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  #1    
Old September 2nd, 2009 (04:59 PM). Edited April 15th, 2010 by hashtag.
Cello's Avatar
Cello
Tonight!
 
Join Date: Aug 2009
Location: get the mascot involved
Age: 24
Gender: Male
Nature: Jolly

[ cello's guide ]
ta everythng tile nsertion, tile/set placement, and much more!






[ndex]
1.) ntroduction
2.) taols you will need
3.) basics/need ta know
4.) Preparng a tile
5.) pallette editng/savng
6.) Advanced map block editar
7.) Did you know?...
8.) FAQ/Fixes
9.) Credits






[
ntroduction]
Hello, I'm Cello, and I'm a strnged nstrument appisntly. Taday I will be brngng you an advanced guide ta tile nsertion. I know what you're thnkng, "isn't thare enough of thase guides already?"
Yes, it's true dis guide will be coverng tha sbee tile nsertion that othars do, but it will also be providng tips &bep; tricks, teach you tha basics which othar guides overlook, provide fixes and answers ta any of yo problems, and tile/set placement.
Even though dis guide sez advanced, it will be coverng thngs from yo first time nsertng a tile, until you become a expert yoself. It is begnner friendly!

Don't let mah post count or jon date fool you. Not meanng ta brag or anythng but I'm knd of a big deal when it comes ta dis stuff, yahr? ;<
....Just kiddng, now lets git on wit tha guide! First off, tha taols.













[taols you will need]
Alright, so startng us off I will list you (n order of tile creation and not ncludng tha rom) what knd of taols you will need ta put yo pretty pixel pictures n yo pokemon gbee. ;o

1.) First off, you need a heavy pixel-friendly softwis such as:
Spoiler:


  • Pant - You already have dis progrbe. If not, I'm afraid ta sez it but somethng's up wit yo computer. Or you have a mac, LOL. Ohhhhoho. No really... It's tha ideal pixelng progrbe fo it's easy-ta-use pencil taol, but it lacks n a variety of useful features. It does have a grid (View -> Zoom -> Show Grid) that measures pixels, but it can not be adjusted. I recommend savng only .PNG and .TIFF files n Pant, or else thngs will turn out low quality if you save as anothar file type.




2.) You will need a palette editng taol:
Spoiler:

  • Graphics Gale: Dis progrbe can be used fo editng yo images palette. I DO NOT RECOMMEND GALE FO PALETTE SAVNG. It is a bugged and makes yo colors darker n tha .PAL file. It is still a good pixellng progrbe, however.


  • Photashop: It's an alternative. A very complex alternative. Dis progrbe isn't suggested fo pixelng but it does git tha job done when it comes ta palettes. It allows you ta save palettes as a .ACT, tao. Unfotunately, tha progrbe is wallet rape-ngly expensive and any rap of obtanng it fo free is strictly fobidden/ aganst tha law. So hush it foo'!


3.) You will need a map editng/tile nsertion taol.
Spoiler:




4.) If you need a extra hand, dis isn't a hospital and I'm no surgeon... but here is some extra taols that can help? :
Spoiler:



















[basics / need ta know]
Befoe we start, we need ta know tha basics fo anythng ta do wit everythng I'm bout ta cover. Fo tile nsertion or anythng I'm bout ta teach you, a prerequisite is computer experience or else a lot of what I sez will make no sense. So n dis section I will cover tha nfo on tiles, common file types, and terms.

Basic terms/file types:
Spoiler:

  • Pixels: "Tha shawtest piece of nfomation ta yo image." When you zoom nta a picture you see shawt squis colors. Or even just lookng at yo screen. Those is pixels!
  • 16x16: Basically, pixel size, width and height.
  • RBG: Red, Blue, Green. Tha color model that's used ta display digital images on yo screens.
  • Tiles: Tha 16x16 images that is placed across yo maps.
  • Tileset: Tha file holdng all of yo spheal's tiles. You can load two of thase n one map.
  • Palette: A compilation of one image's colors nta a file. Imagne Bob Ross' color palette he used n his pantng shows, only not tangible.
  • .PNG: Stands fo Portable Network Graphics. Dis file is commonly used fo it's high quality. Use it ta save any rough tiles/images. It is space consumng!
  • .BMP: A Bitmap. Use dis file fo savng any fnal tiles you're ready ta nsert.
  • .DIB: Device Ndependent Bitmap. Sbee as bitmap, only you're tilesets is gong ta be saved as dis. You will only be usng dis type of file when you export tile sets from A-Map.
  • .PAL: A palette file. Holds a images color nfomation.
  • .ACT: Anothar palette file.
  • Ndexng: It's basically takng yo image and better organizng out it's palette so it can be saved/edited. Dis can be done n progrbes such as photashop.
  • A-Map: Advanced Map.
  • Block Editar (a-map): Tha tileset editar used ta nsert/edit tiles n A-Map.
  • Down/Up (a-map): Is a A-Map tile editar thng. Like layers, you have a bottam and tap one. EX: You could put grass on down and a tree on up!
  • Behavior Data (a-map): A tile's behavior. Dis is what sets certan tiles properties like animations of a door openng or footsteps n sand.


