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  #11226    
Old August 23rd, 2009, 01:28 AM
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Quote:
Originally Posted by Sgt. Custard View Post
Does anybody know where the scripts for the behaviour bytes in A-Map are stored and are they in ASM or XSE-type script?
Some of them are probably scripts others probably not. For the script ones you could just search for the text that appears then search for the pointer.
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  #11227    
Old August 23rd, 2009, 02:34 AM
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Quote:
Originally Posted by Sanyco-007 View Post
It doesn't work for me. I have Hoen Dex with National Dex's background with this script.
With that script you still have to switch the pokedex from hoenn to national...
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  #11228    
Old August 23rd, 2009, 04:10 AM
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Quote:
Originally Posted by Gamer2020 View Post
With that script you still have to switch the pokedex from hoenn to national...
Background from National Dex and Dex is Hoenn, Johto Pokemon doesn't seen in PokeDex
  #11229    
Old August 23rd, 2009, 04:14 AM
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Quote:
Originally Posted by Sanyco-007 View Post
Background from National Dex and Dex is Hoenn, Johto Pokemon doesn't seen in PokeDex
Huh?
I don't know what you mean...
Johto Pokemon should appear in the pokedex...
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  #11230    
Old August 23rd, 2009, 04:38 AM
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Quote:
Originally Posted by Gamer2020 View Post
Huh?
I don't know what you mean...
Johto Pokemon should appear in the pokedex...
You tested this script? It's work for you?
  #11231    
Old August 23rd, 2009, 04:46 AM
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@Gamer2020
Thanks for the link; some of these tools look really cool. But what exactly do you have in mind? I don't see anything called "make that guy give you Dialga instead of Illumise." I'll definitely be using these, but I still need an answer to my primary problem.
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  #11232    
Old August 23rd, 2009, 04:53 AM
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Quote:
Originally Posted by trebornosliw View Post
@Gamer2020
Thanks for the link; some of these tools look really cool. But what exactly do you have in mind? I don't see anything called "make that guy give you Dialga instead of Illumise." I'll definitely be using these, but I still need an answer to my primary problem.
I ment that so you could edit the pokedex entry.

What did you take out to insert dialga?

Quote:
Originally Posted by Sanyco-007 View Post
You tested this script? It's work for you?
Yes it works for me.
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  #11233    
Old August 23rd, 2009, 05:51 AM
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Okay, problem update.
I inserted Dialga on slot 252, and I actually figured out how to make the guy give him to me. Only problem is, his icon is just a bouncing question mark and when I try to look at Dialga's summary, the game freezes. When I tried to open his slot in RS ball, the program froze, and when I reinstalled a different Dialga sprite, it just showed a black square where the picture should have been.
help?
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  #11234    
Old August 23rd, 2009, 06:19 AM
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Quote:
Originally Posted by trebornosliw View Post
Okay, problem update.
I inserted Dialga on slot 252, and I actually figured out how to make the guy give him to me. Only problem is, his icon is just a bouncing question mark and when I try to look at Dialga's summary, the game freezes. When I tried to open his slot in RS ball, the program froze, and when I reinstalled a different Dialga sprite, it just showed a black square where the picture should have been.
help?
Sounds weird.
I'm intrigued.

PM me an ips. I'll take a look.
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  #11235    
Old August 23rd, 2009, 02:04 PM
spidermight340
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hello i need to know how to battle a totodile after clicking on a person event on ruby with Advance map

plzzz help
  #11236    
Old August 23rd, 2009, 02:08 PM
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How strange. I just encountered the weirdest problem. All of the warps work when I'm in advance map, but when I play the game, one of the warps to a room, takes me to another room, out of bounds. How should I fix this?
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  #11237    
Old August 23rd, 2009, 03:06 PM
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easy fix with lets say the warp you want to warp to is 3 4 5 and you put 4 4 5 if 3 is 4 dose not exsit it gose to 3 (in advance map)but in visual boy it gose to the center of the map when I was fixing one of your maps I noticed this with one of the warps and I fixed it I ges there were more I didnt notice
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  #11238    
Old August 23rd, 2009, 04:40 PM
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Quote:
Originally Posted by narutoactor View Post
easy fix with lets say the warp you want to warp to is 3 4 5 and you put 4 4 5 if 3 is 4 dose not exsit it gose to 3 (in advance map)but in visual boy it gose to the center of the map when I was fixing one of your maps I noticed this with one of the warps and I fixed it I ges there were more I didnt notice
Could you possibly break that into steps? I don't believe I know what you mean.
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  #11239    
Old August 23rd, 2009, 06:10 PM
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Quote:
Originally Posted by The Gambling Gallade View Post
Could you possibly break that into steps? I don't believe I know what you mean.
I think he means this:
When you install your warp, you have to define the warp number, map bank offset, and finally, the map itself. Basically, what you're doing is you've entered the wrong number for the warp number that you want your warp to go to (remember, warp numbering starts at zero).
Just check and make sure that the number of the warp you're telling the first warp to go to matches the number of your second warp.
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  #11240    
Old August 24th, 2009, 02:06 AM
kovreu01
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All right, I've searched the entire forums for an answer, and then Google.
I even PM'd Magnius, but he hasn't replied for some reason. (Does he hate PMs, or something?)

