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  #10901    
Old August 10th, 2009 (04:38 AM).
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I don't remember the exact offset, but I found it between 400 and 600.
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  #10902    
Old August 10th, 2009 (04:59 AM).
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Quote originally posted by monkeyman2092:
The problem may be this:

If there are tiles in the second box of the Block Editor, then whether it covers the hero or not is determined by the Background Byte. Ex:

If the lampost is a combined tile consisting of the lampost top and the ground beneath it, then you're out of luck.

If the lampost is a seperate tile and you put the ground beneath it, then 00 should let it cover the hero.
that is what I do it just doesn't work...ex: I have a the top of a tree and I it on the [up] section then I put grass on the [down] section.
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  #10903    
Old August 10th, 2009 (05:03 AM).
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Quote originally posted by Matteron (96):
that is what I do it just doesn't work...ex: I have a the top of a tree and I it on the [up] section then I put grass on the [down] section.
When you edit the behaviour bytes, did you save it in Block Editor and Advance map? That might work, but i am not sure.
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  #10904    
Old August 10th, 2009 (05:28 AM).
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Where can I find the Titlescreen picture and title in unLZ for my firered rom?
or atleast around the offsets for it.
  #10905    
Old August 10th, 2009 (06:10 AM).
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Quote originally posted by hansiec:
Where can I find the Titlescreen picture and title in unLZ for my firered rom?
or atleast around the offsets for it.
Why can't you look for Charizard yourself?
Are you disabled?
Does your index finger not work?
Stop asking for EVERYTHING and do some of the work yourself.

I have the unLZgba number for you THIS time, but this is for EVERYOE who asks for things that have been asked/found a million times.
Use the search function, look to see if there is a tutorial in the Docs./Tuts. Section, and look yourself!

2011

That is the number you type into unLZgba
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  #10906    
Old August 10th, 2009 (06:16 AM).
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Where can I find Trainer animation in unLZ or Tile Molester

Or reconmend an easier program for doing this
  #10907    
Old August 10th, 2009 (06:27 AM).
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Quote originally posted by calum:
Where can I find Trainer animation in unLZ or Tile Molester

Or reconmend an easier program for doing this
How about you look through Tile Molester yourself, since that is what other people do.
( I don't know where it is for R/S/E, but I CAN tell you, for FR/LG it is in the bottom half of the file.)
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  #10908    
Old August 10th, 2009 (06:35 AM).
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hey i remember seeing a while ago a program that would change ruby text to look more similar to how the text looks in fire red. but ive searched and i can't find the program again. any1 know what im talkin about?
  #10909    
Old August 10th, 2009 (07:15 AM).
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Quote originally posted by Banjora Marxvile:
When you edit the behaviour bytes, did you save it in Block Editor and Advance map? That might work, but i am not sure.
ya did that to I'm really stuck...
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  #10910    
Old August 10th, 2009 (07:17 AM).
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Quote originally posted by Matteron (96):
ya did that to I'm really stuck...
Message me a pic of Block Editor in a minute please. As well as an in-game pic of the occurrence.
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Like Campari and Champagne
I'm on the rocks
Please tell me, What Is My Name?

  #10911    
Old August 10th, 2009 (10:09 AM).
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Quote originally posted by yusufs1:
hey i remember seeing a while ago a program that would change ruby text to look more similar to how the text looks in fire red. but ive searched and i can't find the program again. any1 know what im talkin about?
It's called Tile Molester Alternate, I, myself haven't even tried to change the text so I don't know any offsets. You'll have to search around for that xD.
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  #10912    
Old August 10th, 2009 (10:10 AM).
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Can anyone help me fix my "sliding" custom battle backgrounds?
Thanks.
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  #10913    
Old August 10th, 2009 (05:26 PM).
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Hey it's been a very long time since i've been hacking but i've picked my old project back up. I've basically forgotten everything i have ever known LOL.

So.. here are my questions. (HACK IS FIRE RED)
1. I know that a mew battle won't obey in Fire Red. And i understand that there is a setobedience script...but i have never been able to make it work. I had an idea though. Is there a way that you could slip a setobedience code into just talking to someone? like.....if you talk to them the pokemon who's in the first position will have full obedience? Could someone tell me if that would work and if so how would a script like that be written?

2. Is there a guide somewhere that will tell me how to add new overworld sprites not just edit the already existing ones?

3. Is there a way to add additional trainer sprites rather than just editing the already existing ones? if so could you tell me how, link me to a guide?