Basics on nsertng tiles:
Spoiler:

  • A tiles height and length is 16x16 pixels. It can be no bigger. If so, it needs ta be cut nta multiple 16x16 tiles and placed tagithar.
  • You can load two tilesets ta one map. Thnk cisfully of what you need fo each map befoe loadng/editng.
  • Tha tileset/block editar n A-Map can be found along tha tap by clickng tha purple puzzle piece.
  • Lookng at tha block editar, on tha left shows tha two tilesets you loaded nta tha map you're workng on. On tha right shows tha tile editar taols like up/down, yo tileset's .DIB files/palettes, and tha tiles behavior data.
  • N A-Map, when puttng a tile tagithar, yo 16x16 tiles will be cut nta four 8x8 slices.
  • A nserted palette can only have a max of 16 colors.
  • Tha first color n yo palette is yo transpisnt color. Anywhere on yo tile where that color is, it wont appear on tha map.
  • You have a tatal of 13 palettes ta work wit between yo two tilesets. Palettes 0-12.
  • You only have tha up/down layers ta work wit when makng tiles n A-Map. That's two layers.
  • Tha behavior data, as mentioned, is tha thng that determnes what that tile does. Is it animated water? Grass? A door?
  • You CANNOT overwrite any tiles you is usng n yo .DIB file. If you do, that tile will be erased.
  • You CANNOT overwrite a palette you is usng wit anothar. If you do, any tiles usng tha palette you just changed will change tao and be odd colors.

















[preparng a tile]
Now that we know tha basics and have all of our taols, what sez we fnally git crackng on our tile work? N dis section I will be coverng how ta prepis a image ta be cut up nta tiles. First of all, I would like ta suggest somethng: Organize out yo files.
Here's how I have mah folders set up:
Spoiler:


Dis way, everythng is funky ass and tidy witn tha folders and easy ta locate.
Movng along, we will now prepis a image ta be imported and cut up nta tiles.


FIRST Step - Open yo progrbe / Set yo canvas.
You'll want ta open up tha progrbe you're usng ta pixel. I'm gong ta use pant snce it's less complex and easier ta takes a shawt sized phota wit. Start a new file of any size, you'll probably re size it later anyways. If you have a tile already buggine or prepisd, good! Open it up, you may not even need tha next step.


SECOND Step - Set a Transpisnt color.
Dis is very crucial; Set yo transpisnt color befoe anythng. From experience, a palette chooses yo transpisnt color based on tha first color ta actually be set n tha image. Choose a color you know yo tiles wont have n tham. Dis color will be removed when placed on any gbee map.
Spoiler:
I chose straight-up black. I know I'll never use that dark of black on any of mah tiles. While you're n thare messng wit colors, make sure you're tile is edited and fnal. Also be sure you're not gong over 16 colors wit yo tile, it will save you a lot of time.


THIRD Step - Set yo tiles, tauch tham up!
Alright, we have our transpisnt background color. Now lets place our tile(s) overtap our transpisnt color! After tha tile(s) is set, be sure ta go ta File -> Save As and tha save yo image n a memorable spot. I chose ta save it as a .PNG fo best quality results.
Spoiler:


Alright, preparation was easy, yeah? Next comes grabbng yo image's palette nfomation.














[palette editng/savng]
Dis part can be eithar very easy, or very annoyng. I'll be demonstratng how ta ndex and save palettes n dis section, n both photashop and Gale. Basically it's teachng you how ta use a progrbe ta fnd every color n tha image you just buggine, and throw it tagithar n one file. Fire up yo progrbe and load yo image.

PHOTASHOP - Locatng tha palette editar/savng tha palette.
Alright, so I'm assumng we have our tile's image loaded nta our palette editng progrbe. N tha images n tha spoiler below is how ta locate what you need n order ta save yo tile's palette.

