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Pokémon Strategies and Movesets Post your team lineups, get your team rated or rate other teams, talk about lineups, talk about moves/movesets, strategies, etc. For general talk about the games, go to the respective Pokémon game forums.



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  #701  
Old November 17th, 2009, 12:08 PM
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Quote:
Originally Posted by FreakyLocz14 View Post
Um doens't Dark Pulse=Shadow Ball as far as coverage goes. Dark and Ghost both are good against only Psychic and.

I was thinking more or an Agility passer Zapdos set.
Dark Pulse is resisted by Heracross (and Toxicroak..lol)and so is Aura Sphere, whilst Shadow Ball hits him neutral.

Zapdos@Leftovers
248 HP / 136 Def / 88 Sp.A / 36 Spe
Timid / Modest
- Agility
- Charge Beam / Thunderbolt
- Baton Pass
- Hidden Power Grass

Is the standard set, you can also pass Charge Beam boosts which is cool.
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Last edited by Dark Azelf; November 17th, 2009 at 11:21 PM.
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  #702  
Old November 17th, 2009, 06:59 PM
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Chimchar @ EverStone
Nature : Impish
EV : HP 3 / 252 SpAtk / 252 Speed
- FlameThrower
- Grass Knot
- Rollout
- Focus Energy
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  #703  
Old November 17th, 2009, 07:08 PM
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Quote:
Originally Posted by addam19 View Post
Chimchar @ EverStone
Nature : Impish
EV : HP 3 / 252 SpAtk / 252 Speed
- FlameThrower
- Grass Knot
- Rollout
- Focus Energy
EVs are ok, but the nature, items and moveset are in dire need of changing.

Focus Energy and Rollout are useless given Infernapes other option, and Everstone offers nothing beneficial as a hold item. Check out this page for some better options: http://www.smogon.com/dp/pokemon/infernape
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  #704  
Old November 17th, 2009, 11:13 PM
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Default Slowking

Wanting to EV train my Slowking, wanted to see if this was a good setup.

Slowking @ Leftovers
Nature: Sassy (+SpD -SpE)
Characteristic: Quick to Flee (+SpE)
Ability: Own Tempo

EV Spread: 192 HP/68 Def/44 SpA/200 SpD/6 SpE

Moveset: Surf, Ice Beam, Slack Off, Grass Knot/Fire Blast/Nasty Plot

I am unsure about the last slot, or if I should trade a move in a different slot. Any help much appreciated.

Thanks,
Ken
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Last edited by Kendall; November 17th, 2009 at 11:18 PM.
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  #705  
Old November 17th, 2009, 11:26 PM
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Quote:
Originally Posted by Kendall View Post
Wanting to EV train my Slowking, wanted to see if this was a good setup.

Slowking @ Leftovers
Nature: Sassy (+SpD -SpE)
Characteristic: Quick to Flee (+SpE)
Ability: Own Tempo

EV Spread: 192 HP/68 Def/44 SpA/200 SpD/6 SpE

Moveset: Surf, Ice Beam, Slack Off, Grass Knot/Fire Blast/Nasty Plot

I am unsure about the last slot, or if I should trade a move in a different slot. Any help much appreciated.

Thanks,
Ken
If you are using Slowking as a tank which your nature and evs suggest then try this

Slowking@Leftovers
212 HP / 44 DEF / 252 S.DEF
Calm Nature
Own Tempo
- Surf
- Psychic / Ice Beam
- Thunderwave / Toxic
- Slack Off

The status is pretty much needed imo and Slowking is great at abusing it. Psychic is good for stab and the neutral coverage it grants and hits things hard so is preferable, though ice beam is ok for dragons and celebi and whatnot.

If you are using Nasty Plot, use Modest but use the evs i gave and put the sp,def into sp.att and use Nasty Plot over the status.
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  #706  
Old November 18th, 2009, 02:45 AM
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Quote:
Originally Posted by Griffinbane View Post
RMT = Rate My Thread
OU = Overused

OU is a tier for competitive battling. There are 5 tiers, uber, OU, BL, UU, NU. Someone else will have to expand on that.
RMT =/= Rate My Thread

It stands for Rate My Team, otherwise we could just make rate my threads filled with nonsense.

Uber, OU, BL, UU, and NU are the five main tiers, but I believe there's two more:

Uber - Uber (OU ban list)
OU - Overused
BL - Borderline (UU ban list)
UU - Underused
NU - Neverused (not in the literal sense)

Anything in a lower tier can be used in any higher tier, but it cannot go vice versa.

The other two tiers are LC and NFE.

LC - Little Cup - consists of generally 1st stage pokemon at level 5, has its own little metagame that no one plays.

