The PokéCommunity Forums  

Go Back   The PokéCommunity Forums > ROM Hacking > ROM Hacking Hub
Sign Up Rules/FAQ Live Battle Blogs Mark Forums Read

Notices

ROM Hacking Hub General discussions about ROM Hacking and Emulation. Not sure where to start? This is the place for you.
Posting links to ROMs is illegal and is not tolerated anywhere on the forum.
New threads in this forum are to be approved by a moderator before they are displayed.

Closed Thread
Click here to go to the first staff post in this thread.  
Thread Tools
  #2426    
Old October 21st, 2009, 04:29 AM
trebornosliw's Avatar
trebornosliw
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
Quote:
Originally Posted by bigtukker View Post
It doesn't fix it
What I do is this

Make a new person
make the same proportions (this includes: View Radius Script Offset and Trainer checked,) as the old person
delete the old person
put the new person in the old persons place

Perhaps this might help:
http://www.youtube.com/watch?v=1VAn2j84z5U
I know it's quite small and poor quality
Wow. Okay, I never actually got an error message from the emulator before. I have no idea what this problem is.

Quote:
Originally Posted by Ben. View Post
Thanks i forgot to burn it to the rom is the problem *faceplam*
Hey, just a quick note for Ben, you ought to try using XSE instead of Pokescript. I was trying to use Pokescript when I first started hacking, but believe me, XSE is better by a million percent.

Quote:
Originally Posted by destinedjagold View Post

I guessed it right. After looking at your script, the first thing that is causing your error is that the NPC is too far away from the game's screen.
Let me explain so you can at least learn something.

Okay, so your error is in the @walkdown...
I counted how many 'down movements' it has, and I concluded that the NPC was too far.
Spoiler:


Okay so the solution will be, put the NPC one block down and remove one 'raw 0x10' from your script and it'll work just fine~
Wierd, I never knew that distance was a factor. But THANK YOU! This was driving me nuts, I couldn't figure out what the problem was. I'll get that fixed right away.
EDIT: It worked! Thanks again, I really appreciate your taking the time to explain this for me.
__________________
Credit for my avatar goes to the Lego company.

Last edited by trebornosliw; October 21st, 2009 at 04:48 AM.
  #2427    
Old October 21st, 2009, 05:40 AM
bigtukker
 
Join Date: Mar 2009
Gender:
i also have the trouble that the trainer sees me when I am the line before he is. I know it sounds a little difficult, but I hope you guys understand me.
  #2428    
Old October 21st, 2009, 08:00 PM
trebornosliw's Avatar
trebornosliw
Learning
 
Join Date: Jul 2009
Age: 22
Gender: Male
Nature: Adamant
YES, see, I had exactly the same issue!
Look, you must have a messed up Rom, or something else going on, because replacing the event really should have worked.
But I'm at a loss now, I have no clue what's going on.
__________________
Credit for my avatar goes to the Lego company.
  #2429    
Old October 22nd, 2009, 01:51 AM
bigtukker
 
Join Date: Mar 2009
Gender:
Nvr Mind. I try again with Ruby. Crappy graphics, but I can make a good game out of it i think
  #2430    
Old October 22nd, 2009, 02:09 AM
Mr. Frog's Avatar
Mr. Frog
Beginning Trainer
 
Join Date: Apr 2009
Location: The pony swamp (somewhere near johto)
Age: 21
Gender: Male
Nature: Quirky
Edit: Don't worry i figure it out.

Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...

Last edited by Mr. Frog; October 22nd, 2009 at 04:15 AM.
  #2431    
Old October 22nd, 2009, 09:10 PM
pokefreak2's Avatar
pokefreak2
I can't believe you read this
 
Join Date: Oct 2008
Location: that information is classified
Age: 16
Nature: Naive
hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:
#dynamic 0x800000
#org @start
msgbox @poke 0x5
compare 0x800d 0x1
if 0x1 goto @followme
if 0x0 goto @ok
release
end

#org @poke
= test


#org @followme
applymovement 0xFF @follow
applymovement 0x02 @leader
warp 0x4 0x3 0x0 0x0006 0x000C
end


