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  #76    
Old September 22nd, 2009 (02:15 PM).
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Tried the DPPT tools and they don't seem to work.
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  #77    
Old September 22nd, 2009 (02:23 PM).
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Anyone possible know or can help me find the pallet for the game's logo?

I am trying to edit the logo for my patch but im not doing well. I was able to find the logo file and find the logo in it, but i dont have the pallet and im not sure how to find it.
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  #78    
Old September 23rd, 2009 (07:10 PM).
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Quote originally posted by Magius:
Anyone possible know or can help me find the pallet for the game's logo?

I am trying to edit the logo for my patch but im not doing well. I was able to find the logo file and find the logo in it, but i dont have the pallet and im not sure how to find it.
The palette is right next to the logo file. /a/0/4/6/02 for SS and 04 for HG.
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  #79    
Old September 26th, 2009 (05:03 PM).
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How do I open the files like a/0/4/6 (that's an example I dont want to open that file, just a different file in the a folder)
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  #80    
Old September 27th, 2009 (06:49 AM).
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Okay I made a new thread about this but whatever. I used PokeDSPic to edit the Pokemon sprites, however...when I replaced Chikorita's sprite it said the file wasn't 8bpp indexed and probably wouldn't work. How do I save a file in said format? I've tried googling it with no results.
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  #81    
Old September 27th, 2009 (09:50 AM).
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Can someone help me? Anyone?
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  #82    
Old September 27th, 2009 (11:34 AM).
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Quote originally posted by Kurosaki Ichigo:
Okay I made a new thread about this but whatever. I used PokeDSPic to edit the Pokemon sprites, however...when I replaced Chikorita's sprite it said the file wasn't 8bpp indexed and probably wouldn't work. How do I save a file in said format? I've tried googling it with no results.

have you tried reading the tutorials? i'm pretty sure that there's a way to fix that using the guide included in one of the posts.
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  #83    
Old September 27th, 2009 (03:07 PM).
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Quote originally posted by Panschop19:
have you tried reading the tutorials? i'm pretty sure that there's a way to fix that using the guide included in one of the posts.
If you can link me to said tutorial then I will. The only tutorial I saw was for D/P/Plt and it was about colour editing not completely replacing the image with a different image altogether.
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  #84    
Old September 27th, 2009 (03:15 PM).
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use infran view and click decrease collor to 8 platlets
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  #85    
Old September 27th, 2009 (03:18 PM). Edited September 27th, 2009 by Kurosaki Ichigo.
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But will it be "indexed"?

EDIT: Ergh, it still showed Chikorita in game...oh well. I give up.
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  #86    
Old September 27th, 2009 (03:42 PM).
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Quote originally posted by Kurosaki Ichigo:
Okay I made a new thread about this but whatever. I used PokeDSPic to edit the Pokemon sprites, however...when I replaced Chikorita's sprite it said the file wasn't 8bpp indexed and probably wouldn't work. How do I save a file in said format? I've tried googling it with no results.
Well 8BPP is the native GIF format, so if your really having issues, just save it as a .GIF file then reopen it separately and save as a .PNG.
I'm pretty sure that should work, though I'm very limited, as my PokeDSPic doesn't work (Its just my computer)
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  #87    
Old September 28th, 2009 (11:30 PM).
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i think that when hg/ss hacking progresses, someone should definitely do a "remake" of fr/lg the same way zel made shiny gold from fire red.

anyone with me?
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  #88    
Old September 28th, 2009 (11:35 PM).
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Quote originally posted by luridphantom:
i think that when hg/ss hacking progresses, someone should definitely do a "remake" of fr/lg the same way zel made shiny gold from fire red.

anyone with me?
With the maps already being there, all you needed to do is script.
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  #89    
Old September 29th, 2009 (05:47 PM).
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Quote originally posted by Colorful Summer:
With the maps already being there, all you needed to do is script.
And a lot of your scripting is basically done with Johto. A combination of HGSS and FRLG would be fun, though. Johto would be empty space, though as the game is 121MB if you trim it.
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  #90    
Old September 29th, 2009 (07:23 PM).
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How about a hack with some originality? The last thing I want to see is umpteen remakes of a remake. It's just plain stupid.
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  #91    
Old September 29th, 2009 (07:46 PM).
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I wish we could easily hack them...
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  #92    
Old October 3rd, 2009 (11:58 AM).
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Quote originally posted by Poryhack:
How about a hack with some originality? The last thing I want to see is umpteen remakes of a remake. It's just plain stupid.
Maybe if making original hacks of any 4th generation game was feasible at this point.
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  #93    
Old October 3rd, 2009 (05:25 PM). Edited October 4th, 2009 by Steveice10.
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I need help converting my modded logo of the game into the games picture format (.rgcn) so I can put it in the game

RCGN files are also the same as NCGR files
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  #94    
Old October 3rd, 2009 (06:23 PM).
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Quote originally posted by Superkid11:
Maybe if making original hacks of any 4th generation game was feasible at this point.
You can make an original story with the same region.
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  #95    
Old October 4th, 2009 (05:44 AM). Edited October 4th, 2009 by Steveice10.
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How come no one notices my posts?
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  #96    
Old October 4th, 2009 (11:02 AM).
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Quote originally posted by Superkid11:
Maybe if making original hacks of any 4th generation game was feasible at this point.
Nothing is feasible at this point if you're relying on other people to make tools for you.

Quote originally posted by Steveice10:
How come no one notices my posts?
We're doing our best to ignore them because they are not relevant to the topic. This is for HGSS findings. Questions are not findings, therefore they don't belong here.
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  #97    
Old October 4th, 2009 (11:07 AM).
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Quote originally posted by Superkid11:
Maybe if making original hacks of any 4th generation game was feasible at this point.
It's feasible, but to create a new map (entirely) you'd take up a long time. Longer in the case of HGSS. By that, I mean 4 months to switch 1 house with a proper PokeCenter and not killing the game.
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  #98    
Old October 4th, 2009 (01:52 PM).
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Quote originally posted by Heart's Soul:
It's feasible, but to create a new map (entirely) you'd take up a long time. Longer in the case of HGSS. By that, I mean 4 months to switch 1 house with a proper PokeCenter and not killing the game.
What is a proper PokeCenter? As far as I know it takes 1 minute switch a house with a pokecenter (Or less if you have practice).
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  #99    
Old October 4th, 2009 (03:17 PM).
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Quote originally posted by Poryhack:
Nothing is feasible at this point if you're relying on other people to make tools for you.


We're doing our best to ignore them because they are not relevant to the topic. This is for HGSS findings. Questions are not findings, therefore they don't belong here.
If they are questions relating to the topic, they can be posted here.
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  #100    
Old October 4th, 2009 (03:35 PM).
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Quote originally posted by Poryhack:
We're doing our best to ignore them because they are not relevant to the topic. This is for HGSS findings. Questions are not findings, therefore they don't belong here.
No.. The thread is clearly named "Pokemon Heart Gold/Soul Silver HACKING. And wanting to change out the logo is clearly Hacking.
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