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  #51    
Old October 10th, 2009 (11:16 PM).
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Thankyou all for your comments. School starts for me tomorrow, though, so progress will slow down a little bit.

And thanks to all the people who have support banners in their sigs!
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  #52    
Old October 10th, 2009 (11:18 PM).
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Thanks for the update on your progress! You've done a great job so far anyway, I'm sure that you will find time for it later. Nice to see another Aussie.
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  #53    
Old October 11th, 2009 (03:25 AM).
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At this stage it is likely you will create your own Pokéballs.
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  #54    
Old October 11th, 2009 (10:23 AM).
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Quote originally posted by Ravecat:
At this stage it is likely you will create your own Pokéballs.
What are you going to make them out of? Apricots? or some other creative element that your going to throw in there?
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  #55    
Old October 11th, 2009 (10:18 PM).
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<~F.M.P~> <~F.M.P~> is offline
I got you whistling Blue Box!
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This is really nice Rave. Mind me calling you that? If not I'd be more than happy to oblige by your full name lol. Anyway I love where the storyline is going and how you planned everything out so far. My only problem is how all the Pokemon seem to be lined up to where they look like they're waiting to be captured. I did have an Idea that was inspired by your Idea/Plot. Instead of having them all line up and the pokeball magically appear where it is. Maybe the trainer could discover that he/she still has one(as well as maybe a potion or something so as not to make it seem to obvious) pokeball in their bad and when they stop searching the bag they hear a snap of a twig or something and a bunch (in this case 4 pokemon) pop out and run around. In turn the player goes up to one of them and ends up catching one...something around that Idea. You by no means have to use that Idea, It's just a mere suggestion. Anyway I do love where you're going with this and I hope to see more when you get some free time. Keep it up
  #56    
Old October 12th, 2009 (02:44 AM). Edited October 12th, 2009 by Ravecat.
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Hey,
I don't mind being called Rave at all.
Ravecat, Rave, Ryan, etc. All work for me just fine.

I have made some adjustments to that starting segment, but I will certainly try to implement your suggestion too (especially the twig, that would work well).

Thanks. :3

---

Currently thinking of a way to compose Boss Battles. (Are there any Pokémon spriters willing to give it a go?)
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  #57    
Old October 12th, 2009 (08:44 AM).
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Hey, I was just wondering, will there be fakemon?
Anyway, the game looks awesome, nice concept
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  #58    
Old October 12th, 2009 (01:08 PM). Edited October 12th, 2009 by Ravecat.
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There may be, though I doubt a fully-fledged Fakedex.
It will be a couple, and I want the bosses to be custom.

Right now it would be good to get some help in this department, and maybe mapping too. However, it's not necessary, and I'm capable myself, it would just make it easier to get stuff done amidst my school work.
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  #59    
Old October 12th, 2009 (10:32 PM).
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You can try asking darthvagabond100. He does amazing spriting work and may be able to help you cook something up.
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  #60    
Old October 13th, 2009 (04:16 AM). Edited October 21st, 2009 by Ravecat.
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CHALLENGER APPROACHING
What's this? It's a new Pokémon!
Water/Poison types, the Jellol line distinguish themselves from other Poison types with a high Sp. Def stat and great Speed!
Jellol -> Jelloly -> Jellocity

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  #61    
Old October 13th, 2009 (04:21 AM).
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Those leg thingys should be a blue or some other color. Green makes it look like a plant.
  #62    
Old October 13th, 2009 (04:54 AM).
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Are these better at all..?

I changed them to blue, and they looked okay, but now they're more of an aqua colour. I like it and it fits my original vision.
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  #63    
Old October 13th, 2009 (05:25 AM).
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I kinda liked the green but whatever..
  #64    
Old October 13th, 2009 (07:25 AM).
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How exactly is the hero going to be on water? Surfing?
Also, did I already tell you how good the background looks?
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  #65    
Old October 13th, 2009 (01:34 PM).
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Yes, surfing.

Latest and probably final revision of the Jellol line:

The tentacles are completely redone, so as to look less like plants, but I have reverted to the green colour as I prefer it and think it looks better.
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  #66    
Old October 13th, 2009 (03:28 PM).
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Quote originally posted by Ravecat:
Yes, surfing.

Latest and probably final revision of the Jellol line:

The tentacles are completely redone, so as to look less like plants, but I have reverted to the green colour as I prefer it and think it looks better.
Wow you never seem to disappoint me. Those custom sprites look great! Oh and a little advice, don't just change something just 'cause one person said it looked weird. Keep up the good work
  #67    
Old October 13th, 2009 (03:54 PM).
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HOW LONG TILL MY DREAMS COME TRUE???????????? (In other words , how long til the game is ready to play?)
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  #68    
Old October 13th, 2009 (08:44 PM). Edited October 13th, 2009 by Ravecat.
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A long while yet.

Quote originally posted by VarietyVidsnet:
Wow you never seem to disappoint me. Those custom sprites look great! Oh and a little advice, don't just change something just 'cause one person said it looked weird. Keep up the good work
Thanks, and well, it was three people over various mediums, and I definitely seen where they were coming from.

But I have fixed the tentacles and in my opinion they are fine as they stand, even with the green colour.
But the old ones DID look like plants.
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  #69    
Old October 13th, 2009 (10:30 PM).
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That looks great! This thing is really coming together! Another question. How will TMs and HMs be retrieved? Will Pokémon learn them in their moveset?
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  #70    
Old October 13th, 2009 (11:12 PM).
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It's likely that beating certain bosses will earn you TMs.
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  #71    
Old October 14th, 2009 (03:20 AM).
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Hmm... For me, those fakemon doesn't look like Pokémon. Just my opinion, no offense. :P
Well, now I've improved a lot my spriting skill, I can PM you my work. Check your inbox. XD
I'm willing to help you on the fakemon.
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  #72    
Old October 14th, 2009 (03:26 AM).
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how can i play this one?..
is there any downloadable beta's or sumthing like that?..
  #73    
Old October 14th, 2009 (03:27 AM).
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Not yet, it was started like a week ago.


Quote originally posted by OmegaGroudon:
Hmm... For me, those fakemon doesn't look like Pokémon. Just my opinion, no offense.
Well, now I've improved a lot my spriting skill, I can PM you my work. Check your inbox. XD
I'm willing to help you on the fakemon.
Yeah, don't worry about it, I'm not offended. I am no good. >:

And you're willing to sprite? That'd be great.
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  #74    
Old October 14th, 2009 (03:32 AM).
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Though they may not look too Pokémonish, they have great potential. The shading is excellent, also!
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  #75    
Old October 14th, 2009 (03:35 AM).
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Thinks, I appreciate it.

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