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  #1    
Old October 28th, 2009, 12:08 AM
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destinedjagold
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Inserting Cries
Based on ShinyQuagsire's cry changing tutorial on ROMHackTube

Introduction...
Hello there everyone. I am destinedjagold, the author of the Ruby Destiny series. Here, I will teach you guys how to insert new cries without corrupting the other existing cries. I hope you can find this tutorial useful.

What You Need...
  • PokeCryGUI - included in the EliteMap package...
  • A Hex Editor - in this tutorial, I'll be using Hex Workshop...
  • The .wav cry you wanna insert...
  • Your ROM - in this tutorial, I'll be using a Ruby ROM...
  • YAPE - For reference purposes...

Before We Begin...
Always remember the golden rule in hacking, always save a back-up copy of your hack.

Let's Get Started...
Step 1 - Setting Everything Up...
(1) Load your ROM...
(2) Load the cry you wanna insert...
(3) Type the POKéMON's number, the one you wish to replace...
Spoiler:
This part is where I use YAPE.

Simply locate the name of the PKMN you want it's cry to be changed, and copy the number in the 'Game' field...

(4) Click 'Samples' afterward. If you are hacking Ruby, the Table Offset(5) will be automatically displayed. Here, you can differenciate the sizes of the current and the new cry.
(5) Be sure to change the offset here if you're hacking besides Ruby...

Step 2 - Preparing...
(1) Jot down on a paper, or type on MS Notepad the Table Offset.
(2) Jot down on a paper, or type on MS Notepad the Sample Offset.
(3) Open your ROM with a hex editor and find an offset with lots and lots of free space. Jot it down or type the offset on MS Notepad as well.
(4) Reverse the Sample Offset and the Free Space Offset. The screenshot above will show you how to reverse the said offsets...

Step 3 - Repointing & Inserting...
(1) In your Hex Editor already opened your ROM, go to (take note, "go to" (CTRL + G)) the Table Offset...
(2 - 3) Find (take note, "find" (CTRL + F)) the Reversed Sample Offset(without spaces, of course). Make sure it's in 'Hex Values' type...
(4) After you found the offset...
(5) Change it into the Reverse Free Space Offset. Save it afterward...
(6) Back to PokeCryGUI, click the 'Samples' button and you'll notice that the 'Samples ROM' now displays 'FFFF', which means the cry of the PKMN is blank. You'll also notice that the 'Sample Offset' now displays the free space offset.
(7) Now click the 'Encode' button, and presto! You successfully inserted a new cry to your PKMN without corrupting any other cries!

Ending Message...
Yeah, I just recycled this old thread o'mine. I am sure someone here posted the table offsets of the other PKMN games. You might as well look for it if you are not using Ruby.
Anyway, thanks for your time in reading this tutorial and I hope you will find this useful.
Cheers and good luck with your hacks/mods! ;)
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Last edited by destinedjagold; September 21st, 2010 at 03:18 PM.
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  #2    
Old October 28th, 2009, 04:42 AM
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Wow, PokeCryGUI tutorial...
This is the tutorial that I want...
I will try it...
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  #3    
Old October 28th, 2009, 05:20 AM
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Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4
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Last edited by HackMew; October 28th, 2009 at 05:30 AM.
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  #4    
Old October 28th, 2009, 07:03 AM
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Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right?
Also, at what number do the 'death cries' start?
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  #5    
Old October 28th, 2009, 07:48 AM
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Quote:
Originally Posted by Bozster View Post
Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right?
Hey, it wasn't that hard if you actually tried :P
Anyway, remember any Pokémon after Celebi will not follow the usual, National Dex numbering. For a list of values you might use the stdpoke.rbh file included with XSE, for example. Oh, and don't forget that the values are in hex (0x181 for example), but PokéCry requires the decimal value.
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  #6    
Old October 28th, 2009, 02:31 PM
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Thanks!!
I have never try to change the crys( well a couple of times but they din't work good )
But is a very simple and easy tutorial!
It will help a lot of people ;D

Btw, whats is A-cry?
A cry modifier tool?

I would like to see it since pokecry doesn't work 100% good with fr
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  #7    
Old October 28th, 2009, 09:13 PM
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Quote:
Originally Posted by HackMew View Post
Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4
So it works with FireRed as well? I never knew, though I shouldn't never know about that since I only hack Ruby.
A-Cry? So you are making a cry tool? =3

Quote:
Originally Posted by Bozster View Post
Yay, finally a tutorial! Thanks destinedjagold!
Just to clarify, the Pokemon numbers are their Pokedex numbers(ie. 2 = Ivysaur), right?
Also, at what number do the 'death cries' start?
I forgot where the 'death cries' starts though... :\
Also, yeah, it uses their PokéDex numbers, however, the Hoenn ones, like HackMew said, doesn't follow the numberings anymore.
And as HackMew suggested, you can look at their numbers in HM's XSE's stdpoke.rbh file. Though you should convert it to decimal, k? =3
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  #8    
Old October 29th, 2009, 02:17 AM
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Thanks, Hackmew and destinedjagold!
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  #9    
Old October 29th, 2009, 04:41 AM
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How do you make/get the Pokemon cry in .wav?

I know to repoint it.
Change the offset in "Sample Offset" with free offset, then click "Repoint", I think...

Last edited by ShadowForce_G; October 29th, 2009 at 04:51 AM. Reason: Repoint...
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  #10    
Old October 29th, 2009, 06:56 AM
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Quote:
Originally Posted by ShadowForce_G View Post
How do you make/get the Pokemon cry in .wav?