#org @ok
applymovement 0xFF @back

#org @follow
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @leader
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @back
#raw 0x1F
#raw 0xFF
__________________
Advanced scripter of


http://www.awsurveys.com/HomeMain.cfm?RefID=Xmouvelianx click on this please it gives my friend money it's not a rick roll and all you do is click on it sign up then leave and then we get 1.25$ ty

http://pokerum.freehostia.com/Forum/Forum/index.php

Copy and paste into your top browser
  #2432    
Old October 23rd, 2009, 12:59 AM
Lyzo's Avatar
Lyzo
On vacation
 
Join Date: Mar 2007
Location: The Netherlands
Age: 19
Gender: Male
Nature: Bold
Send a message via Windows Live Messenger to Lyzo
Quote:
Originally Posted by pokefreak2 View Post
hi wen i try to use this script i warp as soon as i start walking with the cpu instead of
when i get there then warp is something wrong? heres the script
Spoiler:
#dynamic 0x800000
#org @start
msgbox @poke 0x5
compare 0x800d 0x1
if 0x1 goto @followme
if 0x0 goto @ok
release
end

#org @poke
= test


#org @followme
applymovement 0xFF @follow
applymovement 0x02 @leader
warp 0x4 0x3 0x0 0x0006 0x000C
end


#org @ok
applymovement 0xFF @back

#org @follow
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @leader
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @back
#raw 0x1F
#raw 0xFF
Yep, you missed the waitmovement 0x0
You shouldn't use the compare command like that just use it like this:
Just copy this script and it should work

Spoiler:
#dynamic 0x800000
#org @start
msgbox @poke 0x5
compare 0x800d 0x1
if 0x1 goto @followme
applymovement 0xFF @back
waitmovement 0x0
release
end


#org @poke
= test


#org @followme
applymovement 0xFF @follow
applymovement 0x02 @leader
waitmovement 0x0
warp 0x4 0x3 0x0 0x6 0xC
end

#org @follow
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @leader
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x20
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1D
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0x1F
#raw 0xFF

#org @back
#raw 0x1F
#raw 0xFF


Quote:
Originally Posted by frogpony View Post
Edit: Don't worry i figure it out.

Now i know your not supposed to "request scripts" here but:
I was wondering if anyone could explain how i'd go about changing the games brightness/colors with scripting (to night style...no, not with a clock or anything!) as i have an idea for a new HM or abilitiy.
...or would that be asm related...
Changing palettes in game is ASM related.
__________________


Thank you The Blueprint !!!
  #2433    
Old October 24th, 2009, 01:16 PM
romancandle
 
Join Date: Oct 2009
Gender: Male
Nature: Adamant
Rival Script Problem:
Spoiler:

'---------------
#org 0x1682AB
lockall
checkflag 0x920
if 0x1 goto 0x82D82F8
setvar 0x4001 0x2
goto 0x8800EC1

'---------------
#org 0x2D82F8
hidesprite 0x6
release
end

'---------------
#org 0x800EC1
checkflag 0x920
if 0x1 goto 0x82D82F8
textcolor 0x0
playsong 0x13B 0x0
showsprite 0x6
compare 0x4001 0x0
if 0x1 call 0x82D7187
compare 0x4001 0x1
if 0x1 call 0x82D7187
compare 0x4001 0x2
if 0x1 call 0x82D82FD
pause 0x6
msgbox 0x8188890 0x4 '"[rival]: Hey, [player]\nHave you g..."
compare 0x4031 0x2
if 0x1 call 0x816836D
compare 0x4031 0x1
if 0x1 call 0x816837C
compare 0x4031 0x0
if 0x1 call 0x816838B
msgbox 0x8188974 0x4 '" our mom gave me these shoes for\n..."
closeonkeypress
pause 0xA
playsong 0x13C 0x0
compare 0x4001 0x0
if 0x1 call 0x816839A
compare 0x4001 0x1
if 0x1 call 0x816839A
compare 0x4001 0x2
if 0x1 call 0x81683A5
fadedefault
hidesprite 0x6
setflag 0x920
setflag 0x82F
setvar 0x406C 0x2
setvar 0x4054 0x4F02
release
end

