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  #51    
Old May 16th, 2009 (09:41 AM). Edited May 16th, 2009 by Meowth.
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That's Right!
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That's Entei from Mystery Dungeon 2.

Ripped by redblueyellow of The Spriter's Resource.

Set up by yours truly.
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  #52    
Old May 22nd, 2009 (06:03 PM).
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WesleyFG Project Marnian tileset made compatible for RMXP. Give credit to WesleyFG and zein bosque for making the tiles, and Destined for compiling them. Don't forget to check the Read Me.
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File Type: zip WesleyFG Marnian Tilesets RPGXP.zip‎ (234.3 KB, 648 views) (Save to Dropbox)
  #53    
Old June 5th, 2009 (11:28 AM).
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Hi everyone. I have decided to make Kyledove's GSC tiles into RMXP format. So I took a hour, did it and am giving it to the community. Seeing as how i will probably never going to use them.

Remember full credit goes to Kyledove. As for me I need none.

Enjoy!
Attached Files
File Type: zip GCS tileset by Kyledove.zip‎ (31.4 KB, 486 views) (Save to Dropbox)
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  #54    
Old June 20th, 2009 (04:51 PM).
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Pokemon HGSS sprites ripped and cleaned up, credit me if used please.
  #55    
Old July 1st, 2009 (05:02 PM).
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I also have HGSS custom-made things. Please give credit.
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My DS is broken, I need a new one. Help me gain credits here:
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Attention, all Fire Pokémon Fans! There is now a game for you, known as Pokémon Flame of Destiny! Click the userbar to go there:

My deviantArt
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My friend's eggs
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Shoddy Battle - Hardy_SSC4: 5/23
  #56    
Old July 6th, 2009 (06:46 AM).
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Wow, I'm not the only one who ripped some HG & SS elements, my game's pokédex screen is... well, it's not ripped but i made it to look alike that pokédex screen.
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  #57    
Old July 17th, 2009 (02:31 PM).
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I sprited the HG/SS male hero

give credit if used, but I doubt that they will be much use when the game comes out lol.
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  #58    
Old July 17th, 2009 (03:42 PM).
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Updated HGSS Rips. Do note, I only rip from the clearest screenshots aka most of the PNG ones on Serebii. Any screenshots that have even the tiniest bit of pixelation caused by JPG, I won't rip from.



The red around the battle boxes is so people know that there is a actually a white border around them (a bit hard to see when there is white against white).
  #59    
Old July 26th, 2009 (02:11 PM).
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Here is indoor dp tileset in attachment.
Hope you like it.
Attached Thumbnails
rmxp indoor.PNG‎  
  #60    
Old July 30th, 2009 (08:14 AM).
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http://www.megaupload.com/?d=KVWQRQ68 heres an exaple you can download that i made that has a example of some puzzle type events and then a cheating system dont forget to read the sign and extract to the right place, the RMXP game data is also included so you can copy the events if wanted, CHEATING SYSTEM VERY USEFUL HERES A LINK TO WHERE I FIRST LEARNED HOW TO MAKE ONE(just in case my example isnt clear enough): http://rmrk.net/index.php/topic,28013.html
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  #61    
Old August 18th, 2009 (08:35 PM). Edited December 19th, 2009 by Soul.//Silver.
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HGSS region map template; includes everything needed to make a HGSS style region map. Just remember to credit me if used.
  #62    
Old September 13th, 2009 (11:24 AM).
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I've gone ahead and ripped the background music (and a few sounds) from HGSS. Keep in mind, I haven't deleted anything, or renamed anything. You'll have to do some searching for what you want.

- Link -

Credit would be appreciated, really, but it's not necessary. Enjoy!
Attached Files
File Type: zip HGSS.zip‎ (1.04 MB, 253 views) (Save to Dropbox)
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  #63    
Old September 14th, 2009 (05:02 PM).
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GymLeaderLance99 GymLeaderLance99 is offline
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Thanks a lot, PyroDX. I spent most of the afternoon finding out what each thing was, and for the most part, they're recognized, but there's the good few that I don't know since I don't have the game. Also, there were a lot more sounds in there than you let on, Pyro. XD