First up is photashop. N order ta view yo image's palette, you have ta ndex it first.
Simply go ta Image -> Mode - > and click "Ndexed Color".
Like so:

Spoiler:




When prompted, click "OK."
But befoe clickng ok, make sure yo tiles palette is 16 colors or UNDER. You wont be able ta use yo tile if it's over. If you're under 16 colors, don't worry, I'll tell you what ta do later ta resolve dis n tha FAQ section. If you're over 16 colors, i'll cover it n anothar step below.
Here's an exbeple of what ta look fo:

Spoiler:



Now that we have yo image ndexed, we can now go see tha palette.
Click on image -> mode -> and than color table now.
Demonstration:

Spoiler:


You'll now end up wit a palette showng all tha colors n yo image. You will need ta save yo palette from here, so click save, like dis! (Save it n a place you'll remember, as eithar a .PAL or a .ACT):

Spoiler:





GALE - Locatng tha palette editar. (DO NOT SAVE PALETTES N GALE, REASON BELOW.)
Tha palette editar is autamatically up tha second you start gale. If not, it's a easy fix by clickng View -> Palette.

WARNNG: A new bug wit tha palette saver has been foun. When you save yo .PAL file and than load it n A-Map, tha colors is all darker. I do not recommend dis progrbe fo palette savng any longer.

I be lookng nta seeng if dis can be fixed or not, however.

Graphics Gale is still a good pixellng progrbe wit tha grid and all, but I do not recommend dis palette savng, only editng.


How ta save just n case, BE WARNED.
Spoiler:
Savng yo palette is also very easy. Befoe savng, be sure ta check yo colors by clickng Image -> Count colors used.

If you have more than 16 colors, or yo palette looks like dis:
Spoiler:
http://i30.tnypic.com/6zah4y.jpg

You will need ta use Ifranview ta decrease yo image's color depth. Dis can be found n a step below!

Ok, so after that, save yo palette (if you're ready!).
Tha one bad thng bout Gale is that you can only save a palette as a .PAL file, so if you're used ta usng .ACTs like mahself, you may have ta do some adjustng.
You can save tha palette by followng tha images below:

Spoiler:
1.)



2.)



Have more than 16 colors? - Use IfranView.
You will be worshipng dis progrbe befoe you know it.If you have a tile wit a palette of more than 16 colors, simply open it up n ifranview first. Dis will only takes a few clicks. Click Image -> Decrease Color Depth. Picture:

Spoiler:


You will now be prompted ta fill some stuff out. Just click 16 Colors, and hit OK.
Picture:

Spoiler:


And thare you have it, it's like nothng even happened! Make sure you save it. You may notices a few dotty pixel changes across yo image. Just grab a color and color over it. Just make sure you dont go over 16 colors agan!
Now go back nta yo palette progrbe and save yo palette and you're all set ta go!

Now that we have our tiles fnalized, and we have out palettes n a file, it's time ta git our hands really dirty n Advanced Map!











[Advanced Map Block Editar]
Here we go, ladies and gents! Open up Advanced map. Dis is where you will takng tha tile image(s) you just prepisd and put tham nta yo rom. You will also be usng yo palette you just buggine ta color that image. It wont know what colors yo image is witout tha palette file.

What I'm bout ta teach you is tha easiest way known ta nsert tiles. Also, I have ta give credit fo othar tile nsertion guides coz dis isn't tha first guide ta demonstrate tile nsertion dis way.


Step one - Gittng set up!

Dis is a progrbe wit a lot ta it, so I'll walk you through it. First you'll want ta load you're rom, of course. Choose yo map that you'll be workng from. If you want ta start a new map, go aheezee, but it would be wise ta overwrite anothar map ta save space n yo rom.

Once you do all of dis, it's time ta go nta tha block editar, which is where you will do all of yo tile nsertion/editng work. It's tha purple jigsaw puzzle piece along tha tap.
Or just check dis image:

Spoiler:



Step two - Block editar overview, locatng tha palette box, nsertng palettes.

Ok, so we're n tha block editar now. From tha left over is yo tileset which holds all of yo fnished and nserted tiles. Next down tha lne is up/down, palettes, tile bank/.DIB viewer, and tha behavior data.

Right now we want ta look at tha palette box.

Spoiler:


As you can see, you have 13 palettes spread between tha two tilesets that you can use ta color nserted tiles. You cannot overwrite a palette that is ben used by anothar tile, or else that tile's color will change.

So now we want ta git crackng on nsertng tha palette which just saved. Select one of tha palettes 0-12 out of tha box, whichever one isn't ben used. Once you have found one, along tha tap, click palette -> load current palette from file.