'---------------
#org 0x2D7187
applymovement 0x6 0x81683D9
waitmovement 0x0
faceplayer
return

'---------------
#org 0x2D82FD
applymovement 0x6 0x81683D1
waitmovement 0x0
faceplayer
return

'---------------
#org 0x16836D
trainerbattle 0x9 0x149 0x0 0x8188959 0x818DE1A
return

'---------------
#org 0x16837C
trainerbattle 0x9 0x14A 0x0 0x8188959 0x818DE1A
return

'---------------
#org 0x16838B
trainerbattle 0x9 0x14B 0x0 0x8188959 0x818DE1A
return

'---------------
#org 0x16839A
applymovement 0x6 0x81683B8
waitmovement 0x0
return

'---------------
#org 0x1683A5
applymovement 0x6 0x81683C5
waitmovement 0x0
return


'---------
' Strings
'---------
#org 0x188890
= [rival]: Hey, [player]\nHave you gotten any stronger?

#org 0x188974
= our mom gave me these shoes for\nyou. Good luck on your quest!

#org 0x188959
= Awww!\nYou just lucked out!

#org 0x18DE1A
= [rival]: Yeah!\nAm I great or what?


'-----------
' Movements
'-----------
#org 0x1683D9
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

#org 0x1683D1
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

#org 0x1683B8
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x1683C5
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements


This is one of the scripts, but it completely ignores the flags. Why? >.<

Last edited by romancandle; October 24th, 2009 at 01:44 PM. Reason: Edit problem.
  #2434    
Old October 26th, 2009, 08:28 PM
Larvitar170's Avatar
Larvitar170
Noobie hacker
 
Join Date: Jul 2009
Location: Kentucky.
Gender: Male
Nature: Modest
Firered
XSE
Pokemon Center
Spoiler:
#dynamic 0x803128

#org @start
lock
faceplayer
call @1
release
end

#org @1
special 0x187
compare LASTRESULT 0x2
if 0x1 goto @2
preparemsg @3
waitmsg
multichoice 0x13 0x8 0x0 0x2
copyvar 0x8000 LASTRESULT
compare 0x8000 0x0
if 0x1 goto @4
compare 0x8000 0x1
if 0x1 goto @5
compare 0x8000 0x7F
if 0x1 goto @5
end

#org @2
release
end

#org @4
cmdc3 0xF
preparemsg @6
waitmsg
call @7
special 0x169
goto @8

#org @5
msgbox @9 MSG_KEEPOPEN
return

#org @7
applymovement LASTTALKED @10
waitmovement 0x0
doanimation 0x19
checkanimation 0x19
applymovement LASTTALKED @11
waitmovement 0x0
special 0x0
return

#org @8
special2 LASTRESULT 0x1B1
compare LASTRESULT 0x0
if 0x1 goto @12
special2 LASTRESULT 0x183
copyvar 0x8008 LASTRESULT
compare 0x8008 0x0
if 0x1 goto @12
compare 0x8008 0x1
if 0x1 goto @13
end

#org @12
preparemsg @14
waitmsg
applymovement LASTTALKED @15
waitmovement 0x0
msgbox @9 MSG_KEEPOPEN
return

#org @13
checkflag 0x842
if 0x1 goto @12
msgbox @14 MSG_KEEPOPEN
setflag 0x842
preparemsg @16
waitmsg
applymovement LASTTALKED @15
waitmovement 0x0
msgbox @9 MSG_KEEPOPEN
return

#org @3
= Welcome to our POKéMON CENTER!\pWould you like me to heal your\nPOKéMON back to perfect health?

#org @6
= Okay, I'll take your POKéMON for a\nfew seconds.

#org @9
= We hope to see you again!

#org @14
= Thank you for waiting.\nWe've restored your POKéMON to\lfull health.

#org @16
= It appears as if [buffer1] is playing\nright now.\lGo for it!

