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View Poll Results: If given more info, does this sound like something you would play?
Yes 3 60.00%
No 2 40.00%
Voters: 5. You may not vote on this poll

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  #1    
Old November 15th, 2009, 04:35 AM
Time Shift Dialga's Avatar
Time Shift Dialga
Son of a Pachizel!
 
Join Date: Oct 2008
Gender: Male
Nature: Calm
Pokémon: Ancient

Before I say anything else, this is my first attempt at a Pokémon game and have next-to-no scripting and spriting knowledge, I can edit both - but neither can come from scratch, so I'm hunting for an ACTIVE team.
Okay, so now that's out the way, let's introduce the game!

Plot:
Spoiler:
In the Sevii Islands, a huge discovery is made...
The many plates found throughout Mt. Ember are the key to time travel - and freeing the forgotten Tioch region - or rather would-be were it not thanks to the guardian, Lugia losing it's home in the Whirl Islands.

Spoiler:
Tuesday, 17th March 2009

It was simply odd that Lugia should ask US in the SEVII ISLANDS for help. How can we harness the power of time? We can't exactly contact Celebi - nobody knows where it is... IF it even exists!


It is YOU, who are selected go forth on this mission that, Dialga/Palkia could quite easily stop dead - stop it dead, literally.


Mid-game (WARNING - SPOILERS, SKIP IF DESIRED):
Spoiler:
You successfully destroy the Time/Space rod and Dialga/Palkia become enraged and you are then trapped - in a separate time/universe, with many undiscovered and unknown pokemon some of which resemble those of modern, some unrecognisable.


PLOT TO BE CONTINUED

Featured Feature ( xD ):
Spoiler:
'Time Hopping':

The idea of time hopping is to add a unique style of game play while still maintaining the aspect of pokemon game in general.
Basically certain maps are connected, and with the right move or item you can hop between the two and even unlock pokemon that are apparently unobtainable in either version.


Basically what I need it graphic people and scripters - mapping is very much my skill and so, unless I can't continue for a while for whatever reason I'll be wanting some reserve mappers.

Before I even think of adding more I want to know if people would play this.

Also, the PALKIA-based version features pre-ice age and Dialga at the Jurassic period.

Last edited by Time Shift Dialga; November 15th, 2009 at 08:13 AM.
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  #2    
Old November 15th, 2009, 07:22 AM
Wind Gale's Avatar
Wind Gale
Lost With the Wind
 
Join Date: Apr 2009
Age: 17
Gender: Male
Nature: Careful
I know you said you were going to add more infromation but I think you should add a list of features you are going to add. I know when I look at a post I look at the features and if they are interesting I will continue to read it. I do like how you didn't just focus on one Pokemon like other games. By focusing on Pokemon like Lugia and Dialga and the others it makes the game alot more interesting.
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  #3    
Old November 15th, 2009, 08:03 AM
Time Shift Dialga's Avatar
Time Shift Dialga
Son of a Pachizel!
 
Join Date: Oct 2008
Gender: Male
Nature: Calm
Quote:
Originally Posted by Wind Gale View Post
I know you said you were going to add more infromation but I think you should add a list of features you are going to add. I know when I look at a post I look at the features and if they are interesting I will continue to read it. I do like how you didn't just focus on one Pokemon like other games. By focusing on Pokemon like Lugia and Dialga and the others it makes the game alot more interesting.
I would add a list of features IF I knew what I wanted out of this.
Unfortunately I don't x_x

I plan to do 'Time jumps' though - the idea is that some maps will connect to other maps in a separate section allowing different Pokemon to be caught and a new style of game play - I'm not doing that for all maps though - only applicable ones.

I'm not sure of anything else at the minute thoug :/
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  #4    
Old November 15th, 2009, 08:11 AM
Wind Gale's Avatar
Wind Gale
Lost With the Wind
 
Join Date: Apr 2009
Age: 17
Gender: Male
Nature: Careful
That is a good idea right there. It would definetly add to the games uniqueness.
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  #5    
Old November 15th, 2009, 08:15 AM
Nukatha
Beginning Trainer
 
Join Date: Nov 2009
Gender: Male
I am a firm believer that a game cannot be made until it has been completely thought out.

Work on it.

I'd suggest this for a start:

When you write the story down, use at least 500 words.

Explain how it works. For example: If Celebi or Dialga is causing the time travel, how does it work:

A: You must have one or the other in your party
B: You have a device that summons them for the sole purpose of time travel
C: They appear at set points during the game and send you back/forward for story purposes
D: All/a mix of the above.

Simply saying 'time travel' doesn't cut it.

Great idea, not make it better!

As a shameless plug, I feel that I have an excellent story on my thread:
"Pokemon Legends: Regigigas"

Just scroll down a bit.

I could use some critiques, but none have given me any.
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  #6    
Old November 15th, 2009, 07:05 PM
Maruno's Avatar
Maruno
Lead Dev of Pokémon Essentials
 
Join Date: Jan 2008
Location: England
A nice feature that would exploit the time travel aspect (assuming one can jump between the two or more time periods at will) is to have paths that are blocked in one time but are clear in another.

For example, in the Present you encounter a gorge which you cannot get past (no one's been kind enough to set up a bridge). You jump back to the Ice Age, where the gorge is now a somewhat different shape and filled with a glacier (complete with slippery tiles). However, there's almost nothing beyond the gorge in the Ice Age, but you can jump back to the Present, arrive on the other side of the gorge and continue on a path that has since been created there.

I'd imagine some adaptation of the Dive mechanic would be best to achieve this. Since it'd be unwieldy to allow unrestricted time travel (you'd have to make the whole region twice, for one), perhaps you should claim that there are only certain places that are temporally unstable, and that instability is what allows your Time Rod (or whatever time-travelling device you have) to work and teleport you between the two times.

Or just use portals, which is a lot easier (and rather less impressive than Time Diving)...

I wouldn't mind credit if this post inspires you (or anyone else).
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  #7    
Old November 19th, 2009, 07:17 AM
xShigure's Avatar
xShigure
Pokémon Bushido Director
 
Join Date: Nov 2009
Gender: Male
Nature: Lax
Quote:
Originally Posted by Maruno View Post
I'd imagine some adaptation of the Dive mechanic would be best to achieve this.
Maruno raises a good point. Even in a game other that Pokemon such a thing as time slipping to get past obstacles is very interesting.

Using the dive mechanic would actually be perfect for the situation. With a few tweaks here and there it could work out to be an enjoyable scene (the time slipping)
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  #8    
Old November 21st, 2009, 11:02 AM
dexter's Avatar
dexter
Beginning Trainer
 
Join Date: Nov 2009
Gender: Male
I'll say this is a good attemp, at least you tried
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  #9    
Old November 27th, 2009, 09:11 AM
Time Shift Dialga's Avatar
Time Shift Dialga
Son of a Pachizel!
 
Join Date: Oct 2008
Gender: Male
Nature: Calm
Okay, for now, I'm not doing this.
I've too much work on my hands at the minute and can't really handle much else than eventing and mapping.

Please don't despair though - I'll bring this back (probably) sometime next year. Thanks for your understanding.

I'd like to also thank you for your helpful comments, I promise that you will NOT be disappointed!
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