Anyway, I'd like to know how to fix keyoff errors when converting MIDI files with mid2agb. To be specific, I'm importing Route 209 from DPP into Fire Red. When I convert the raw MIDI file straight from the game, it works fine with mid2agb but sounds awful ingame. However, even if I just delete a track, or change an instrument, I get a keyoff error. Gah! What's wrong?
  #11241    
Old August 24th, 2009, 03:24 AM
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Where I can download vbalCbEx6.ocx for Sappy 2006?
  #11242    
Old August 24th, 2009, 04:27 AM
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http://lmgtfy.com/?q=vbalCbEx6.ocx
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  #11243    
Old August 24th, 2009, 06:52 AM
spidermight340
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I need help inserting fly points in advance map because i made a pokecenter on a route and when i get KOed the game stays on a black screen coz theres no fly point there so can some one plzzzz help
  #11244    
Old August 24th, 2009, 07:45 AM
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does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
i dont know how to explain it more than that, its a bit complicated.
  #11245    
Old August 24th, 2009, 09:24 AM
Dragonite420
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Hey there, I'm new to the pokemon game hacking world, and was wondering if anyone could help me out.

I already have advanced maps, and am creating some cool maps. Most of my trouble comes with scripting. I know little about. Last night i attempted to make a pokemon center and could not figure out how to make a script for Nurse Joy to heal my pokemon. I tried to get the script from one of the other Nurse joys on a differnent map, but it didn't work out.

Another thing that would be helpful to me and I'm sure a lot of people is a key telling what all of the different numbers and letters mean in the movement screen. all i know is 1, c, and 4. I'm assuming ill need to know how to use the other numbers otherwise they wouldn't be there.

I have come up with a rough storyline for my hack, and will need to be able to add flags for events such as: More then one Rival, being able to receive pokemon after a certain event, and generally unlocking things after something in the game happens.

One thing i was trying to figure out earlier today was how to change what pokemon Wally first catches.

If anyone can help me with any of this i would reallly Apprechiate it!

Thank you!!
  #11246    
Old August 24th, 2009, 09:51 AM
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siper x
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how do you make it so a person event spearow battle happens, then that person event, and 2 others dissapear?

xse scripts please. for all 3.
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  #11247    
Old August 24th, 2009, 10:56 AM
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0m3GA ARS3NAL
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Quote:
Originally Posted by yusufs1 View Post
does anyone know how to open a script editor in advanced map that uses the same commands as pokescript as opposed to pksv or xse.
i dont know how to explain it more than that, its a bit complicated.
You can't, simple enough.
The only way you'll do it is if you manually decode the script from the ROM yourself.
Sorry looks like it is time to learn XSE...
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>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #11248    
Old August 24th, 2009, 01:10 PM
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yusufs1
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ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
any help?
  #11249    
Old August 24th, 2009, 01:42 PM
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0m3GA ARS3NAL
Im comin' home...
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Quote:
Originally Posted by yusufs1 View Post
ive been focusing on graphic editing for a while on my hack, and now i want to start scripting, but pokescript no longer opens up bufrite after i compile the script. ive downloaded pokescript and pkmnadv from so many different sites, and every time i install it i get the same problem.
any help?
Yeah, learn XSE, PokeScript is old, buggy, and unreliable. IMO
__________________
>Boot Jailbot
>Pass *****
.
.
Jailbot OS Ver 1.1.2
Greetings Warden
of Superjail Penitentiary
Awaiting user input...

>Display User_Info
╠══User Info══╣
Username:
0m3GA ARS3NAL
Age: 18
Sex: Male ♂
Race: Caucasian
Quote:
"What is this
I don't even..."

M/O: Often acts out to get attention, but recently has changed that. Has been studying up on hacking information and hopes to participate in more advanced hacking discussion.
╠══End of File══╣
Awaiting user input...

>
  #11250    
Old August 24th, 2009, 02:51 PM
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psh learn pksv it much easyer for beginers
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