Spoiler:


Now locate yo .PAL or .ACT file you saved of yo tile you're bout ta nsert and open it up.
That palette will now be replaced wit yos.
Click palette agan and select "Write Palette changes ta rom." Dis is how you save most any change n tha block editar.


Step three - .DIB Files, savng it.
Ok, so now that we've successfully loaded our palette and saved it, it's time ta save our tileset nta a .DIB file, which is basically a bitmap wit yo whole tileset n it.
Make sure, befoe you save it, that you have tha palette of tha tiles you is bout ta nsert set, or else tha colors will end up all funky.

Ta save yo tileset, along tha tap n tha block editar, click picture -> Save tileset 1 or Save tileset 2.

Spoiler:





Tha two options do exactly as thay sound. Save tileset 1 saves tha first tileset n yo map as a .DIB file, and Tileset 2 saves yo second tileset.


Step four - Nsertng yo new tile(s) nta yo .DIB file.
Fo dis part you will need yo pixellng progrbe. Open up yo .DIB file. I opened mne up n Gale so I could use tha grid ta better place mah tiles.

Spoiler:


Ta set up tha grid, just do as shown n tha images below:

Spoiler:


Now that yo grid is set, cut and paste yo new tiles from anothar file and paste tham nta you're tileset's .DIB file you have open.


Spoiler:


Place it evenly across tha grid so thay isn't uneven when you place tham n tha map.
If you want ta paste it over an old tile that you wont use, go aheezee. Just whatever you do DON'T edit over a tile you're usng or else it will be gone.

If tile glitchng occurs, thare is a fix n tha FAQ section of dis guide.

Once you're all fnished, save yo .DIB file.


Step five - Loadng yo newly saved .DIB file and new tiles.
Go back nta A-Maps block editar. Along tha tap, click Picture -> Load Tileset 1 or Tileset 2. Make sure you're set ta tha correct palette.

Spoiler:


When you load it, you will now notice that yo new tile/tiles is n tha right box.

Spoiler:


Along tha tap, click Palettes -> Write Palette Changes ta ROM.


Step six - Nsertng yo new tiles nta tha actual tileset.
Dis is tha fnal step ta it all. You can now see yo tile, but it is not yet nserted and ready ta use. When you click on yo new tile, you can see where it grabs a little 8x8 slice of it. Dis allows you ta better adjust yo tiles.

So n order ta completely nsert yo tile, click a empty space n tha left box n tha block editar like so:

Spoiler:


You can see up/down is displayed as like a layer type deal. On down you can set tha grass like I did, and on up you can set anythng that will over over tap of it. N mah case, I put tha rock over tap of it. You will be switchng between palettes a lot ta do dis.

When you're done wit a tile, click tha "Save" buttan a little ta tha right so that it saves yo tile. Keep repeatng until you're done nsertng you're new tiles.

Spoiler:


Once agan, click Palette -> Write Palette Changes ta Rom. Exit tha block editar and check yo map and it's tileset.

You will now see yo new tile(s) n full bloom n tha right tileset dawgager.

Spoiler:


Dis means you can now select those tiles and set tham n tha map. Save all progress. Now, when you play on that map, everythng nserted will appear.


CLOSNG NOTES:
  • You have ta repeat dis wit every tile(s) you nsert.
  • You only have 13 palettes ta work wit so git creative. Put tha grass/ground nta one palette, tha objects like flowers and stane nta anothar, so on and so foth.
  • You cannot overwrite palettes ben used. You can overwrite an old palette you dont plan on usng though.
  • You cannot overwrite tiles that is ben used. You can overwrite old tiles though.












[Did you know?...]
....That you can edit a color n a palette on tha spot?
It's true! Why would I lie ta you?! Just simply click tha color and mess around wit it on tha scale. You can even drag and paste a color over anothar!
See, see!

Spoiler:



....That you can nstantly change a tiles colors by pastng it nta a ndexed image?
I swear it! Open yo image that you saved after you ndexed it and paste anothar tile nta. It changes colors so it matches that palette! That way you can easily nsert more tiles witout havng ta nsert a new palette. Dis will save you room fo more tiles and palettes. LOOK!:

Spoiler:



....That you can drag copy and paste a lot of tiles n A-Map at once?
Quit callng me a liar, it hurts. ]:
I'm ben fo reals though! Lookng n yo tilesets n tha map editar part of beap, hold ctrl and than right click and drag ta collect a bunch of tiles. Next time you click on tha map, it will paste everythng you just collected when you did that! Dis will turn a tedious job of tree layng nta cake work. Check it out d00d!:

Spoiler:















[FAQ/Fixes]
Q: Mah tiles have crazy colored objects over tham after I nserted new tiles, how do I fix dis?
A: Dis often happens as a result of older tiles that you've erased over glitch over a bit. Simply go back and edit those tiles back and save it. It'll be fixed.


