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  #12151  
Unread November 1st, 2009, 03:53 PM
neonal18
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Hello. I was once on here a looooong time ago, but I've been gone for said looooong time, so I don't have any recent updates. I would like to insert custom sprites into Pokemon Diamond, but I could not find a good, in-depth tutorial about how to do so. Also, I did search before posting but I did not find what I was looking for. So can anybody link me to a good, in-depth, start-to-finish tutorial about how to insert custom sprites into Diamond? I'd preferably like one that works on both Pokemon and trainers, if there's a difference. Help plz? Thanks.
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  #12152  
Unread November 1st, 2009, 10:14 PM
Blaziquaza's Avatar
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Does anybody know the palette offset of Ruby's titlescreen Groudon?I'm gonna need to insert a palette there.
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  #12153  
Unread November 1st, 2009, 10:47 PM
NiKaNoRoU's Avatar
NiKaNoRoU
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Quote:
Originally Posted by BlaziquazaLv.Z View Post
Does anybody know the palette offset of Ruby's titlescreen Groudon?I'm gonna need to insert a palette there.
00416E64
No. 78 on UNLZ. Good luck.
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  #12154  
Unread November 2nd, 2009, 12:17 AM
LiekingOfMudkipz's Avatar
LiekingOfMudkipz
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Sorry if the question has already been answered but I couldn't find what I was searching for anywhere just saying use tilemolester and Animations start at ??? offset, but it just looks like jumbled up pixels.
How can I edit animations such as the flower? I know you can use tilemolester and such but I have no idea on how to find it.

Last edited by LiekingOfMudkipz; November 2nd, 2009 at 12:19 AM. Reason: adding things on
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  #12155  
Unread November 2nd, 2009, 01:03 AM
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liuyanghejerry
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Hi everyone,does anyone know why the thumb code"b" can't be recongnized when branch to the enlarge part of a ROM?
Such as "b 09xxxxxx" won't be recongnized...
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  #12156  
Unread November 2nd, 2009, 08:29 AM
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Phantom_Spider
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Quote:
Originally Posted by H2O Turquoise View Post
There is a patch in ROM Hacking, a few pages back. It's in a thread posted by Hiroshi (forgot the last name), the creator of rijonAdventures.
The patch was originally created for FR, but thethethethe made it compatible in Ruby and Emerald also.
All you need to do is, download the patch and pathc it on your ROM with LIPS.

Also, I do not think this process is reversible.
Okay thanks alot mate
I'll check it now

EDIT: I've download the Ruby Patch but I want to add my own image instead of the default one.
Is this possible? And how?
Thanks
~Phantom_Spider

Last edited by Phantom_Spider; November 2nd, 2009 at 10:45 AM.
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  Click here to go to the next staff post in this thread.   #12157  
Unread November 2nd, 2009, 07:18 PM
colcolstyles's Avatar
colcolstyles
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Quote:
Originally Posted by -Smash View Post
...along with the door animations. Im also in need of these.
Flower animations are at 0x3A73E0
Door animations are at 0x353088
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  #12158  
Unread November 2nd, 2009, 10:35 PM
0m3GA ARS3NAL's Avatar
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Quote:
Originally Posted by -Smash View Post
...along with the door animations. Im also in need of these.
There is a tool that was made by ZodiacDaGreat, that lets you edit door animations... in the toolbox.
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  #12159  
Unread November 3rd, 2009, 04:12 AM
Chaos Rush's Avatar
Chaos Rush
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What are the UNLZ offsets for the PokeNav graphics in Emerald?
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  #12160  
Unread November 4th, 2009, 01:05 PM
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BlazingShadow
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Hi guys here's my problem:

I am trying to load the tile set of a certain pokemon hack but it seem like i cant load it properly. I already try to copy all the pallete to my ROM also all the tiles but there is a proble on the 2nd set of tile It didnt work as planned.

