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  #476    
Old September 30th, 2009, 09:13 PM
Luka S.J.'s Avatar
Luka S.J.
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Quote:
Originally Posted by V0RT3X View Post
I just noticed something.
Aerial ace don't got any PP, but i think you've already seen that. Just telling.
I seriously didn't notice that :D The problem was that I accidentally set the "x" value of the last PP to 2252 instead of 252 :D

Quote:
Originally Posted by Neo-Dragon View Post
OH sorry, vector based graphics are graphics that are done with points (rather then bit map, which works out each pixel).
For example, photoshop would mainly use bitmap images, while Illustrator would use vector based images.
The question really was asking what did you make the images in.
They have a very clean look that I guessed were vector based images.
Not too important to know, I was just curious lol.
As I said, very nice.
Oh, right then. Yes the graphics are vector based, and I'm using Adobe Fireworks to make and style them.
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  #477    
Old October 1st, 2009, 07:35 AM
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Fraot
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Cool cool cool! This game makes me excited and also makes me want to continue with mine so then I can compite with you!(inside my mind of course) You could pwn Nintendo with this work.
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  #478    
Old October 1st, 2009, 09:01 AM
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H-King
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Quote:
Originally Posted by giova90 View Post
'cos it's too big to carry on!XD
Yes, a normal TV would be, but not if it would be built into the pokegear.
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  #479    
Old October 3rd, 2009, 06:57 AM
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cadgod120
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This looks like it will be an incredible amount of fun to play. Can't wait until some kind of release (even though I know that will take a long time). Otherwise, keep up the excellent work!
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  #480    
Old October 3rd, 2009, 04:12 PM
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Time Shift Dialga
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Join Date: Oct 2008
Gender: Male
Nature: Calm
Give me an 'A'
Give me a 'M'
Give me another 'A'

Ah! Screw it, this is taking ages!

A-M-A-Z-I-N-G!!!

This is certainly very different, please stick to this - it seems to have an even better potential than Pokemon Raptor (As much as I'm loving that!)!

Keep it up
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  #481    
Old October 4th, 2009, 02:14 AM
adipasa's Avatar
adipasa
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Join Date: Sep 2009
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Wow. .
this amazing !
POKEMON RPG.
Hope this game can release as soon as possible XD
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  #482    
Old October 4th, 2009, 12:25 PM
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C.N.C
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Join Date: Feb 2009
wow this game looks really good.
i really like the hungry factor etc.
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  #483    
Old October 5th, 2009, 06:52 AM
Luka S.J.'s Avatar
Luka S.J.
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Quote:
Originally Posted by C.N.C View Post
wow this game looks really good.
i really like the hungry factor etc.
Thanks, and your tiles are making it look even better :D

Quote:
Originally Posted by hking View Post
Yes, a normal TV would be, but not if it would be built into the pokegear.
Hmm...a TV would be a good idea (like the teachy TV in FR/LG). But I'm afraid that my knowledge is limited. I wouldn't know how to go about making such a feature , not to mention making the video's themselves.

Anyway. I've spend some time trying to make an HG/SS styled menu, and while I was doing it, it turned out that it's much better and more practical than my old one. It took me ages to figure out how to go about enabling various toggles (like the running shoes) and enable the mouse controls and message text skipping for my bottom screen. These gave me quite a headache since the scripts aren't properly compatible, but I've managed to finish it. Ok now onto the below screenshots.

The first screenshots are just of the new menu interface. The running shoes can be toggled on (just like in HG/SS) by left clicking them and they can be toggled off by right clicking them. The little button with the "CHECK" turns green when the "C" button is pressed or it is being left clicked. This is like the "A" button in all other Pokemon games, and allows you to interact with objects and skip messages. If the same button is right clicked it acts as "X" being pressed which if for cancelling thing (the same function as the "B" button in standard games). Also I've decided to give the player more freedom and choose their interface colors instead of them depending on the gender. By selecting the colors from the main menu, the color is applied to all other systems except the Battle System.