I know to repoint it.
Change the offset in "Sample Offset" with free offset, then click "Repoint", I think...
I already tried that and it didn't work for me.
Also, I will post a link for you to download the cries. i just need to ask permission first, though~
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  #11    
Old October 29th, 2009, 02:51 PM
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Sorry, me again.
I have a problem. I do what it says in the tutorial. I enter number 13(Weedle) and want to replace its cry with Dialga's. I click 'Encode.'
Attachment 50728
However, it doesn't actually do anything. I boot up VBA and Weedle's cry is exactly the same. Have I done something wrong or is it something to do with the size of the files?

Last edited by Bozster; January 2nd, 2013 at 07:27 AM.
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  #12    
Old October 29th, 2009, 03:02 PM
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Quote:
Originally Posted by Bozster View Post
Sorry, me again.
I have a problem. I do what it says in the tutorial. I enter number 13(Weedle) and want to replace its cry with Dialga's. I click 'Encode.'
Attachment 50728
However, it doesn't actually do anything. I boot up VBA and Weedle's cry is exactly the same. Have I done something wrong or is it something to do with the size of the files?
Seriously, you should pay more attention. Look at the table offset. It's 0... Which can't be good, for obvious reasons.
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  #13    
Old October 31st, 2009, 02:41 AM
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Quote:
Originally Posted by HackMew View Post
Seriously, you should pay more attention. Look at the table offset. It's 0... Which can't be good, for obvious reasons.
Sorry, but what is a table offset, and what should I change it to?
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  #14    
Old October 31st, 2009, 04:48 AM
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Quote:
Originally Posted by Bozster View Post
Sorry, but what is a table offset, and what should I change it to?
Now you understand why I said more attention?

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  #15    
Old October 31st, 2009, 08:11 AM
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Quote:
Originally Posted by HackMew View Post
Now you understand why I said more attention?

All right, all right, I'm sorry, I should have noticed that.
But what is a Table Offset for and how do I know what I have to change it to for Emerald?
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  #16    
Old October 31st, 2009, 09:31 AM
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Quote:
Originally Posted by Bozster View Post
All right, all right, I'm sorry, I should have noticed that.
But what is a Table Offset for and how do I know what I have to change it to for Emerald?
The table offset is telling the tool where to start looking for the cries.
Use the offsets HackMew gave us.
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  #17    
Old October 31st, 2009, 01:36 PM
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Quote:
Originally Posted by destinedjagold View Post

The table offset is telling the tool where to start looking for the cries.
Use the offsets HackMew gave us.
Sorry, again!
What offset would that be, then(for Emerald)?
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  #18    
Old October 31st, 2009, 01:38 PM
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Quote:
Originally Posted by Bozster View Post
Sorry, again!
Quote:
Originally Posted by Bozster View Post
What offset would that be, then(for Emerald)?
Learn to read HackMew's posts! Look in this list he gave a bit above yours!

Quote:
Originally Posted by HackMew View Post
Why PokeCry wouldn't work with FireRed? The cry format is exactly the same. But yeah... things will be easier with A-Cry.
Quote:
Originally Posted by HackMew View Post

EDIT:

Ruby US v1.0
0x452590

Sapphire US v1.0
0x4525EC

FireRed US v1.0
0x48C914

LeafGreen US v1.0
0x48C1F0

Emerald US v1.0
0x69DCF4


Some people...

Anyway, good tutorial DJG. PokeCry looks so simple, sounds so complicated, but this tut makes the simple look seem... Correct.
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  #19    
Old October 31st, 2009, 06:07 PM
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Quote:
Originally Posted by Deviation View Post
Learn to read HackMew's posts! Look in this list he gave a bit above yours!
Oh, jeez, I'm really sorry!
Thanks again, everyone
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  #20    
Old November 1st, 2009, 01:00 AM
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Wow! This will help me a lot!
Before, I have no idea on how to use PokeCryGUI.
But now I know!

Thanks!
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  #21    
Old November 1st, 2009, 04:35 PM
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OK,so I tried this,replacing Mewtwo's cry with Dialga's.I tested it in game.Buuut,it was a glitchy sound.I got everything right.Could somebody tell me what happened?
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  #22    
Old November 3rd, 2009, 06:44 AM
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Quote:
Originally Posted by BlaziquazaLv.Z View Post
OK,so I tried this,replacing Mewtwo's cry with Dialga's.I tested it in game.Buuut,it was a glitchy sound.I got everything right.Could somebody tell me what happened?
Because PokeCryGUI need cry in .wav with 8 bit (audio sample size) and 11 kHz (audio sample rate).
Djg will post the link to download the cries.

Last edited by ShadowForce_G; November 3rd, 2009 at 06:56 AM.
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  #23    
Old November 12th, 2009, 01:23 AM
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Hey, everyone!
Hold link with working Cries!

@New Link!
http://www.sendspace.com/file/jb5l1u
http://rapidshare.com/files/305871304/PokemonCry.rar.html




Last edited by Capitalist Ness; November 18th, 2009 at 11:28 AM.
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  #24    
Old November 29th, 2009, 12:47 AM
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I'm guessing those are for working cries?Can somebody test 'em?
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  #25    
Old November 30th, 2009, 09:58 AM
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Hi. I have a problem ...
I'm working on a FireRed ROM (E) and used the offset table 48C914 (Thanks Hackmew), but when i replace the Mankey's cry (56) for the Starly's Cry, sounds good on Mankey, but the cry of Primeape (57 ) is ruined. One after of i inserted. What can I do?

(Sorry if my english is too bad xD)
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