Please get the attachment. Note its the second tile.
Attached Files
File Type: docx Problem Here.docx‎ (48.1 KB, 2 views)
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  #12161  
Unread November 4th, 2009, 01:32 PM
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Konekodemon
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On Pokemon Gold how do I replace this Title Image:

With this:
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  #12162  
Unread November 4th, 2009, 02:00 PM
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onyx79
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I want to insert a tile but I don't know it's pallettes,how can I know a tile's pallettes in order to change them in a-map?
if not the tile will be in the wrong colors
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  #12163  
Unread November 4th, 2009, 02:28 PM
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Benzee
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Can anyone link me to a tree shadow tutorial? I tried looking at Punk Rocker's, but it just comes up as a red X or a 404 error.
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  #12164  
Unread November 4th, 2009, 09:16 PM
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okay I have a question I am having a weird problem
all of a suden some of my warps dont work! It works wright on a map but when I use vba when I go on the warp it takes me to a whole diferent map. Okay the warp is 5 4 3 but it takes me to 0 0 30 ? anyone know why this is happening?
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  #12165  
Unread November 4th, 2009, 09:41 PM
An00bis
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So I've been digging through WAH and Swampert22's tools, and I can't seem to find a Gym Leader editor for GS. If such a thing exists, please let me now. If it has to be done by hex, could someone point me to a rom map or something like that? :3

Thanks in advance,
~An00bis
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  #12166  
Unread November 4th, 2009, 11:19 PM
psychicboy's Avatar
psychicboy
Hacking is all that matters...
 
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Lol... What's the unLZ number for reds battle sprite.
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  #12167  
Unread November 4th, 2009, 11:56 PM
Aljam's Avatar
Aljam
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Quote:
Originally Posted by psychicboy View Post
Lol... What's the unLZ number for reds battle sprite.
That's a tile molester thing. I don't remember the offset but ill look and give you the offset. do you mean trainer sprite or back sprite?
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  #12168  
Unread November 5th, 2009, 12:42 AM
psychicboy's Avatar
psychicboy
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Trainer sprite *goes to download the molester*
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  #12169  
Unread November 5th, 2009, 01:05 AM
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Pokepal17
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Quote:
Originally Posted by psychicboy View Post
Trainer sprite *goes to download the molester*
That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
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  #12170  
Unread November 5th, 2009, 01:49 AM
psychicboy's Avatar
psychicboy
Hacking is all that matters...
 
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Quote:
Originally Posted by Pokepal17 View Post
That's in unLZ gba. Around 1634. Tile Molester is for backsprites.
Alright, thanks. Its much appreciated
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  #12171  
Unread November 5th, 2009, 03:48 AM
SuperShuckle94
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Okay, I'm not certain that this is really a simple question, but...

Every time I try to run AGIXP I get the error message "System Error &H8007007E (-2147024770)The module could not be found". Does anyone know how to fix this problem? If not, is there an alternative program to AGIXP? I've tried Tile Layer Pro and the sprites are just a big jumbled mess, and it's impossible to tell what you're editing because it's all in the same pallet.
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  #12172  
Unread November 5th, 2009, 05:33 AM
brzoza17kar
Beginning Trainer
 
Join Date: May 2009
Hello,
I would like to make a hack (I think it is clear ). But I have a little problem.

The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
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  #12173  
Unread November 5th, 2009, 01:09 PM
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onyx79
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Quote:
Originally Posted by onyx79 View Post
I want to insert a tile but I don't know it's pallettes,how can I know a tile's pallettes in order to change them in a-map?
if not the tile will be in the wrong colors
hmmmmm someone can help me or what?
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  #12174  
Unread November 5th, 2009, 01:38 PM
Ash493's Avatar
Ash493
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Quote:
Originally Posted by brzoza17kar View Post
The idea is to include in 3rd gen game all 493PKMN's. And my question is - is it possible to make additional slots for Sinnoh PKMN in Emerald, for example?
I've seen tool, that can make up to 440 species, but it is not enough for me. Could someone help me?
We don't have any tool which let us have all 493 pokemon in one game.
So in order to have sinnoh pokemon in, ya have to replace some of first 386
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  #12175  
Unread November 5th, 2009, 09:51 PM
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Jm20
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Join Date: Sep 2009
Location: The Netherlands
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Quote:
Originally Posted by onyx79 View Post
hmmmmm someone can help me or what?
You should open your tile(s) in Photoshop* and export the pallette. You do this through Image > Mode > Indexed colors. Then in the dropdown menu choose 'exact' and deselect 'transparent'. Your colors should now be max. 16 colors. If so, hit OK and you'll have your pallette opened. To export it, click 'save...' and save it as .act .
In A-map, under Block Editor, you can now import your pallette.

Sorry for the rushed explanation, but you should try Cello's tile tutorial. It is in the doc and tut forum. ;-)

*Maybe other programs work too, but I don't know any. Try GIMP though, it's free.
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