And to make a nice round closing, here is the new interface of the trainer card.
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  #484    
Old October 5th, 2009, 07:18 AM
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Neo-Dragon
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Looks very nice, but I don't think you should have to right click to turn off the running shoes.
Right clicking is fine for backing up in menus, but not when it serves the same function as left clicking. Keep it simple fo users to pick up and play by just having you either click the button to toggle the running shoes on or off with the left click.
You should revamp the battle system so it fits in the the nice style of the rest of the interface.
It looks great, but the systems will looking tacked together if they are not consistent.
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  #485    
Old October 5th, 2009, 07:34 AM
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V0RT3X
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can someone please tell me what the popularity points are?
I can't remember taht feature

But for the update, i really like the new menu screen like in HS/SS and the ability that you can set teh running shoes on auto.
But i agree with neo-dragon. Left clicking would make it so much greater to play.
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  #486    
Old October 5th, 2009, 07:45 AM
Luka S.J.'s Avatar
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Quote:
Originally Posted by V0RT3X View Post
can someone please tell me what the popularity points are?
I can't remember taht feature

But for the update, i really like the new menu screen like in HS/SS and the ability that you can set teh running shoes on auto.
But i agree with neo-dragon. Left clicking would make it so much greater to play.
Popularity points are exactly what it says. These are points you obtain when battling trainers, that indicate how well known (or popular you are). Some trainers might not want to battle you unless you have a certain popularity level. This acctually goes most for the gym leaders. If you are not popular enough the gym leaders won't battle you.

Quote:
Originally Posted by Neo-Dragon View Post
Looks very nice, but I don't think you should have to right click to turn off the running shoes.
Right clicking is fine for backing up in menus, but not when it serves the same function as left clicking. Keep it simple fo users to pick up and play by just having you either click the button to toggle the running shoes on or off with the left click.
You should revamp the battle system so it fits in the the nice style of the rest of the interface.
It looks great, but the systems will looking tacked together if they are not consistent.
I never said that the battle system won't be revamped. I said that the color of the battle system wont change depending on the color you pick, but instead will change depending on the environment you are in and depending on special battle conditions (like gyms and E4 and legendary pokemon).

Regarding the running shoes, there is no problem in changing it just to one click. Just a minor adjustment.
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  #487    
Old October 5th, 2009, 08:45 AM
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Neo-Dragon
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I mainly just ment the HP bars- and maybe even the battle ground. The buttons from the last update looked great as I said, so the overall look should now be looked at.

Great to hear your changing the clicking button.
It's nice to see you took that on board.
Please try do this for every request you get, and if the request is silly, try figure out what the person would like improved.
Good man.
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  #488    
Old October 5th, 2009, 10:05 AM
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Excellent! again, but... the only thing that changes is the background? I mean, the menu itself wont change color? I like the color anyway. Just asking.
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  #489    
Old October 5th, 2009, 10:25 AM
|Maximus|'s Avatar
|Maximus|
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The graphics are looking really good! I think that the "X" graphics for the Pokemon menu could get really annoying. Besides for that keep up the good work!

EDIT: Oh and the "T" on the Trainer Card is green instead of white like the rest of the letters. I think that should be fixed.
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  #490    
Old October 6th, 2009, 09:56 AM
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New design!
good ... by what I see, this will be a game with graphics very similar to the original games!
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  #491    
Old October 6th, 2009, 03:12 PM
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Quote:
Hmm...a TV would be a good idea (like the teachy TV in FR/LG). But I'm afraid that my knowledge is limited. I wouldn't know how to go about making such a feature , not to mention making the video's themselves.
Actually, you wouldn't have to make videos. All you'd have to do is have basically a slideshow of images with text.