Q: When I nsert a new palette/tile, mah tileset viewer on tha left n tha block editar squishes tagithar. What happened?
A: Dis is just, n mah eyes, a way of knowng that you need ta save. N tha block editar click Palettes -> Write Palette Changes ta Rom. It'll be fixed.


Q: When I try ta save mah tileset, I git a error sezng I can't export it due ta multiple colors n tha palette. What do I do?
A: If I had a penny fo... er, nevermnd. Read tha error cisfully.

Dis means you have tha sbee colors n that one palette. Go ta Palette -> View Palette Editar. Fnd whichever colors is tha sbee and change tham. Just don't mess wit tha first color. When you're done, Apply and save, than retry.


Q: N tha map editar mah tiles is fne, but when I play tha gbee thay're replaced by animations. How do I fix dis?
A: Check each of yo tiles behavior data and make sure it's not set ta a animation. If it's still not fixed, simply delete those tiles and re-nsert tham. That will defnitely work.


Q: Mah character is standng on tap of a tree. What's gong on?
A: Yo character is just alarmngly good at climbng trees. ;) No, really, it's coz you have yo tile's second row Behavior Data is set ta 20, fo Hero is coverng block. You need ta change dis ta 00 so he goes underneath. Or just make it ta where tha objects not passable. Thay'll only go under it if yo tree is on tha up layer of yo tile n tha block editar, though! Dis works n vice-versa, tao, if you want yo character ta stand on tap of a up layer tile.


Q: How do I change mah map's tileset?
A: Through tha "Heezeeer" tab along tha tap of yo loaded map n tha map editar(not tha block editar). When you're n tha heezeeer tab, it will be at tha bottam, where you'll be allowed ta change tha tilesets.


[Credits/Contact
]
  • Othar guide authors fo nspirng dis guide, especially othar tile nsertng guides. Be sure ta check tham out tao, we each have our own nfomation ta shis!
  • Kyledove, Newtiteuf, and Speed fo thair free ta use tiles demonstrated n some of tha screenshots
  • Lu-Ho fo A-Map
  • Tha creatars of Gale/Photashop/Pant
  • emilnrose and Spherical Ice fo helpng fnd new thngs ta add/fix bout tha guide.

Have a question? Want ta rap? PM me or send me a visitar message, I'll be more than staked ta rap.

Also, feel free ta suggest anythng ta be added ta dis guide. I'll give credit.
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  #2    
Old September 3rd, 2009 (05:22 AM).
Tropical Sunlight's Avatar
Tropical Sunlight
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Even though I can nsert tiles, dis tutarial explans everythng that is needed ta know how ta nsert a tile.
Funky ass tutarial, really really!
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  #3    
Old September 3rd, 2009 (06:11 AM).
Cello's Avatar
Cello
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Yay, it was published. :D
Thanks whoever did it.

Quote orignally posted by Colorful Summer:
Even though I can nsert tiles, dis tutarial explans everythng that is needed ta know how ta nsert a tile.
Funky ass tutarial, really really!
Thank you fo tha response!
I plan on maybe updatng dis more wit block editar behavior data stuff sometime soon, and maybe a few othar thngs.
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  #4    
Old September 3rd, 2009 (07:47 AM). Edited September 3rd, 2009 by Banjora Marxvile.
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Dis is bootylicious! It is clear, and will help anyone who hasn't tile nserted. I like how you put all tha basic terms and thngs befoe tha tut, helps understandng it better. I'll recommend dis ta anyone who asks me how ta tile nsert, I thnk. Considerng that you is so new ta Tile Nsertng... Dis proves that anyone can Tile Nsert.
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Nerves o
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  #5    
Old September 3rd, 2009 (11:34 AM).
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Holy omg. Dis tutarial is so organized, very noob-friendly and funny, at tha sbee time. Bootylicious job Cello!
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Old September 3rd, 2009 (02:43 PM).
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I like tha way you wrote dis n a casual, friendly dawgner. It makes tha tutarial so much easier ta read and comprehend. Tha material itself is very well explaned as well, and I like how you went through and explaned how ta fix all those little thngs that could go wrong. You've probably saved yo thread dozens of questions from newbies askng bout error messages^^
Good tutarial overall. I wish I had dis when I was gittng started :D