NFE - Not Fully Evolved - not so much a tier, but it's fun to face other NFE teams with your own. Some pokemon that are technically not fully evolved exist in higher tiers (such as Magneton and Porygon2) and therefore cannot be used in NFE teams.
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  #707  
Old November 18th, 2009, 03:28 AM
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Quote:
Originally Posted by Dark Azelf View Post
If you are using Slowking as a tank which your nature and evs suggest then try this

Slowking@Leftovers
212 HP / 44 DEF / 252 S.DEF
Calm Nature
Own Tempo
- Surf
- Psychic / Ice Beam
- Thunderwave / Toxic
- Slack Off

The status is pretty much needed imo and Slowking is great at abusing it. Psychic is good for stab and the neutral coverage it grants and hits things hard so is preferable, though ice beam is ok for dragons and celebi and whatnot.

If you are using Nasty Plot, use Modest but use the evs i gave and put the sp,def into sp.att and use Nasty Plot over the status.
I used Sassy nature because I tried for quite a while to get Calm, but I figured that Slowking was slow enough as it is, so it wouldn't matter to have the 10% decrease in speed. Also, he is mostly a tank but I wanted to have some EVs in SpA anyways to boost those stats up a bit for his special attacks, and since he's already got a high SpD + the 10% boost from Sassy, I thought taking a few EVs from SpD wouldnt hurt. Also, since he can take a few hits I would think Calm Mind would help boost his stats and make a stronger attack/take even more hits. I also want to take Psychic away because I might also have Gardevoir or Latias on the team.

But those are just my thoughts, if you think differently please explain.

Thanks,
Ken
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Last edited by Kendall; November 18th, 2009 at 04:55 AM.
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  #708  
Old November 19th, 2009, 05:52 AM
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Ampbipom @ Focus Sash
Technician ability
Jolly nature
EVs: 252 Atk/252 Spe
-Agility
-Baton Pass
-Fake Out
-Double Hit

Double Hit > Return is my choice for breaking Subs.
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  #709  
Old November 19th, 2009, 07:45 PM
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I'm having a hard time working with my Ampharos. I have no clue what moveset to use; any suggestions would be /massively/ appreciated.
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  #710  
Old November 19th, 2009, 08:04 PM
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Quote:
Originally Posted by AsaQuilava View Post
I'm having a hard time working with my Ampharos. I have no clue what moveset to use; any suggestions would be /massively/ appreciated.
Heres a few sets
Ampharos
Modest
252 HP/ 252 Sp.Atk/ 4 Defense
Thunderbolt/ Discharge
Hidden Power Ice/ Hidden Power Grass
Focus Blast
Substitute/ Signal Beam
Now i would reccomend Discharge on this because Amhporos is really slow and could really use the extra paralysis support. Now i would use Hidden Power Ice so it has the "BoltBeam" combo which only Lanturn Shedinja and Magnezone family resist. Focus Blast is there for power and substitute is there for poke faster then it and pokes that can threaten it with earthquake. Or you could always give this thing Choice Specs for alot of power

Ampharos
Quiet
252 Sp.Atk/ 200 HP/ 58 Attack
Thunderbolt/Discharge
Hidden Power Ice/ Hidden Power Grass
Focus Punch
Substitute
Now if you plan on using this in OU then here is the set you wanna use as it lures in blissey and focus punch will take care of her

Ampharos
Calm
252 HP / 88 Def / 168 SpD
Light Screen
Reflect
ThunderBolt
Toxic/ Hidden Power Ice/ Grass
Now this is more of a tank set for Ampharos and is somewhat a supporter pokemon with the duel screens. Or you could always give it heal bell for even more of a supporter
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  #711  
Old November 19th, 2009, 08:11 PM
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Quote:
Originally Posted by AsaQuilava View Post
I'm having a hard time working with my Ampharos. I have no clue what moveset to use; any suggestions would be /massively/ appreciated.

Depends on what you want Ampharos to do.

Ampharos @ Leftovers
Nature: Modest
Evs: 208hp/252sp.A/ 48spe
- T-Bolt
- Focus Blast/Focus Punch
- Hp Ice
- Sub

This is Ampharos most powerful set (Besides Specs). If you are planning to use this in OU go with Focus Punch over Focusblast and use a Quiet nature and shift 20 evs to att from hp. You can also use HP grass over ice.

http://www.smogon.com/dp/pokemon/ampharos You can also look here for more sets.

Edit: Looks like the person above me got to it first lol.
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  #712  
Old November 20th, 2009, 01:03 AM
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What counters scizor and t-tar?
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  #713  
Old November 20th, 2009, 01:24 AM
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Quote:
Originally Posted by Kittyipawd View Post
What counters scizor and t-tar?
I've heard Vaporeon is good VS Tyranitar...
& also Machamp, & I think Hippowdon...
VS Scizor... I'm thinking Heatran...
But do ya need something to take them BOTH?
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  #714  
Old November 20th, 2009, 01:33 AM
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Originally Posted by Stoney Kong View Post
I've heard Vaporeon is good VS Tyranitar...
& also Machamp, & I think Hippowdon...
VS Scizor... I'm thinking Heatran...
But do ya need something to take them BOTH?
Vappy is bad vs Tar, the CBer destroys it and so does most its other sets.