For example: You could have a picture of the game's main building (ie: Silph Co., Devon Corp., etc.) and have text come up saying things like "(Insert company name here). Making the world a better place to live for humans and pokemon." Or something like that.
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  #492    
Old October 7th, 2009, 08:09 AM
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Age: 18
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Quote:
Originally Posted by Luka S.J. View Post
Thanks, and your tiles are making it look even better :D

Also I've decided to give the player more freedom and choose their interface colors instead of them depending on the gender. By selecting the colors from the main menu, the color is applied to all other systems except the Battle System.
Haha, i guess you implemented my idea! Well, that's never happened before.

Anyway, the tiles are really smooth and seem like candy lol. Nitendo's been dealt another blow! They can't keep up!

I wanted to see if you could revamp the taller grass because it seems to look like a bush that you cant walk through. Just saying. I'd like a favour if you have time. Maybe you could make a Black-Green kind of "Upgrade from Ben 10" theme. Just the colour. Since i have Photoshop, though, maybe you could just send me the canvas sizes for the different images that make up each button, BG or something and i could make my own.

Brock looks cooler with the long hair. He'll finally have a chance at non-crazy girls! LOL-XD-:p and all other signs.
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  #493    
Old October 7th, 2009, 08:22 AM
Luka S.J.'s Avatar
Luka S.J.
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I have space for two more color schemes. I can implement that kind of color, but I'm not sure if the green-black-white one would go so well with the buttons since they are not changed with the color schemes, but rather the background of each interface.
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  #494    
Old October 7th, 2009, 09:12 AM
H-King's Avatar
H-King
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Quote:
Originally Posted by lizardman974 View Post
Actually, you wouldn't have to make videos. All you'd have to do is have basically a slideshow of images with text.

For example: You could have a picture of the game's main building (ie: Silph Co., Devon Corp., etc.) and have text come up saying things like "(Insert company name here). Making the world a better place to live for humans and pokemon." Or something like that.
Yes, sort of like the things they have in platinum (in the beginning and after the explosion).
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  #495    
Old October 8th, 2009, 05:48 AM
MarXCanoy
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wow this looks like a really nice game... hehe modernized pokemon with the credit card and the health factors.
its kinda like you combined sims with pokemon
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  #496    
Old October 8th, 2009, 05:56 PM
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PKFL_531
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Wow, this looks really promising! I'm looking forward for some more updates! My favorite part of the game would be the fact that you can go in all regions!

By the way, if you want a spriter I'll be happy to sprite. Sadly, I'm only good with battle sprites and I'm not really good at overworld sprites. Plus, my style of spriting is very different from this game so I highly reccomend not to. If you want me to show some examples, I'll be happy to make something as quick as I can because everything I have is currently on my other computer and I'm on my laptop ight now.. And, not to mention that I'm relatively new, so I'm probably not a good choice because nobody really knows me yet.

Last edited by PKFL_531; October 8th, 2009 at 05:56 PM. Reason: too short, needs more content
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  #497    
Old October 8th, 2009, 06:00 PM
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Fraot
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Actually, if this game were more realistic... the hunger bar should be counted from 0 to 100... I mean, if my hunger level is 0, that means I don't need to eat, but if it's 100, I'll die if don't eat ASAP.
Have you considered that Luka?
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  #498    
Old October 8th, 2009, 09:34 PM
tingtong
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if you pull this off. this may be the best game i have ever played...excluding FIFA
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  #499    
Old October 9th, 2009, 01:57 AM
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Quote:
Originally Posted by Fraot View Post
Actually, if this game were more realistic... the hunger bar should be counted from 0 to 100... I mean, if my hunger level is 0, that means I don't need to eat, but if it's 100, I'll die if don't eat ASAP.
Have you considered that Luka?
I see what you mean, but with what Luka put in, I believe its more like the sims where you fulfill the hunger level, 100% fulfilled means you don't have to eat.
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  #500    
Old October 9th, 2009, 10:04 AM
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Fraot
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Quote:
Originally Posted by Alexandre View Post
I see what you mean, but with what Luka put in, I believe its more like the sims where you fulfill the hunger level, 100% fulfilled means you don't have to eat.
I figured it out already. It's good anyway, those systems are excellent. I was just saying. Lets see Luka's next update now.
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