#org @10
#raw 0x2F
#raw 0xFE

#org @11
#raw 0x2D
#raw 0xFE

#org @15
#raw 0x5B
#raw 0x1A
#raw 0xFE


Everytime I use this, it makes my character just pick up an item and go on. I messed this up earlier, but I can't remember how I fixed it.
__________________
Current project: Pokemon Mud Brown (Working Title, will be changed.)
No link because I haven't made a page for it yet.
Team: Myself as mapper, scripter, and spriter.Brandinokthx as spriter.


Last edited by Larvitar170; October 27th, 2009 at 04:33 PM. Reason: Had a new issue.
  #2435    
Old October 28th, 2009, 03:15 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
I tried HM's Shinyzer and it gave me ASM offset but when I use this script and talk to NPC
Spoiler:

#dynamic 0x860000
#org @start
setvar 0x4003 0x1
callasm 0x82A22D4
wildbattle 0x181 0xA 0x0 0x0
special 0x138
pause 0x101
callasm 0x82A22D4
end

it'll freeze game.
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2436    
Old October 28th, 2009, 05:11 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Ash493 View Post
I tried HM's Shinyzer and it gave me ASM offset but when I use this script and talk to NPC
Spoiler:

#dynamic 0x860000
#org @start
setvar 0x4003 0x1
callasm 0x82A22D4
wildbattle 0x181 0xA 0x0 0x0
special 0x138
pause 0x101
callasm 0x82A22D4
end

it'll freeze game.
Of course it will freeze... it doesn't work like that.
See this post.
__________________
  #2437    
Old October 28th, 2009, 07:13 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by HackMew View Post
Of course it will freeze... it doesn't work like that.
See this post.
So the setvar was wrong I see...
Was that only wrong part of script?
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2438    
Old October 28th, 2009, 07:35 AM
DaVici's Avatar
DaVici
DeEmpo
 
Join Date: Jan 2009
Location: Home
Age: 20
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to DaVici
This is a script that doesn't let you pas an area when you don't have a pokemon... But the game freezes when activated...

Spoiler:

'---------------
#org 0x2DD100
lock
checkflag 0x828
if 0x0 goto 0x82DD113
release
end
'---------------
#org 0x2DD113
lock
applymovement 0x1 0x82DD138
msgbox 0x82DD13D 0x2 '"Those oilfields are dangerous! You..."
waitmovement 0x0
applymovement 0xFF 0x82DD184
applymovement 0x1 0x82DD186
release
end

'---------
' Strings
'---------
#org 0x2DD13D
= Those oilfields are dangerous! You shouldn't pass without a pokemon.

'-----------
' Movements
'-----------
#org 0x2DD138
#raw 0x62 'Exclamation Mark (!)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#org 0x2DD184
#raw 0x51 'Jump Right
#org 0x2DD186
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x2D 'Face Down (Delayed)
__________________
----------------------------- I support...
Spoiler:





Pokemon Warped

Pokemon Xenotime

Pokemon Malachite

Pokemon Super Rising Thunder

Super Pokemon Eevee Edition

Pokemon Sienna

Pokemon Identity

Pokemon Chronicles: Sands of time
  #2439    
Old October 28th, 2009, 07:43 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by Empoleon-111 View Post
This is a script that doesn't let you pas an area when you don't have a pokemon... But the game freezes when activated...

Spoiler:

'---------------
#org 0x2DD100
lock
checkflag 0x828
if 0x0 goto 0x82DD113
release
end

'---------------
#org 0x2DD113
lock
applymovement 0x1 0x82DD138
waitmovement 0x0
msgbox 0x82DD13D 0x2 '"Those oilfields are dangerous! You..."
applymovement 0xFF 0x82DD184
applymovement 0x1 0x82DD186
waitmovement 0x0
release
end

'---------
' Strings
'---------
#org 0x2DD13D
= Those oilfields are dangerous! You shouldn't pass without a pokemon.