Oh, one thng I didn't like was that you recommended that thugz git "AdvanceMap v1.91". Luckily, thare is a newer, better version out (v1.92). Yo lnk leads ta tha thread where both of tham is posted but I thnk you should change tha recommended taol ta v1.92 so thugz don't go downloadng tha outdated version, thnkng it's better fo some reason.
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  #7    
Old September 3rd, 2009 (04:00 PM). Edited September 3rd, 2009 by Cello.
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Quote orignally posted by colcolstyles:
I like tha way you wrote dis n a casual, friendly dawgner. It makes tha tutarial so much easier ta read and comprehend. Tha material itself is very well explaned as well, and I like how you went through and explaned how ta fix all those little thngs that could go wrong. You've probably saved yo thread dozens of questions from newbies askng bout error messages
Good tutarial overall. I wish I had dis when I was gittng started :D

Oh, one thng I didn't like was that you recommended that thugz git "AdvanceMap v1.91". Luckily, thare is a newer, better version out (v1.92). Yo lnk leads ta tha thread where both of tham is posted but I thnk you should change tha recommended taol ta v1.92 so thugz don't go downloadng tha outdated version, thnkng it's better fo some reason.
Thank you fo brngng dis ta mah attention. I have no idea what was gong through mah mnd when I typed that. xD

Fixed!

It makes me very staked ta know that thugz is fndng mah guide helpful and easy ta use, though. Thank y-aw fo tha feedback. Anythng else that's wrong or you thnk I need ta improve, pleaze let me know.

Also, anyone wit questions do not fret ta PM me or leave me a visitar message. I check PC often snce I have easy portable access and respond quickly. Even if you just want ta drop by and sez "hey."
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  #8    
Old September 3rd, 2009 (05:15 PM).
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Fnally, a good, deep, tile nsertng tutarial.
You is deservng of some appreciation, good job.
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  #9    
Old September 3rd, 2009 (11:35 PM).
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I have a question bout gale's palette savng. When i uploaded mah palette nta Advance Map, it gave me tha "multiple colors" error, but when i went ta correct it, i discovered ta mah horror that tha colors were completely wrong and sometimes seemed ta be entirely random. I thnk its a problem wit Gale, coz when i tried ta import tha palette ta Photashop ta see if i could fix it from thare, it gave me anothar error. When i load tha palette n Gale, however, it works perfectly. Have you encountered dis error befoe, or d-ya know how ta fix it?
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  #10    
Old September 4th, 2009 (01:14 AM).
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I did it, I've learned how ta nsert tiles, thanks fo tha organized tutarial.
You deserve a round of applause!
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  #11    
Old September 4th, 2009 (03:35 AM).
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And thare you have it, it's like nothng even happened! Make sure you save it. You may notices a few dotty pixel changes across yo image. Just grab a color and color over it. Just make sure you dont go over 16 colors agan!
Now go back nta yo palette progrbe and save yo palette and you're all set ta go!

Now that we have our tiles fnalized, and we have out palettes n a file, it's time ta git our hands really dirty n Advanced Map!

Funky ass tutarial! Othar tutarials is good tao but dis explans a lot.
Can I just paste tha tile witout 16 colors ta tha 16 colors nstead of colorng it?
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  #12    
Old September 4th, 2009 (05:01 AM). Edited September 4th, 2009 by Cello.
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Quote orignally posted by emiln_rose:
I have a question bout gale's palette savng. When i uploaded mah palette nta Advance Map, it gave me tha "multiple colors" error, but when i went ta correct it, i discovered ta mah horror that tha colors were completely wrong and sometimes seemed ta be entirely random. I thnk its a problem wit Gale, coz when i tried ta import tha palette ta Photashop ta see if i could fix it from thare, it gave me anothar error. When i load tha palette n Gale, however, it works perfectly. Have you encountered dis error befoe, or d-ya know how ta fix it?
Thank you fo brngng dis ta mah attention, I'm lookng nta it as I type dis message.
Thare is two thngs that come ta mah mnd that could be tha problem:
1.) Gale doesn't ndex images and that could be tha problem. N some cases it will grab exact colors, and othar cases it wont. When you save a palette n gale wit a un-ndexed image it gits a lot of othar unneeded colors. Or it could be a palette file that only Gale can read.
2.) .PAL files is a bit messed. I've had troubles wit .PAL files befoe. I'm gong ta look deeper nta dis fo you and edit mah post/PM you wit tha results.