Thank you!
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  #10914    
Old August 10th, 2009 (05:37 PM).
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Uhhmm srry if this doesnt belong here or anythin...but since i have replaced my old overworld sprite with the new one in ruby..it goes transperant in the truck event<.... how do i fix that?...
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  #10915    
Old August 10th, 2009 (05:43 PM). Edited August 10th, 2009 by techie775.
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Quote:
Originally Posted by techie775
I've been editing Pokemon Fire Red and I've been trying to do a bunch of different things (add trainers, more pokemon you can catch, more legendaries) and I noticed when you get to Pallet Town there's Pink splotches all over the screen. Could this be from me using more than one script editor to make changes? Is there any way I can fix this? Has anyone even heard of this?

I think it had something to do with that thing on the right side of advancemap (where it says border block) shows you all the available picture sprites you can put in and some are garbled up like they are in the game. I'm wondering if you can use a sprite editor to fix this...


I reckon your ROM's screwed up.

Well I figured that.... I did some investigating and I narrowed it down to to one script. I made a script where you encounter Entei and get a chance to catch him and I got it to work exactly how I want it. But when ever I add the script then and then I go to Pallet town, the graphics are messed up and a bunch of pink spots all over the place. Can anyone check this and see if it causes a conflict?

Quote:
'---------------
#org 0x8009AE
lock
faceplayer
cry 0xF4 0x0
msgbox 0x826D648 MSG_NORMAL '"Entei: Ggrrroooowwlll!"
wildbattle 0xF4 0x2D 0x0
fadescreen 0x1
hidesprite LASTTALKED
fadescreen 0x0
setflag 0x8
release
end


'---------
' Strings
'---------
#org 0x26D648
= Entei: Ggrrroooowwlll!
sometimes it also has an error message about subscript out of range.
  #10916    
Old August 10th, 2009 (06:03 PM).
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so when u find the offset what do u do?
  #10917    
Old August 10th, 2009 (10:43 PM).
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Does anyone know a program to change the picture of the pokemon at the party. I want to insert some D/P pokemon ant it shows me the picture of the replaced pokemon at the party..
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  #10918    
Old August 11th, 2009 (03:02 AM).
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Quote originally posted by Outbreak:
Does anyone know a program to change the picture of the pokemon at the party. I want to insert some D/P pokemon ant it shows me the picture of the replaced pokemon at the party..
The icons you mean? Try IconED on whack a hack.
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  #10919    
Old August 11th, 2009 (08:16 AM).
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Quote:
It's called Tile Molester Alternate, I, myself haven't even tried to change the text so I don't know any offsets. You'll have to search around for that xD.
well once i find the offset then how do i change it?
  #10920    
Old August 11th, 2009 (08:39 AM).
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Hello guys, I'm having a problem when testing a map...

Spoiler:


Can you see this blue area ? The map is surrounded of...
How can I fix that ?
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  #10921    
Old August 11th, 2009 (08:55 AM).
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Quote originally posted by 0d':
Hello guys, I'm having a problem when testing a map...

Spoiler:


Can you see this blue area ? The map is surrounded of...
How can I fix that ?
In the top right hand corner of the map, there is the border block, change it so that it fits as you wish.

Quote originally posted by yusufs1:
well once i find the offset then how do i change it?
Paste your new one on top of the old. Then if it needs it, edit the palette in APE.
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  #10922    
Old August 11th, 2009 (08:58 AM).
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I thought I had something similar to this one time. Did you delete or reposition the area north of the screenshot. That might cause it. Either that or you have two areas in the same place? Those are my guesses.
  #10923    
Old August 11th, 2009 (10:54 AM). Edited August 11th, 2009 by Lyu.
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Does anyone know, where the emerald door animations are stored?
I looked into vba memoryviewer and with tilemolesert - nothing.

Is that stuff lz77 compressed?

Same for firered..
  #10924    
Old August 11th, 2009 (12:45 PM).
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Quote originally posted by Lyu:
Does anyone know, where the emerald door animations are stored?
I looked into vba memoryviewer and with tilemolesert - nothing.

Is that stuff lz77 compressed?

Same for firered..
Mate, just keep searching in Tile Molester.
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  #10925    
Old August 11th, 2009 (03:51 PM).
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reposting

So.. here are my questions. (HACK IS FIRE RED)
1. I know that a mew battle won't obey in Fire Red. And i understand that there is a setobedience script...but i have never been able to make it work. I had an idea though. Is there a way that you could slip a setobedience code into just talking to someone? like.....if you talk to them the pokemon who's in the first position will have full obedience? Could someone tell me if that would work and if so how would a script like that be written?

2. Is there a guide somewhere that will tell me how to add new overworld sprites not just edit the already existing ones?

3. Is there a way to add additional trainer sprites rather than just editing the already existing ones? if so could you tell me how, link me to a guide?


Thank you!
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