'-----------
' Movements
'-----------
#org 0x2DD138
#raw 0x62 'Exclamation Mark (!)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0xFE 'End of Movements

#org 0x2DD184
#raw 0x51 'Jump Right
#raw 0xFE 'End of Movements

#org 0x2DD186
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x2D 'Face Down (Delayed)
#raw 0xFE 'End of Movements
Fixed parts are in bold.
It should work now.
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2440    
Old October 28th, 2009, 07:44 AM
HackMew's Avatar
HackMew
Mewtwo Strikes Back
 
Join Date: Jun 2006
Quote:
Originally Posted by Ash493 View Post
So the setvar was wrong I see...
Was that only wrong part of script?
Nope. Those callasm are useless too.
__________________
  #2441    
Old October 28th, 2009, 08:07 AM
DaVici's Avatar
DaVici
DeEmpo
 
Join Date: Jan 2009
Location: Home
Age: 20
Gender: Male
Nature: Calm
Send a message via Windows Live Messenger to DaVici
Quote:
Originally Posted by Ash493 View Post
Fixed parts are in bold.
It should work now.
Thank you, but the game still freezes... Has it to do with something in advancemap?
(unknown and the two VAR's)
__________________
----------------------------- I support...
Spoiler:





Pokemon Warped

Pokemon Xenotime

Pokemon Malachite

Pokemon Super Rising Thunder

Super Pokemon Eevee Edition

Pokemon Sienna

Pokemon Identity

Pokemon Chronicles: Sands of time
  #2442    
Old October 28th, 2009, 10:28 AM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Quote:
Originally Posted by HackMew View Post
Nope. Those callasm are useless too.
Okay thank you
It's working now

Quote:
Originally Posted by Empoleon-111 View Post
Thank you, but the game still freezes... Has it to do with something in advancemap?
(unknown and the two VAR's)
Oh sorry I didn't realize it's tile script.
Put 0003 into Unknown bar and variable number into var number bar
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2443    
Old October 29th, 2009, 06:24 AM
mitchell114's Avatar
mitchell114
Owner of Pokemon Yango version
 
Join Date: Oct 2008
Age: 21
Can someone help me with this script he does the first two applymovement but then the game freeze. What also happens that when I step on the Tile the script repeat itsellf but only the two applymovements.

Code:
#dynamic 0x8000045

#org @start
setvar 7011 0x1
applymovement 0xff @move1
waitmovement 0x0
applymovement 0x02 @move2
waitmovement 0x0
message @1 0x6
applymovement 0x02 @move3
applymovement 0xff @move4
release 
end

#org @move1
#raw 0x62
#raw 0xFE

#org @move2
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x11
#raw 0x11
#raw 0xFE

#org @move3
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x13
#raw 0x60
#raw 0xFE

#org @move4
#raw 0x52
#raw 0xFE

#org @1
= You were also called by the prof.\nReally really strange, maby they\lhave a problem. Let's hurry then.

Last edited by mitchell114; October 29th, 2009 at 06:30 AM.
  #2444    
Old October 29th, 2009, 12:25 PM
Satoshi Ookami's Avatar
Satoshi Ookami
Memento Mori
Community Supporter
 
Join Date: Jul 2008
Location: Abyss of Time, Great Seal
Age: 22
Gender: Male
Nature: Calm
Mitch : Ya forgot waitmovement after move3 and move4
__________________
ROM hacking FAQ - Read before asking how to play a hack. | Previous Sign 2 | Previous Sign

Anime List | PSN Trophy List
  #2445    
Old October 29th, 2009, 01:13 PM
mitchell114's Avatar
mitchell114
Owner of Pokemon Yango version
 
Join Date: Oct 2008
Age: 21
Ash: Thanks that you looked at it but I allready solved the problem the problem was the waitmovements and the setvar.
  #2446    
Old October 29th, 2009, 11:23 PM
mitchell114's Avatar
mitchell114
Owner of Pokemon Yango version
 
Join Date: Oct 2008
Age: 21
Joe: I can't solve your problem but why don't you use XSE?
  #2447    
Old November 2nd, 2009, 05:22 PM
DarthPika's Avatar
DarthPika
Beginning Trainer
 
Join Date: Feb 2009
Location: In the middle of nowhere
Gender:
Nature: Relaxed
Rom : fire red
Using: XSE
notes : the game freezes once your charactor stops moving, i've tried putting it into a clean rom but that does not seem to work.