Best counters vs Tar are bulky fighting types aka Hitmontop, Hariyama, Machamp etc. Specs Luke is an amazing check as it can switch in on both stabs and threaten to KO with Aura Sphere or Vaccum Wave is Tar is of the DD variety. Bulky grounds are excellent against it too, Hippowdon, Swampert, Gliscor etc Scarfers like Flygon are ok checks too and so is Scizor.

Scizor counters are Rotom-A, Gyarados, Heatran, Magnezone, Skarmory, Bulky Flamethrower Salamence, Zapdos etc. Just make sure you try to avoid Stealth Rock with some of these though as it really wears them down with U-Turn.

If you want something to deal with BOTH i reccomend Scarf Iron head/Fire Punch Jirachi though this SHOULD NOT be your first switch into Scizor as U-Turn REALLY hurts. Fire Fang Gliscor can deal with both decently too.

Inb4bulkyape lol
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Last edited by Dark Azelf; November 20th, 2009 at 01:38 AM.
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  #715  
Old November 20th, 2009, 03:48 AM
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Bulky Grounds counter Tyranitar, like Hippowdon, and Rhyperior, they both have excellent HP and Defense and can counter back with STABed Super Effective Earthquakes. Tyranitar also hates Scizor, with a 90 Base Power Bullet Punch with Choice Band and its Super Effective without a Bibari Berry its gunna take Tyranitar down, Scizor also has decent Defense and can use a Super Effective U-Turn as well.

Scizor's biggest counter is Magnezone (Scarfed is better counter) Magnezone can come in on Banded Scizor while its locked into Bullet Punch which Magnezone resists X4, and can OHKO back with a Super Effective HP Fire and Scizor is trapped due to Magnet Pull. Heatran is another counter but not as good as Magnezone because it cant trap it but it still can OHKO it deffinately
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  #716  
Old November 20th, 2009, 04:00 AM
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Quote:
Originally Posted by Chains View Post
Bulky Grounds counter Tyranitar, like Hippowdon, and Rhyperior, they both have excellent HP and Defense and can counter back with STABed Super Effective Earthquakes. Tyranitar also hates Scizor, with a 90 Base Power Bullet Punch with Choice Band and its Super Effective without a Bibari Berry its gunna take Tyranitar down, Scizor also has decent Defense and can use a Super Effective U-Turn as well.
You'd have to be an idiot to switch Scizor into T-Tar. Most T-Tar carry a Babiri berry now, and Jolly is faster than a standard CB Scizor, not to mention with Fre Punch
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  #717  
Old November 20th, 2009, 04:59 AM
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Quote:
Originally Posted by Hayley Williams View Post
You'd have to be an idiot to switch Scizor into T-Tar. Most T-Tar carry a Babiri berry now, and Jolly is faster than a standard CB Scizor, not to mention with Fire Punch

Ummm ever hear of priority? It doesnt matter if Tyranitar is faster when Scizor is using Bullet Punch and whoever said that the Tyranitar wasnt Banded or was a Boah? No-one said it was Jolly and had a Bibari Berry, theres plenty of Tyranitar sets other then a Jolly DD Bibari Berry T-Tar. And even with a Bibari Berry Bullet Punch still does about 50% so all Tyranitar needs is alittle prior damage, and without a Bibari Berry Scizor can OHKO it with either Bullet Punch or U-Turn (SR would help) so get your facts straight.........

Last edited by Chains; November 20th, 2009 at 03:03 PM.
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  #718  
Old November 20th, 2009, 09:38 AM
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what do you think of my heracross :

Heracross : METABEE
LV 40
Male
ADAMANTnature
somewhat stuborn
likes spicyfood

abilty : guts

HP128
Atk137
Def79
sAtk46
sDef93
Spd78

Close Combat 8/8
Sword Dance 30/30
Brick Break 15/15 (wil be chanced to Megahorn10/10
RockSlide 10/10
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  #719  
Old November 20th, 2009, 02:33 PM
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If im Opt to use the SkarmBliss combanition, what are the suitable movesets for both Skarmory and blissey ?
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  #720  
Old November 20th, 2009, 02:57 PM
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Quote:
Originally Posted by Chaostorm View Post
If im Opt to use the SkarmBliss combanition, what are the suitable movesets for both Skarmory and blissey ?
Skarmory@Leftovers / Shed Shell
Impish Nature
252 HP / 64 Atk / 176 Def / 16 Spe
Trait : Keen Eye
- Spikes / Stealth Rock
- Roost
- Whirlwind
- Brave Bird


+

Blissey@Leftovers
Calm Nature
252 Def / 80 SAtk / 176 SpD
Trait : Natural Cure
- Wish
- Protect / Softboiled
- Toxic
- Flamethrower / Seismic Toss / Ice Beam

OR

Blissey@Leftovers
Calm Nature
252 Def / 80 SAtk / 176 SpD
Trait : Natural Cure
- Softboiled
- Thunderwave / Toxic
- Flamethrower / Ice Beam / Stealth Rock
- Seismic Toss / Stealth Rock

Toxic on stall and T-Wave on more offensive teams.