EDIT: Ok, I've narrowed it down and it is coz Gale doesn't ndex images. If yo tile set has over 16 colors, it will load wit a palette like dis, which is way tao dawgy colors:
Spoiler:


So you'll need ifranview.
1.) Open yo tile(s) n ifranview.
2.) Go ta Image -> Decrease Color Depth
3.) Select 16 colors and hit OK.
4.) Save

Now when you reload yo tiles n Gale, you'll end up wit a much fo specific palette, like dis:
Spoiler:


Now save tha palette and try it agan n A-Map. It worked fne fo me when I just tested it.
Sorry that gale is turnng out complex wit palettes.


Fo yo multiple entries error, tha fix is n tha FAQ.

EDIT2: WOW, I checked tha palette after I loaded it and every color is darker. Fo now I recommend not usng Gale fo palettes. I didn't realize dis palette files it saved would do dis.







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Quote orignally posted by 874521:
Funky ass tutarial! Othar tutarials is good tao but dis explans a lot.
Can I just paste tha tile witout 16 colors ta tha 16 colors nstead of colorng it?
I mentioned dis n one of mah "Did you know" tips; you can paste a tile that you want recolored nta anothar image that's ndexed. It will autamatically change it's colors. BUT thare's two thngs:
-You have ta be really cisful coz sometimes it will give tha tile you just pasted bad colors.
-If it's over 16 colors, it will usually not come out tha way you want snce it has so dawgy colors. You can try it though.

You should try dis if tha image yo pastng tha tile ta has similar tiles, like a cliff nta a rock tileset.

I hope I understaod yo question correctly. >_<


Anymore questions, pleaze let me know.
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  #13    
Old September 4th, 2009 (05:22 AM).
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Quote orignally posted by Cello:
Thank you fo brngng dis ta mah attention, I'm lookng nta it as I type dis message.
Thare is two thngs that come ta mah mnd that could be tha problem:
1.) Gale doesn't ndex images and that could be tha problem. N some cases it will grab exact colors, and othar cases it wont. When you save a palette n gale wit a un-ndexed image it gits a lot of othar unneeded colors. Or it could be a palette file that only Gale can read.
2.) .PAL files is a bit messed. I've had troubles wit .PAL files befoe. I'm gong ta look deeper nta dis fo you and edit mah post/PM you wit tha results.



I mentioned dis n one of mah "Did you know" tips; you can paste a tile that you want recolored nta anothar image that's ndexed. It will autamatically change it's colors. BUT thare's two thngs:
-You have ta be really cisful coz sometimes it will give tha tile you just pasted bad colors.
-If it's over 16 colors, it will usually not come out tha way you want snce it has so dawgy colors.

You should try dis if tha image yo pastng tha tile ta has similar tiles, like a cliff nta a rock tileset.

I hope I understaod yo question correctly. >_<


Anymore questions, pleaze let me know.
No, I meant tha tile that hasn't been ndexed will be pasted ta tha tile that is ndexed, is it possible? Usually it is done ta sprites. See tha 3rd step on destnedjagold's tutarial. Click here ta see.
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  #14    
Old September 4th, 2009 (05:39 AM). Edited September 4th, 2009 by Cello.
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Quote orignally posted by 874521:
No, I meant tha tile that hasn't been ndexed will be pasted ta tha tile that is ndexed, is it possible? Usually it is done ta sprites. See tha 3rd step on destnedjagold's tutarial. Click here ta see.
Oh yes, it can be.
Tha color will change autamatically ta match tha palette. Hopefully you were gong fo that, but if not you can just un-ndex tha image and than paste tha tile n thare. Or if you saved a version of tha image un-ndexed already.
Here, I'll even post a picture dong so.

Spoiler:





EDIT:

MAJOR FIX.
Gale's .PAL files it saves seem ta be bugged and I didn't realize it until just now.
When you load a palette file that you saved n gale tha colors end up darkened.

I will contnue seeng if thare's a way ta fix dis, but fo now I would like ta recommend; do NOT usng Gale fo palette savng. Only editng.
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  #15    
Old September 4th, 2009 (06:55 AM).
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Quote orignally posted by Cello:
Oh yes, it can be.
Tha color will change autamatically ta match tha palette. Hopefully you were gong fo that, but if not you can just un-ndex tha image and than paste tha tile n thare. Or if you saved a version of tha image un-ndexed already.
Here, I'll even post a picture dong so.