Spoiler:
#dynamic 0x456734

#org @start
lock
faceplayer
checkflag 0x828
if 0x0 goto @gettingpokemon
if 0x1 goto @continue
release
end

#org @gettingpokemon
msgbox @gettingfirstpokemon 0x6
applymovement 0x01 @move
waitmovement 0x0
applymovement 0xff @move2
waitmovement 0x0
msgbox @chouse 0x6
release
end

#org @continue
checkflag 0x1000
if 0x0 goto @goback
if 0x1 goto @talk1
release
end

#org @goback
msgbox @goingback 0x6
applymovement 0xff @move3
waitmovement 0x0
applymovement 0x01 @move4
waitmovement 0x0
msgbox @talktomom 0x6
release
end

#org @move
#raw 0x11
#raw 0x12
#raw 0x03
#raw 0x13
#raw 0x10

#org @move2
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x02

#org @move3
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x11
#raw 0x01

#org @move4
#raw 0x10
#raw 0x12
#raw 0x13
#raw 0x11
#raw 0x00

#org @gettingfirstpokemon
= So, I hear you need your first\nPokemon.\pI'll let you go and chouse\lyou first Pokemon.

#org @chouse
= Well, go and pick one of the\nPokemon in here\pCome back to me once you have\lpicked a Pokemon.

#org @talktomom
= You should go and talk to\nyour mom before you\ldo anything else.

#org @talk1
= Hey \v\h01\!\nHow are your Pokemon doing?

#org @goingback
= You picked your Pokemon!


Thanks in advance
__________________
JOIN THE DARKSIDE! (we have cookies)
  #2448    
Old November 2nd, 2009, 05:28 PM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
Quote:
Originally Posted by DarthPika View Post
Rom : fire red
Using: XSE
notes : the game freezes once your charactor stops moving, i've tried putting it into a clean rom but that does not seem to work.

Spoiler:
#dynamic 0x456734

#org @start
lock
faceplayer
checkflag 0x828
if 0x0 goto @gettingpokemon
if 0x1 goto @continue
release
end

#org @gettingpokemon
msgbox @gettingfirstpokemon 0x6
applymovement 0x01 @move
waitmovement 0x0
applymovement 0xff @move2
waitmovement 0x0
msgbox @chouse 0x6
release
end

#org @continue
checkflag 0x1000
if 0x0 goto @goback
if 0x1 goto @talk1
release
end

#org @goback
msgbox @goingback 0x6
applymovement 0xff @move3
waitmovement 0x0
applymovement 0x01 @move4
waitmovement 0x0
msgbox @talktomom 0x6
release
end

#org @move
#raw 0x11
#raw 0x12
#raw 0x03
#raw 0x13
#raw 0x10
#raw 0xFE

#org @move2
#raw 0x11
#raw 0x11
#raw 0x13
#raw 0x02
#raw 0xFE

#org @move3
#raw 0x10
#raw 0x10
#raw 0x10
#raw 0x11
#raw 0x01
#raw 0xFE

#org @move4
#raw 0x10
#raw 0x12
#raw 0x13
#raw 0x11
#raw 0x00
#raw 0xFE

#org @gettingfirstpokemon
= So, I hear you need your first\nPokemon.\pI'll let you go and chouse\lyou first Pokemon.

#org @chouse
= Well, go and pick one of the\nPokemon in here\pCome back to me once you have\lpicked a Pokemon.

#org @talktomom
= You should go and talk to\nyour mom before you\ldo anything else.

#org @talk1
= Hey \v\h01\!\nHow are your Pokemon doing?

#org @goingback
= You picked your Pokemon!


Thanks in advance :)
Lets see,I looked at the movements only and found the problem.Fixes in bold.Make sure you have that after the end of all your movements because it tells the game the movements ending.
  #2449    
Old November 2nd, 2009, 05:44 PM
bigtukker
 
Join Date: Mar 2009
Gender:
Quote:
Originally Posted by Spherical Ice View Post
On the script tile set the first Unknown to (I think) 003 and the Var Number (1st one) 4050. Should work.
@ DarthPika: This should work
  #2450    
Old November 3rd, 2009, 04:48 PM
Quickster's Avatar
Quickster
Dream or Drop?
 
