of the best in game development forum.
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  #177    
Old June 21st, 2009, 12:14 PM
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Quote:
Originally Posted by Hall Of Famer View Post
Love the features of this game, definitely one of the best in game development forum.
Why thank you. Now I will be sure to create a good game. *motivation rises* XD
I only feel guilty that I don't have a mind blowing screenshot and I won't be able to update anything for 3 weeks That makes me a saaaaaaad panda.
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  #178    
Old June 21st, 2009, 04:50 PM
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Lol, maybe I should get cracking on that union room, to solve the update problem
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  #179    
Old June 22nd, 2009, 10:12 AM
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Do you think it's a good idea putting the 80x80 sprites without doubling their size?
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  #180    
Old June 23rd, 2009, 11:45 PM
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Nice =]
Just noticed, Did you get permission to use that trainer art in your avatar?
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  #181    
Old June 24th, 2009, 06:44 PM
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! AvatarKris !
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This is so awesome !!!

I can't wait till it's done may take some time but i'll wait ...
patiently ....
untill i go crazy !!!
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  #182    
Old June 27th, 2009, 06:57 AM
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learning to script
 
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the features of this game keep getting better and better, keep up the great work
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i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
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  #183    
Old June 30th, 2009, 12:11 AM
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This looks good but when will there be a download 4 the game.if so thanks.
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  #184    
Old June 30th, 2009, 12:50 PM
Emerex
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Wow! what can I say? A lot of cool things in this project keep up with your great work;]
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  #185    
Old July 5th, 2009, 10:24 AM
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This thread has been quiet for a few days, any updates or news lately?
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i cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
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  #186    
Old July 5th, 2009, 05:11 PM
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Luka went on holiday and should be back by the end od the week. As forme, I'm busy with Pokemon Essentials : Online.
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  #187    
Old July 7th, 2009, 05:54 PM
doubles92
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Hi I would like to be a beta tester for this game.
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  #188    
Old July 7th, 2009, 06:20 PM
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...
 
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Quote:
Originally Posted by doubles92 View Post
Hi I would like to be a beta tester for this game.
Does anyone read the rules?
You're not allowed to ask to be a beta tester.
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  #189    
Old July 12th, 2009, 09:02 PM
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bluejays
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was wondering why the support codes dont lead to this thread but oh well mine does since i added the extra code thing
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  #190    
Old July 13th, 2009, 02:18 AM
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Quote:
Originally Posted by bluejays View Post
was wondering why the support codes dont lead to this thread but oh well mine does since i added the extra code thing
Eh? What are you talking about?
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  #191    
Old July 13th, 2009, 08:56 PM
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bluejays
Novice Trainer
 
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i meant that the code that was given at front of the thread (first post) at least for me didnt show the whole code for the support blue chrome image that when u click it in yur sig it lead to the first post of the thread but it doesnt matter anyways cuz i jsut put it in manually.
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  #192    
Old July 15th, 2009, 12:53 AM
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S.J.Ware HD
 
Join Date: Dec 2008
Age: 21
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Well I'm back and I do have updates to show you guys. Game Development was going swiftly and the first thing I'm announcing today is the Hygene System. I've finally completed it and it is fully functional. At the bottom screen there is a little arrow. When you hover over that arrow with your mouse, the bottom screen turns into a HUD that shows the status of your conditions. If hunger or energy reaches 0 you will be transported to the nearest Pokemon Centre for recovery. The bad thing about that is that you loose popularity points and time if you were questing on routes.




Now the next part to this update is the announcing the new feature of Boss Battles. The Boss Battle are wild Pokemon battles including either highly leveled or evolved or even legendaries that will be fought in Trainer Battle conditions. This means that they won't be available for capture and you won't be able to run away from them.


Now the next part I won't explain in details but it's a modification of the Regigigas event. Here are some screenshots.




Then I saw that many people are doing games in HG SS style so I thought why not give it a go. This was made thanks to Kyledove's amazing new tiles (and it took me forever to make an autotile out of his dirt path). And the little headbutt trees are my revamps.


And for the end here are just some basic screenshots.

The first image is the portal to the Torn World from the Turnback Cave. The second one is a battle between my favorite Pokemon. And the last one is a battle during night against the name supplied Rival.
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  #193    
Old July 15th, 2009, 01:06 AM
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...
 
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Wow, those look really good, the hygiene factor is very interesting.
I love the ideas that you have for the events.
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I'm looking for some good (When I say good,
I mean you can hold your own by yourself)
N**i Zombies players, to form a team or even a
clan, to play with casually.
Send me a PM with your Highest Level and your PSN,
and I'll get back to you.
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  #194    
Old July 15th, 2009, 01:11 AM
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Yuoaman
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Everything looks great Luka!

Though I have to wonder at the dual-screen nature of the game... It really seems pointless in a game played on the PC, where you could feasibly interact with the entire screen.
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  #195    
Old July 15th, 2009, 01:40 AM
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Its good to see you back, with development continuing.
Quote:
Originally Posted by Yuoaman View Post
Everything looks great Luka!

Though I have to wonder at the dual-screen nature of the game... It really seems pointless in a game played on the PC, where you could feasibly interact with the entire screen.
Its more for the fucntionality rather than the interaction, but no doubt Luka has some ricks up his sleeves for it :D
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  #196    
Old July 15th, 2009, 01:42 AM
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Yeah...it might seem pointless, but I'm trying to make this game more unique. Plus the dual screen has enabled many new possibilities and functions. I think it's good to space out things over two screens rather than cramming them all into one.

I've also changed the userbars. The new ones look better.
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Last edited by Luka S.J.; July 15th, 2009 at 03:32 AM.
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  #197    
Old July 15th, 2009, 05:52 AM
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Age: 20
Will you have your own hero or are you just using the platinum one?
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  #198    
Old July 15th, 2009, 08:21 AM
Luka S.J.'s Avatar
Luka S.J.
S.J.Ware HD
 
Join Date: Dec 2008
Age: 21
Gender: Male
Nature: Adamant
Quote:
Originally Posted by Blazers View Post
Will you have your own hero or are you just using the platinum one?
If I can get a decent spriter I have no intensions in keeping the original hero, personally I don't like the hero from D/P/Pt. But if I can't find a good spriter I'm afraid that I'll keep those since I'm bad at spriting.

Anyways...I've been working on a title screen today, and I'm not quite sure what to think of it at this moment, so I'm posting it for some feedback.
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Last edited by Luka S.J.; July 15th, 2009 at 09:21 AM.
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  #199    
Old July 15th, 2009, 09:17 AM
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Neo-Dragon
Game Developer
 
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Keep the dual screen idea, it is a neat feature that I would like to see other games adopt if they could (I would if Rm2k3 could).
I would like to see some more interesting uses out of the bottom "screen" (or half) rather then just menu uses.
Why not make some maps where it extends down to the bottom. Something like a cave map.
Rather then have it boring, come up with something neat for it and that would make it unique.
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  #200    
Old July 15th, 2009, 09:23 AM
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Project Amethyst
 
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Not bad I have some suggestions, though.

Firstly, you're using loads of resized battlers; I guess this is to fit them within the 64x64 box. However, I think that instead of doing that, you should resize your resolution to DS resolution rather than GBA resolution. Although it will take a while to adjust everything, it will really make it look better.
Second, you spelled 'hygiene' wrong
And finally, the title screen looks great. The only thing I don't like is the 'Touch to Start' text. Pixel fonts never look good when resized; either use the font at a multiple of the intended size, or choose a vector font instead.
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