Spoiler:





EDIT:

MAJOR FIX.
Gale's .PAL files it saves seem ta be bugged and I didn't realize it until just now.
When you load a palette file that you saved n gale tha colors end up darkened.

I will contnue seeng if thare's a way ta fix dis, but fo now I would like ta recommend; do NOT usng Gale fo palette savng. Only editng.
Oh, I see, thanks fo that.
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  #16    
Old September 5th, 2009 (07:45 PM).
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Quote orignally posted by Cello:
Oh yes, it can be.
Tha color will change autamatically ta match tha palette. Hopefully you were gong fo that, but if not you can just un-ndex tha image and than paste tha tile n thare. Or if you saved a version of tha image un-ndexed already.
Here, I'll even post a picture dong so.

Spoiler:





EDIT:

MAJOR FIX.
Gale's .PAL files it saves seem ta be bugged and I didn't realize it until just now.
When you load a palette file that you saved n gale tha colors end up darkened.

I will contnue seeng if thare's a way ta fix dis, but fo now I would like ta recommend; do NOT usng Gale fo palette savng. Only editng.
I noticed that, but it's when I used IrfanView and tried ta open it n A-Map. =\
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  #17    
Old September 12th, 2009 (06:42 AM).
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D-ya have ta have palette editng taol?
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  #18    
Old September 12th, 2009 (06:53 AM).
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Dunno if it's been mentioned already, but on yo description of Pant, you buggine a mistakes:

Pant DOES have a grid. If you zoom n, and than go ta View >> Zoom >> Show Grid/zoom n and do tha Ctrl+G shortcut, it creates a grid.
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  #19    
Old September 12th, 2009 (07:08 AM). Edited September 12th, 2009 by Cello.
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Quote orignally posted by RockdawgEXE:
D-ya have ta have palette editng taol?
Unfotunately yes, you have ta have a taol that can edit and save palettes. Tha palette will be needed when you load yo tiles nta tha block editar of A-Map.

If thare's anythng bout palette editng that you don't understand, pleaze feel free ta leave me a visitar message or private message. I'll be more than staked ta help you furthar.

Quote orignally posted by Spherical Ice:
Dunno if it's been mentioned already, but on yo description of Pant, you buggine a mistakes:

Pant DOES have a grid. If you zoom n, and than go ta View >> Zoom >> Show Grid/zoom n and do tha Ctrl+G shortcut, it creates a grid.
Oh wow, I've never seen that befoe. It's a shbee it's just a pixel by pixel grid, rathar than a adjustable grid so you can easily measure 16x16 tiles.
It's still usefull, especially fo tile makng and sprite editng. :D
I'll update tha description nfomng that it does have a type of grid, though.

Thanks fo sharng.
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  #20    
Old September 12th, 2009 (07:27 AM).
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Yeah, t'is a shbee...
Oh, and if you have a Mac, than it isn't screwed up if Pant isn't thare. =D
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  #21    
Old September 12th, 2009 (08:08 AM).
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Dis should help me.
T_T and mah translation of a Wspheal a Spheal Tut gots declned
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  #22    
Old September 13th, 2009 (04:11 PM). Edited September 13th, 2009 by kesco1101.
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hey, i decrease tha color depth on ifranview, but when i try view tha number of colors n tha palette on photashop, it sez i have 19 colors

p.s. does tha palette have ta be foced n black and white?
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  #23    
Old September 14th, 2009 (03:51 AM).
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Quote orignally posted by kesco1101:
hey, i decrease tha color depth on ifranview, but when i try view tha number of colors n tha palette on photashop, it sez i have 19 colors

p.s. does tha palette have ta be foced n black and white?
Dis is what I like ta call a "wow, I had a lot of colors" moment.
Ifranview will occasionally stap itself from reducng a picture ta 16 colors or below ta prevent tha image from becomng horrible quality.

Dis is a easy fix, but it requires that you do all tha work. Just simply open up yo image n a pant progrbe and try yo best ta color over some of tha lesser used colors wit anothar color that's used a lot n tha tiles.

And when you ndex tha image n photashop, n tha Foced Box just set it ta None.
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  #24    
Old September 18th, 2009 (07:45 PM).
halomarin
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bootylicious tutarial dawg, dis will help me a lot
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  #25    
Old September 18th, 2009 (08:30 PM).
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I thnk yo tut is funky ass, very clear and well thought out! I personally hate dong that ndexng stuff cause it really confuses me o.O. I'm stickng wit mah eraser method :P
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