Join Date: Oct 2007
Gender: Male
Nature: Quiet
I have searched for a solution and cant find one. The script works good, the only problem is when i choose to nickname, the icon for the pokemon is a ? and the name is ???????. Can somenoe help.By the way,script is a person on Firered.
Code:
'---------------
#org 0x803158
checkflag 0x1000
if 0x1 goto 0x880316C
msgbox 0x88031EC MSG_NORMAL '"[black_fr]Thats a POKeBALL. There'..."
release
end

'---------------
#org 0x80316C
applymovement 0x8 0x88033D6
pause 0x40
setvar 0x4055 0x3
applymovement MOVE_PLAYER 0x88033DE
applymovement 0x8 0x88033E2
applymovement 0x6 0x88033E5
waitmovement 0x0
setflag 0x1003
setflag 0x828
msgbox 0x880321D MSG_NORMAL '"[blue_fr][rival]: No way!\n[player..."
applymovement MOVE_PLAYER 0x88033E9
waitmovement 0x0
msgbox 0x8803314 MSG_NORMAL '"[blue_fr]OAK: [player], this is th..."
givepokemon 0x19 0x5 0x0 0x0 0x0 0x0
fanfare 0x13E
waitfanfare
msgbox 0x8803388 MSG_NORMAL '"[player] recieved the PIKACHU!"
msgbox 0x88033A3 MSG_YESNO '"[black_fr]Would you like to give a..."
compare LASTRESULT 0x1
if 0x1 call 0x81A74EB
release
end

'---------------
#org 0x1A74EB
fadescreen 0x1
special 0x9E
waitstate
return


'---------
' Strings
'---------
#org 0x8031EC
= [black_fr]Thats a POKeBALL. There's a\nPOKeMON inside!

#org 0x80321D
= [blue_fr][rival]: No way!\n[player], I want this POKeMON!\p[black_fr][player] snatched the POKeMON!\p[blue_fr]OAK: [rival]! What are you doing?\p[rival]: Gramps, I want this one!\pOAK: But, I... Oh, all right then.\nThat POKeMON is yours.\pI was going to give you one\nanyway...\p[player], come over here.

#org 0x803314
= [blue_fr]OAK: [player], this is the POKeMON I\ncaught earlier.\pYou can have it.\nI caught it in the wild and it's\lnot tame yet.

#org 0x803388
= [player] recieved the PIKACHU!

#org 0x8033A3
= [black_fr]Would you like to give a\nnickname to PIKACHU?


'-----------
' Movements
'-----------
#org 0x8033D6
#raw 0x62 'Exclamation Mark (!)
#raw 0x10 'Step Down (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x8033DE
#raw 0x13 'Step Right (Normal)
#raw 0x13 'Step Right (Normal)
#raw 0xFE 'End of Movements

#org 0x8033E2
#raw 0x1 'Face Up
#raw 0xFE 'End of Movements

#org 0x8033E5
#raw 0x60 'Hide
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements

#org 0x8033E9
#raw 0x12 'Step Left (Normal)
#raw 0x10 'Step Down (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x12 'Step Left (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0x11 'Step Up (Normal)
#raw 0xFE 'End of Movements
__________________
I laugh looking at this.

But sometimes I want to come back to it...

Closed Thread
Quick Reply

Sponsored Links
Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Minimum Characters Per Post: 25



All times are UTC -8. The time now is 03:16 AM.


Style by Nymphadora, artwork by Sa-Dui.
Like our Facebook Page Follow us on Twitter © 2002 - 2014 The PokéCommunity™, pokecommunity.com.
Pokémon characters and images belong to The Pokémon Company International and Nintendo. This website is in no way affiliated with or endorsed by Nintendo, Creatures, GAMEFREAK, The Pokémon Company or The Pokémon Company International. We just love Pokémon.
All forum styles, their images (unless noted otherwise) and site designs are © 2002 - 2014 The PokéCommunity / PokéCommunity.com.
PokéCommunity™ is a trademark of The PokéCommunity. All rights reserved. Sponsor advertisements do not imply our endorsement of that product or service. User generated content remains the property of its creator.