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  #176    
Old September 26th, 2009, 05:42 AM
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link12552
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Quote:
Originally Posted by The Gambling Gallade View Post
Hmmm. I've had this question for almost a month. It has never been answered.

Before you attempt to answer it, understand that in Advance Map, I have all the map banks correct on the warps. Even when I hit "Goto", the warp works.

Now, when I play it in the game, and I walk into the door, it takes me to another map, except I cannot move, I'm invisible, and I believe I'm out of bounds. I changed the map height and width, and checked if I had a warp out of bounds. I did not.

Does anyone know how to fix this problem?

Note: This is a tuff question to answer with only the given information.

First double check your warp. Make sure its unknown is set to 3
and that the map bank and header are correct. Then make sure the transfer number is the sam as the other maps warp.

This might be a problem with your rom. This generally happens when you change a map size, and AM overwites part of another
map. Before you do anything else to your rom I suggest you save your map files somewhere and make a back up.



P.S. Som times when you make a warp weird things can happen, such as showing up in the middle of the course.
Trying adding a new warp to each of the maps
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  #177    
Old September 28th, 2009, 12:33 PM
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Quote:
Originally Posted by link12552 View Post
Make sure that in the tile ,with the warp on it, that its behavior is set to warp. Change the unknows for the warp to 3 and if you're doing a lower caves exit set the warp behavior to an arrow and a warp. This should fix both of your problems.
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Respond if this is succesful and if it's not ttry to give me more details
And how would I go about setting the warp behavior? I'm having a lot of difficulties with this and I'm really frustrated.
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  #178    
Old September 28th, 2009, 02:44 PM
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link12552
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Originally Posted by Vittorini View Post
And how would I go about setting the warp behavior? I'm having a lot of difficulties with this and I'm really frustrated.


From what you've siad I'm assuming that you want a warp to work on a door or cave exit. The problem just may be that the warps unknown has to be set to 3

If the above doesn't work,
Can you sort of describe the issue your having more carefully.
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  #179    
Old September 28th, 2009, 04:02 PM
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Vittorini
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Quote:
Originally Posted by link12552 View Post

From what you've siad I'm assuming that you want a warp to work on a door or cave exit. The problem just may be that the warps unknown has to be set to 3

If the above doesn't work,
Can you sort of describe the issue your having more carefully.
You assume correctly. I have set both warps in my cave to unknown 3 and yet I still cannot exit when I enter the cave. Again, I can enter the cave perfectly fine but once inside I cannot go back out on either side. If you have any idea as to why, please let me know.
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  #180    
Old September 29th, 2009, 02:28 PM
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link12552
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Originally Posted by Vittorini View Post
You assume correctly. I have set both warps in my cave to unknown 3 and yet I still cannot exit when I enter the cave. Again, I can enter the cave perfectly fine but once inside I cannot go back out on either side. If you have any idea as to why, please let me know.
First make sure the warp is on the tile in front of the exit,

Secondly make that tile is the first cave floor tile you see.
It be should after a black block in the cave tile area of the tileset.

If all else fails, open the tile with the warp on it and set its behavior byte to 08 00
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  #181    
Old September 30th, 2009, 12:42 PM
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Vittorini
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Quote:
Originally Posted by link12552 View Post
First make sure the warp is on the tile in front of the exit,

Secondly make that tile is the first cave floor tile you see.
It be should after a black block in the cave tile area of the tileset.

If all else fails, open the tile with the warp on it and set its behavior byte to 08 00
I'm happy that your trying to help but it still won't work. My warp is on the tile in front of the exit, and the tile is the first cave floor tile in the tileset. Since all else really has failed, can you tell me a little bit more on how to edit the behavior byte of the warp? In my version of advance map (I think its the latest one) when a warp is selected I cannot open it in my script editor (XSE).

Also, one extra detail I noticed, when I enter the cave I am facing down. I think that is a little weird. If you want me to upload pictures of the maps I want to connect, let me know.

EDIT: I figured out how to set the behavior byte and it is at 08 00, so I guess that's not the problem
EDIT 2: Lol. I was messing around with the behavior bytes and decided to try 61 00, which is "use warp" and that worked perfectly. haha
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  #182    
Old October 2nd, 2009, 12:32 AM
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Good tutorial. I really liked it. Very helpful.
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  #183    
Old October 4th, 2009, 08:15 AM
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Hi, when I try and change a tile or put a new one over an existing one in paint, only the background colour shows when I load the tileset on block editor. Could you help me please?
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  #184    
Old October 10th, 2009, 01:36 AM
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AmazingCouchPotato
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Awesome tut i just don't understand how to make the connections work
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  #185    
Old October 12th, 2009, 04:10 AM
mervyn797
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can u include how to insert new maps?
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  #186    
Old October 24th, 2009, 11:51 PM
luker05
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I have no idea how to set the offset in map connections.
If someone would mind helpin me out with this, thatd be great.
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  #187    
Old October 25th, 2009, 12:36 AM
GeloVosalv
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Good tutorial, it really helped me out using movement permissions,
thanks.
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  #188    
Old October 25th, 2009, 11:54 PM
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i love it nice, you did a good job on it this will help me alot!!
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  #189    
Old October 26th, 2009, 04:03 PM
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i found this very useful!! :D
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  #190    
Old October 29th, 2009, 08:02 AM
RegisteelX
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i made a warp to a place, but everytime i enter, the screen turns black.
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  #191    
Old October 30th, 2009, 05:00 AM
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Quote:
Originally Posted by RegisteelX View Post
i made a warp to a place, but everytime i enter, the screen turns black.
Did you resize the map?
That might be wrong.
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  #192    
Old October 30th, 2009, 09:15 PM
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Whenever I make a new map the title set I use with it becomes all messed up and distorted, where I can't use it.
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  #193    
Old November 2nd, 2009, 01:10 PM
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Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?
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  #194    
Old November 2nd, 2009, 01:50 PM
panthers4091
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Originally Posted by PirateSam View Post
Quick Question do i have to insert a Script for a rocksmashable rock on Fire Red?

If so what should i mkae it like?
Just set a person's sprite to a rock (no 96 I think) and then you should be able to put the script as $1BE00C and it will work.
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  #195    
Old November 4th, 2009, 07:33 AM
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Does anyone know what I should do about my problem?
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  #196    
Old November 4th, 2009, 11:33 AM
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Ok im using advanced map and XSE i want to change what professor oak is saying for my intro. I open up the Script Editor and chnage his Speech and nothing else. I click Save but when i close it and go to open script again its the orginal! Please Help me!
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  #197    
Old November 13th, 2009, 11:54 PM
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liuyanghejerry
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This is a great tut,because it teaches me how to connect the maps...(Well,I mean connect them right)
By the way,how to create a new city name?I don't want to replace the old ones...
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  #198    
Old November 16th, 2009, 04:57 AM
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Pokepal17
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Quote:
Originally Posted by liuyanghejerry View Post
This is a great tut,because it teaches me how to connect the maps...(Well,I mean connect them right)
By the way,how to create a new city name?I don't want to replace the old ones...
ASM unfortunately. I think A-map used to have this function but it kept on freezing the maps with the new map names.
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  #199    
Old November 21st, 2009, 12:12 PM
jjboy22
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thank you so much i think i figured it out now
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  #200    
Old November 24th, 2009, 07:36 PM
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amoliski
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Where do you set the "Starting position" of the trainer?
By starting position I mean where the game dumps you after the Oak speech.
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