Also they dont work without support you need a spin blocker etc, so yeah.
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  #721  
Old November 20th, 2009, 03:03 PM
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if you said Spin blocker then I should use Rotom-A with them, but whats a good moveset for rotom-A if its gonna be a spin blocker ? ( Im thinking of the ResTalker ... )
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  #722  
Old November 20th, 2009, 03:05 PM
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Originally Posted by Chaostorm View Post
if you said Spin blocker then I should use Rotom-A with them, but whats a good moveset for rotom-A if its gonna be a spin blocker ? ( Im thinking of the ResTalker ... )
Rotom-A@Leftovers
252 HP / 176 DEF / 80 SPD
Bold Nature
- Rest
- Sleep Talk
- Discharge / Thunderbolt
- Will-o-Wisp / Reflect

Rotom-A@Leftovers
252 HP / 176 DEF / 80 SPD
Bold Nature
- Pain Split
- Discharge
- Shadow Ball / <Signature Move>
- Will-O-Wisp / Reflect

Reflect if you are using T-Spikes since W-O-W conflicts with it.
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  #723  
Old November 20th, 2009, 03:21 PM
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Quote:
Originally Posted by Dark Azelf View Post
Rotom-A@Leftovers
252 HP / 176 DEF / 80 SPD
Bold Nature
- Rest
- Sleep Talk
- Discharge / Thunderbolt
- Will-o-Wisp / Reflect

Rotom-A@Leftovers
252 HP / 176 DEF / 80 SPD
Bold Nature
- Pain Split
- Discharge
- Shadow Ball / <Signature Move>
- Will-O-Wisp / Reflect

Reflect if you are using T-Spikes since W-O-W conflicts with it.
I guess I wil use the ResTaker as it absorbs status.
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  #724  
Old November 21st, 2009, 08:18 AM
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I thought of this idea for a Politoed tank that i'll be using in my UU RainDance Team, i'm not sure whether it will work and any feedback would be highly appreciated.

Kermit (Politoed) @Chesto Berry
Adamant Nature (+Attack, -Sp.A)
200 Sp.D, 252 Hp, 56 Attack
~Belly Drum
~Rest
~Ice Punch
~Waterfall

So what it's basically meant to do is to set up Belly Drum, then use rest. The Chesto Berry will then wake it up and it will proceed to cause massive damage to the opponent. What do you think?
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  #725  
Old November 21st, 2009, 08:39 AM
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Quote:
Originally Posted by Darkhunter101 View Post
I thought of this idea for a Politoed tank that i'll be using in my UU RainDance Team, i'm not sure whether it will work and any feedback would be highly appreciated.

Kermit (Politoed) @Chesto Berry
Adamant Nature (+Attack, -Sp.A)
200 Sp.D, 252 Hp, 56 Attack
~Belly Drum
~Rest
~Ice Punch
~Waterfall

So what it's basically meant to do is to set up Belly Drum, then use rest. The Chesto Berry will then wake it up and it will proceed to cause massive damage to the opponent. What do you think?
The whole point of a Belly Drum Politoed is to sweep, so there's no point using Rest, or a Chesto Berry, and, I don't really like Politoed in general, but if you insist on using one, use this set.

@ Salac Berry
Water Absorb
Jolly Nature (+Spe, -SpA)
252 Atk, 6 SpD, 252 Spe
30 HP IVs
- Belly Drum
- Substitute
- Waterfall
- Ice Punch/Return

This set allows you to Belly Drum, in a sub, trying to max your speed for a sweep.

Personally, I wouldn't use Politoed, especially in a Rain team, since there is plenty that can outrun this set, even with the max Speed and Salac berry. If you still need a Physical Attacker that needs to be fast, I'd Recommend using this thing.

@ Leftovers
Swift Swim
Adamant Nature (+Atk, -SpA)
252 Atk, 6 Def, 252 Spe
- Bulk Up
- Waterfall
- Ice Punch
- Crunch/Brick Break

This thing still has minimal set-up but gets that much wanted speed boost in the rain.
Crunch or Brick Break is really up to personal preferance. Crunch gives you type coverage over Alakazam, but Brick Break stops others from ruining your sweep.
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