Named stuff in the attachment (link here, just in case). I wouldn't mind being credited for spending the time to name the tracks, but it'd be nice.
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  #64    
Old September 15th, 2009 (10:26 PM).
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alright, after converting and finally uploading, the music for heart gold & soul silver are up for download in an mp3 format. as always they can be found here.
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Check out my Super Gothic Bros hack here.
My ripped pokemon music in MP3 format can be found here.
My custom battle animations and whatnot can be found here.
Credit is expected, if used.
  #65    
Old September 16th, 2009 (10:01 AM).
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Someone have owerworlds from hgss for rmxp format?
  #66    
Old September 20th, 2009 (01:18 AM).
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Thanks to Dragoon we know have Pokemon Overworlds from Heart Gold and Soul Silver, if now someone turned all these into Rpg Maker XP Format.

http://img193.imageshack.us/img193/6757/hoenne.png

http://img16.imageshack.us/img16/9996/johto.png

http://img17.imageshack.us/img17/7030/kanto.png

http://img59.imageshack.us/img59/1541/sinnoh.png

Can someone please do it, am sure many people will want to use it.

Thanks in advance
  #67    
Old September 20th, 2009 (06:06 AM).
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I made a couple of videos for beginners in Poccils starter kit:
http://www.megaupload.com/?d=EXBGKZ5L
These are simple how-to-do events so its not very advanced events in these videos
but good for people who just got the starter kit!
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  #68    
Old September 20th, 2009 (09:25 AM).
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Hi, these are the overworlds of HGSS in rpgxp format
bye
Attached Files
File Type: rar HGSS overworlds.rar‎ (1.34 MB, 529 views) (Save to Dropbox)
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  #69    
Old September 27th, 2009 (07:01 PM).
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I'm back
 
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Weird, it's my first time posting here...Well...

Most of these tiles i'm not proud of and are no longer being used in Pokemon Ryen which is why I'm making them public. I've made new versions of most of these tiles in my new style which I will reveal soon to the public, so here ya go.

*Credit Shinylugia249 for Tiles and Pallets*

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  #70    
Old September 28th, 2009 (06:37 AM).
Alistair Alistair is offline
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Quote originally posted by Mor'ton:
Hi everyone. I have decided to make Kyledove's GSC tiles into RMXP format. So I took a hour, did it and am giving it to the community. Seeing as how i will probably never going to use them.

Remember full credit goes to Kyledove. As for me I need none.

Enjoy!
Actually, this tileset is by me, not Kyledove. You might need to go through some spoilers to get to it, but the set is there.

http://www.pokecommunity.com/showpost.php?p=2835882&postcount=1

Anyway, I will no longer be requiring credit for this set. For one, everything was Nintendo copyright to begin with. Number two, I don't like them.
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  #71    
Old September 30th, 2009 (03:18 AM). Edited September 30th, 2009 by Legendaries.
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Quote originally posted by Franlandia:
Hi, these are the overworlds of HGSS in rpgxp format:)
bye
It is great work, but full of errors. Look:


First and second frames are the same (third and fourth too), so the pokemon looks frozen when moving.

Also second and fourth frame should be one pixel lower (normal view) or two pixels lower (with 2x magnification/RPG Maker format). Now it just "changes" the legs and the body does not move, it looks so unnatural
  #72    
Old October 3rd, 2009 (11:38 AM).
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I made a snow path autotile

credit:me and wesleyfg
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  #73    
Old October 4th, 2009 (03:35 AM).
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Here is some AutoTiles made from Alistair.
Credit Him but not me.
Attached Thumbnails
Water.png‎   Sandy Path.png‎  
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  #74    
Old October 4th, 2009 (08:29 AM).
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Quote originally posted by Legendaries:
First and second frames are the same (third and fourth too), so the pokemon looks frozen when moving.

Also second and fourth frame should be one pixel lower (normal view) or two pixels lower (with 2x magnification/RPG Maker format). Now it just "changes" the legs and the body does not move, it looks so unnatural
The HG/SS Pokémon overworld sprites only have two frames.

I've also converted the HG/SS OWs to RMXP format, taking into account the above, as well as including all shiny versions and alternate forms.
Thanks to SCV for ripping them.
Download Pokémon OWs
Download NPC, miscellaneous and beta OWs
Enjoy :)
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  #75    
Old October 4th, 2009 (08:59 AM).
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Wichu, you're right that HG/SS Pokémon overworlds have only two frames.... but did you test the overworld you did? They should change their legs while moving, isn't it?
This is correct for RPG Maker:

This is not:
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